Spawners Mobs - refactor finalized
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vendored
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settings.txt
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config.lua
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51
README.md
51
README.md
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# Spawners #
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This MOD for Minetest let the player craft mob and ore Spawner blocks. Mobs/Ores are spawning randomly in a short intervals.
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From version 0.6 Pyramids can be spawned in desert and environmental spwaners are added. Environmental spawners are used for spawning inside of temples and dungeons (mapgen v6 default minetest game). - Thanks to BlockMen. These kind of spawners are very rarely dropping real mob spawners, in any other case they don't drop anything.
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# Spawners Modpack #
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This MOD for Minetest adds multiple spawner blocks. There ara no ABM's used and this modpack is developed with focus on the best multiplayer online server performace.
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Easy to implement new mob mods just look in to config.lua.
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New features can be enabled/disabled in settings.txt file.
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Currently it works with [Pyramids Mummy](https://forum.minetest.net/viewtopic.php?id=7063), [Mobs Redo](https://forum.minetest.net/viewtopic.php?f=11&t=9917) and [Creatures](https://forum.minetest.net/viewtopic.php?f=11&t=8638).
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Currently it works with [Mobs Redo](https://forum.minetest.net/viewtopic.php?f=11&t=9917) and [Creatures](https://forum.minetest.net/viewtopic.php?f=11&t=8638) but other mob mods can be easily added to config.lua
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![spawners_promo.jpg](https://bitbucket.org/repo/y69Me7/images/3793257566-spawners_promo.jpg)
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![spawner_waiting_medium.gif](https://bitbucket.org/repo/y69Me7/images/246761582-spawner_waiting_medium.gif) ![spawner_animated_medium.gif](https://bitbucket.org/repo/y69Me7/images/1359872529-spawner_animated_medium.gif)
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## YouTube video ##
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[Minetest - spawners MOD v0.1](https://youtu.be/TlaMVl0ZDtw)
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## Spawners Ores ##
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## Mod dependencies ##
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![Spawners Ores](spawners_ores/screenshot.png)
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This MOD for Minetest let the player craft ore Spawners. Ores are spawning randomly in a short intervals and you get 10% more ores from inputed ingots. Ores are spawning only in default:stone so make sure there is one around. This MOD is giving the option of creating lumps back from ingots.
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### Mod dependencies ###
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* default
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* fake_fire?
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## Spawners Mobs ##
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This MOD for Minetest let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals. This MOD is giving the option of creating mob farms and grinders.
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![Spawners Mobs](spawners_mobs/screenshot.png)
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### Mod dependencies ###
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* default
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* fire?
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* xpanes?
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* mobs?
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* creatures?
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* pyramids?
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mobs redo, creatures are supported mods
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* bones?
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fake_fire, xpanes for recipes
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bones are for mob drops only
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## Spawners Environmental ##
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This MOD for Minetest adds environmental spawners to the map. When enabled, the spawners will be added to newly generated Dungeons (Uruk Hai) and Temples (Spider). They are dropping a real mob spawner by change (very small chance).
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![Spawners Mobs](spawners_env/screenshot.png)
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### Mod dependencies ###
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* default
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## Links ##
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[[Mod]Minetest Forum Page](https://forum.minetest.net/viewtopic.php?f=11&t=13857)
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@ -36,9 +55,15 @@ fake_fire, xpanes for recipes
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[G+ Community](https://plus.google.com/communities/105201070842404099845)
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## License ##
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WTFPL
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![WTFPL](http://www.wtfpl.net/wp-content/uploads/2012/12/wtfpl-badge-1.png)
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## Changelog ##
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### 1.0 ###
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* refactored Spawners Ores - best multiplayer performance usable on online servers
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* refactored Spawners Mobs - best multiplayer performance usable on online servers
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* refactored Spawners Env - best multiplayer performance usable on online servers
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### 0.6 ###
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* inherited BlockMen Pyramid mod, so now Spawners can spawn Pyramids in desert (mapgen v6)
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* spawning Pyramids work independently from BlockMen Pyramids mod (can be removed) but works also besides BlockMen Pyramid mod
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@ -1 +0,0 @@
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This MOD for Minetest let the player craft mob and ore Spawner blocks. Mobs/Ores are spawning randomly in a short intervals.
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170
license.txt
170
license.txt
@ -1,165 +1,13 @@
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GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
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||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
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as the name is changed.
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This version of the GNU Lesser General Public License incorporates
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the terms and conditions of version 3 of the GNU General Public
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License, supplemented by the additional permissions listed below.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. Additional Definitions.
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As used herein, "this License" refers to version 3 of the GNU Lesser
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|
BIN
screenshot.png
BIN
screenshot.png
Binary file not shown.
Before Width: | Height: | Size: 22 KiB |
238
spawners_env/config.lua
Normal file
238
spawners_env/config.lua
Normal file
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-- * [name : string] - Name of the mob used in the mod.
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-- [egg_name_custom : string] - Custom name for the egg item. If empty default name will be used i.e. 'mobs:chicken'.
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-- * [dummy_size : table] - Size of the rotating dummy inside the node.
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-- * [dummy_offset : integer] - Offset on Y axis of the dummy inside the node.
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-- * [dummy_mesh : string] - Filename of the model used fot he mob.
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-- * [dummy_texture : table] - Textures used for the mob.
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-- * [night_only : boolean : string] - If true mobs will spawn "only" during the night or in dark areas, default:true. Writing "disable" will disable light check and it will spawn in both states (night and day)
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-- [sound_custom : string] - Custom name for the sound file name if differ from default: i.e 'mobs_cow'.
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-- [*] -> MANDATORY - has to be filled in!
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-- mods what should be enabled and loded, remove/add the one you want to load
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ENABLED_MODS = {"mobs", "creatures"}
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-- mobs properties - setup all you mobs here
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MOBS_PROPS = {
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["mobs"] = { -- MOBS REDO CONFIG
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{
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name = "sheep_white",
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egg_name_custom = "",
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dummy_size = {x = 0.52, y = 0.52},
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dummy_offset = 0.2,
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dummy_mesh = "mobs_sheep.b3d",
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dummy_texture = {"mobs_sheep_wool.png^mobs_sheep_base.png"},
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night_only = false,
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sound_custom = "mobs_sheep"
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},
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{
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name = "cow",
