mob adjustments
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@ -7,7 +7,7 @@ local bunny_evil_def = {
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group_attack = true,
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pathfinding = true,
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reach = 2,
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damage = 5,
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damage = 3,
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hp_min = 25,
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hp_max = 35,
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armor = 200,
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@ -32,7 +32,7 @@ local bunny_evil_def = {
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},
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water_damage = 3,
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lava_damage = 4,
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light_damage = 2,
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light_damage = 0,
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fear_height = 2,
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animation = {
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speed_normal = 15,
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@ -48,6 +48,6 @@ local bunny_evil_def = {
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mobs:register_mob("spawners_mobs:bunny_evil", bunny_evil_def)
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mobs:register_spawn("spawners_mobs:bunny_evil",
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{"default:snow", "default:snowblock", "default:dirt_with_snow"}, 7, 0, 7000, 2, 31000)
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{"default:snow", "default:snowblock", "default:dirt_with_snow"}, 20, 0, 1, 3, 31000, false)
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mobs:register_egg("spawners_mobs:bunny_evil", "Evil Bunny", "mobs_bunny_inv.png", 0)
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@ -11,9 +11,9 @@ local mummy_def = {
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arrow = "spawners_mobs:black_skull",
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shoot_offset = 2,
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reach = 3,
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damage = 4,
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hp_min = 25,
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hp_max = 45,
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damage = 5,
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hp_min = 35,
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hp_max = 65,
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armor = 100,
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
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visual = "mesh",
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@ -33,15 +33,16 @@ local mummy_def = {
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jump = true,
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floats = 0,
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drops = {
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{name = "default:sandstone", chance = 1, min = 1, max = 3},
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{name = "default:sandstonebrick", chance = 2, min = 1, max = 2},
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{name = "spawners_mobs:deco_stone_eye", chance = 15, min = 1, max = 1},
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{name = "spawners_mobs:deco_stone_men", chance = 15, min = 1, max = 1},
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{name = "spawners_mobs:deco_stone_sun", chance = 15, min = 1, max = 1},
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{name = "default:sandstone", chance = 5, min = 1, max = 2},
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{name = "default:sandstonebrick", chance = 5, min = 1, max = 2},
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{name = "spawners_mobs:deco_stone_eye", chance = 25, min = 1, max = 1},
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{name = "spawners_mobs:deco_stone_men", chance = 25, min = 1, max = 1},
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{name = "spawners_mobs:deco_stone_sun", chance = 25, min = 1, max = 1},
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{name = "spawners_mobs:mummy", chance = 50, min = 1, max = 1},
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},
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water_damage = 4,
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lava_damage = 8,
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light_damage = 0,
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light_damage = 5,
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fear_height = 4,
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animation = {
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speed_normal = 15,
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@ -66,7 +67,7 @@ local mummy_def = {
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mobs:register_mob("spawners_mobs:mummy", mummy_def)
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mobs:register_spawn("spawners_mobs:mummy", {"default:desert_sand", "default:desert_stone", "default:sand", "default:sandstone", "default:silver_sand"}, 20, 0, 14000, 2, 31000)
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mobs:register_spawn("spawners_mobs:mummy", {"default:desert_sand", "default:desert_stone", "default:sand", "default:sandstone", "default:silver_sand"}, 20, 0, 1, 2, 31000, false)
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mobs:register_egg("spawners_mobs:mummy", "Mummy Monster", "default_sandstone_brick.png", 1)
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@ -76,8 +77,8 @@ mobs:register_arrow("spawners_mobs:black_skull", {
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visual_size = {x = 1, y = 1},
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textures = {"spawners_mobs_black_skull.png"},
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velocity = 7,
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-- tail = 1,
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-- tail_texture = "spawners_mobs_black_skull.png",
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tail = 1,
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tail_texture = "spawners_mobs_black_skull.png",
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-- tail_size = 10,
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-- direct hit, no fire... just plenty of pain
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