techage/basic_machines/distributor.lua

684 lines
20 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019-2022 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA2/TA3/TA4 Distributor
]]--
-- for lazy programmers
local M = minetest.get_meta
local N = minetest.get_node
-- Consumer Related Data
local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end
local Tube = techage.Tube
local S = techage.S
local SRC_INV_SIZE = 8
local STANDBY_TICKS = 3
local COUNTDOWN_TICKS = 4
local CYCLE_TIME = 4
local FILTER_ITEM_LIMIT_PER_STACK = 12
local FILTER_ITEM_LIMIT = 36
local INFO = [[Turn port on/off or read its state: command = 'port', payload = red/green/blue/yellow{=on/off}]]
--local Side2Color = {B="red", L="green", F="blue", R="yellow"}
local SlotColors = {"red", "green", "blue", "yellow"}
local SlotNumbers = {red = 1, green = 2, blue = 3, yellow = 4}
local Num2Ascii = {"B", "L", "F", "R"}
local FilterCache = {} -- local cache for filter settings
local function filter_settings(pos)
local meta = M(pos)
local param2 = techage.get_node_lvm(pos).param2
local inv = meta:get_inventory()
local filter = minetest.deserialize(meta:get_string("filter")) or {false,false,false,false}
local ItemFilter = {} -- {<item:name> = {dir,...}]
local OpenPorts = {} -- {dir, ...}
local counter = 0 -- counts total item number in filter configuration
-- collect all filter settings
for idx,slot in ipairs(SlotColors) do
if filter[idx] == true then
local side = Num2Ascii[idx]
local out_dir = techage.side_to_outdir(side, param2)
if inv:is_empty(slot) then
table.insert(OpenPorts, out_dir)
else
for idx2,stack in ipairs(inv:get_list(slot)) do
local name = stack:get_name()
if name ~= "" then
if not ItemFilter[name] then
ItemFilter[name] = {}
end
for _ = 1, math.min(FILTER_ITEM_LIMIT_PER_STACK, stack:get_count()) do
if counter > FILTER_ITEM_LIMIT then
break
end
table.insert(ItemFilter[name], out_dir)
counter = counter + 1
end
end
end
end
end
end
FilterCache[minetest.hash_node_position(pos)] = {
ItemFilter = ItemFilter,
OpenPorts = OpenPorts,
}
end
-- Return filter table and list of open ports.
-- (see test data)
local function get_filter_settings(pos)
-- local ItemFilter = {
-- ["default:dirt"] = {1,2},
-- ["default:cobble"] = {4},
-- }
-- local OpenPorts = {3}
-- return ItemFilter, OpenPorts
local hash = minetest.hash_node_position(pos)
if FilterCache[hash] == nil then
filter_settings(pos)
end
return FilterCache[hash].ItemFilter, FilterCache[hash].OpenPorts
end
local function blocking_checkbox(pos, filter, is_hp)
local cnt = 0
local _, open_ports = get_filter_settings(pos)
local fs_pos = is_hp and "0.25,5" or "3,3.9"
for _,val in ipairs(filter) do
if val then cnt = cnt + 1 end
end
if cnt > 1 and #open_ports > 0 then
local blocking = M(pos):get_int("blocking") == 1 and "true" or "false"
return "checkbox["..fs_pos..";blocking;"..S("blocking mode")..";"..blocking.."]"..
"tooltip["..fs_pos..";1,1;"..S("Block configured items for open ports")..";#0C3D32;#FFFFFF]"
else
M(pos):set_int("blocking", 0) -- disable blocking
end
return ""
end
local function formspec(self, pos, nvm)
local filter = minetest.deserialize(M(pos):get_string("filter")) or {false,false,false,false}
local is_hp = nvm.high_performance == true
local blocking = blocking_checkbox(pos, filter, is_hp)
if is_hp then
return "size[10.5,9.5]"..
"box[0.25,-0.1;9.6,1.1;#005500]"..
"label[0.6,0.2;"..S("Input").."]"..
"list[context;src;1.75,0;8,1;]"..
blocking..
"image_button[0.25,5.8;1,1;"..self:get_state_button_image(nvm)..";state_button;]"..
"tooltip[0.25,5.8;1,1;"..self:get_state_tooltip(nvm).."]"..
"checkbox[0.25,1.2;filter1;On;"..dump(filter[1]).."]"..
"checkbox[0.25,2.2;filter2;On;"..dump(filter[2]).."]"..
"checkbox[0.25,3.2;filter3;On;"..dump(filter[3]).."]"..
