436 lines
14 KiB
Lua
436 lines
14 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2019-2022 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA2/TA3/TA4 Grinder, grinding Cobble/Basalt to Gravel
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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-- Consumer Related Data
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local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer or {} end
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local STANDBY_TICKS = 3
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local COUNTDOWN_TICKS = 4
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local CYCLE_TIME = 4
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-- Grinder recipes TA1
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local RecipesTa1 = {}
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-- Grinder recipes TA2 - TA4
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local Recipes = {}
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local function formspec(self, pos, nvm)
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return "size[8,8]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;src;0,0;3,3;]"..
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"item_image[0,0;1,1;default:cobble]"..
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"image[0,0;1,1;techage_form_mask.png]"..
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"image[3.5,0;1,1;"..techage.get_power_image(pos, nvm).."]"..
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"image[3.5,1;1,1;techage_form_arrow.png]"..
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"image_button[3.5,2;1,1;"..self:get_state_button_image(nvm)..";state_button;]"..
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"tooltip[3.5,2;1,1;"..self:get_state_tooltip(nvm).."]"..
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"list[context;dst;5,0;3,3;]"..
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"item_image[5,0;1,1;default:gravel]"..
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"image[5,0;1,1;techage_form_mask.png]"..
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"list[current_player;main;0,4;8,4;]"..
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"listring[context;dst]"..
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"listring[current_player;main]"..
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"listring[context;src]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4)
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname == "src" then
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local state = CRD(pos).State
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if state then
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state:start_if_standby(pos)
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end
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end
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return stack:get_count()
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end
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local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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local inv = M(pos):get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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-- Grinder normaly handles 'num_items' per cycle. 'num_items' is node stage dependent.
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-- But if 'inp_num' > 1 (wheat recipes), use 'inp_num' and produce one output item.
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local function src_to_dst(src_stack, idx, src_name, num_items, inp_num, inv, dst_name)
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if inp_num > 1 then
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local input = ItemStack(src_name)
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input:set_count(inp_num)
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local output = ItemStack(dst_name)
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if inv:contains_item("src", input) and inv:room_for_item("dst", output) then
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inv:remove_item("src", input)
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inv:add_item("dst", output)
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return true
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end
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else
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local taken = src_stack:take_item(num_items)
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local output = ItemStack(dst_name)
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output:set_count(output:get_count() * taken:get_count())
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if inv:room_for_item("dst", output) then
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inv:set_stack("src", idx, src_stack)
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inv:add_item("dst", output)
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return true
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end
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end
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return false
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end
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local function grinding(pos, crd, nvm, inv)
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local blocked = false -- idle
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for idx,stack in ipairs(inv:get_list("src")) do
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if not stack:is_empty() then
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local name = stack:get_name()
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if Recipes[name] then
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local recipe = Recipes[name]
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if src_to_dst(stack, idx, name, crd.num_items, recipe.inp_num, inv, recipe.output) then
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crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
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return
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else
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blocked = true
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end
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else
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crd.State:fault(pos, nvm)
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return
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end
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end
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end
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if blocked then
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crd.State:blocked(pos, nvm)
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else
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crd.State:idle(pos, nvm)
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end
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end
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local function keep_running(pos, elapsed)
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local nvm = techage.get_nvm(pos)
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local crd = CRD(pos)
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local inv = M(pos):get_inventory()
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grinding(pos, crd, nvm, inv)
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end
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local function on_receive_fields(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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local nvm = techage.get_nvm(pos)
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CRD(pos).State:state_button_event(pos, nvm, fields)
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end
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local function can_dig(pos, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return false
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end
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local inv = M(pos):get_inventory()
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return inv:is_empty("dst") and inv:is_empty("src")
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end
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local tiles = {}
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-- '#' will be replaced by the stage number
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-- '{power}' will be replaced by the power PNG
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tiles.pas = {
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-- up, down, right, left, back, front
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"techage_appl_grinder.png^techage_frame_ta#_top.png",
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"techage_filling_ta#.png^techage_frame_ta#.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
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"techage_filling_ta#.png^techage_appl_grinder2.png^techage_frame_ta#.png",
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"techage_filling_ta#.png^techage_appl_grinder2.png^techage_frame_ta#.png",
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}
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tiles.act = {
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-- up, down, right, left, back, front
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{
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name = "techage_appl_grinder4.png^techage_frame4_ta#_top.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 1.0,
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},
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},
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"techage_filling_ta#.png^techage_frame_ta#.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
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"techage_filling_ta#.png^techage_appl_grinder2.png^techage_frame_ta#.png",
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"techage_filling_ta#.png^techage_appl_grinder2.png^techage_frame_ta#.png",
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}
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local tubing = {
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on_pull_item = function(pos, in_dir, num)
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local meta = minetest.get_meta(pos)
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if meta:get_int("pull_dir") == in_dir then
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local inv = M(pos):get_inventory()
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return techage.get_items(pos, inv, "dst", num)
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end
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end,
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on_push_item = function(pos, in_dir, stack)
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local meta = minetest.get_meta(pos)
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if meta:get_int("push_dir") == in_dir or in_dir == 5 then
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local inv = M(pos):get_inventory()
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--CRD(pos).State:start_if_standby(pos) -- would need power!