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egg_name_custom = "",
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dummy_size = {x = 0.3, y = 0.3},
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dummy_offset = -0.3,
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dummy_mesh = "mobs_cow.x",
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dummy_texture = {"mobs_cow.png"},
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night_only = false,
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sound_custom = ""
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},
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{
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name = "chicken",
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egg_name_custom = "",
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dummy_size = {x = 0.9, y = 0.9},
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dummy_offset = 0.2,
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dummy_mesh = "mobs_chicken.x",
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dummy_texture = {"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
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night_only = false,
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sound_custom = ""
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},
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{
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name = "pumba",
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egg_name_custom = "",
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dummy_size = {x = 0.62, y = 0.62},
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dummy_offset = -0.3,
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dummy_mesh = "mobs_pumba.x",
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dummy_texture = {"mobs_pumba.png"},
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night_only = false,
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sound_custom = "mobs_pig"
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},
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-- {
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-- name = "bunny",
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-- egg_name_custom = "",
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-- dummy_size = {x = 1, y = 1},
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-- dummy_offset = 0.2,
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-- dummy_mesh = "mobs_bunny.b3d",
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-- dummy_texture = {"mobs_bunny_brown.png"},
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-- night_only = false,
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-- sound_custom = "spawners_mobs_bunny"
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-- },
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-- {
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-- name = "kitten",
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-- egg_name_custom = "",
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-- dummy_size = {x = 0.32, y = 0.32},
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-- dummy_offset = 0,
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-- dummy_mesh = "mobs_kitten.b3d",
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-- dummy_texture = {"mobs_kitten_ginger.png"},
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-- night_only = false,
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-- sound_custom = ""
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-- },
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{
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name = "spider",
|
||||
egg_name_custom = "",
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||||
dummy_size = {x = 2, y = 2},
|
||||
dummy_offset = -0.2,
|
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dummy_mesh = "mobs_spider.x",
|
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dummy_texture = {"mobs_spider.png"},
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night_only = true,
|
||||
sound_custom = "",
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||||
env = true
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},
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{
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name = "stone_monster",
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egg_name_custom = "",
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dummy_size = {x = 0.5, y = 0.5},
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dummy_offset = 0.05,
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dummy_mesh = "mobs_stone_monster.b3d",
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dummy_texture = {"mobs_stone_monster.png"},
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night_only = true,
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sound_custom = "mobs_stonemonster"
|
||||
},
|
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{
|
||||
name = "oerkki",
|
||||
egg_name_custom = "",
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||||
dummy_size = {x = 0.5, y = 0.5},
|
||||
dummy_offset = 0.05,
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||||
dummy_mesh = "mobs_oerkki.b3d",
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dummy_texture = {"mobs_oerkki.png"},
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||||
night_only = true,
|
||||
sound_custom = ""
|
||||
},
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||||
{
|
||||
name = "tree_monster",
|
||||
egg_name_custom = "",
|
||||
dummy_size = {x = 0.4, y = 0.4},
|
||||
dummy_offset = 0.05,
|
||||
dummy_mesh = "mobs_tree_monster.b3d",
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dummy_texture = {"mobs_tree_monster.png"},
|
||||
night_only = true,
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||||
sound_custom = "mobs_treemonster"
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||||
}
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||||
},
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||||
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||||
["creatures"] = { -- CREATURES MOD CONFIG
|
||||
{
|
||||
name = "chicken",
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||||
egg_name_custom = "creatures:chicken_spawn_egg",
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||||
dummy_size = {x = 0.9, y = 0.9},
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||||
dummy_offset = -0.3,
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||||
dummy_mesh = "creatures_chicken.b3d",
|
||||
dummy_texture = {"creatures_chicken.png"},
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||||
night_only = false,
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||||
sound_custom = ""
|
||||
},
|
||||
{
|
||||
name = "ghost",
|
||||
egg_name_custom = "creatures:ghost_spawn_egg",
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||||
dummy_size = {x = 0.7, y = 0.7},
|
||||
dummy_offset = -0.5,
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||||
dummy_mesh = "creatures_ghost.b3d",
|
||||
dummy_texture = {"creatures_ghost.png"},
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||||
night_only = true,
|
||||
sound_custom = ""
|
||||
},
|
||||
{
|
||||
name = "sheep",
|
||||
egg_name_custom = "creatures:sheep_spawn_egg",
|
||||
dummy_size = {x = 0.6, y = 0.6},
|
||||
dummy_offset = -0.3,
|
||||
dummy_mesh = "creatures_sheep.b3d",
|
||||
dummy_texture = {"creatures_sheep.png^creatures_sheep_white.png"},
|
||||
night_only = false,
|
||||
sound_custom = ""
|
||||
},
|
||||
{
|
||||
name = "zombie",
|
||||
egg_name_custom = "creatures:zombie_spawn_egg",
|
||||
dummy_size = {x = 0.5, y = 0.5},
|
||||
dummy_offset = -0.5,
|
||||
dummy_mesh = "creatures_zombie.b3d",
|
||||
dummy_texture = {"creatures_zombie.png"},
|
||||
night_only = false,
|
||||
sound_custom = ""
|
||||
},
|
||||
{
|
||||
name = "oerrki",
|
||||
egg_name_custom = "creatures:oerrki_spawn_egg",
|
||||
dummy_size = {x = 0.4, y = 0.4},
|
||||
dummy_offset = -0.5,
|
||||
dummy_mesh = "creatures_oerrki.b3d",
|
||||
dummy_texture = {"creatures_oerrki.png"},
|
||||
night_only = false,
|
||||
sound_custom = "creatures_oerrki_idle"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
--
|
||||
-- check for 3rd party dependencies
|
||||
--
|
||||
|
||||
-- include mummy mobs redo addon (spawner)
|
||||
if minetest.get_modpath("mobs") ~= nil then
|
||||
-- enable spawner
|
||||
table.insert(ENABLED_MODS, "spawners_mobs")
|
||||
|
||||
-- configure spawner
|
||||
MOBS_PROPS["spawners_mobs"] = {
|
||||
{
|
||||
name = "mummy",
|
||||
egg_name_custom = "",
|
||||
dummy_size = {x = 0.4, y = 0.4},
|
||||
dummy_offset = 0,
|
||||
dummy_mesh = "spawners_mobs_mummy.b3d",
|
||||
dummy_texture = {"spawners_mobs_mummy.png"},
|
||||
night_only = true,
|
||||
sound_custom = "spawners_mobs_mummy"
|
||||
},
|
||||
{
|
||||
name = "bunny_evil",
|
||||
egg_name_custom = "",
|
||||
dummy_size = {x = 1, y = 1},
|
||||
dummy_offset = 0.2,
|
||||
dummy_mesh = "spawners_mobs_evil_bunny.b3d",
|
||||
dummy_texture = {"spawners_mobs_evil_bunny.png"},
|
||||
night_only = true,
|
||||
sound_custom = "spawners_mobs_bunny"
|
||||
},
|
||||
{
|
||||
name = "uruk_hai",
|
||||
egg_name_custom = "",
|
||||
dummy_size = {x = 0.5, y = 0.5},
|
||||
dummy_offset = 0,
|
||||
dummy_mesh = "spawners_mobs_character.b3d",
|
||||
dummy_texture = {"spawners_mobs_uruk_hai.png", "spawners_mobs_trans.png","spawners_mobs_galvornsword.png", "spawners_mobs_trans.png"},
|
||||
night_only = true,
|
||||
sound_custom = "spawners_mobs_barbarian_yell2",
|
||||
env = true
|
||||
},
|
||||
{
|
||||
name = "balrog",
|
||||
egg_name_custom = "",
|
||||
dummy_size = {x = 0.2, y = 0.2},
|
||||
dummy_offset = 0,
|
||||
dummy_mesh = "spawners_mobs_balrog.b3d",
|
||||
dummy_texture = {"spawners_mobs_balrog.png"},
|
||||
night_only = "disable",
|
||||
sound_custom = "spawners_mobs_howl",
|
||||
env = true,
|
||||
boss = true
|
||||
}
|
||||
}
|
||||
end
|
@ -1,2 +1 @@
|
||||
default
|
||||
spawners_mobs
|
||||
|
@ -1,7 +1,7 @@
|
||||
MOD_NAME = minetest.get_current_modname()
|
||||
|
||||
-- Spawners configurations
|
||||
dofile(minetest.get_modpath("spawners_mobs").."/config.lua")
|
||||
dofile(minetest.get_modpath(MOD_NAME).."/config.lua")
|
||||
|
||||
-- API
|
||||
dofile(minetest.get_modpath(MOD_NAME).."/api.lua")
|
||||
|
BIN
spawners_env/screenshot.png
Normal file
BIN
spawners_env/screenshot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 360 KiB |
3
spawners_env/settings.txt
Normal file
3
spawners_env/settings.txt
Normal file
@ -0,0 +1,3 @@
|
||||
SPAWN_PYRAMIDS = false
|
||||
SPAWNERS_GENERATE = true
|
||||
CHESTS_GENERATE = false
|
Binary file not shown.