"checkbox[0.25,4.2;filter4;On;"..dump(filter[4]).."]"..
"image[1.25,1.2;0.3,1;techage_inv_red.png]"..
"image[1.25,2.2;0.3,1;techage_inv_green.png]"..
"image[1.25,3.2;0.3,1;techage_inv_blue.png]"..
"image[1.25,4.2;0.3,1;techage_inv_yellow.png]"..
"list[context;red;1.75,1.2;8,1;]"..
"list[context;green;1.75,2.2;8,1;]"..
"list[context;blue;1.75,3.2;8,1;]"..
"list[context;yellow;1.75,4.2;8,1;]"..
"list[current_player;main;1.75,5.8;8,4;]"..
"listring[context;src]"..
"listring[current_player;main]"..
default.get_hotbar_bg(1.75,5.8)
else
return "size[10.5,8.5]"..
"list[context;src;0,0;2,4;]"..
blocking..
"image[2,1.5;1,1;techage_form_arrow.png]"..
"image_button[0,4.8;1,1;"..self:get_state_button_image(nvm)..";state_button;]"..
"tooltip[0,4.8;1,1;"..self:get_state_tooltip(nvm).."]"..
"checkbox[3,0;filter1;On;"..dump(filter[1]).."]"..
"checkbox[3,1;filter2;On;"..dump(filter[2]).."]"..
"checkbox[3,2;filter3;On;"..dump(filter[3]).."]"..
"checkbox[3,3;filter4;On;"..dump(filter[4]).."]"..
"image[4,0;0.3,1;techage_inv_red.png]"..
"image[4,1;0.3,1;techage_inv_green.png]"..
"image[4,2;0.3,1;techage_inv_blue.png]"..
"image[4,3;0.3,1;techage_inv_yellow.png]"..
"list[context;red;4.5,0;6,1;]"..
"list[context;green;4.5,1;6,1;]"..
"list[context;blue;4.5,2;6,1;]"..
"list[context;yellow;4.5,3;6,1;]"..
"list[current_player;main;1.25,4.8;8,4;]"..
"listring[context;src]"..
"listring[current_player;main]"..
default.get_hotbar_bg(1.25,4.8)
end
end
local function get_total_filter_items_number(pos, except_listname, except_index)
local inv = M(pos):get_inventory()
local total = 0
for _, listname in ipairs(SlotColors) do
local list = inv:get_list(listname)
for idx, stack in ipairs(list) do
if not (listname == except_listname and idx == except_index) then
total = total + stack:get_count()
end
end
end
return total
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
local inv = M(pos):get_inventory()
local list = inv:get_list(listname)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
if listname == "src" then
CRD(pos).State:start_if_standby(pos)
return stack:get_count()
else
stack:add_item(list[index])
local max_items_to_limit = FILTER_ITEM_LIMIT - get_total_filter_items_number(pos, listname, index)
stack:set_count(math.min(FILTER_ITEM_LIMIT_PER_STACK, stack:get_count(), max_items_to_limit))
inv:set_stack(listname, index, stack)
return 0
end
return 0
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
if listname == "src" then
return stack:get_count()
else
local inv = M(pos):get_inventory()
local list = inv:get_list(listname)
list[index]:take_item(stack:get_count())
inv:set_stack(listname, index, list[index])
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local inv = minetest.get_meta(pos):get_inventory()
local stack = inv:get_stack(from_list, from_index)
if from_list == "src" and to_list ~= "src" then
stack:add_item(inv:get_stack(to_list, to_index))
local max_items_to_limit = FILTER_ITEM_LIMIT - get_total_filter_items_number(pos, to_list, to_index)
stack:set_count(math.min(FILTER_ITEM_LIMIT_PER_STACK, stack:get_count(), max_items_to_limit))
inv:set_stack(to_list, to_index, stack)
return 0
elseif from_list ~= "src" and to_list == "src" then
inv:set_stack(from_list, from_index, nil)
return 0
elseif from_list ~= "src" and to_list ~= "src" then
return math.min(stack:get_count(), FILTER_ITEM_LIMIT_PER_STACK - inv:get_stack(to_list, to_index):get_count())
else
return stack:get_count()
end
end
local function tubelib2_on_update2(pos, outdir, tlib2, node)
local is_ta4_tube = true
for dir = 1,4 do
for i, pos, node in Tube:get_tube_line(pos, dir) do
is_ta4_tube = is_ta4_tube and techage.TA4tubes[node.name]
end
end
local nvm = techage.get_nvm(pos)
local crd = CRD(pos)
if CRD(pos).stage == 4 and not is_ta4_tube then
nvm.num_items = crd.num_items / 2
else
nvm.num_items = crd.num_items
end
end
local function shuffle(list)
for i = #list, 2, -1 do
local j = math.random(i)