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return techage.put_items(inv, "src", stack)
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end
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end,
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on_unpull_item = function(pos, in_dir, stack)
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local meta = minetest.get_meta(pos)
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if meta:get_int("pull_dir") == in_dir then
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local inv = M(pos):get_inventory()
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return techage.put_items(inv, "dst", stack)
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end
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end,
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on_recv_message = function(pos, src, topic, payload)
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return CRD(pos).State:on_receive_message(pos, topic, payload)
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end,
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on_beduino_receive_cmnd = function(pos, src, topic, payload)
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return CRD(pos).State:on_beduino_receive_cmnd(pos, topic, payload)
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end,
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on_beduino_request_data = function(pos, src, topic, payload)
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return CRD(pos).State:on_beduino_request_data(pos, topic, payload)
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end,
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on_node_load = function(pos)
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CRD(pos).State:on_node_load(pos)
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end,
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}
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local node_name_ta2, node_name_ta3, node_name_ta4 =
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techage.register_consumer("grinder", S("Grinder"), tiles, {
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16, -8/16, -8/16, 8/16, 8/16, -6/16},
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{-8/16, -8/16, 6/16, 8/16, 8/16, 8/16},
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{-8/16, -8/16, -8/16, -6/16, 8/16, 8/16},
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{ 6/16, -8/16, -8/16, 8/16, 8/16, 8/16},
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{-6/16, -8/16, -6/16, 6/16, 6/16, 6/16},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-8/16, -8/16, -8/16, 8/16, 8/16, 8/16},
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},
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cycle_time = CYCLE_TIME,
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standby_ticks = STANDBY_TICKS,
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formspec = formspec,
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tubing = tubing,
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after_place_node = function(pos, placer)
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local inv = M(pos):get_inventory()
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inv:set_size('src', 9)
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inv:set_size('dst', 9)
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end,
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can_dig = can_dig,
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node_timer = keep_running,
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on_receive_fields = on_receive_fields,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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groups = {choppy=2, cracky=2, crumbly=2},
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sounds = default.node_sound_wood_defaults(),
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num_items = {0,1,2,4},
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power_consumption = {0,4,6,9},
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tube_sides = {L=1, R=1, U=1},
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})
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-------------------------------------------------------------------------------
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-- TA1 Mill (watermill)
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-------------------------------------------------------------------------------
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local formspecStr = "size[8,8]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;src;1,1;1,1;]"..
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"item_image[1,1;1,1;farming:wheat]"..
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"image[1,1;1,1;techage_form_mask.png]"..
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"image[3.5,1;1,1;techage_form_arrow.png]"..
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"list[context;dst;6,1;1,1;]"..
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"item_image[6,1;1,1;farming:flour]"..
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"image[6,1;1,1;techage_form_mask.png]"..
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"list[current_player;main;0,4;8,4;]"..
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"listring[context;dst]"..
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"listring[current_player;main]"..
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"listring[context;src]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4)
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local function node_timer(pos, elapsed)
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if techage.ta1_mill_has_power(pos, 2) then
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local inv = M(pos):get_inventory()
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local stack = inv:get_stack("src", 1)
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if not stack:is_empty() then
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local name = stack:get_name()
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if RecipesTa1[name] then
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local recipe = RecipesTa1[name]
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src_to_dst(stack, 1, name, 1, recipe.inp_num, inv, recipe.output)
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end
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end
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end
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return true
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end
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minetest.register_node("techage:ta1_mill_base", {
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description = S("TA1 Mill Base"),
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tiles = {
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"techage_mill_base.png",
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"default_stone_brick.png",
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},
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after_place_node = function(pos, placer)
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M(pos):set_string("formspec", formspecStr)
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local inv = M(pos):get_inventory()
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inv:set_size('src', 1)
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inv:set_size('dst', 1)
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minetest.get_node_timer(pos):start(4)
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end,
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can_dig = can_dig,
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on_timer = node_timer,
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allow_metadata_inventory_put = allow_metadata_inventory_take,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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is_ground_content = false,
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groups = {cracky = 2, crumbly = 2, choppy = 2},
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})
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techage.register_node({"techage:ta1_mill_base"}, {
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on_node_load = function(pos, node)
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minetest.get_node_timer(pos):start(4)
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end,
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})
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minetest.register_craft({
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output = "techage:ta1_mill_base",
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recipe = {
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{"default:stonebrick", "", "default:stonebrick"},