BIN
spawners_mobs/_material/screenshot_20180106_220713.jpg
Normal file
BIN
spawners_mobs/_material/screenshot_20180106_220713.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 522 KiB |
BIN
spawners_mobs/_material/screenshot_20180106_220739.jpg
Normal file
BIN
spawners_mobs/_material/screenshot_20180106_220739.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 MiB |
@ -1,6 +1,10 @@
|
||||
-- main tables
|
||||
spawners_mobs = {}
|
||||
spawners_mobs.mob_tables = {}
|
||||
local max_obj_per_mapblock = tonumber(minetest.settings:get("max_objects_per_block"))
|
||||
local enable_particles = minetest.settings:get_bool("enable_particles")
|
||||
local tick_max = 20
|
||||
local tick_short_max = 20
|
||||
|
||||
-- check if mods exists and build tables
|
||||
for k, mob_mod in ipairs(ENABLED_MODS) do
|
||||
@ -48,23 +52,12 @@ for k, mob_mod in ipairs(ENABLED_MODS) do
|
||||
end
|
||||
end
|
||||
|
||||
function spawners_mobs.meta_get_int(key, pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
return meta:get_int(key)
|
||||
end
|
||||
|
||||
function spawners_mobs.meta_set_int(key, value, pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_int(key, value)
|
||||
end
|
||||
|
||||
function spawners_mobs.meta_set_str(key, value, pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string(key, value)
|
||||
end
|
||||
|
||||
-- particles
|
||||
--
|
||||
-- Particles
|
||||
--
|
||||
function spawners_mobs.cloud_booom(pos)
|
||||
if not enable_particles then return end
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 5,
|
||||
time = 2,
|
||||
@ -83,6 +76,8 @@ function spawners_mobs.cloud_booom(pos)
|
||||
end
|
||||
|
||||
function spawners_mobs.add_flame_effects(pos)
|
||||
if not enable_particles then return end
|
||||
|
||||
local id = minetest.add_particlespawner({
|
||||
amount = 6,
|
||||
time = 0,
|
||||
@ -103,6 +98,8 @@ function spawners_mobs.add_flame_effects(pos)
|
||||
end
|
||||
|
||||
function spawners_mobs.add_smoke_effects(pos)
|
||||
if not enable_particles then return end
|
||||
|
||||
local id = minetest.add_particlespawner({
|
||||
amount = 1,
|
||||
time = 0,
|
||||
@ -122,9 +119,47 @@ function spawners_mobs.add_smoke_effects(pos)
|
||||
return id
|
||||
end
|
||||
|
||||
--
|
||||
-- Timers
|
||||
--
|
||||
-- how often node timers for spawners will tick, +/- some random value
|
||||
function spawners_mobs.tick(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local tick_counter = meta:get_int("tick")
|
||||
tick_counter = tick_counter + 1
|
||||
meta:set_int("tick", tick_counter)
|
||||
-- print("tick_counter: "..tick_counter)
|
||||
|
||||
-- rusty spawner
|
||||
if tick_counter >= tick_max then
|
||||
spawners_mobs.set_status(pos, "rusty")
|
||||
return
|
||||
end
|
||||
minetest.get_node_timer(pos):start(math.random(40, 80))
|
||||
end
|
||||
|
||||
-- how often a spawn failure tick is retried (e.g. too dark)
|
||||
function spawners_mobs.tick_short(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local tick_short_counter = meta:get_int("tick_short")
|
||||
|
||||
if tick_short_counter >= tick_short_max then
|
||||
spawners_mobs.tick(pos)
|
||||
return
|
||||
else
|
||||
tick_short_counter = tick_short_counter + 1
|
||||
meta:set_int("tick_short", tick_short_counter)
|
||||
-- print("tick_short_counter: "..tick_short_counter)
|
||||
end
|
||||
minetest.get_node_timer(pos):start(math.random(20, 40))
|
||||
end
|
||||
|
||||
--
|
||||
-- Core Functions
|
||||
--
|
||||
-- start spawning mobs
|
||||
function spawners_mobs.start_spawning(random_pos, mob_name, mod_prefix, sound_custom)
|
||||
if not (random_pos or how_many or mob_name) then return end
|
||||
function spawners_mobs.start_spawning(spawn_area_random_pos, mob_name, mod_prefix, sound_custom)
|
||||
if not (spawn_area_random_pos or how_many or mob_name) then return end
|
||||
|
||||
local sound_name = mod_prefix.."_"..mob_name
|
||||
-- use custom sounds
|
||||
@ -132,34 +167,27 @@ function spawners_mobs.start_spawning(random_pos, mob_name, mod_prefix, sound_cu
|
||||
sound_name = sound_custom
|
||||
end
|
||||
|
||||
-- remove 'spawners_mobs:' from the string
|
||||
print("#2 mod_prefix: "..mod_prefix)
|
||||
print("#2 mob_name: "..mob_name)
|
||||
-- local mob_name = string.sub(mob_name,15)
|
||||
|
||||
-- use random colors for sheeps
|
||||
if mob_name == "sheep_white" then
|
||||
local sheep_colors = {"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow"}
|
||||
mob_name = "sheep_"..sheep_colors[math.random(#sheep_colors)]
|
||||
end
|
||||
|
||||
local how_many = math.random(2)
|
||||
print("how_many: ", how_many)
|
||||
|
||||
for i = 1, how_many do
|
||||
for i = 1, #spawn_area_random_pos do
|
||||
-- spawn a bit more above the block - prevent spawning inside the block
|
||||
random_pos.y = random_pos.y + 0.5
|
||||
spawn_area_random_pos[i].y = spawn_area_random_pos[i].y + 0.5
|
||||
|
||||
spawners_mobs.cloud_booom(random_pos)
|
||||
spawners_mobs.cloud_booom(spawn_area_random_pos[i])
|
||||
|
||||
minetest.after(1, function()
|
||||
local obj = minetest.add_entity(random_pos, mod_prefix..":"..mob_name)
|
||||
-- minetest.set_node(spawn_area_random_pos[i], {name = "default:apple"})
|
||||
local obj = minetest.add_entity(spawn_area_random_pos[i], mod_prefix..":"..mob_name)
|
||||
|
||||
if obj then
|
||||
if sound_name then
|
||||
minetest.sound_play(sound_name, {
|
||||
pos = random_pos,
|
||||
max_hear_distance = 10,
|
||||
pos = spawn_area_random_pos[i],
|
||||
max_hear_distance = 8,
|
||||
gain = 0.3
|
||||
})
|
||||
end
|
||||
@ -168,53 +196,12 @@ function spawners_mobs.start_spawning(random_pos, mob_name, mod_prefix, sound_cu
|
||||
end
|
||||
end
|
||||
|
||||
function spawners_mobs.check_around_radius(pos, mob)
|
||||
local player_near = false
|
||||
local radius = 21
|
||||
local mobs = {}
|
||||
function spawners_mobs.on_timer(pos, elapsed)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local idx = meta:get_int("idx") or nil
|
||||
local mob_table = spawners_mobs.mob_tables[idx] or false
|
||||
|
||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
|
||||
|
||||
local luae = obj:get_luaentity()
|
||||
|
||||
-- check for number of mobs near by
|
||||
if luae ~= nil and luae.name ~= nil and mob ~= nil then
|
||||
local mob_name = string.split(luae.name, ":")
|
||||
mob_name = mob_name[2]
|
||||
|
||||
if mob_name == mob then
|
||||
table.insert(mobs, mob)
|
||||
end
|
||||
|
||||
if #mobs >= 8 then
|
||||
player_near = false
|
||||
return player_near
|
||||
end
|
||||
end
|
||||
|
||||
-- check for player near by
|
||||
if obj:is_player() then
|
||||
player_near = true
|
||||
end
|
||||
end
|
||||
|
||||
return player_near
|
||||
end
|
||||
|
||||
local old_is_protected = minetest.is_protected
|
||||
function minetest.is_protected(pos, name)
|
||||
-- is area protected against name?
