spawners/spawners_ores.lua
2016-01-19 22:13:39 +01:00

196 lines
5.9 KiB
Lua

function spawners.create_ore(ore_name, mod_prefix, size, offset, texture, sound_custom)
-- dummy inside the spawner
local dummy_ore_definition = {
hp_max = 1,
physical = false,
collisionbox = {0,0,0,0,0,0},
visual = "wielditem",
visual_size = size,
timer = 0,
textures={"default:"..ore_name},
makes_footstep_sound = false,
automatic_rotate = math.pi * -3,
m_name = "dummy_ore"
}
dummy_ore_definition.on_activate = function(self)
self.object:setvelocity({x=0, y=0, z=0})
self.object:setacceleration({x=0, y=0, z=0})
self.object:set_armor_groups({immortal=1})
end
-- remove dummy after dug up the spawner
dummy_ore_definition.on_step = function(self, dtime)
self.timer = self.timer + dtime
local n = minetest.get_node_or_nil(self.object:getpos())
if self.timer > 2 then
if n and n.name and n.name ~= "spawners:"..ore_name.."_spawner_active" and n.name ~= "spawners:"..ore_name.."_spawner_waiting" then
self.object:remove()
end
end
end
minetest.register_entity("spawners:dummy_ore_"..ore_name, dummy_ore_definition)
-- node spawner active
minetest.register_node("spawners:"..ore_name.."_spawner_active", {
description = ore_name.." spawner active",
paramtype = "light",
light_source = 4,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
damage_per_second = 4,
sunlight_propagates = true,
tiles = {
{
name = "spawners_spawner_animated_v2.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0
},
}
},
is_ground_content = true,
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
drop = "spawners:"..ore_name.."_spawner",
on_construct = function(pos)
pos.y = pos.y + offset
minetest.add_entity(pos,"spawners:dummy_ore_"..ore_name)
end,
})
-- node spawner waiting for light - everything is ok but too much light or not enough light
minetest.register_node("spawners:"..ore_name.."_spawner_waiting", {
description = ore_name.." spawner waiting",
paramtype = "light",
light_source = 2,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
tiles = {
{
name = "spawners_spawner_off_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0
},
}
},
is_ground_content = true,
groups = {cracky=1,level=2,not_in_creative_inventory=1},
drop = "spawners:"..ore_name.."_spawner",
on_construct = function(pos)
pos.y = pos.y + offset
minetest.add_entity(pos,"spawners:dummy_ore_"..ore_name)
end,
})
-- node spawner inactive (default)
minetest.register_node("spawners:"..ore_name.."_spawner", {
description = ore_name.." spawner",
paramtype = "light",
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
tiles = {"spawners_spawner.png"},
is_ground_content = true,
groups = {cracky=1,level=2},
on_construct = function(pos)
local waiting, found_node = spawners.check_node_status_ores(pos, ore_name, "default:stone")
if found_node then
minetest.set_node(pos, {name="spawners:"..ore_name.."_spawner_active"})
elseif waiting then
minetest.set_node(pos, {name="spawners:"..ore_name.."_spawner_waiting"})
else
end
end,
})
-- abm
minetest.register_abm({
nodenames = {"spawners:"..ore_name.."_spawner", "spawners:"..ore_name.."_spawner_active", "spawners:"..ore_name.."_spawner_waiting"},
interval = 5,
chance = 5,
action = function(pos, node, active_object_count, active_object_count_wider)
local waiting, found_node = spawners.check_node_status_ores(pos, ore_name, "default:stone")
print("ore_name: "..ore_name)
if found_node then
-- make sure the right node status is shown
if node.name ~= "spawners:"..ore_name.."_spawner_active" then
minetest.set_node(pos, {name="spawners:"..ore_name.."_spawner"})
end
-- enough place to spawn more ores
spawners.start_spawning_ores(found_node, "default:"..ore_name, sound_custom)
else
-- waiting status
if node.name ~= "spawners:"..ore_name.."_spawner_waiting" then
minetest.set_node(pos, {name="spawners:"..ore_name.."_spawner_waiting"})
end
end
end
})
end
-- default:stone_with_gold
spawners.create_ore("stone_with_gold", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "tnt_ignite")
spawners.create_ore("stone_with_coal", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "tnt_ignite")
spawners.create_ore("stone_with_iron", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "tnt_ignite")
spawners.create_ore("stone_with_copper", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "tnt_ignite")
-- recipes
minetest.register_craft({
output = "spawners:stone_with_gold_spawner",
recipe = {
{"default:diamondblock", "fake_fire:flint_and_steel", "default:diamondblock"},
{"xpanes:bar", "default:goldblock", "xpanes:bar"},
{"default:diamondblock", "xpanes:bar", "default:diamondblock"},
}
})
minetest.register_craft({
output = "spawners:stone_with_coal_spawner",
recipe = {
{"default:diamondblock", "fake_fire:flint_and_steel", "default:diamondblock"},
{"xpanes:bar", "default:coalblock", "xpanes:bar"},
{"default:diamondblock", "xpanes:bar", "default:diamondblock"},
}
})
minetest.register_craft({
output = "spawners:stone_with_iron_spawner",
recipe = {
{"default:diamondblock", "fake_fire:flint_and_steel", "default:diamondblock"},
{"xpanes:bar", "default:steelblock", "xpanes:bar"},
{"default:diamondblock", "xpanes:bar", "default:diamondblock"},
}
})
minetest.register_craft({
output = "spawners:stone_with_copper_spawner",
recipe = {
{"default:diamondblock", "fake_fire:flint_and_steel", "default:diamondblock"},
{"xpanes:bar", "default:copperblock", "xpanes:bar"},
{"default:diamondblock", "xpanes:bar", "default:diamondblock"},
}
})