techage/basic_machines/ta4_chest.lua

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--[[
TechAge
=======
Copyright (C) 2020 Joachim Stolberg
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AGPL v3
See LICENSE.txt for more information
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TA4 8x2000 Chest
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]]--
-- for lazy programmers
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local M = minetest.get_meta
local S = techage.S
local DESCRIPTION = S("TA4 8x2000 Chest")
local STACK_SIZE = 2000
local function gen_stack(inv, idx)
inv[idx] = {name = "", count = 0}
end
local function gen_inv(nvm)
nvm.inventory = {}
for i = 1,8 do
gen_stack(nvm.inventory, i)
end
return nvm.inventory
end
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local function repair_inv(nvm)
nvm.inventory = nvm.inventory or {}
for i = 1,8 do
local item = nvm.inventory[i]
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if not item or type(item) ~= "table"
or not item.name or type(item.name) ~= "string" or item.name == ""
or not item.count or type(item.count) ~= "number" or item.count < 1
then
gen_stack(nvm.inventory, i)
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end
end
end
local function get_stack(nvm, idx)
nvm.inventory = nvm.inventory or {}
return nvm.inventory[idx] or gen_stack(nvm.inventory, idx)
end
local function get_count(nvm, idx)
nvm.inventory = nvm.inventory or {}
if idx and idx > 0 then
return nvm.inventory[idx] and nvm.inventory[idx].count or 0
else
local count = 0
for _,item in ipairs(nvm.inventory) do
count = count + item.count or 0
end
return count
end
end
local function get_itemstring(nvm, idx)
if idx and idx > 0 then
nvm.inventory = nvm.inventory or {}
return nvm.inventory[idx] and nvm.inventory[idx].name or ""
end
return ""
end
local function inv_empty(nvm)
for _,item in ipairs(nvm.inventory or {}) do
if item.count and item.count > 0 then
return false
end
end
return true
end
local function inv_state(nvm)
local num = 0
for _,item in ipairs(nvm.inventory or {}) do
if item.count and item.count > 0 then
num = num + 1
end
end
if num == 0 then return "empty" end
if num == 8 then return "full" end
return "loaded"
end
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local function max_stacksize(item_name)
-- It is sufficient to use minetest.registered_items as all registration
-- functions (node, craftitems, tools) add the definitions there.
local ndef = minetest.registered_items[item_name]
-- Return 1 as fallback so that slots with unknown items can be emptied.
return ndef and ndef.stack_max or 1
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end
local function get_stacksize(pos)
local size = M(pos):get_int("stacksize")
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if size == 0 then
return STACK_SIZE
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end
return size
end
-- Returns a boolean that indicates if an itemstack and nvmstack can be combined.
-- The second return value is a string describing the reason.
-- This function guarantees not to modify any of both stacks.
local function doesItemStackMatchNvmStack(itemstack, nvmstack)
if itemstack:get_count() == 0 or nvmstack.count == 0 then
return true, "Empty stack"
end
if nvmstack.name and nvmstack.name ~= "" and nvmstack.name ~= itemstack:get_name() then
return false, "Mismatching names"
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end
-- The following seems to be the most reliable approach to compare meta.
local nvm_meta = ItemStack():get_meta()
nvm_meta:from_table(minetest.deserialize(nvmstack.meta))
if not nvm_meta:equals(itemstack:get_meta()) then
return false, "Mismatching meta"
end
if (nvmstack.wear or 0) ~= itemstack:get_wear() then
return false, "Mismatching wear"
end
return true, "Stacks match"
end
-- Generic function for adding items to the 8x2000 Chest
-- This function guarantees not to modify the itemstack.