|
||||
if not protector.can_dig(protector.radius, pos, name, false, 1) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- otherwise can dig or place
|
||||
return old_is_protected(pos, name)
|
||||
end
|
||||
|
||||
function spawners_mobs.check_node_status(pos, mob, night_only)
|
||||
|
||||
-- re-factor
|
||||
if not mob_table then return end
|
||||
|
||||
local posmin = { x = pos.x - 4, y = pos.y - 1, z = pos.z - 4 }
|
||||
local posmax = { x = pos.x + 4, y = pos.y + 1, z = pos.z + 4 }
|
||||
@ -222,58 +209,98 @@ function spawners_mobs.check_node_status(pos, mob, night_only)
|
||||
local entities_near = 0
|
||||
local entities_max = 6
|
||||
local node_light_min = 13
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
local owner = meta:get_string("owner") or ""
|
||||
local mod_prefix = meta:get_string("mod_prefix") or false
|
||||
local mob_name = meta:get_string("mob_name") or false
|
||||
local sound_custom = meta:get_string("sound_custom") or ""
|
||||
|
||||
print("#1 mod_prefix: "..mod_prefix)
|
||||
print("#1 mob_name: "..mob_name)
|
||||
|
||||
if not (mod_prefix or mob_name) then return end
|
||||
local mod_prefix = mob_table.mod_prefix
|
||||
local mob_name = mob_table.name
|
||||
local sound_custom = mob_table.sound_custom
|
||||
local night_only = mob_table.night_only
|
||||
local max_objects = max_obj_per_mapblock / 4
|
||||
|
||||
-- check spawner light
|
||||
local node_light = minetest.get_node_light(pos)
|
||||
|
||||
if (not node_light or node_light < node_light_min) and night_only then
|
||||
-- too dark - spawn only hostile mobs
|
||||
print("too dark - spawn only hostile mobs")
|
||||
elseif node_light >= node_light_min and not night_only then
|
||||
-- enough light - spawn only friendly mobs
|
||||
print("enough light - spawn only friendly mobs")
|
||||
else
|
||||
-- too dark for friendly mob to spawn or too light for hostile mob to spawn
|
||||
print("too dark for friendly mob to spawn or too light for hostile mob to spawn")
|
||||
-- tick short
|
||||
-- dark
|
||||
if (not node_light or node_light < node_light_min) and not night_only then
|
||||
-- print("Too dark for mob ( "..mob_name.." ) to spawn. Waiting for day...")
|
||||
spawners_mobs.set_status(pos, "waiting")
|
||||
|
||||
-- set infotext
|
||||
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nToo dark for mob to spawn. Waiting for day...")
|
||||
spawners_mobs.tick_short(pos)
|
||||
return
|
||||
|
||||
-- light
|
||||
elseif node_light >= node_light_min and night_only then
|
||||
-- print("Too much light for mob ( "..mob_name.." ) to spawn. Waiting for night...")
|
||||
spawners_mobs.set_status(pos, "waiting")
|
||||
|
||||
-- set infotext
|
||||
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nToo much light for mob to spawn. Waiting for night...")
|
||||
spawners_mobs.tick_short(pos)
|
||||
return
|
||||
end
|
||||
|
||||
-- positions where mobs can spawn
|
||||
local spawn_area_pos = minetest.find_nodes_in_area(posmin, posmax, "air")
|
||||
-- get random spawn position from spawn area
|
||||
local random_idx = math.random(#spawn_area_pos)
|
||||
local random_pos = spawn_area_pos[random_idx]
|
||||
local random_pos_above = minetest.get_node({ x = random_pos.x, y = random_pos.y + 1, z = random_pos.z }).name
|
||||
|
||||
-- check if there is enough place to spawn mob
|
||||
if random_pos_above ~= "air" then
|
||||
-- tick short
|
||||
print("no random position found")
|
||||
if #spawn_area_pos < 1 then
|
||||
spawners_mobs.set_status(pos, "waiting")
|
||||
|
||||
-- set infotext
|
||||
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nNot enough place to spawn mob. Find more space!")
|
||||
spawners_mobs.tick(pos)
|
||||
return
|
||||
end
|
||||
|
||||
-- don't do anything and try again later when random position is protected
|
||||
if minetest.is_protected(random_pos, owner) then
|
||||
print("random pos is protected")
|
||||
minetest.record_protection_violation(random_pos, owner)
|
||||
-- tick short
|
||||
-- spawn 2 mobs on 2 different positions by chance
|
||||
local how_many = math.random(2)
|
||||
local spawn_area_random_pos = {}
|
||||
|
||||
-- get random spawn position from spawn area
|
||||
for i = 1, how_many do
|
||||
while #spawn_area_random_pos < how_many and #spawn_area_pos > 0 do
|
||||
|
||||
local random_pos = spawn_area_pos[math.random(#spawn_area_pos)]
|
||||
local random_pos_above = minetest.get_node({ x = random_pos.x, y = random_pos.y + 1, z = random_pos.z }).name
|
||||
|
||||
if random_pos_above == "air" and not minetest.is_protected(random_pos, owner) then
|
||||
table.insert(spawn_area_random_pos, random_pos)
|
||||
-- print("spawn_area_random_pos: "..#spawn_area_random_pos)
|
||||
else
|
||||
table.remove(spawn_area_pos, i)
|
||||
-- print("spawn_area_pos: "..#spawn_area_pos)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- print(dump(spawn_area_random_pos))
|
||||
|
||||
-- check if there is still enough place to spawn mob
|
||||
if #spawn_area_random_pos < 1 then
|
||||
spawners_mobs.set_status(pos, "waiting")
|
||||
|
||||
-- set infotext
|
||||
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nNot enough place to spawn mob. Searching for new location...")
|
||||
spawners_mobs.tick_short(pos)
|
||||
return
|
||||
end
|
||||
|
||||
-- area where player and entity count will be detected
|
||||
local activation_area = minetest.get_objects_inside_radius(pos, 16)
|
||||
|
||||
-- prevent object clutter on the map
|
||||
if #activation_area > max_objects then
|
||||
spawners_mobs.set_status(pos, "waiting")
|
||||
|
||||
-- set infotext
|
||||
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nToo many objects in the area ("..#activation_area.."/"..max_objects.."), clean-up dropped objects first!")
|
||||
spawners_mobs.tick_short(pos)
|
||||
return
|
||||
end
|
||||
|
||||
for k, object in ipairs(activation_area) do
|
||||
-- find player inside activation area
|
||||
if object:is_player() then
|
||||
@ -288,11 +315,11 @@ function spawners_mobs.check_node_status(pos, mob, night_only)
|
||||
local tmp_mob_name = string.split(object:get_luaentity().name, ":")[2]
|
||||
|
||||
-- sheeps have colors in names
|
||||
if string.find(tmp_mob_name, "sheep") and string.find(mob, "sheep") then
|
||||
if string.find(tmp_mob_name, "sheep") and string.find(mob_name, "sheep") and not string.find(tmp_mob_name, "dummy") then
|
||||
-- print("found entity: "..tmp_mob_name)
|
||||
entities_near = entities_near + 1
|
||||
|
||||
elseif tmp_mob_name == mob then
|
||||
elseif tmp_mob_name == mob_name then
|
||||
-- print("found entity: "..tmp_mob_name)
|
||||
entities_near = entities_near + 1
|
||||
end
|
||||
@ -307,102 +334,128 @@ function spawners_mobs.check_node_status(pos, mob, night_only)
|
||||
|
||||
-- don't do anything and try again later when player not near or max entities reached
|
||||
if entities_near >= entities_max or not player_near then
|
||||
-- tick short
|
||||
print("max entities reached "..entities_max.." or player not near")
|
||||
spawners_mobs.set_status(pos, "waiting")
|
||||
|
||||
-- sheeps have color in the name
|
||||
local name = mob_name
|
||||
if string.find(mob_name, "sheep") then
|
||||
name = "sheep"
|
||||
end
|
||||
|
||||
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nmax mobs reached: "..entities_near.."/"..entities_max) -- or player not near
|
||||
spawners_mobs.tick_short(pos)
|
||||
return
|
||||
end
|
||||
|
||||
-- start spawning
|
||||
-- minetest.set_node(random_pos, { name = "default:apple" })
|
||||
spawners_mobs.start_spawning(random_pos, mob_name, mod_prefix, sound_custom)
|
||||
spawners_mobs.start_spawning(spawn_area_random_pos, mob_name, mod_prefix, sound_custom)
|
||||
|
||||
-- /re-factor
|
||||
spawners_mobs.set_status(pos, "active")
|
||||
