sounds | ||
textures | ||
API.lua | ||
config.lua | ||
depends.txt | ||
description.txt | ||
init.lua | ||
license.txt | ||
README.md | ||
screenshot.png | ||
spawners_mobs.lua | ||
spawners_ores.lua |
Spawners
This MOD for Minetest let the player craft mob and ore Spawner blocks. Mobs/Ores are spawning randomly in a short intervals.
Easy to implement new mob mods just look in to config.lua.
Currently it works with Pyramids Mummy, Mobs Redo and Creatures.
YouTube video
Mod dependencies
- default
- fake_fire?
- xpanes?
- mobs?
- creatures?
- pyramids?
mobs redo, creatures are supported mods
fake_fire, xpanes for recipes
Links
Minetest Forum Page - try this MOD on this server
License
WTFPL
Changelog
0.5
- new mobs redo sheep textures
- added mobs redo spider spawner
- added oerrki spawner for creatures mod
- added screenshot and description for MODs in-game tab
- added pyramids mod to optional dependencies
0.4
- NEW added ore spawners - iron, gold and copper
- ore spawners have chance to spawn 2 ores from 1 ingot
- ore spawners have formspec
- new sounds for ore spawners
- added particle effect for ore spawners
- re-done all textures from scratch (mob and ore spawners)
- adjusted mob spawners ABM
- added maximum stacked items for spawners to max 1
- mob spawners fixed name conflicts in config file warthog vs. pumba
0.3
- new folder and file structure
- more convenient disable/enable, add/remove new MODs in config.lua file - added property for custom sounds
- added sound for bunny
- fixed sound for pyramids:mummy
- added footsteps and dug sounds for the spawners
- shorter and more effective code, easier to read, fixed variable namings
- ABM tweak - longer delay to trigger but bigger chance for spawn entity
- disabled ABM catch_up
- added normal map texture for default spawner
0.2
- support pyramids mod - mummy
- support creatures mod
- shorten the code - more effecient
0.1
- Initial Release
- detects only 6 nodes for 'air' around the spawner [top, bottom, left, right, front, back] afterwards it will check the node above and below the found 'air' node - so there is enough space to spawn someone
- always picks random side from where the mob will spawn
- detects for light and time of day - spawn mobs only at night if 'only_night' set to true
- status 'waiting' - blue sparkles, for not enough light (day spawners) or too much light for night spawners
- status 'default/inactive' i.e. if the spawner is closed from each side or there is no space to spawn mob
- status 'active' when spawner is active and is spawning mobs
- status 'overheat' when there is too much 'max_objects_per_block' (prevents from server errors), max value is taken from minetest.conf
- easy to configure, add and remove MODs for mobs
- only Mobs Redo from tenplus1 is added for now
- added recipes for all spawners, it's expensive so it will not get overcrowded on the server only with spawners
- almost everything is done dynamically
- spawners emit small amount of light
- active and overheated spawner can cause fire to flammable nodes around it
- spawners are active only if player is in radius (21)
- spawners are diggable only with steel pickaxe and above, so no noob griefers can raid your base too easy
- mobs play sound when spawned
- animated textures