-- The number of items that were added to the chest is returned.
local function add_to_chest(pos, input_stack, idx)
local nvm = techage.get_nvm(pos)
local nvm_stack = get_stack(nvm, idx)
if input_stack:get_count() == 0 then
return 0
end
if not doesItemStackMatchNvmStack(input_stack, nvm_stack) then
return 0
end
local count = math.min(input_stack:get_count(), get_stacksize(pos) - (nvm_stack.count or 0))
if nvm_stack.count == 0 then
nvm_stack.name = input_stack:get_name()
nvm_stack.meta = minetest.serialize(input_stack:get_meta():to_table())
nvm_stack.wear = input_stack:get_wear()
end
nvm_stack.count = nvm_stack.count + count
return count
end
local function stackOrNil(stack)
if stack and stack.get_count and stack:get_count() > 0 then
return stack
end
return nil
end
-- Generic function for taking items from the 8x2000 Chest
-- output_stack is directly modified; but nil can also be supplied.
-- The resulting output_stack is returned from the function.
-- keep_assignment indicates if the meta information for this function should be considered (manual vs. tubes).
local function take_from_chest(pos, idx, output_stack, max_total_count, keep_assignment)
local nvm = techage.get_nvm(pos)
local nvm_stack = get_stack(nvm, idx)
output_stack = output_stack or ItemStack()
local assignment_count = keep_assignment and M(pos):get_int("assignment") == 1 and 1 or 0
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local count = math.min(nvm_stack.count - assignment_count, max_stacksize(nvm_stack.name) - output_stack:get_count())
if max_total_count then
count = math.min(count, max_total_count - output_stack:get_count())
end
if count < 1 then
return stackOrNil(output_stack)
end
if not doesItemStackMatchNvmStack(output_stack, nvm_stack) then
return stackOrNil(output_stack)
end
output_stack:add_item(ItemStack({
name = nvm_stack.name,
count = count,
wear = nvm_stack.wear,
}))
output_stack:get_meta():from_table(minetest.deserialize(nvm_stack.meta))
nvm_stack.count = nvm_stack.count - count
if nvm_stack.count == 0 then
gen_stack(nvm.inventory or {}, idx)
end
return stackOrNil(output_stack)
end
-- Function for adding items to the 8x2000 Chest via automation, e.g. pushers
local function tube_add_to_chest(pos, input_stack)
local nvm = techage.get_nvm(pos)
nvm.inventory = nvm.inventory or {}
-- Backup some values needed for restoring the old
-- state if items can't fully be added to chest.
local orig_count = input_stack:get_count()
local backup = table.copy(nvm.inventory)
for idx = 1,8 do
input_stack:take_item(add_to_chest(pos, input_stack, idx))
end
if input_stack:get_count() > 0 then
nvm.inventory = backup -- Restore old nvm inventory
input_stack:set_count(orig_count) -- Restore input_stack
return false -- No items were added to chest
else
return true -- Items were added successfully
end
end
-- Function for taking items from the 8x2000 Chest via automation, e.g. pushers
local function tube_take_from_chest(pos, item_name, count)
local nvm = techage.get_nvm(pos)
local mem = techage.get_mem(pos)
nvm.inventory = nvm.inventory or {}
mem.startpos = mem.startpos or 1
local prio = M(pos):get_int("priority") == 1
local startpos = prio and 8 or mem.startpos
local endpos = prio and 1 or mem.startpos + 8
local step = prio and -1 or 1
local itemstack = ItemStack()
for idx = startpos,endpos,step do