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nspawner is active reached: "..entities_near.."/"..entities_max)
|
||||
|
||||
-- if player_near then
|
||||
-- local random_pos = false
|
||||
-- local min_node_light = 10
|
||||
-- local tod = minetest.get_timeofday() * 24000
|
||||
-- local node_light = minetest.get_node_light(pos)
|
||||
meta:set_int("tick", 0)
|
||||
meta:set_int("tick_short", 0)
|
||||
|
||||
spawners_mobs.tick(pos)
|
||||
end
|
||||
|
||||
--
|
||||
-- Status Manager
|
||||
--
|
||||
function spawners_mobs.set_status(pos, set_status)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local idx = meta:get_int("idx")
|
||||
local mob_table = spawners_mobs.mob_tables[idx] or false
|
||||
|
||||
if not mob_table then return end
|
||||
|
||||
local mod_prefix = mob_table.mod_prefix
|
||||
local mob_name = mob_table.name
|
||||
local offset = mob_table.dummy_offset
|
||||
|
||||
-- get meta
|
||||
local owner = meta:get_string("owner")
|
||||
local meta_status = meta:get_string("status")
|
||||
local id_flame = meta:get_int("id_flame")
|
||||
local id_smoke = meta:get_int("id_smoke")
|
||||
|
||||
--
|
||||
-- active
|
||||
--
|
||||
if set_status == "active" then
|
||||
-- remove particles and add them again - keeps particles after server restart
|
||||
-- delete particles
|
||||
if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil then
|
||||
minetest.delete_particlespawner(id_flame)
|
||||
minetest.delete_particlespawner(id_smoke)
|
||||
end
|
||||
|
||||
-- add particles
|
||||
id_flame = spawners_mobs.add_flame_effects(pos)
|
||||
id_smoke = spawners_mobs.add_smoke_effects(pos)
|
||||
meta:set_int("id_flame", id_flame)
|
||||
meta:set_int("id_smoke", id_smoke)
|
||||
|
||||
if meta_status ~= set_status then
|
||||
-- add dummy entity
|
||||
minetest.add_entity({ x = pos.x, y = pos.y + offset, z = pos.z },"spawners_mobs:dummy_"..mod_prefix.."_"..mob_name)
|
||||
|
||||
meta:set_string("status", "active")
|
||||
|
||||
minetest.swap_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner"})
|
||||
end
|
||||
|
||||
--
|
||||
-- waiting
|
||||
--
|
||||
elseif set_status == "waiting" and meta_status ~= set_status then
|
||||
-- delete particles
|
||||
if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil then
|
||||
minetest.delete_particlespawner(id_flame)
|
||||
minetest.delete_particlespawner(id_smoke)
|
||||
end
|
||||
|
||||
-- remove dummy
|
||||
local objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
if objs then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == "spawners_mobs:dummy_"..mod_prefix.."_"..mob_name then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
meta:set_string("status", "waiting")
|
||||
|
||||
minetest.swap_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
|
||||
|
||||
--
|
||||
-- rusty
|
||||
--
|
||||
elseif set_status == "rusty" and meta_status ~= set_status then
|
||||
-- delete particles
|
||||
if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil then
|
||||
minetest.delete_particlespawner(id_flame)
|
||||
minetest.delete_particlespawner(id_smoke)
|
||||
end
|
||||
|
||||
-- remove dummy
|
||||
local objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
if objs then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == "spawners_mobs:dummy_"..mod_prefix.."_"..mob_name then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
meta:set_string("status", "rusty")
|
||||
|
||||
minetest.swap_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_rusty"})
|
||||
|
||||
-- set infotext
|
||||
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nSpawner was searching for too long and got rusted! Dig up the spawner and place it again.")
|
||||
return
|
||||
end
|
||||
|
||||
-- if not node_light then
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- local spawn_positions = {}
|
||||
-- local right = minetest.get_node_or_nil({x=pos.x+1, y=pos.y, z=pos.z})
|
||||
-- local front = minetest.get_node_or_nil({x=pos.x, y=pos.y, z=pos.z+1})
|
||||
-- local left = minetest.get_node_or_nil({x=pos.x-1, y=pos.y, z=pos.z})
|
||||
-- local back = minetest.get_node_or_nil({x=pos.x, y=pos.y, z=pos.z-1})
|
||||
-- local top = minetest.get_node_or_nil({x=pos.x, y=pos.y+1, z=pos.z})
|
||||
-- local bottom = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
|
||||
|
||||
-- -- make sure that at least one side of the spawner is open
|
||||
-- if right ~= nil and right.name == "air" then
|
||||
-- table.insert(spawn_positions, {x=pos.x+1.5, y=pos.y, z=pos.z})
|
||||
-- end
|
||||
-- if front ~= nil and front.name == "air" then
|
||||
-- table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z+1.5})
|
||||
-- end
|
||||
-- if left ~= nil and left.name == "air" then
|
||||
-- table.insert(spawn_positions, {x=pos.x-1.5, y=pos.y, z=pos.z})
|
||||
-- end
|
||||
-- if back ~= nil and back.name == "air" then
|
||||
-- table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z-1.5})
|
||||
-- end
|
||||
-- if top ~= nil and top.name == "air" then
|
||||
-- table.insert(spawn_positions, {x=pos.x, y=pos.y+1.5, z=pos.z})
|
||||
-- end
|
||||
-- if bottom ~= nil and bottom.name == "air" then
|
||||
-- table.insert(spawn_positions, {x=pos.x, y=pos.y-1.5, z=pos.z})
|
||||
-- end
|
||||
|
||||
-- if #spawn_positions < 1 then
|
||||
-- -- spawner is closed from all sides
|
||||
-- return false
|
||||
-- else
|
||||
-- -- pick random from the open sides
|
||||
-- local pick_random
|
||||
|
||||
-- if #spawn_positions == 1 then
|
||||
-- pick_random = #spawn_positions
|
||||
-- else
|
||||
-- pick_random = math.random(#spawn_positions)
|
||||
-- end
|
||||
|
||||
-- for k, v in pairs (spawn_positions) do
|
||||
-- if k == pick_random then
|
||||
-- random_pos = v
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
|
||||
-- -- check the node above and below the found air node
|
||||
-- local node_above = minetest.get_node({x=random_pos.x, y=random_pos.y+1, z=random_pos.z}).name
|
||||
-- local node_below = minetest.get_node({x=random_pos.x, y=random_pos.y-1, z=random_pos.z}).name
|
||||
|
||||
-- if not (node_above == "air" or node_below == "air") then
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- if night_only ~= "disable" then
|
||||
-- -- spawn only at day
|
||||
-- if not night_only and node_light < min_node_light then
|
||||
-- return false, true
|
||||
-- end
|
||||
|
||||
-- -- spawn only at night
|
||||
-- if night_only then
|
||||
-- if not (19359 > tod and tod > 5200) or node_light < min_node_light then
|
||||
-- return random_pos
|
||||
-- else
|
||||
-- return false, true
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- -- random_pos, waiting
|
||||
-- return random_pos, false
|
||||
-- else
|
||||
-- -- random_pos, waiting
|
||||
-- return false, true
|
||||
-- end
|
||||
end
|
||||
|
238
spawners_mobs/config.lua
Normal file
238
spawners_mobs/config.lua
Normal file
@ -0,0 +1,238 @@
|
||||
-- * [name : string] - Name of the mob used in the mod.
|
||||
|
||||
-- [egg_name_custom : string] - Custom name for the egg item. If empty default name will be used i.e. 'mobs:chicken'.
|
||||
|
||||
-- * [dummy_size : table] - Size of the rotating dummy inside the node.
|
||||
|
||||
-- * [dummy_offset : integer] - Offset on Y axis of the dummy inside the node.
|
||||
|
||||
-- * [dummy_mesh : string] - Filename of the model used fot he mob.
|
||||
|
||||
-- * [dummy_texture : table] - Textures used for the mob.
|
||||
|
||||
-- * [night_only : boolean : string] - If true mobs will spawn "only" during the night or in dark areas, default:true. Writing "disable" will disable light check and it will spawn in both states (night and day)
|
||||
|
||||
-- [sound_custom : string] - Custom name for the sound file name if differ from default: i.e 'mobs_cow'.
|
||||
|
||||
-- [*] -> MANDATORY - has to be filled in!
