particles for mob spawners
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5305b5c4cc
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@ -38,9 +38,68 @@ for k, mob_mod in ipairs(ENABLED_MODS) do
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end
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end
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end
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end
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-- particles
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function spawners_mobs.cloud_booom(pos)
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minetest.add_particlespawner({
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amount = 5,
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time = 2,
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minpos = vector.subtract({x=pos.x-0.5, y=pos.y, z=pos.z-0.5}, 0.5),
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maxpos = vector.add({x=pos.x+0.5, y=pos.y, z=pos.z+0.5}, 0.5),
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minvel = {x=0.1, y=0.1, z=0.1},
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maxvel = {x=0.2, y=0.2, z=0.2},
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minacc = vector.new({x=-0.1, y=0.1, z=-0.1}),
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maxacc = vector.new({x=0.1, y=0.3, z=0.1}),
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minexptime = 2,
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maxexptime = 3,
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minsize = 4,
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maxsize = 8,
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texture = "spawners_mobs_smoke2_particle.png",
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})
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end
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function spawners_mobs.add_flame_effects(pos)
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local id = minetest.add_particlespawner({
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amount = 6,
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time = 0,
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minpos = vector.subtract({x=pos.x-0.001, y=pos.y-0.001, z=pos.z-0.001}, 0.5),
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maxpos = vector.add({x=pos.x+0.001, y=pos.y+0.001, z=pos.z+0.001}, 0.5),
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minvel = {x=-0.1, y=-0.1, z=-0.1},
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maxvel = {x=0.1, y=0.1, z=0.1},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 1,
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maxexptime = 5,
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minsize = .5,
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maxsize = 2.5,
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texture = "spawners_mobs_flame_particle.png",
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})
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return id
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end
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function spawners_mobs.add_smoke_effects(pos)
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local id = minetest.add_particlespawner({
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amount = 1,
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time = 0,
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minpos = vector.subtract({x=pos.x-0.001, y=pos.y-0.001, z=pos.z-0.001}, 0.5),
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maxpos = vector.add({x=pos.x+0.001, y=pos.y+0.001, z=pos.z+0.001}, 0.5),
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minvel = {x=-0.5, y=0.5, z=-0.5},
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maxvel = {x=0.5, y=1.5, z=0.5},
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minacc = vector.new({x=-0.1, y=0.1, z=-0.1}),
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maxacc = vector.new({x=0.1, y=0.3, z=0.1}),
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minexptime = .5,
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maxexptime = 1.5,
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minsize = .5,
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maxsize = 2,
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texture = "spawners_mobs_smoke_particle.png",
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})
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return id
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end
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-- start spawning mobs
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-- start spawning mobs
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function spawners_mobs.start_spawning(pos, how_many, mob_name, mod_prefix, sound_custom)
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function spawners_mobs.start_spawning(random_pos, how_many, mob_name, mod_prefix, sound_custom, pos)
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if not (pos or how_many or mob_name) then return end
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if not (random_pos or how_many or mob_name) then return end
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local sound_name
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local sound_name
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-- remove 'spawners_mobs:' from the string
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-- remove 'spawners_mobs:' from the string
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@ -64,18 +123,25 @@ function spawners_mobs.start_spawning(pos, how_many, mob_name, mod_prefix, sound
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end
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end
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for i=1,how_many do
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for i=1,how_many do
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pos.y = pos.y+1
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random_pos.y = random_pos.y+1
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local obj = minetest.add_entity(pos, mod_prefix..":"..mob_name)
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spawners_mobs.cloud_booom(random_pos)
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if obj then
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local obj
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if sound_name then
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minetest.sound_play(sound_name, {
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minetest.after(1, function()
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pos = pos,
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obj = minetest.add_entity(random_pos, mod_prefix..":"..mob_name)
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max_hear_distance = 32,
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gain = 5,
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if obj then
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})
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if sound_name then
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minetest.sound_play(sound_name, {
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random_pos = random_pos,
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max_hear_distance = 32,
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gain = 5,
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})
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end
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end
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end
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end
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end)
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end
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end
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end
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end
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@ -43,12 +43,6 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
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minetest.register_entity("spawners_mobs:dummy_"..mod_prefix.."_"..mob_name, dummy_definition)
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minetest.register_entity("spawners_mobs:dummy_"..mod_prefix.."_"..mob_name, dummy_definition)
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--
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-- * CRAFTING SPAWNERS *
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--
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-- print("[Mod][Spawners] Registering Crafting Spawner.")