list[i], list[j] = list[j], list[i]
end
return list
end
local function push_item(pos, base_filter, itemstack, num_items, nvm)
local filter = shuffle(table.copy(base_filter))
local idx = 1
local num_pushed = 0
local num_ports = #filter
local amount = math.floor(math.max((num_items + 1) / num_ports, 1))
local num_of_trials = 0
while num_pushed < num_items and num_of_trials <= 8 do
num_of_trials = num_of_trials + 1
local push_dir = filter[idx]
local num_to_push = math.min(amount, num_items - num_pushed)
local leftover = techage.push_items(pos, push_dir, itemstack:peek_item(num_to_push))
local pushed
if not leftover then
pushed = 0
elseif leftover ~= true then
pushed = num_to_push - leftover:get_count()
else -- leftover == true
pushed = num_to_push
end
num_pushed = num_pushed + pushed
nvm.port_counter[push_dir] = (nvm.port_counter[push_dir] or 0) + pushed
-- filter start offset
idx = idx + 1
if idx > num_ports then
idx = 1
end
end
return num_pushed
end
-- move items to output slots
local function distributing(pos, inv, crd, nvm)
local item_filter, open_ports = get_filter_settings(pos)
local sum_num_pushed = 0
local num_pushed = 0
local blocking_mode = M(pos):get_int("blocking") == 1
-- start searching after last position
local offs = nvm.last_index or 1
for i = 1, SRC_INV_SIZE do
local idx = ((i + offs - 1) % 8) + 1
local stack = inv:get_stack("src", idx)
local item_name = stack:get_name()
local num_items = stack:get_count()
local num_to_push = math.min((nvm.num_items or crd.num_items) - sum_num_pushed, num_items)
local stack_to_push = stack:peek_item(num_to_push)
local filter = item_filter[item_name]
num_pushed = 0
if filter and #filter > 0 then
-- Push items based on filter
num_pushed = push_item(pos, filter, stack_to_push, num_to_push, nvm)
elseif blocking_mode and #open_ports > 0 then
-- Push items based on open ports
num_pushed = push_item(pos, open_ports, stack_to_push, num_to_push, nvm)
end
if not blocking_mode and num_pushed == 0 and #open_ports > 0 then
-- Push items based on open ports
num_pushed = push_item(pos, open_ports, stack_to_push, num_to_push, nvm)
end
sum_num_pushed = sum_num_pushed + num_pushed
stack:take_item(num_pushed)
inv:set_stack("src", idx, stack)
if sum_num_pushed >= (nvm.num_items or crd.num_items) then
nvm.last_index = idx
break
end
end
if sum_num_pushed == 0 then
crd.State:blocked(pos, nvm)
else
crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
end
end
-- move items to the output slots
local function keep_running(pos, elapsed)
local nvm = techage.get_nvm(pos)
nvm.port_counter = nvm.port_counter or {}
local crd = CRD(pos)
local inv = M(pos):get_inventory()
if not inv:is_empty("src") then
distributing(pos, inv, crd, nvm)
else
crd.State:idle(pos, nvm)
end
return crd.State:is_active(nvm)
end
local function on_receive_fields(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local meta = M(pos)
local crd = CRD(pos)
local filter = minetest.deserialize(meta:get_string("filter")) or {false,false,false,false}
if fields.filter1 ~= nil then
filter[1] = fields.filter1 == "true"
elseif fields.filter2 ~= nil then
filter[2] = fields.filter2 == "true"
elseif fields.filter3 ~= nil then
filter[3] = fields.filter3 == "true"
elseif fields.filter4 ~= nil then
filter[4] = fields.filter4 == "true"
elseif fields.blocking ~= nil then
meta:set_int("blocking", fields.blocking == "true" and 1 or 0)
end
meta:set_string("filter", minetest.serialize(filter))
filter_settings(pos)
local nvm = techage.get_nvm(pos)
if fields.state_button ~= nil then
crd.State:state_button_event(pos, nvm, fields)
else
meta:set_string("formspec", formspec(crd.State, pos, nvm))
end
end
-- techage command to turn on/off filter channels
local function change_filter_settings(pos, slot, val)
local meta = M(pos)
local filter = minetest.deserialize(meta:get_string("filter")) or {false,false,false,false}
local num = SlotNumbers[slot] or 1
if num >= 1 and num <= 4 then