idx = ((idx - 1) % 8) + 1
local nvmstack = get_stack(nvm, idx)
if not item_name or item_name == nvmstack.name then
take_from_chest(pos, idx, itemstack, count - itemstack:get_count(), true)
if itemstack:get_count() == count then
mem.startpos = idx + 1
return itemstack
end
end
mem.startpos = idx + 1
end
return stackOrNil(itemstack)
end
-- Function for manually adding items to the 8x2000 Chest via the formspec
local function inv_add_to_chest(pos, idx)
local inv = M(pos):get_inventory()
local inv_stack = inv:get_stack("main", idx)
local count = add_to_chest(pos, inv_stack, idx)
inv_stack:set_count(inv_stack:get_count() - count)
inv:set_stack("main", idx, inv_stack)
end
-- Function for manually taking items from the 8x2000 Chest via the formspec
local function inv_take_from_chest(pos, idx)
local inv = M(pos):get_inventory()
local inv_stack = inv:get_stack("main", idx)
if inv_stack:get_count() > 0 then
return
end
local output_stack = take_from_chest(pos, idx)
if output_stack then
inv:set_stack("main", idx, output_stack)
end
end
local function formspec_container(x, y, nvm, inv)
local tbl = {"container["..x..","..y.."]"}
for i = 1,8 do
local xpos = i - 1
tbl[#tbl+1] = "box["..(xpos - 0.03)..",0;0.86,0.9;#808080]"
local stack = get_stack(nvm, i)
if stack.name ~= "" then
local itemstack = ItemStack({
name = stack.name,
count = stack.count,
wear = stack.wear,
})
local stack_meta_table = (minetest.deserialize(stack.meta) or {}).fields or {}
for _, key in ipairs({"description", "short_description", "color", "palette_index"}) do
if stack_meta_table[key] then
itemstack:get_meta():set_string(key, stack_meta_table[key])
end
end
local itemname = itemstack:to_string()
--tbl[#tbl+1] = "item_image["..xpos..",1;1,1;"..itemname.."]"
tbl[#tbl+1] = techage.item_image(xpos, 0, itemname, stack.count)
end
if inv:get_stack("main", i):get_count() == 0 then
tbl[#tbl+1] = "image_button["..xpos..",1;1,1;techage_form_get_arrow.png;get"..i..";]"
else
tbl[#tbl+1] = "image_button["..xpos..",1;1,1;techage_form_add_arrow.png;add"..i..";]"
end
end
tbl[#tbl+1] = "list[context;main;0,2;8,1;]"
tbl[#tbl+1] = "container_end[]"
return table.concat(tbl, "")
end
local function formspec(pos)
local nvm = techage.get_nvm(pos)
local inv = M(pos):get_inventory()
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local size = get_stacksize(pos)
local assignment = M(pos):get_int("assignment") == 1 and "true" or "false"
local priority = M(pos):get_int("priority") == 1 and "true" or "false"
return "size[8,8.3]"..
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default.gui_bg..
default.gui_bg_img..
default.gui_slots..
formspec_container(0, 0, nvm, inv)..
"button[0,3.5;3,1;unlock;"..S("Unlock").."]"..
"tooltip[0,3.5;3,1;"..S("Unlock connected chest\nif all slots are below 2000")..";#0C3D32;#FFFFFF]"..
"label[0,3;"..S("Size")..": 8x"..size.."]"..
"checkbox[4,3;assignment;"..S("keep assignment")..";"..assignment.."]"..
"tooltip[4,3;2,0.6;"..S("Never completely empty the slots\nwith the pusher to keep the item assignment")..";#0C3D32;#FFFFFF]"..
"checkbox[4,3.6;priority;"..S("right to left")..";"..priority.."]"..
"tooltip[4,3.6;2,0.6;"..S("Empty the slots always \nfrom right to left")..";#0C3D32;#FFFFFF]"..
"list[current_player;main;0,4.6;8,4;]"..
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"listring[context;main]"..