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--
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--
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-- ACTIVE SPAWNER
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-- ACTIVE SPAWNER
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--
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--
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@ -56,29 +50,38 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
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minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active", {
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minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active", {
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description = mod_prefix.."_"..mob_name.." spawner active",
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description = mod_prefix.."_"..mob_name.." spawner active",
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paramtype = "light",
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paramtype = "light",
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light_source = 4,
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light_source = 6 ,
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drawtype = "allfaces",
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drawtype = "allfaces",
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walkable = true,
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walkable = true,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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damage_per_second = 4,
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damage_per_second = 4,
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sunlight_propagates = true,
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sunlight_propagates = true,
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tiles = {
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tiles = {"spawners_mobs_spawner_16.png"},
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{
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name = "spawners_mobs_spawner_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 2.0
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},
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}
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},
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is_ground_content = true,
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is_ground_content = true,
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groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
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groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
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drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner",
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drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner",
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on_construct = function(pos)
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on_construct = function(pos)
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pos.y = pos.y + offset
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pos.y = pos.y + offset
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minetest.add_entity(pos,"spawners_mobs:dummy_"..mod_prefix.."_"..mob_name)
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minetest.add_entity(pos,"spawners_mobs:dummy_"..mod_prefix.."_"..mob_name)
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local id_flame = spawners_mobs.add_flame_effects(pos)
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local id_smoke = spawners_mobs.add_smoke_effects(pos)
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local meta = minetest.get_meta(pos)
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print("construct: "..id_flame)
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print("construct: "..id_smoke)
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meta:set_int("id_flame", id_flame)
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meta:set_int("id_smoke", id_smoke)
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end,
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on_destruct = function(pos)
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local meta = minetest.get_meta(pos)
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local id_flame = meta:get_int("id_flame")
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local id_smoke = meta:get_int("id_smoke")
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if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil then
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print("destruct: "..id_flame)
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print("destruct: "..id_smoke)
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minetest.delete_particlespawner(id_flame)
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minetest.delete_particlespawner(id_smoke)
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end
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end,
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end,
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})
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})
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@ -122,7 +125,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
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walkable = true,
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walkable = true,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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sunlight_propagates = true,
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tiles = {"spawners_mobs_spawner.png"},
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tiles = {"spawners_mobs_spawner_16.png"},
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is_ground_content = true,
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is_ground_content = true,
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groups = {cracky=1,level=2},
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groups = {cracky=1,level=2},
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stack_max = 1,
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stack_max = 1,
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@ -151,7 +154,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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damage_per_second = 4,
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damage_per_second = 4,
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sunlight_propagates = true,
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sunlight_propagates = true,
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tiles = {"spawners_mobs_spawner.png^[colorize:#FF000030"},
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tiles = {"spawners_mobs_spawner_16.png^[colorize:#FF000030"},
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is_ground_content = true,
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is_ground_content = true,
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groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
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groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
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drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner",
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drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner",
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@ -176,7 +179,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
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},
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},
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neighbors = {"air"},
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neighbors = {"air"},
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interval = 10.0,
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interval = 10.0,
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chance = 6,
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chance = 5,
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catch_up = false,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node, active_object_count, active_object_count_wider)
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@ -208,7 +211,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
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end
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end
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-- enough place to spawn more mobs
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-- enough place to spawn more mobs
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spawners_mobs.start_spawning(random_pos, 1, "spawners_mobs:"..mob_name, mod_prefix, sound_custom)
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spawners_mobs.start_spawning(random_pos, 1, "spawners_mobs:"..mob_name, mod_prefix, sound_custom, pos)
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elseif waiting then
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elseif waiting then
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-- waiting status
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-- waiting status
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BIN
spawners_mobs/textures/spawners_mobs_flame_particle.png
Normal file
BIN
spawners_mobs/textures/spawners_mobs_flame_particle.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 278 B |
BIN
spawners_mobs/textures/spawners_mobs_smoke2_particle.png
Normal file
BIN
spawners_mobs/textures/spawners_mobs_smoke2_particle.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 233 B |
Binary file not shown.
Before Width: | Height: | Size: 233 B After Width: | Height: | Size: 170 B |
BIN
spawners_mobs/textures/spawners_mobs_spawner_16.png
Normal file
BIN
spawners_mobs/textures/spawners_mobs_spawner_16.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 329 B |
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