filter[num] = val == "on"
end
meta:set_string("filter", minetest.serialize(filter))
local hash = minetest.hash_node_position(pos)
FilterCache[hash] = nil
local nvm = techage.get_nvm(pos)
meta:set_string("formspec", formspec(CRD(pos).State, pos, nvm))
return true
end
-- techage command to read filter channel status (on/off)
local function read_filter_settings(pos, slot)
local filter = minetest.deserialize(M(pos):get_string("filter")) or {false,false,false,false}
return filter[SlotNumbers[slot]] and "on" or "off"
end
local function get_payload_values(payload)
local color
local idx = 0
local items = {ItemStack(""), ItemStack(""), ItemStack(""), ItemStack(""), ItemStack(""), ItemStack("")}
for s in payload:gmatch("[^%s]+") do --- white spaces
if not color then
if SlotNumbers[s] then
color = s
else
return "red", {}
end
else
idx = idx + 1
if idx <= 6 then
items[idx] = ItemStack(s)
end
end
end
return color, items
end
local function str_of_inv_items(pos, color)
color = SlotColors[color] or color
if SlotNumbers[color] then
local inv = M(pos):get_inventory()
local t = {}
for idx = 1, 6 do
local item = inv:get_stack(color, idx)
if item:get_count() > 0 then
t[#t + 1] = item:get_name()
end
end
return table.concat(t, " ")
end
return ""
end
local function can_dig(pos, player)
if minetest.is_protected(pos, player:get_player_name()) then
return false
end
local inv = M(pos):get_inventory()
return inv:is_empty("src")
end
local get_tiles = function(is_hp)
local variant = is_hp and "_hp" or ""
local tiles = {}
-- '#' will be replaced by the stage number
-- '{power}' will be replaced by the power PNG
tiles.pas = {
-- up, down, right, left, back, front
"techage_filling_ta#.png^techage_appl_distri.png^techage_frame_ta#_top"..variant..".png^techage_appl_color_top.png",
"techage_filling_ta#.png^techage_frame_ta#_top"..variant..".png^(techage_appl_color_top.png^[transformFY)",
"techage_filling_ta#.png^techage_frame_ta#"..variant..".png^techage_appl_distri_yellow.png",
"techage_filling_ta#.png^techage_frame_ta#"..variant..".png^techage_appl_distri_green.png",
"techage_filling_ta#.png^techage_frame_ta#"..variant..".png^techage_appl_distri_red.png",
"techage_filling_ta#.png^techage_frame_ta#"..variant..".png^techage_appl_distri_blue.png",
}
tiles.act = {
-- up, down, right, left, back, front
{
name = "techage_filling4_ta#.png^techage_appl_distri4.png^techage_frame4_ta#_top"..variant..".png^techage_appl_color_top4.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 1.0,
},
},
"techage_filling_ta#.png^techage_frame_ta#_top"..variant..".png^(techage_appl_color_top.png^[transformFY)",
"techage_filling_ta#.png^techage_frame_ta#"..variant..".png^techage_appl_distri_yellow.png",
"techage_filling_ta#.png^techage_frame_ta#"..variant..".png^techage_appl_distri_green.png",
"techage_filling_ta#.png^techage_frame_ta#"..variant..".png^techage_appl_distri_red.png",
"techage_filling_ta#.png^techage_frame_ta#"..variant..".png^techage_appl_distri_blue.png",
}
return tiles
end
local tubing = {
on_pull_item = function(pos, in_dir, num)
local inv = M(pos):get_inventory()
return techage.get_items(pos, inv, "src", num)
end,
on_push_item = function(pos, in_dir, stack)
CRD(pos).State:start_if_standby(pos)
local inv = M(pos):get_inventory()
return techage.put_items(inv, "src", stack)
end,
on_unpull_item = function(pos, in_dir, stack)
local inv = M(pos):get_inventory()
return techage.put_items(inv, "src", stack)
end,
on_recv_message = function(pos, src, topic, payload)
if topic == "info" then
return INFO
elseif topic == "port" then
-- "red"/"green"/"blue"/"yellow" = "on"/"off"
local slot, val = techage.ident_value(payload)
if val == "" then
return read_filter_settings(pos, slot)
else
return change_filter_settings(pos, slot, val)
end
elseif topic == "config" then
local color, items = get_payload_values(payload)
local inv = M(pos):get_inventory()
for idx,item in ipairs(items) do