|
||||
|
||||
-- mods what should be enabled and loded, remove/add the one you want to load
|
||||
ENABLED_MODS = {"mobs", "creatures"}
|
||||
|
||||
-- mobs properties - setup all you mobs here
|
||||
MOBS_PROPS = {
|
||||
|
||||
["mobs"] = { -- MOBS REDO CONFIG
|
||||
{
|
||||
name = "sheep_white",
|
||||
egg_name_custom = "",
|
||||
dummy_size = {x = 0.52, y = 0.52},
|
||||
dummy_offset = 0.2,
|
||||
dummy_mesh = "mobs_sheep.b3d",
|
||||
dummy_texture = {"mobs_sheep_wool.png^mobs_sheep_base.png"},
|
||||
night_only = false,
|
||||
sound_custom = "mobs_sheep"
|
||||
},
|
||||
{
|
||||
name = "cow",
|
||||
egg_name_custom = "",
|
||||
dummy_size = {x = 0.3, y = 0.3},
|
||||
dummy_offset = -0.3,
|
||||
dummy_mesh = "mobs_cow.x",
|
||||
dummy_texture = {"mobs_cow.png"},
|
||||
night_only = false,
|
||||
sound_custom = ""
|
||||
},
|
||||
{
|
||||
name = "chicken",
|
||||
egg_name_custom = "",
|
||||
dummy_size = {x = 0.9, y = 0.9},
|
||||
dummy_offset = 0.2,
|
||||
dummy_mesh = "mobs_chicken.x",
|
||||
dummy_texture = {"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
|
||||
night_only = false,
|
||||
sound_custom = ""
|
||||
},
|
||||
{
|
||||
name = "pumba",
|
||||
egg_name_custom = "",
|
||||
dummy_size = {x = 0.62, y = 0.62},
|
||||
dummy_offset = -0.3,
|
||||
dummy_mesh = "mobs_pumba.x",
|
||||
dummy_texture = {"mobs_pumba.png"},
|
||||
night_only = false,
|
||||
sound_custom = "mobs_pig"
|
||||
},
|
||||
-- {
|
||||
-- name = "bunny",
|
||||
-- egg_name_custom = "",
|
||||
-- dummy_size = {x = 1, y = 1},
|
||||
-- dummy_offset = 0.2,
|
||||
-- dummy_mesh = "mobs_bunny.b3d",
|
||||
-- dummy_texture = {"mobs_bunny_brown.png"},
|
||||
-- night_only = false,
|
||||
-- sound_custom = "spawners_mobs_bunny"
|
||||
-- },
|
||||
-- {
|
||||
-- name = "kitten",
|
||||
-- egg_name_custom = "",
|
||||
-- dummy_size = {x = 0.32, y = 0.32},
|
||||
-- dummy_offset = 0,
|
||||
-- dummy_mesh = "mobs_kitten.b3d",
|
||||
-- dummy_texture = {"mobs_kitten_ginger.png"},
|
||||
-- night_only = false,
|
||||
-- sound_custom = ""
|
||||
-- },
|
||||
{
|
||||
name = "spider",
|
||||
egg_name_custom = "",
|
||||
dummy_size = {x = 2, y = 2},
|
||||
dummy_offset = -0.2,
|
||||
dummy_mesh = "mobs_spider.x",
|
||||
dummy_texture = {"mobs_spider.png"},
|
||||
night_only = true,
|
||||
sound_custom = "",
|
||||
env = true
|
||||
},
|
||||
{
|
||||
name = "stone_monster",
|
||||
egg_name_custom = "",
|
||||
dummy_size = {x = 0.5, y = 0.5},
|
||||
dummy_offset = 0.05,
|
||||
dummy_mesh = "mobs_stone_monster.b3d",
|
||||
dummy_texture = {"mobs_stone_monster.png"},
|
||||
night_only = true,
|
||||
sound_custom = "mobs_stonemonster"
|
||||
},
|
||||
{
|
||||
name = "oerkki",
|
||||
egg_name_custom = "",
|
||||
dummy_size = {x = 0.5, y = 0.5},
|
||||
dummy_offset = 0.05,
|
||||
dummy_mesh = "mobs_oerkki.b3d",
|
||||
dummy_texture = {"mobs_oerkki.png"},
|
||||
night_only = true,
|
||||
sound_custom = ""
|
||||
},
|
||||
{
|
||||
name = "tree_monster",
|
||||
egg_name_custom = "",
|
||||
dummy_size = {x = 0.4, y = 0.4},
|
||||
dummy_offset = 0.05,
|
||||
dummy_mesh = "mobs_tree_monster.b3d",
|
||||
dummy_texture = {"mobs_tree_monster.png"},
|
||||
night_only = true,
|
||||
sound_custom = "mobs_treemonster"
|
||||
}
|
||||
},
|
||||
|
||||
["creatures"] = { -- CREATURES MOD CONFIG
|
||||
{
|
||||
name = "chicken",
|
||||
egg_name_custom = "creatures:chicken_spawn_egg",
|
||||
dummy_size = {x = 0.9, y = 0.9},
|
||||
dummy_offset = -0.3,
|
||||
dummy_mesh = "creatures_chicken.b3d",
|
||||
dummy_texture = {"creatures_chicken.png"},
|
||||
night_only = false,
|
||||
sound_custom = ""
|
||||
},
|
||||
{
|
||||
name = "ghost",
|
||||
egg_name_custom = "creatures:ghost_spawn_egg",
|
||||
dummy_size = {x = 0.7, y = 0.7},
|
||||
dummy_offset = -0.5,
|
||||
dummy_mesh = "creatures_ghost.b3d",
|
||||
dummy_texture = {"creatures_ghost.png"},
|
||||
night_only = true,
|
||||
sound_custom = ""
|
||||
},
|
||||
{
|
||||
name = "sheep",
|
||||
egg_name_custom = "creatures:sheep_spawn_egg",
|
||||
dummy_size = {x = 0.6, y = 0.6},
|
||||
dummy_offset = -0.3,
|
||||
dummy_mesh = "creatures_sheep.b3d",
|
||||
dummy_texture = {"creatures_sheep.png^creatures_sheep_white.png"},
|
||||
night_only = false,
|
||||
sound_custom = ""
|
||||
},
|
||||
{
|
||||
name = "zombie",
|
||||
egg_name_custom = "creatures:zombie_spawn_egg",
|
||||
dummy_size = {x = 0.5, y = 0.5},
|
||||
dummy_offset = -0.5,
|
||||
dummy_mesh = "creatures_zombie.b3d",
|
||||
dummy_texture = {"creatures_zombie.png"},
|
||||
night_only = false,
|
||||
sound_custom = ""
|
||||
},
|
||||
{
|
||||
name = "oerrki",
|
||||
egg_name_custom = "creatures:oerrki_spawn_egg",
|
||||
dummy_size = {x = 0.4, y = 0.4},
|
||||
dummy_offset = -0.5,
|
||||
dummy_mesh = "creatures_oerrki.b3d",
|
||||
dummy_texture = {"creatures_oerrki.png"},
|
||||
night_only = false,
|
||||
sound_custom = "creatures_oerrki_idle"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
--
|
||||
-- check for 3rd party dependencies
|
||||
--
|
||||
|
||||
-- include mummy mobs redo addon (spawner)
|
||||
if minetest.get_modpath("mobs") ~= nil then
|
||||
-- enable spawner
|
||||
table.insert(ENABLED_MODS, "spawners_mobs")
|
||||
|
||||
-- configure spawner
|
||||
MOBS_PROPS["spawners_mobs"] = {
|
||||
{
|
||||
name = "mummy",
|
||||
egg_name_custom = "",
|
||||
dummy_size = {x = 0.4, y = 0.4},
|
||||
dummy_offset = 0,
|
||||
dummy_mesh = "spawners_mobs_mummy.b3d",
|
||||
dummy_texture = {"spawners_mobs_mummy.png"},
|
||||
night_only = true,
|
||||
sound_custom = "spawners_mobs_mummy"
|
||||
},
|
||||
{
|
||||
name = "bunny_evil",
|
||||
egg_name_custom = "",
|
||||
dummy_size = {x = 1, y = 1},
|
||||
dummy_offset = 0.2,
|
||||
dummy_mesh = "spawners_mobs_evil_bunny.b3d",
|
||||
dummy_texture = {"spawners_mobs_evil_bunny.png"},
|
||||
night_only = true,
|
||||
sound_custom = "spawners_mobs_bunny"
|
||||
},
|
||||
{
|
||||
name = "uruk_hai",
|
||||
egg_name_custom = "",
|
||||
dummy_size = {x = 0.5, y = 0.5},
|
||||
dummy_offset = 0,
|
||||
dummy_mesh = "spawners_mobs_character.b3d",
|
||||
dummy_texture = {"spawners_mobs_uruk_hai.png", "spawners_mobs_trans.png","spawners_mobs_galvornsword.png", "spawners_mobs_trans.png"},
|
||||
night_only = true,
|
||||
sound_custom = "spawners_mobs_barbarian_yell2",
|
||||
env = true
|
||||
},
|
||||
{
|
||||
name = "balrog",
|
||||
egg_name_custom = "",
|
||||
dummy_size = {x = 0.2, y = 0.2},
|
||||
dummy_offset = 0,
|
||||
dummy_mesh = "spawners_mobs_balrog.b3d",
|
||||
dummy_texture = {"spawners_mobs_balrog.png"},
|
||||
night_only = "disable",
|
||||
sound_custom = "spawners_mobs_howl",
|
||||
env = true,
|
||||
boss = true
|
||||
}
|
||||
}
|
||||
end
|
1
spawners_mobs/description.txt
Normal file
1
spawners_mobs/description.txt
Normal file
@ -0,0 +1 @@
|
||||
This MOD for Minetest let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals. This MOD is giving the option of creating mob farms and grinders.
