434 lines
12 KiB
Lua
434 lines
12 KiB
Lua
--
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-- Formspecs
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--
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local function active_formspec(fuel_percent, item_percent)
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local formspec =
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"size[8,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[current_name;fuel;3.5,1.5;1,1;]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"button_exit[5,1.5;2,1;exit;Save]"..
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"listring[current_name;fuel]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4.25)
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return formspec
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end
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local inactive_formspec =
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"size[8,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[current_name;fuel;3.5,1.5;1,1;]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"button_exit[5,1.5;2,1;exit;Save]"..
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"listring[current_name;fuel]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4.25)
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--
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-- Node callback functions that are the same for active and inactive furnace
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--
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function spawners.get_formspec(pos)
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-- Inizialize metadata
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local meta = minetest.get_meta(pos)
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-- Inizialize inventory
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local inv = meta:get_inventory()
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for listname, size in pairs({
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fuel = 1,
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}) do
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if inv:get_size(listname) ~= size then
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inv:set_size(listname, size)
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end
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end
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local fuellist = inv:get_list("fuel")
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--
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-- Cooking
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--
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-- Check if we have cookable content
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-- local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
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-- local cookable = true
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-- if cooked.time == 0 then
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-- cookable = false
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-- end
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-- Check if we have enough fuel to burn
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-- if fuel_time < fuel_totaltime then
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-- -- The furnace is currently active and has enough fuel
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-- fuel_time = fuel_time + 1
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-- -- If there is a cookable item then check if it is ready yet
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-- if cookable then
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-- src_time = src_time + 1
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-- if src_time >= cooked.time then
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-- -- Place result in dst list if possible
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-- if inv:room_for_item("dst", cooked.item) then
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-- inv:add_item("dst", cooked.item)
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-- inv:set_stack("src", 1, aftercooked.items[1])
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-- src_time = 0
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-- end
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-- end
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-- end
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-- else
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-- -- Furnace ran out of fuel
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-- if cookable then
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-- -- We need to get new fuel
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-- local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
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-- if fuel.time == 0 then
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-- -- No valid fuel in fuel list
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-- fuel_totaltime = 0
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-- fuel_time = 0
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-- src_time = 0
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-- else
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-- -- Take fuel from fuel list
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-- inv:set_stack("fuel", 1, afterfuel.items[1])
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-- fuel_totaltime = fuel.time
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-- fuel_time = 0
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-- end
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-- else
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-- -- We don't need to get new fuel since there is no cookable item
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-- fuel_totaltime = 0
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-- fuel_time = 0
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-- src_time = 0
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-- end
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-- end
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--
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-- Update formspec, infotext and node
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--
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local formspec = inactive_formspec
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-- local item_state = ""
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-- local item_percent = 0
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-- if cookable then
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-- item_percent = math.floor(src_time / cooked.time * 100)
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-- item_state = item_percent .. "%"
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-- else
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-- if srclist[1]:is_empty() then
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-- item_state = "Empty"
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-- else
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-- item_state = "Not cookable"
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-- end
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-- end
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-- local fuel_state = "Empty"
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-- local active = "inactive "
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-- if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
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-- active = "active "
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-- local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
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-- fuel_state = fuel_percent .. "%"
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-- formspec = active_formspec(fuel_percent, item_percent)
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-- -- swap_node(pos, "default:furnace_active")
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-- else
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-- if not fuellist[1]:is_empty() then
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-- fuel_state = "0%"
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-- end
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-- -- swap_node(pos, "default:furnace")
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-- end
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-- local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
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--
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-- Set meta values
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--