"listring[current_player;main]"
end
local function count_number_of_chests(pos)
local node = techage.get_node_lvm(pos)
local dir = techage.side_to_outdir("B", node.param2)
local pos1 = tubelib2.get_pos(pos, dir)
local cnt = 1
while cnt < 50 do
node = techage.get_node_lvm(pos1)
if node.name ~= "techage:ta4_chest_dummy" then
break
end
pos1 = tubelib2.get_pos(pos1, dir)
cnt = cnt + 1
end
M(pos):set_int("stacksize", STACK_SIZE * cnt)
end
local function search_chest_in_front(pos, node)
local dir = techage.side_to_outdir("F", node.param2)
local pos1 = tubelib2.get_pos(pos, dir)
local cnt = 1
while cnt < 50 do
node = techage.get_node_lvm(pos1)
if node.name ~= "techage:ta4_chest_dummy" then
break
end
pos1 = tubelib2.get_pos(pos1, dir)
cnt = cnt + 1
end
if node.name == "techage:ta4_chest" then
minetest.after(1, count_number_of_chests, pos1)
local nvm = techage.get_nvm(pos)
nvm.front_chest_pos = pos1
return true
end
return false
end
local function get_front_chest_pos(pos)
local nvm = techage.get_nvm(pos)
if nvm.front_chest_pos then
return nvm.front_chest_pos
end
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local node = techage.get_node_lvm(pos)
if search_chest_in_front(pos, node) then
return nvm.front_chest_pos
end
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return pos
end
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local function convert_to_chest_again(pos, node, player)
local dir = techage.side_to_outdir("B", node.param2)
local pos1 = tubelib2.get_pos(pos, dir)
local node1 = techage.get_node_lvm(pos1)
if minetest.is_protected(pos1, player:get_player_name()) then
return
end
if node1.name == "techage:ta4_chest_dummy" then
node1.name = "techage:ta4_chest"
minetest.swap_node(pos1, node1)
--M(pos1):set_int("disabled", 1)
local nvm = techage.get_nvm(pos1)
gen_inv(nvm)
local number = techage.add_node(pos1, "techage:ta4_chest")
M(pos1):set_string("owner", player:get_player_name())
M(pos1):set_string("formspec", formspec(pos1))
M(pos1):set_string("infotext", DESCRIPTION.." "..number)
end
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end
local function unlock_chests(pos, player)
local nvm = techage.get_nvm(pos)
for idx = 1,8 do
if get_count(nvm, idx) > STACK_SIZE then return end
end
local node = techage.get_node_lvm(pos)
convert_to_chest_again(pos, node, player)
M(pos):set_int("stacksize", STACK_SIZE)
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return count
end
local function on_metadata_inventory_put(pos, listname, index, stack, player)
M(pos):set_string("formspec", formspec(pos))
techage.set_activeformspec(pos, player)
end
local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
M(pos):set_string("formspec", formspec(pos))
techage.set_activeformspec(pos, player)
end
local function on_metadata_inventory_take(pos, listname, index, stack, player)
M(pos):set_string("formspec", formspec(pos))
techage.set_activeformspec(pos, player)
end
local function on_rightclick(pos, node, clicker)
if M(pos):get_int("disabled") ~= 1 then
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local nvm = techage.get_nvm(pos)
repair_inv(nvm)
M(pos):set_string("formspec", formspec(pos))
techage.set_activeformspec(pos, clicker)
end
end
local function on_receive_fields(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
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for i = 1,8 do
if fields["get"..i] ~= nil then
inv_take_from_chest(pos, i)
break
elseif fields["add"..i] ~= nil then
inv_add_to_chest(pos, i)
break
end
end
if fields.unlock then
unlock_chests(pos, player)
end
if fields.assignment then
M(pos):set_int("assignment", fields.assignment == "true" and 1 or 0)
end
if fields.priority then
M(pos):set_int("priority", fields.priority == "true" and 1 or 0)
end
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M(pos):set_string("formspec", formspec(pos))
end
local function can_dig(pos, player)
if minetest.is_protected(pos, player:get_player_name()) then
return false
end
local inv = minetest.get_meta(pos):get_inventory()
local nvm = techage.get_nvm(pos)
return inv:is_empty("main") and inv_empty(nvm)
end
local function on_rotate(pos, node, user, mode, new_param2)
if get_stacksize(pos) == STACK_SIZE then
return screwdriver.rotate_simple(pos, node, user, mode, new_param2)
else
return screwdriver.disallow(pos, node, user, mode, new_param2)
