techage/items/basalt.lua

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--[[
TechAge
=======
Copyright (C) 2019 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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Basalt as result from the lava/water generator
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]]--
local S = techage.S
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-- Replace default:stone with techage:basalt which is less valuable for ore generation.
default.cool_lava = function(pos, node)
if node.name == "default:lava_source" then
minetest.set_node(pos, {name = "default:obsidian"})
else -- Lava flowing
minetest.set_node(pos, {name = "techage:basalt_stone"})
end
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.25})
end
minetest.register_node("techage:basalt_stone", {
description = S("Basalt Stone"),
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tiles = {"default_stone.png^[brighten"},
groups = {cracky = 3, stone = 1},
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drop = 'techage:basalt_cobble',
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sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node("techage:basalt_cobble", {
description = S("Basalt Cobble"),
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tiles = {"default_cobble.png^[brighten"},
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node("techage:basalt_stone_brick", {
description = S("Basalt Stone Brick"),
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paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_stone_brick.png^[brighten"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("techage:basalt_stone_block", {
description = S("Basalt Stone Block"),
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tiles = {"default_stone_block.png^[brighten"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("techage:basalt_gravel", {
description = S("Basalt Gravel"),
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tiles = {"default_gravel.png^[brighten"},
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groups = {crumbly = 2, falling_node = 1, gravel = 1},
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sounds = default.node_sound_gravel_defaults(),
})
minetest.register_node("techage:sieved_basalt_gravel", {
description = S("Sieved Basalt Gravel"),
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tiles = {"default_gravel.png^[brighten"},
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groups = {crumbly = 2, falling_node = 1, gravel = 1, not_in_creative_inventory=1},
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sounds = default.node_sound_gravel_defaults(),
})
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minetest.register_node("techage:basalt_glass", {
description = S("Basalt Glass"),
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drawtype = "glasslike_framed_optional",
tiles = {"techage_basalt_glass.png"},
use_texture_alpha = techage.BLEND,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("techage:basalt_glass2", {
description = S("Basalt Glass 2"),
drawtype = "glasslike_framed_optional",
tiles = {"techage_basalt_glass2.png"},
use_texture_alpha = techage.BLEND,
paramtype = "light",
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paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("techage:basalt_glass_thin", {
description = S("Basalt Glass Thin"),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -1/16, 8/16, 8/16, 1/16},
},
},
tiles = {"techage_basalt_glass.png"},
use_texture_alpha = techage.BLEND,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("techage:basalt_glass_thin2", {
description = S("Basalt Glass Thin 2"),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -1/16, 8/16, 8/16, 1/16},
},
},
tiles = {"techage_basalt_glass2.png"},
use_texture_alpha = techage.BLEND,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("techage:basalt_glass_thin_xl", {
description = S("Basalt Glass Thin XL"),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -1/16, 16/16, 16/16, 1/16},
},
},
tiles = {"techage_basalt_glass.png"},
use_texture_alpha = techage.BLEND,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("techage:basalt_glass_thin_xl2", {
description = S("Basalt Glass Thin XL 2"),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -1/16, 16/16, 16/16, 1/16},
},
},
tiles = {"techage_basalt_glass2.png"},
use_texture_alpha = techage.BLEND,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
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minetest.register_craft({
output = "techage:basalt_stone_brick 4",
recipe = {
{"techage:basalt_stone", "techage:basalt_stone"},
{"techage:basalt_stone", "techage:basalt_stone"},
}
})
minetest.register_craft({
output = "techage:basalt_stone_block 9",
recipe = {
{"techage:basalt_stone", "techage:basalt_stone", "techage:basalt_stone"},
{"techage:basalt_stone", "techage:basalt_stone", "techage:basalt_stone"},
{"techage:basalt_stone", "techage:basalt_stone", "techage:basalt_stone"},
}
})
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minetest.register_craft({
type = "cooking",
output = "techage:basalt_stone",
recipe = "techage:basalt_cobble",
})
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techage.add_grinder_recipe({input="techage:basalt_stone", output="techage:basalt_gravel"})
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techage.add_grinder_recipe({input="techage:basalt_cobble", output="techage:basalt_gravel"})
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techage.add_grinder_recipe({input="techage:basalt_gravel", output="default:clay"})
techage.add_grinder_recipe({input="techage:sieved_basalt_gravel", output="default:clay"})