|
@ -5,7 +5,7 @@ local bunny_evil_def = {
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
group_attack = true,
|
||||
pathfinding = true,
|
||||
pathfinding = false,
|
||||
reach = 2,
|
||||
damage = 3,
|
||||
hp_min = 25,
|
||||
|
@ -6,7 +6,7 @@ local uruk_hai_def = {
|
||||
passive = false,
|
||||
hp_min = 40,
|
||||
hp_max = 65,
|
||||
pathfinding = true,
|
||||
pathfinding = false,
|
||||
attack_type = "dogfight",
|
||||
group_attack = true,
|
||||
reach = 2,
|
||||
|
1
spawners_mobs/mod.conf
Normal file
1
spawners_mobs/mod.conf
Normal file
@ -0,0 +1 @@
|
||||
name = spawners_mobs
|
BIN
spawners_mobs/screenshot.png
Normal file
BIN
spawners_mobs/screenshot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 240 KiB |
@ -1,135 +1,86 @@
|
||||
local max_obj_per_mapblock = tonumber(minetest.settings:get("max_objects_per_block"))
|
||||
|
||||
--
|
||||
-- * CREATE ALL SPAWNERS NODES *
|
||||
-- CREATE ALL SPAWNERS NODES
|
||||
--
|
||||
|
||||
function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only, sound_custom)
|
||||
function spawners_mobs.create(mob_table, idx)
|
||||
local mob_name = mob_table.name
|
||||
local mod_prefix = mob_table.mod_prefix
|
||||
local size = mob_table.dummy_size
|
||||
local mesh = mob_table.dummy_mesh
|
||||
local texture = mob_table.dummy_texture
|
||||
|
||||
--
|
||||
-- DUMMY INSIDE THE SPAWNER
|
||||
--
|
||||
|
||||
local dummy_definition = {
|
||||
minetest.register_entity("spawners_mobs:dummy_"..mod_prefix.."_"..mob_name, {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
visual = "mesh",
|
||||
visual_size = size,
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
mesh = mesh,
|
||||
textures = texture,
|
||||
physical = false,
|
||||
makes_footstep_sound = false,
|
||||
timer = 0,
|
||||
automatic_rotate = math.pi * -3,
|
||||
m_name = "dummy"
|
||||
}
|
||||
static_save = false,
|
||||
|
||||
dummy_definition.on_activate = function(self)
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.object:setacceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
end
|
||||
|
||||
-- remove dummy after dug up the spawner
|
||||
dummy_definition.on_step = function(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
local n = minetest.get_node_or_nil(self.object:getpos())
|
||||
if self.timer > 2 then
|
||||
if n and n.name and n.name ~= "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active" then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("spawners_mobs:dummy_"..mod_prefix.."_"..mob_name, dummy_definition)
|
||||
})
|
||||
|
||||
--
|
||||
-- ACTIVE SPAWNER
|
||||
-- DEFAULT SPAWNER
|
||||
--
|
||||
|
||||
minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active", {
|
||||
description = mod_prefix.."_"..mob_name.." spawner active",
|
||||
minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner", {
|
||||
description = mod_prefix.."_"..mob_name.." spawner",
|
||||
paramtype = "light",
|
||||
light_source = 6,
|
||||
paramtype2 = "glasslikeliquidlevel",
|
||||
drawtype = "glasslike_framed_optional",
|
||||
walkable = true,
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
damage_per_second = 4,
|
||||
sunlight_propagates = true,
|
||||
tiles = {"spawners_mobs_spawner_16.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
|
||||
drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner",
|
||||
is_ground_content = false,
|
||||
groups = {cracky=1,level=2},
|
||||
stack_max = 1,
|
||||
light_source = 6,
|
||||
|
||||
on_timer = spawners_mobs.on_timer,
|
||||
|
||||
on_construct = function(pos)
|
||||
spawners_mobs.meta_set_str("infotext", mod_prefix.." "..mob_name.." spawner (active)", pos)
|
||||
-- set meta
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_int("idx", idx)
|
||||
meta:set_int("tick", 0)
|
||||
meta:set_int("tick_short", 0)
|
||||
|
||||
pos.y = pos.y + offset
|
||||
minetest.add_entity(pos,"spawners_mobs:dummy_"..mod_prefix.."_"..mob_name)
|
||||
spawners_mobs.set_status(pos, "active")
|
||||
spawners_mobs.tick_short(pos)
|
||||
end,
|
||||
|
||||
-- add particles
|
||||
local id_flame = spawners_mobs.add_flame_effects(pos)
|
||||
local id_smoke = spawners_mobs.add_smoke_effects(pos)
|
||||
spawners_mobs.meta_set_int("id_flame", id_flame, pos)
|
||||
spawners_mobs.meta_set_int("id_smoke", id_smoke, pos)
|
||||
minetest.get_node_timer(pos):start(10)
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name())
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
-- delete particles
|
||||
local id_flame = spawners_mobs.meta_get_int("id_flame", pos)
|
||||
local id_smoke = spawners_mobs.meta_get_int("id_smoke", pos)
|
||||
|
||||
if id_flame and id_smoke and id_flame ~= 0 and id_smoke ~= 0 then
|
||||
minetest.delete_particlespawner(id_flame)
|
||||
minetest.delete_particlespawner(id_smoke)
|
||||
-- delete particles and remove dummy
|
||||
spawners_mobs.set_status(pos, "waiting")
|
||||
end
|
||||
end,
|
||||
|
||||
on_timer = function(pos, elapsed)
|
||||
local id_flame = spawners_mobs.meta_get_int("id_flame", pos)
|
||||
local id_smoke = spawners_mobs.meta_get_int("id_smoke", pos)
|
||||
local player_near = spawners_mobs.check_around_radius(pos)
|
||||
|
||||
-- delete particles
|
||||
if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil and id_flame ~= 0 and id_smoke ~= 0 and player_near == false then
|
||||
minetest.delete_particlespawner(id_flame)
|
||||
minetest.delete_particlespawner(id_smoke)
|
||||
spawners_mobs.meta_set_int("id_flame", 0, pos)
|
||||
spawners_mobs.meta_set_int("id_smoke", 0, pos)
|
||||
end
|
||||
|
||||
-- add particles
|
||||
if player_near == true then
|
||||
-- delete particles before adding new ones
|
||||
if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil then
|
||||
minetest.delete_particlespawner(id_flame)
|
||||
minetest.delete_particlespawner(id_smoke)
|
||||
end
|
||||
|
||||
id_flame = spawners_mobs.add_flame_effects(pos)
|
||||
id_smoke = spawners_mobs.add_smoke_effects(pos)
|
||||
spawners_mobs.meta_set_int("id_flame", id_flame, pos)
|
||||
spawners_mobs.meta_set_int("id_smoke", id_smoke, pos)
|
||||
end
|
||||
minetest.get_node_timer(pos):start(10)
|
||||
end,
|
||||
})
|
||||
|
||||
--
|
||||
-- WAITING SPAWNER
|
||||
--
|
||||
|
||||
-- waiting for light - everything is ok but too much light or not enough light
|
||||
minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting", {
|
||||
description = mod_prefix.."_"..mob_name.." spawner waiting",
|
||||
paramtype = "light",
|
||||
light_source = 2,
|
||||
paramtype2 = "glasslikeliquidlevel",
|
||||
drawtype = "glasslike_framed_optional",
|
||||
walkable = true,
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
walkable = true,
|
||||
sunlight_propagates = true,
|
||||
tiles = {
|
||||
{
|
||||
@ -142,178 +93,51 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
|
||||
},
|
||||
}
|
||||
},
|
||||
is_ground_content = true,
|
||||
is_ground_content = false,
|
||||
groups = {cracky=1,level=2,not_in_creative_inventory=1},
|
||||
light_source = 4,
|
||||
drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner",
|
||||
on_construct = function(pos)
|
||||