end
end
local function after_dig_node(pos, oldnode, oldmetadata, digger)
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techage.remove_node(pos, oldnode, oldmetadata)
convert_to_chest_again(pos, oldnode, digger)
end
minetest.register_node("techage:ta4_chest", {
description = DESCRIPTION,
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_front_ta4.png^techage_appl_warehouse.png",
},
on_construct = function(pos)
local inv = M(pos):get_inventory()
inv:set_size('main', 8)
end,
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after_place_node = function(pos, placer)
local node = minetest.get_node(pos)
if search_chest_in_front(pos, node) then
node.name = "techage:ta4_chest_dummy"
minetest.swap_node(pos, node)
else
local nvm = techage.get_nvm(pos)
gen_inv(nvm)
local number = techage.add_node(pos, "techage:ta4_chest")
M(pos):set_string("owner", placer:get_player_name())
M(pos):set_string("formspec", formspec(pos))
M(pos):set_string("infotext", DESCRIPTION.." "..number)
end
end,
techage_set_numbers = function(pos, numbers, player_name)
return techage.logic.set_numbers(pos, numbers, player_name, DESCRIPTION)
end,
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on_rotate = on_rotate,
on_rightclick = on_rightclick,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_dig_node = after_dig_node,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
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on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_move = on_metadata_inventory_move,
on_metadata_inventory_take = on_metadata_inventory_take,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("techage:ta4_chest_dummy", {
description = DESCRIPTION,
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_front_ta4.png^techage_appl_warehouse.png",
},
on_rightclick = function(pos, node, clicker)
end,
paramtype2 = "facedir",
diggable = false,
groups = {not_in_creative_inventory = 1},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
techage.register_node({"techage:ta4_chest"}, {
on_pull_item = function(pos, in_dir, num, item_name)
local res = tube_take_from_chest(pos, item_name, num)
if techage.is_activeformspec(pos) then
M(pos):set_string("formspec", formspec(pos))
end
return res
end,
on_push_item = function(pos, in_dir, stack)
local res = tube_add_to_chest(pos, stack)
if techage.is_activeformspec(pos) then
M(pos):set_string("formspec", formspec(pos))
end
return res
end,
on_unpull_item = function(pos, in_dir, stack)
local res = tube_add_to_chest(pos, stack)
if techage.is_activeformspec(pos) then
M(pos):set_string("formspec", formspec(pos))
end
return res
end,
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on_recv_message = function(pos, src, topic, payload)
if topic == "count" then
local nvm = techage.get_nvm(pos)
return get_count(nvm, tonumber(payload) or 0)
elseif topic == "itemstring" then
local nvm = techage.get_nvm(pos)
return get_itemstring(nvm, tonumber(payload) or 0)
elseif topic == "state" then
local nvm = techage.get_nvm(pos)
return inv_state(nvm)
else
return "unsupported"
end
end,
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})
techage.register_node({"techage:ta4_chest_dummy"}, {
on_pull_item = function(pos, in_dir, num, item_name)
local fc_pos = get_front_chest_pos(pos)
local res = tube_take_from_chest(fc_pos, item_name, num)
if techage.is_activeformspec(fc_pos) then
M(fc_pos):set_string("formspec", formspec(fc_pos))
end
return res
end,
on_push_item = function(pos, in_dir, stack)
local fc_pos = get_front_chest_pos(pos)
local res = tube_add_to_chest(fc_pos, stack)
if techage.is_activeformspec(fc_pos) then
M(fc_pos):set_string("formspec", formspec(fc_pos))
end
return res
end,
on_unpull_item = function(pos, in_dir, stack)
local fc_pos = get_front_chest_pos(pos)
local res = tube_add_to_chest(fc_pos, stack)
if techage.is_activeformspec(fc_pos) then
M(fc_pos):set_string("formspec", formspec(fc_pos))
end
return res
end
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})
minetest.register_craft({
type = "shapeless",
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output = "techage:ta4_chest",
recipe = {"techage:chest_ta4"}
})
minetest.register_craft({
type = "shapeless",
output = "techage:chest_ta4",
recipe = {"techage:ta4_chest"}
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})