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{"", "techage:iron_ingot", ""},
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{"default:stonebrick", "", "default:stonebrick"},
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},
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})
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minetest.register_craft({
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output = node_name_ta2,
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recipe = {
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{"group:wood", "default:mese_crystal", "group:wood"},
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{"techage:tubeS", "techage:hammer_steel", "techage:tubeS"},
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{"group:wood", "techage:iron_ingot", "group:wood"},
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},
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})
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minetest.register_craft({
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output = node_name_ta3,
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recipe = {
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{"", "default:mese_crystal", ""},
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{"", node_name_ta2, ""},
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{"", "techage:vacuum_tube", ""},
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},
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})
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minetest.register_craft({
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output = node_name_ta4,
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recipe = {
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{"", "default:mese_crystal", ""},
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{"", node_name_ta3, ""},
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{"", "techage:ta4_wlanchip", ""},
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},
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})
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techage.recipes.register_craft_type("grinding", {
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description = S("Grinding"),
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icon = 'techage_appl_grinder.png',
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width = 2,
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height = 2,
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})
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techage.recipes.register_craft_type("milling", {
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description = S("Milling"),
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icon = 'techage_mill_inv.png',
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width = 2,
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height = 2,
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})
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function techage.add_grinder_recipe(recipe, ta1_permitted)
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local name, num = unpack(string.split(recipe.input, " ", false, 1))
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if minetest.registered_items[name] then
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if ta1_permitted then
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RecipesTa1[name] = {input = name,inp_num = tonumber(num) or 1, output = recipe.output}
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recipe.items = {recipe.input}
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recipe.type = "milling"
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techage.recipes.register_craft(table.copy(recipe))
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end
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Recipes[name] = {input = name,inp_num = tonumber(num) or 1, output = recipe.output}
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recipe.items = {recipe.input}
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recipe.type = "grinding"
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techage.recipes.register_craft(recipe)
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end
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end
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techage.add_grinder_recipe({input="default:cobble", output="default:gravel"})
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techage.add_grinder_recipe({input="default:desert_cobble", output="default:gravel"})
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techage.add_grinder_recipe({input="default:mossycobble", output="default:gravel"})
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techage.add_grinder_recipe({input="default:gravel", output="default:sand"})
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techage.add_grinder_recipe({input="techage:sieved_gravel", output="default:sand"})
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techage.add_grinder_recipe({input="default:coral_skeleton", output="default:silver_sand"})
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if minetest.global_exists("skytest") then
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techage.add_grinder_recipe({input="default:desert_sand", output="skytest:dust"})
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techage.add_grinder_recipe({input="default:silver_sand", output="skytest:dust"})
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techage.add_grinder_recipe({input="default:sand", output="skytest:dust"})
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else
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techage.add_grinder_recipe({input="default:desert_sand", output="default:clay"})
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techage.add_grinder_recipe({input="default:silver_sand", output="default:clay"})
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techage.add_grinder_recipe({input="default:sand", output="default:clay"})
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end
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techage.add_grinder_recipe({input="default:sandstone", output="default:sand 4"})
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techage.add_grinder_recipe({input="default:desert_sandstone", output="default:desert_sand 4"})
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techage.add_grinder_recipe({input="default:silver_sandstone", output="default:silver_sand 4"})
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techage.add_grinder_recipe({input="default:tree", output="default:leaves 8"})
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techage.add_grinder_recipe({input="default:jungletree", output="default:jungleleaves 8"})
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techage.add_grinder_recipe({input="default:pine_tree", output="default:pine_needles 8"})
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techage.add_grinder_recipe({input="default:acacia_tree", output="default:acacia_leaves 8"})
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techage.add_grinder_recipe({input="default:aspen_tree", output="default:aspen_leaves 8"})
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if minetest.global_exists("farming") then
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techage.add_grinder_recipe({input="farming:wheat 3", output="farming:flour"}, true)
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techage.add_grinder_recipe({input="farming:seed_wheat 6", output="farming:flour"}, true)
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techage.add_grinder_recipe({input="farming:barley 3", output="farming:flour"}, true)
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techage.add_grinder_recipe({input="farming:seed_barley 6", output="farming:flour"}, true)
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techage.add_grinder_recipe({input="farming:rye 3", output="farming:flour"}, true)
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techage.add_grinder_recipe({input="farming:seed_rye 6", output="farming:flour"}, true)
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techage.add_grinder_recipe({input="farming:rice 3", output="farming:rice_flour"}, true)
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techage.add_grinder_recipe({input="farming:seed_rice 6", output="farming:rice_flour"}, true)
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techage.add_grinder_recipe({input="farming:oat 3", output="farming:flour"}, true)
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techage.add_grinder_recipe({input="farming:seed_oat 6", output="farming:flour"}, true)
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techage.add_grinder_recipe({input="farming:seed_cotton 3", output="basic_materials:oil_extract"}, true)
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end
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