55 lines
2.2 KiB
Lua
55 lines
2.2 KiB
Lua
--[[
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Adds environmental spawners to the map. When enabled, the spawners will be added to newly generated Dungeons and Temples. They are dropping a real mob spawner by change (small chance).
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Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
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This library is free software; you can redistribute it and/or
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modify it pos the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to juraj.vajda@gmail.com
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--]]
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spawners_env.register_spawner('spawners_mobs:mummy', {
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dummy_size = { x = 0.4, y = 0.4 },
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dummy_offset = 0,
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dummy_mesh = 'spawners_mobs_mummy.b3d',
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dummy_texture = { 'spawners_mobs_mummy.png' },
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night_only = true,
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sound_custom = 'spawners_mobs_mummy_neutral'
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})
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spawners_env.register_spawner('spawners_mobs:bunny_evil', {
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dummy_size = { x = 1, y = 1 },
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dummy_offset = 0.2,
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dummy_mesh = 'spawners_mobs_evil_bunny.b3d',
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dummy_texture = { 'spawners_mobs_evil_bunny.png' },
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night_only = true,
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sound_custom = 'spawners_mobs_bunny'
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})
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spawners_env.register_spawner('spawners_mobs:uruk_hai', {
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dummy_size = { x = 0.5, y = 0.5 },
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dummy_offset = 0,
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dummy_mesh = 'spawners_mobs_character.b3d',
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dummy_texture = { 'spawners_mobs_uruk_hai.png', 'spawners_mobs_trans.png', 'spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' },
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night_only = true,
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sound_custom = 'spawners_mobs_uruk_hai_neutral',
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})
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-- spawners_env.register_spawner('spawners_mobs:balrog', {
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-- dummy_size = { x = 0.2, y = 0.2 },
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-- dummy_offset = 0,
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-- dummy_mesh = 'spawners_mobs_balrog.b3d',
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-- dummy_texture = { 'spawners_mobs_balrog.png' },
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-- night_only = 'disable',
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-- sound_custom = 'spawners_mobs_balrog_neutral',
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-- boss = true
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-- })
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