comments, readme, depends and abm tweaks
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# Spawners #
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This MOD for Minetest let the player craft mob Spawner blocks.
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This MOD for Minetest let the player craft mob Spawner blocks. Mobs are spawning randomly in a short intervals.
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Easy to implement new mob mods, but you must make sure that those mods following the right naming convention and have sounds, textures, models with the right name.
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Easy to implement new mob mods just look in to config.lua.
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Currently it works with [Pyramids Mummy](https://forum.minetest.net/viewtopic.php?id=7063), [Mobs Redo](https://forum.minetest.net/viewtopic.php?f=11&t=9917) and [Creatures](https://forum.minetest.net/viewtopic.php?f=11&t=8638).
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@ -17,6 +17,7 @@ Currently it works with [Pyramids Mummy](https://forum.minetest.net/viewtopic.ph
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* fake_fire?
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* xpanes?
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* creatures?
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* pyramids?
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mobs redo, creatures are supported mods
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@ -38,10 +39,11 @@ WTFPL
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* more convenient disable/enable, add/remove new MODs in config.lua file - added property for custom sounds
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* added sound for bunny
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* fixed sound for pyramids:mummy
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* added footsteps and digging sounds for the spawners
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* added footsteps and dug sounds for the spawners
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* shorter and more effective code, easier to read, fixed variable namings
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* ABM tweak - longer delay to trigger but bigger chance for spawn entity
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* disabled ABM catch_up
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* added normal map texture for default spawner
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### 0.2 ###
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* support pyramids mod - mummy
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@ -16,7 +16,7 @@
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-- [*] -> MANDATORY - has to be filled in!
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-- mods what should be enabled and loded
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-- mods what should be enabled and loded, remove/add the one you want to load
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ENABLED_MODS = {"mobs", "pyramids", "creatures"}
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-- mobs properties - setup all you mobs here
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@ -141,7 +141,7 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh
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nodenames = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"},
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neighbors = {"air"},
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interval = 5.0,
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chance = 8,
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chance = 7,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only)
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