spawners_mobs.meta_set_str("infotext", mod_prefix.." "..mob_name.." spawner (waiting)", pos)
|
||||
end,
|
||||
|
||||
on_timer = spawners_mobs.on_timer
|
||||
})
|
||||
|
||||
--
|
||||
-- INACTIVE SPAWNER (DEFAULT)
|
||||
-- RUSTY SPAWNER
|
||||
--
|
||||
|
||||
minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner", {
|
||||
description = mod_prefix.."_"..mob_name.." spawner",
|
||||
minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_rusty", {
|
||||
description = mod_prefix.."_"..mob_name.." spawner rusty",
|
||||
paramtype = "light",
|
||||
paramtype2 = "glasslikeliquidlevel",
|
||||
drawtype = "glasslike_framed_optional",
|
||||
walkable = true,
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
sunlight_propagates = true,
|
||||
tiles = {"spawners_mobs_spawner_16.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=1,level=2},
|
||||
stack_max = 1,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("status", "default")
|
||||
meta:set_string("mod_prefix", mod_prefix)
|
||||
meta:set_string("sound_custom", sound_custom)
|
||||
meta:set_string("mob_name", mob_name)
|
||||
local random_pos, waiting = spawners_mobs.check_node_status(pos, mob_name, night_only)
|
||||
|
||||
spawners_mobs.meta_set_str("infotext", mod_prefix.." "..mob_name.." spawner (inactive)", pos)
|
||||
|
||||
if random_pos then
|
||||
-- set active node after dummy was removed
|
||||
minetest.after(2, function()
|
||||
minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active"})
|
||||
end)
|
||||
elseif waiting then
|
||||
minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
|
||||
else
|
||||
-- print("no position and not waiting")
|
||||
end
|
||||
end,
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name())
|
||||
end
|
||||
})
|
||||
|
||||
--
|
||||
-- OVERHEATED SPAWNER
|
||||
--
|
||||
|
||||
minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_overheat", {
|
||||
description = mod_prefix.."_"..mob_name.." spawner overheated",
|
||||
paramtype = "light",
|
||||
light_source = 2,
|
||||
paramtype2 = "glasslikeliquidlevel",
|
||||
drawtype = "glasslike_framed_optional",
|
||||
walkable = true,
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
damage_per_second = 4,
|
||||
sunlight_propagates = true,
|
||||
tiles = {"spawners_mobs_spawner_16.png^[colorize:#FF000030"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
|
||||
drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner",
|
||||
on_construct = function(pos)
|
||||
spawners_mobs.meta_set_str("infotext", mod_prefix.." "..mob_name.." spawner is overheated - too many items/entities in the area", pos)
|
||||
minetest.get_node_timer(pos):start(60)
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner"})
|
||||
tiles = {"spawners_mobs_spawner_rusty.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky=1,level=2,not_in_creative_inventory=1},
|
||||
drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner"
|
||||
})
|
||||
|
||||
--
|
||||
-- replacement LBM for pre-nodetimer spawners
|
||||
--
|
||||
minetest.register_lbm({
|
||||
name = "spawners_mobs:start_nodetimer_"..mod_prefix.."_"..mob_name.."_spawner",
|
||||
nodenames = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner",
|
||||
action = function(pos, node)
|
||||
spawners_mobs.tick_short(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
--
|
||||
-- * LBM *
|
||||
-- COMPATIBILITY
|
||||
--
|
||||
|
||||
-- minetest.register_lbm({
|
||||
-- name = "spawners_mobs:set_to_active",
|
||||
-- nodenames = {
|
||||
-- "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active",
|
||||
-- "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_overheat",
|
||||
-- "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting"
|
||||
-- },
|
||||
-- run_at_every_load = true,
|
||||
-- action = function(pos, node)
|
||||
-- minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner"})
|
||||
-- end,
|
||||
-- })
|
||||
|
||||
--
|
||||
-- * ABM *
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {
|
||||
"spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner",
|
||||
"spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active",
|
||||
"spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_overheat",
|
||||
"spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting"
|
||||
},
|
||||
neighbors = {"air"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
-- interval = 10,
|
||||
-- chance = 10,
|
||||
catch_up = false,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
|
||||
local random_pos, waiting = spawners_mobs.check_node_status(pos, mob_name, night_only)
|
||||
|
||||
-- minetest.log("action", "[Mod][Spawners] checking for: "..mob_name.." at "..minetest.pos_to_string(pos))
|
||||
|
||||
if random_pos then
|
||||
|
||||
-- do not spawn if too many active entities in map block and call cooldown
|
||||
if active_object_count_wider > max_obj_per_mapblock then
|
||||
|
||||
-- make sure the right node status is shown
|
||||
if node.name ~= "spawners_mobs:"..mob_name.."_spawner_overheat" then
|
||||
minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_overheat"})
|
||||
end
|
||||
|
||||
-- extend the timeout if still too many entities in map block
|
||||
if node.name == "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_overheat" then
|
||||
minetest.get_node_timer(pos):stop()
|
||||
minetest.get_node_timer(pos):start(60)
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
-- make sure the right node status is shown
|
||||
if node.name ~= "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active" then
|
||||
minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active"})
|
||||
end
|
||||
|
||||
-- enough place to spawn more mobs
|
||||
spawners_mobs.start_spawning(random_pos, 1, "spawners_mobs:"..mob_name, mod_prefix, sound_custom)
|
||||
|
||||
elseif waiting then
|
||||
-- waiting status
|
||||
if node.name ~= "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting" then
|
||||
minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
|
||||
end
|
||||
else
|
||||
-- no random_pos found
|
||||
if minetest.get_node_timer(pos):is_started() then
|
||||
minetest.get_node_timer(pos):stop()
|
||||
end
|
||||
|
||||
if node.name ~= "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner" then
|
||||
minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner"})
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_alias("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active", "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner")
|
||||
end
|
||||
|
||||
--
|
||||
-- * INIT 'CREATE' FOR ALL SPAWNERS *
|
||||
-- INIT 'CREATE' FOR ALL SPAWNERS
|
||||
--
|
||||
|
||||
for i, mob_table in ipairs(spawners_mobs.mob_tables) do
|
||||
if mob_table then
|
||||
|
||||
spawners_mobs.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom)
|
||||
end
|
||||
spawners_mobs.create(mob_table, i)
|
||||
end
|
||||
|
BIN
spawners_mobs/textures/spawners_mobs_spawner_rusty.png
Normal file
BIN
spawners_mobs/textures/spawners_mobs_spawner_rusty.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 349 B |
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Reference in New Issue
Block a user