spawners/spawners_env/pyramids.lua
2016-10-09 22:05:30 +02:00

261 lines
7.8 KiB
Lua

-- Pyramids by BlockMen
pyramids = {}
dofile(minetest.get_modpath("spawners").."/pyramids_nodes.lua")
dofile(minetest.get_modpath("spawners").."/pyramids_room.lua")
local chest_stuff = {
{name="default:apple", max = 3},
{name="default:torch", max = 10},
{name="default:aspen_sapling", max = 5},
{name="farming:bread", max = 3},
{name="default:steel_ingot", max = 2},
{name="default:gold_ingot", max = 2},
{name="default:bronze_ingot", max = 2},
{name="default:copper_ingot", max = 2},
{name="default:diamond", max = 1},
{name="default:pick_steel", max = 1},
{name="default:pick_diamond", max = 1},
{name="default:pick_bronze", max = 1},
{name="default:pick_mese", max = 1},
{name="default:pick_stone", max = 1},
{name="default:pick_wood", max = 1},
{name="default:sword_bronze", max = 1},
{name="default:sword_diamond", max = 1},
{name="default:sword_mese", max = 1},
{name="default:sword_steel", max = 1},
{name="default:sword_stone", max = 1},
{name="default:sword_wood", max = 1},
{name="default:shovel_bronze", max = 1},
{name="default:shovel_diamond", max = 1},
{name="default:shovel_mese", max = 1},
{name="default:shovel_steel", max = 1},
{name="default:shovel_stone", max = 1},
{name="default:shovel_wood", max = 1},
{name="default:axe_bronze", max = 1},
{name="default:axe_diamond", max = 1},
{name="default:axe_mese", max = 1},
{name="default:axe_steel", max = 1},
{name="default:axe_stone", max = 1},
{name="default:axe_wood", max = 1},
{name="diamonds:diamond_apple", max = 1},
}
function pyramids.fill_chest(pos)
minetest.after(2, function()
local n = minetest.get_node(pos)
if n and n.name and n.name == "default:chest" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
-- if math.random(1,10) < 5 then return end
for i=0,2,1 do
local stuff = chest_stuff[math.random(1,#chest_stuff)]
if stuff.name == "farming:bread" and not minetest.get_modpath("farming") then
stuff = chest_stuff[1]
end
if stuff.name == "diamonds:diamond_apple" and not minetest.get_modpath("diamonds") then
stuff = chest_stuff[1]
end
local stack = {name=stuff.name, count = math.random(1,stuff.max)}
if not inv:contains_item("main", stack) then
inv:set_stack("main", math.random(1,32), stack)
end
end
end
end)
end
function pyramids.spawn_mummy(pos, number)
-- needs mobs redo
if minetest.get_modpath("mobs") ~= nil then
for i=0,number do
minetest.add_entity(pos,"spawners_env:mummy")
end
end
end
local function add_spawner(pos)
-- needs mobs redo
if minetest.get_modpath("mobs") ~= nil then
minetest.set_node(pos, {name="spawners_env:spawners_mummy_spawner_env"})
if not minetest.setting_getbool("only_peaceful_mobs") then pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2)
end
end
end
local function can_replace(pos)
local n = minetest.get_node_or_nil(pos)
if n and n.name and minetest.registered_nodes[n.name] and not minetest.registered_nodes[n.name].walkable then
return true
elseif not n then
return true
else
return false
end
end
local function underground(pos)
local p2 = pos
local cnt = 0
local mat = "desert_sand"
p2.y = p2.y-1
while can_replace(p2)==true do
cnt = cnt+1
if cnt > 25 then break end
if cnt>math.random(2,4) then mat = "desert_stone"end
minetest.set_node(p2, {name="default:"..mat})
p2.y = p2.y-1
end
end
local function make_entrance(pos)
local gang = {x=pos.x+10,y=pos.y, z=pos.z}
for iy=2,3,1 do
for iz=0,6,1 do
minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz})
if iz >=3 and iy == 3 then
minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"})
minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"})
minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"})
end
end
end
end
local function make(pos)
minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")")
for iy=0,10,1 do
for ix=iy,22-iy,1 do
for iz=iy,22-iy,1 do
if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}) end
minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name="default:sandstonebrick"})
for yy=1,10-iy,1 do
local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
if n and n.name and n.name == "default:desert_stone" then minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name="default:desert_sand"}) end
end
end
end
end
pyramids.make_room(pos)
minetest.after(2, pyramids.make_traps, pos)
-- needs mobs redo
if minetest.get_modpath("mobs") ~= nil then
add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+16})
end
make_entrance({x=pos.x,y=pos.y, z=pos.z})
end
local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise
if minetest.get_modpath("simplev7") ~= nil then
perl1 = {SEED1 = 5349, OCTA1 = 3, PERS1 = 0.7, SCAL1 = 500}
end
local function hlp_fnct(pos, name)
local n = minetest.get_node_or_nil(pos)
if n and n.name and n.name == name then
return true
else
return false
end
end
local function ground(pos, old)
local p2 = pos
while hlp_fnct(p2, "air") do
p2.y = p2.y -1
end
if p2.y < old.y then
return p2
else
return old
end
end
minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y < 0 then return end
math.randomseed(seed)
local cnt = 0
local perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
local noise1 = perlin1:get2d({x=minp.x,y=minp.y})--,z=minp.z})
if noise1 > 0.25 or noise1 < -0.26 then
local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
local p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"})
while p2 == nil and cnt < 5 do
cnt = cnt+1
mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"})
end
if p2 == nil then return end
if p2.y < 0 then return end
local off = 0
local opos1 = {x=p2.x+22,y=p2.y-1,z=p2.z+22}
local opos2 = {x=p2.x+22,y=p2.y-1,z=p2.z}
local opos3 = {x=p2.x,y=p2.y-1,z=p2.z+22}
local opos1_n = minetest.get_node_or_nil(opos1)
local opos2_n = minetest.get_node_or_nil(opos2)
local opos3_n = minetest.get_node_or_nil(opos3)
if opos1_n and opos1_n.name and opos1_n.name == "air" then
p2 = ground(opos1, p2)
end
if opos2_n and opos2_n.name and opos2_n.name == "air" then
p2 = ground(opos2, p2)
end
if opos3_n and opos3_n.name and opos3_n.name == "air" then
p2 = ground(opos3, p2)
end
p2.y = p2.y - 3
if p2.y < 0 then p2.y = 0 end
if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil or minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or minetest.find_node_near(p2, 52, {"default:sandstonebrick"}) ~= nil then return end
if math.random(0,10) > 7 then return end
minetest.after(0.8,make,p2)
end
end)
--
-- backwards compatibility
--
-- spawner mummy
minetest.register_alias("pyramids:spawner_mummy", "spawners_env:spawners_mummy_spawner_env")
-- minetest.register_alias("pyramids:mummy_spawner", "spawners_env:spawners_mummy_spawner_env")
-- spawn egg
minetest.register_alias("pyramids:spawn_egg", "spawners_env:mummy")
-- mummy entity
minetest.register_alias("pyramids:mummy", "spawners_env:mummy")
-- deco stone 1
minetest.register_alias("pyramids:deco_stone1", "spawners_env:deco_stone1")
-- deco stone 2
minetest.register_alias("pyramids:deco_stone2", "spawners_env:deco_stone2")
-- deco stone 3
minetest.register_alias("pyramids:deco_stone3", "spawners_env:deco_stone3")
-- deco trap
minetest.register_alias("pyramids:trap", "spawners_env:trap")
-- deco trap 2
minetest.register_alias("pyramids:trap_2", "spawners_env:trap_2")