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Spawners

This MOD for Minetest let the player craft mob and ore Spawner blocks. Mobs/Ores are spawning randomly in a short intervals.

Easy to implement new mob mods just look in to config.lua.

Currently it works with Pyramids Mummy, Mobs Redo and Creatures.

spawners_promo.jpg spawner_waiting_medium.gif spawner_animated_medium.gif

YouTube video

Minetest - spawners MOD v0.1

Mod dependencies

  • default
  • fake_fire?
  • xpanes?
  • mobs?
  • creatures?
  • pyramids?

mobs redo, creatures are supported mods

fake_fire, xpanes for recipes

[Mod]Minetest Forum Page

[Server]Minetest Forum Page - try this MOD on this server

G+ Collection

G+ Community

License

WTFPL

Changelog

0.5.1

  • added mobs redo stone monster spawner

0.5

  • new mobs redo sheep textures
  • added mobs redo spider spawner
  • added oerrki spawner for creatures mod
  • added screenshot and description for MODs in-game tab
  • added pyramids mod to optional dependencies

0.4

  • NEW added ore spawners - iron, gold and copper
  • ore spawners have chance to spawn 2 ores from 1 ingot
  • ore spawners have formspec
  • new sounds for ore spawners
  • added particle effect for ore spawners
  • re-done all textures from scratch (mob and ore spawners)
  • adjusted mob spawners ABM
  • added maximum stacked items for spawners to max 1
  • mob spawners fixed name conflicts in config file warthog vs. pumba

0.3

  • new folder and file structure
  • more convenient disable/enable, add/remove new MODs in config.lua file - added property for custom sounds
  • added sound for bunny
  • fixed sound for pyramids:mummy
  • added footsteps and dug sounds for the spawners
  • shorter and more effective code, easier to read, fixed variable namings
  • ABM tweak - longer delay to trigger but bigger chance for spawn entity
  • disabled ABM catch_up
  • added normal map texture for default spawner

0.2

  • support pyramids mod - mummy
  • support creatures mod
  • shorten the code - more effecient

0.1

  • Initial Release
  • detects only 6 nodes for 'air' around the spawner [top, bottom, left, right, front, back] afterwards it will check the node above and below the found 'air' node - so there is enough space to spawn someone
  • always picks random side from where the mob will spawn
  • detects for light and time of day - spawn mobs only at night if 'only_night' set to true
  • status 'waiting' - blue sparkles, for not enough light (day spawners) or too much light for night spawners
  • status 'default/inactive' i.e. if the spawner is closed from each side or there is no space to spawn mob
  • status 'active' when spawner is active and is spawning mobs
  • status 'overheat' when there is too much 'max_objects_per_block' (prevents from server errors), max value is taken from minetest.conf
  • easy to configure, add and remove MODs for mobs
  • only Mobs Redo from tenplus1 is added for now
  • added recipes for all spawners, it's expensive so it will not get overcrowded on the server only with spawners
  • almost everything is done dynamically
  • spawners emit small amount of light
  • active and overheated spawner can cause fire to flammable nodes around it
  • spawners are active only if player is in radius (21)
  • spawners are diggable only with steel pickaxe and above, so no noob griefers can raid your base too easy
  • mobs play sound when spawned
  • animated textures