mob adjustments

This commit is contained in:
Juraj Vajda 2016-10-21 00:23:32 +01:00
parent f0e64265ee
commit 9546104cb7
2 changed files with 16 additions and 15 deletions

View File

@ -7,7 +7,7 @@ local bunny_evil_def = {
group_attack = true,
pathfinding = true,
reach = 2,
damage = 5,
damage = 3,
hp_min = 25,
hp_max = 35,
armor = 200,
@ -32,7 +32,7 @@ local bunny_evil_def = {
},
water_damage = 3,
lava_damage = 4,
light_damage = 2,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 15,
@ -48,6 +48,6 @@ local bunny_evil_def = {
mobs:register_mob("spawners_mobs:bunny_evil", bunny_evil_def)
mobs:register_spawn("spawners_mobs:bunny_evil",
{"default:snow", "default:snowblock", "default:dirt_with_snow"}, 7, 0, 7000, 2, 31000)
{"default:snow", "default:snowblock", "default:dirt_with_snow"}, 20, 0, 1, 3, 31000, false)
mobs:register_egg("spawners_mobs:bunny_evil", "Evil Bunny", "mobs_bunny_inv.png", 0)

View File

@ -11,9 +11,9 @@ local mummy_def = {
arrow = "spawners_mobs:black_skull",
shoot_offset = 2,
reach = 3,
damage = 4,
hp_min = 25,
hp_max = 45,
damage = 5,
hp_min = 35,
hp_max = 65,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
@ -33,15 +33,16 @@ local mummy_def = {
jump = true,
floats = 0,
drops = {
{name = "default:sandstone", chance = 1, min = 1, max = 3},
{name = "default:sandstonebrick", chance = 2, min = 1, max = 2},
{name = "spawners_mobs:deco_stone_eye", chance = 15, min = 1, max = 1},
{name = "spawners_mobs:deco_stone_men", chance = 15, min = 1, max = 1},
{name = "spawners_mobs:deco_stone_sun", chance = 15, min = 1, max = 1},
{name = "default:sandstone", chance = 5, min = 1, max = 2},
{name = "default:sandstonebrick", chance = 5, min = 1, max = 2},
{name = "spawners_mobs:deco_stone_eye", chance = 25, min = 1, max = 1},
{name = "spawners_mobs:deco_stone_men", chance = 25, min = 1, max = 1},
{name = "spawners_mobs:deco_stone_sun", chance = 25, min = 1, max = 1},
{name = "spawners_mobs:mummy", chance = 50, min = 1, max = 1},
},
water_damage = 4,
lava_damage = 8,
light_damage = 0,
light_damage = 5,
fear_height = 4,
animation = {
speed_normal = 15,
@ -66,7 +67,7 @@ local mummy_def = {
mobs:register_mob("spawners_mobs:mummy", mummy_def)
mobs:register_spawn("spawners_mobs:mummy", {"default:desert_sand", "default:desert_stone", "default:sand", "default:sandstone", "default:silver_sand"}, 20, 0, 14000, 2, 31000)
mobs:register_spawn("spawners_mobs:mummy", {"default:desert_sand", "default:desert_stone", "default:sand", "default:sandstone", "default:silver_sand"}, 20, 0, 1, 2, 31000, false)
mobs:register_egg("spawners_mobs:mummy", "Mummy Monster", "default_sandstone_brick.png", 1)
@ -76,8 +77,8 @@ mobs:register_arrow("spawners_mobs:black_skull", {
visual_size = {x = 1, y = 1},
textures = {"spawners_mobs_black_skull.png"},
velocity = 7,
-- tail = 1,
-- tail_texture = "spawners_mobs_black_skull.png",
tail = 1,
tail_texture = "spawners_mobs_black_skull.png",
-- tail_size = 10,
-- direct hit, no fire... just plenty of pain