spawners/README.md
2016-01-14 00:31:53 +01:00

3.2 KiB

Spawners

This MOD for Minetest let the player craft mob Spawner blocks.

Easy to implement new mob mods, but you must make sure that those mods following the right naming convention and have sounds, textures, models with the right name.

Currently it works with Pyramids Mummy, Mobs Redo and Creatures.

spawners_promo.jpg spawner_waiting_medium.gif spawner_animated_medium.gif

YouTube video

Minetest - spawners MOD

Mod dependencies

  • default
  • mobs?
  • fake_fire?
  • xpanes?
  • creatures?

mobs redo, creatures are supported mods

fake_fire, xpanes for recipes

Minetest Forum Page - try this MOD on this server

G+ Collection

G+ Community

License

WTFPL

Changelog

0.3

  • new folder and file structure
  • more convenient disable/enable, add/remove new MODs in config.lua file - added property for custom sounds
  • added sound for bunny
  • fixed sound for pyramids:mummy
  • added footsteps and digging sounds for the spawners
  • shorter and more effective code, easier to read, fixed variable namings
  • ABM tweak - longer delay to trigger but bigger chance for spawn entity
  • disabled ABM catch_up

0.2

  • support pyramids mod - mummy
  • support creatures mod
  • shorten the code - more effecient

0.1

  • Initial Release
  • detects only 6 nodes for 'air' around the spawner [top, bottom, left, right, front, back] afterwards it will check the node above and below the found 'air' node - so there is enough space to spawn someone
  • always picks random side from where the mob will spawn
  • detects for light and time of day - spawn mobs only at night if 'only_night' set to true
  • status 'waiting' - blue sparkles, for not enough light (day spawners) or too much light for night spawners
  • status 'default/inactive' i.e. if the spawner is closed from each side or there is no space to spawn mob
  • status 'active' when spawner is active and is spawning mobs
  • status 'overheat' when there is too much 'max_objects_per_block' (prevents from server errors), max value is taken from minetest.conf
  • easy to configure, add and remove MODs for mobs
  • only Mobs Redo from tenplus1 is added for now
  • added recipes for all spawners, it's expensive so it will not get overcrowded on the server only with spawners
  • almost everything is done dynamically
  • spawners emit small amount of light
  • active and overheated spawner can cause fire to flammable nodes around it
  • spawners are active only if player is in radius (21)
  • spawners are diggable only with steel pickaxe and above, so no noob griefers can raid your base too easy
  • mobs play sound when spawned
  • animated textures