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-- meta:set_float("fuel_totaltime", fuel_totaltime)
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-- meta:set_float("fuel_time", fuel_time)
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-- meta:set_float("src_time", src_time)
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meta:set_string("formspec", formspec)
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-- meta:set_string("infotext", infotext)
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end
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local function can_dig(pos, player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("fuel")
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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print("allow_metadata_inventory_put")
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print("listname: "..listname)
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print("stack name: "..stack:get_name())
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local ingot = minetest.get_node_or_nil(pos).name
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ingot = string.split(ingot, ":")
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ingot = string.split(ingot[2], "_")
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print("ingot 3: "..ingot[3])
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if stack:get_name() == "default:"..ingot[3].."_ingot" then
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if inv:is_empty("src") then
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meta:set_string("infotext", "ore spawner is empty")
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end
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return stack:get_count()
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else
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return 0
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end
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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print("allow_metadata_inventory_take")
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function on_receive_fields(pos, formname, fields, sender)
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print("on_receive_fields")
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if minetest.is_protected(pos, sender:get_player_name()) then
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return 0
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end
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for k, v in ipairs(fields) do
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print("k: "..k)
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print("v: "..v)
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end
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end
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--
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-- Ores creation
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--
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function spawners.create_ore(ore_name, mod_prefix, size, offset, texture, sound_custom)
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-- dummy inside the spawner
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local dummy_ore_definition = {
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hp_max = 1,
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physical = false,
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collisionbox = {0,0,0,0,0,0},
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visual = "wielditem",
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visual_size = size,
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timer = 0,
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textures={"default:"..ore_name},
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makes_footstep_sound = false,
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automatic_rotate = math.pi * -3,
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m_name = "dummy_ore"
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}
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dummy_ore_definition.on_activate = function(self)
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self.object:setvelocity({x=0, y=0, z=0})
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self.object:setacceleration({x=0, y=0, z=0})
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self.object:set_armor_groups({immortal=1})
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end
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-- remove dummy after dug up the spawner
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dummy_ore_definition.on_step = function(self, dtime)
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self.timer = self.timer + dtime
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local n = minetest.get_node_or_nil(self.object:getpos())
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if self.timer > 2 then
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if n and n.name and n.name ~= "spawners:"..ore_name.."_spawner_active" and n.name ~= "spawners:"..ore_name.."_spawner_waiting" and n.name ~= "spawners:"..ore_name.."_spawner" then
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self.object:remove()
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end
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end
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end
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minetest.register_entity("spawners:dummy_ore_"..ore_name, dummy_ore_definition)
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-- node spawner active
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minetest.register_node("spawners:"..ore_name.."_spawner_active", {
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description = ore_name.." spawner active",
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paramtype = "light",
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light_source = 4,
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drawtype = "allfaces",
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walkable = true,
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sounds = default.node_sound_stone_defaults(),
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damage_per_second = 4,
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sunlight_propagates = true,
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tiles = {
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{
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name = "spawners_spawner_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 2.0
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},
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}
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},
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is_ground_content = true,
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groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
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drop = "spawners:"..ore_name.."_spawner",
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-- on_construct = function(pos)
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-- pos.y = pos.y + offset
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-- minetest.add_entity(pos,"spawners:dummy_ore_"..ore_name)
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-- end,
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can_dig = can_dig,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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on_receive_fields = on_receive_fields,
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})
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-- node spawner waiting - no stone around or no fuel
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minetest.register_node("spawners:"..ore_name.."_spawner_waiting", {
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description = ore_name.." spawner waiting",
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paramtype = "light",
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light_source = 2,
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drawtype = "allfaces",
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walkable = true,
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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tiles = {
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{
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name = "spawners_spawner_waiting_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 2.0
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},
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}
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},
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is_ground_content = true,
