133 lines
6.0 KiB
Markdown
133 lines
6.0 KiB
Markdown
# Spawners Modpack #
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This MOD for Minetest adds multiple spawner blocks. There ara no ABM's used and this modpack is developed with focus on the best multiplayer online server performace.
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Easy to implement new mob mods just look in to config.lua.
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New features can be enabled/disabled in settings.txt file.
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Currently it works with [Mobs Redo](https://forum.minetest.net/viewtopic.php?f=11&t=9917) and [Creatures](https://forum.minetest.net/viewtopic.php?f=11&t=8638) but other mob mods can be easily added to config.lua
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![spawners_promo.jpg](https://bitbucket.org/repo/y69Me7/images/3793257566-spawners_promo.jpg)
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![spawner_waiting_medium.gif](https://bitbucket.org/repo/y69Me7/images/246761582-spawner_waiting_medium.gif) ![spawner_animated_medium.gif](https://bitbucket.org/repo/y69Me7/images/1359872529-spawner_animated_medium.gif)
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## Spawners Ores ##
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![Spawners Ores](spawners_ores/screenshot.png)
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This MOD for Minetest let the player craft ore Spawners. Ores are spawning randomly in a short intervals and you get 10% more ores from inputed ingots. Ores are spawning only in default:stone so make sure there is one around. This MOD is giving the option of creating lumps back from ingots.
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### Mod dependencies ###
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* default
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## Spawners Mobs ##
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This MOD for Minetest let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals. This MOD is giving the option of creating mob farms and grinders.
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![Spawners Mobs](spawners_mobs/screenshot.png)
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### Mod dependencies ###
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* default
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* fire?
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* xpanes?
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* mobs?
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* creatures?
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* bones?
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fake_fire, xpanes for recipes
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bones are for mob drops only
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## Spawners Environmental ##
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This MOD for Minetest adds environmental spawners to the map. When enabled, the spawners will be added to newly generated Dungeons (Uruk Hai) and Temples (Spider). They are dropping a real mob spawner by change (very small chance).
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![Spawners Mobs](spawners_env/screenshot.png)
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### Mod dependencies ###
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* default
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## Links ##
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[[Mod]Minetest Forum Page](https://forum.minetest.net/viewtopic.php?f=11&t=13857)
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[[Server]Minetest Forum Page](https://forum.minetest.net/viewtopic.php?f=10&t=13727) - try this MOD on this server
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[G+ Collection](https://plus.google.com/collection/06fEx)
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[G+ Community](https://plus.google.com/communities/105201070842404099845)
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## License ##
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![WTFPL](http://www.wtfpl.net/wp-content/uploads/2012/12/wtfpl-badge-1.png)
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## Changelog ##
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### 1.0 ###
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* refactored Spawners Ores - best multiplayer performance usable on online servers
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* refactored Spawners Mobs - best multiplayer performance usable on online servers
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* refactored Spawners Env - best multiplayer performance usable on online servers
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### 0.6 ###
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* inherited BlockMen Pyramid mod, so now Spawners can spawn Pyramids in desert (mapgen v6)
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* spawning Pyramids work independently from BlockMen Pyramids mod (can be removed) but works also besides BlockMen Pyramid mod
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* added more various loot (default) in pyramids chests and higher up the chance of spawning more loot
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* added new environmental spawners
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* added generation of environmental spawners for default mapgen v6 temples and dungeons
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* addend new config parameter 'disable' for night_only attribute in config file
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* added new attribute 'env' in config file for defining environmental spawners
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* added settings.txt file for enable/disable new features (pyramids, mapgen spawners..)
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* fixed abm catch_up (disabled), now it works
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### 0.5.1 ###
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* added mobs redo stone monster spawner (re-done from BlockMen Pyramids)
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### 0.5 ###
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* new mobs redo sheep textures
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* added mobs redo spider spawner
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* added oerrki spawner for creatures mod
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* added screenshot and description for MODs in-game tab
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* added pyramids mod to optional dependencies
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### 0.4 ###
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* NEW added ore spawners - iron, gold and copper
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* ore spawners have chance to spawn 2 ores from 1 ingot
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* ore spawners have formspec
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* new sounds for ore spawners
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* added particle effect for ore spawners
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* re-done all textures from scratch (mob and ore spawners)
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* adjusted mob spawners ABM
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* added maximum stacked items for spawners to max 1
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* mob spawners fixed name conflicts in config file warthog vs. pumba
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### 0.3 ###
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* new folder and file structure
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* more convenient disable/enable, add/remove new MODs in config.lua file - added property for custom sounds
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* added sound for bunny
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* fixed sound for pyramids:mummy
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* added footsteps and dug sounds for the spawners
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* shorter and more effective code, easier to read, fixed variable namings
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* ABM tweak - longer delay to trigger but bigger chance for spawn entity
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* disabled ABM catch_up
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* added normal map texture for default spawner
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### 0.2 ###
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* support pyramids mod - mummy
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* support creatures mod
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* shorten the code - more effecient
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### 0.1 ###
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* Initial Release
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* detects only 6 nodes for 'air' around the spawner [top, bottom, left, right, front, back] afterwards it will check the node above and below the found 'air' node - so there is enough space to spawn someone
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* always picks random side from where the mob will spawn
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* detects for light and time of day - spawn mobs only at night if 'only_night' set to true
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* status 'waiting' - blue sparkles, for not enough light (day spawners) or too much light for night spawners
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* status 'default/inactive' i.e. if the spawner is closed from each side or there is no space to spawn mob
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* status 'active' when spawner is active and is spawning mobs
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* status 'overheat' when there is too much 'max_objects_per_block' (prevents from server errors), max value is taken from minetest.conf
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* easy to configure, add and remove MODs for mobs
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* only [Mobs Redo](https://github.com/tenplus1/mobs) from tenplus1 is added for now
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* added recipes for all spawners, it's expensive so it will not get overcrowded on the server only with spawners
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* almost everything is done dynamically
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* spawners emit small amount of light
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* active and overheated spawner can cause fire to flammable nodes around it
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* spawners are active only if player is in radius (21)
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* spawners are diggable only with steel pickaxe and above, so no noob griefers can raid your base too easy
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* mobs play sound when spawned
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* animated textures |