inv:set_stack(color, idx, item)
end
local hash = minetest.hash_node_position(pos)
FilterCache[hash] = nil
return true
elseif topic == "get" then
return str_of_inv_items(pos, payload)
else
return CRD(pos).State:on_receive_message(pos, topic, payload)
end
end,
on_beduino_receive_cmnd = function(pos, src, topic, payload)
if topic == 4 then
local slot = SlotColors[payload[1]]
local state = payload[2] == 1 and "on" or "off"
change_filter_settings(pos, slot, state)
return 0
elseif topic == 67 then
local color, items = get_payload_values(payload)
local inv = M(pos):get_inventory()
for idx,item in ipairs(items) do
inv:set_stack(color, idx, item)
end
local hash = minetest.hash_node_position(pos)
FilterCache[hash] = nil
return 0
else
return CRD(pos).State:on_beduino_receive_cmnd(pos, topic, payload)
end
end,
on_beduino_request_data = function(pos, src, topic, payload)
if topic == 148 then
return 0, str_of_inv_items(pos, payload[1])
else
return CRD(pos).State:on_beduino_request_data(pos, topic, payload)
end
end,
on_node_load = function(pos)
CRD(pos).State:on_node_load(pos)
end,
}
local def = {
cycle_time = CYCLE_TIME,
standby_ticks = STANDBY_TICKS,
formspec = formspec,
tubing = tubing,
after_place_node = function(pos, placer)
local meta = M(pos)
local filter = {false,false,false,false}
meta:set_string("filter", minetest.serialize(filter))
local inv = meta:get_inventory()
inv:set_size('src', 8)
inv:set_size('yellow', 6)
inv:set_size('green', 6)
inv:set_size('red', 6)
inv:set_size('blue', 6)
end,
can_dig = can_dig,
node_timer = keep_running,
on_receive_fields = on_receive_fields,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
tubelib2_on_update2 = tubelib2_on_update2,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list)
if from_list ~= "src" or to_list ~= "src" then
filter_settings(pos)
local nvm = techage.get_nvm(pos)
M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm))
end
end,
on_metadata_inventory_put = function(pos, listname)
if listname ~= "src" then
filter_settings(pos)
local nvm = techage.get_nvm(pos)
M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm))
end
end,
on_metadata_inventory_take = function(pos, listname)
if listname ~= "src" then
filter_settings(pos)
local nvm = techage.get_nvm(pos)
M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm))
end
end,
groups = {choppy=2, cracky=2, crumbly=2},
sounds = default.node_sound_wood_defaults(),
num_items = {0,4,12,24},
}
local node_name_ta2, node_name_ta3, node_name_ta4 = techage.register_consumer(
"distributor",
S("Distributor"),
get_tiles(false),
def
)
local hp_def = table.copy(def)
hp_def.after_place_node = function(pos, placer)
local meta = M(pos)
local nvm = techage.get_nvm(pos)
nvm.high_performance = true
local filter = {false,false,false,false}
meta:set_string("filter", minetest.serialize(filter))
local inv = meta:get_inventory()
inv:set_size('src', 8)
inv:set_size('yellow', 8)
inv:set_size('green', 8)
inv:set_size('red', 8)
inv:set_size('blue', 8)
end
hp_def.num_items = {0,0,0,36}
local _, _, node_name_ta4_hp = techage.register_consumer(
"high_performance_distributor", S("High Performance Distributor"),
get_tiles(true),
hp_def,
{false, false, false, true}
)
minetest.register_craft({
output = node_name_ta2.." 2",
recipe = {
{"group:wood", "techage:iron_ingot", "group:wood"},
{"techage:tubeS", "default:mese_crystal", "techage:tubeS"},
{"group:wood", "techage:iron_ingot", "group:wood"},
},
})
minetest.register_craft({
output = node_name_ta3,
recipe = {
{"", "techage:iron_ingot", ""},
{"", node_name_ta2, ""},
{"", "techage:vacuum_tube", ""},
},
})
minetest.register_craft({
output = node_name_ta4,
recipe = {
{"", "techage:iron_ingot", ""},
{"", node_name_ta3, ""},
{"", "techage:ta4_wlanchip", ""},
},
})
minetest.register_craft({
output = node_name_ta4_hp,
recipe = {
{node_name_ta4, "default:copper_ingot"},
{"default:mese_crystal_fragment", node_name_ta4},
},
})