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groups = {cracky=1,level=2,not_in_creative_inventory=1},
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drop = "spawners:"..ore_name.."_spawner",
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-- on_construct = function(pos)
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-- spawners.get_formspec(pos)
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-- pos.y = pos.y + offset
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-- minetest.add_entity(pos,"spawners:dummy_ore_"..ore_name)
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-- end,
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can_dig = can_dig,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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on_receive_fields = on_receive_fields,
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})
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-- node spawner inactive (default)
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minetest.register_node("spawners:"..ore_name.."_spawner", {
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description = ore_name.." spawner",
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paramtype = "light",
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drawtype = "allfaces",
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walkable = true,
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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tiles = {"spawners_spawner.png"},
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is_ground_content = true,
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groups = {cracky=1,level=2},
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on_construct = function(pos)
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local waiting, found_node = spawners.check_node_status_ores(pos, ore_name, "default:stone")
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spawners.get_formspec(pos)
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if found_node then
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minetest.swap_node(pos, {name="spawners:"..ore_name.."_spawner_active"})
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elseif waiting then
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minetest.swap_node(pos, {name="spawners:"..ore_name.."_spawner_waiting"})
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else
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end
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pos.y = pos.y + offset
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minetest.add_entity(pos,"spawners:dummy_ore_"..ore_name)
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end,
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can_dig = can_dig,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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on_receive_fields = on_receive_fields,
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})
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--
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-- ABM
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--
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minetest.register_abm({
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nodenames = {"spawners:"..ore_name.."_spawner", "spawners:"..ore_name.."_spawner_active", "spawners:"..ore_name.."_spawner_waiting"},
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interval = 5.0,
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chance = 5,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local waiting, found_node = spawners.check_node_status_ores(pos, ore_name, "default:stone")
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print("ore_name: "..ore_name)
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if found_node then
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-- make sure the right node status is shown
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if node.name ~= "spawners:"..ore_name.."_spawner_active" then
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minetest.swap_node(pos, {name="spawners:"..ore_name.."_spawner"})
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end
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-- enough place to spawn more ores
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spawners.start_spawning_ores(found_node, "default:"..ore_name, sound_custom)
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else
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-- waiting status
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if node.name ~= "spawners:"..ore_name.."_spawner_waiting" then
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minetest.swap_node(pos, {name="spawners:"..ore_name.."_spawner_waiting"})
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end
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end
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end
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})
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end
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-- default:stone_with_gold
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spawners.create_ore("stone_with_gold", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "tnt_ignite")
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-- default:stone_with_coal
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spawners.create_ore("stone_with_coal", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "tnt_ignite")
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-- default:stone_with_iron
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spawners.create_ore("stone_with_iron", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "tnt_ignite")
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-- default:stone_with_copper
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spawners.create_ore("stone_with_copper", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "tnt_ignite")
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-- recipes
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minetest.register_craft({
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output = "spawners:stone_with_gold_spawner",
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recipe = {
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{"default:diamondblock", "fake_fire:flint_and_steel", "default:diamondblock"},
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{"xpanes:bar", "default:goldblock", "xpanes:bar"},
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{"default:diamondblock", "xpanes:bar", "default:diamondblock"},
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}
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})
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minetest.register_craft({
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output = "spawners:stone_with_coal_spawner",
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recipe = {
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{"default:diamondblock", "fake_fire:flint_and_steel", "default:diamondblock"},
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{"xpanes:bar", "default:coalblock", "xpanes:bar"},
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{"default:diamondblock", "xpanes:bar", "default:diamondblock"},
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}
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})
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minetest.register_craft({
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output = "spawners:stone_with_iron_spawner",
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recipe = {
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{"default:diamondblock", "fake_fire:flint_and_steel", "default:diamondblock"},
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{"xpanes:bar", "default:steelblock", "xpanes:bar"},
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{"default:diamondblock", "xpanes:bar", "default:diamondblock"},
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}
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})
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minetest.register_craft({
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output = "spawners:stone_with_copper_spawner",
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recipe = {
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{"default:diamondblock", "fake_fire:flint_and_steel", "default:diamondblock"},
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{"xpanes:bar", "default:copperblock", "xpanes:bar"},
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{"default:diamondblock", "xpanes:bar", "default:diamondblock"},
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}
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})
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