techage/basic_machines/grinder.lua

436 lines
14 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019-2022 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA2/TA3/TA4 Grinder, grinding Cobble/Basalt to Gravel
]]--
-- for lazy programmers
local M = minetest.get_meta
local S = techage.S
-- Consumer Related Data
local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer or {} end
local STANDBY_TICKS = 3
local COUNTDOWN_TICKS = 4
local CYCLE_TIME = 4
-- Grinder recipes TA1
local RecipesTa1 = {}
-- Grinder recipes TA2 - TA4
local Recipes = {}
local function formspec(self, pos, nvm)
return "size[8,8]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;src;0,0;3,3;]"..
"item_image[0,0;1,1;default:cobble]"..
"image[0,0;1,1;techage_form_mask.png]"..
"image[3.5,0;1,1;"..techage.get_power_image(pos, nvm).."]"..
"image[3.5,1;1,1;techage_form_arrow.png]"..
"image_button[3.5,2;1,1;"..self:get_state_button_image(nvm)..";state_button;]"..
"tooltip[3.5,2;1,1;"..self:get_state_tooltip(nvm).."]"..
"list[context;dst;5,0;3,3;]"..
"item_image[5,0;1,1;default:gravel]"..
"image[5,0;1,1;techage_form_mask.png]"..
"list[current_player;main;0,4;8,4;]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4)
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
if listname == "src" then
local state = CRD(pos).State
if state then
state:start_if_standby(pos)
end
end
return stack:get_count()
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local inv = M(pos):get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
-- Grinder normaly handles 'num_items' per cycle. 'num_items' is node stage dependent.
-- But if 'inp_num' > 1 (wheat recipes), use 'inp_num' and produce one output item.
local function src_to_dst(src_stack, idx, src_name, num_items, inp_num, inv, dst_name)
if inp_num > 1 then
local input = ItemStack(src_name)
input:set_count(inp_num)
local output = ItemStack(dst_name)
if inv:contains_item("src", input) and inv:room_for_item("dst", output) then
inv:remove_item("src", input)
inv:add_item("dst", output)
return true
end
else
local taken = src_stack:take_item(num_items)
local output = ItemStack(dst_name)
output:set_count(output:get_count() * taken:get_count())
if inv:room_for_item("dst", output) then
inv:set_stack("src", idx, src_stack)
inv:add_item("dst", output)
return true
end
end
return false
end
local function grinding(pos, crd, nvm, inv)
local blocked = false -- idle
for idx,stack in ipairs(inv:get_list("src")) do
if not stack:is_empty() then
local name = stack:get_name()
if Recipes[name] then
local recipe = Recipes[name]
if src_to_dst(stack, idx, name, crd.num_items, recipe.inp_num, inv, recipe.output) then
crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
return
else
blocked = true
end
else
crd.State:fault(pos, nvm)
return
end
end
end
if blocked then
crd.State:blocked(pos, nvm)
else
crd.State:idle(pos, nvm)
end
end
local function keep_running(pos, elapsed)
local nvm = techage.get_nvm(pos)
local crd = CRD(pos)
local inv = M(pos):get_inventory()
grinding(pos, crd, nvm, inv)
end
local function on_receive_fields(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local nvm = techage.get_nvm(pos)
CRD(pos).State:state_button_event(pos, nvm, fields)
end
local function can_dig(pos, player)
if minetest.is_protected(pos, player:get_player_name()) then
return false
end
local inv = M(pos):get_inventory()
return inv:is_empty("dst") and inv:is_empty("src")
end
local tiles = {}
-- '#' will be replaced by the stage number
-- '{power}' will be replaced by the power PNG
tiles.pas = {
-- up, down, right, left, back, front
"techage_appl_grinder.png^techage_frame_ta#_top.png",
"techage_filling_ta#.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
"techage_filling_ta#.png^techage_appl_grinder2.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_appl_grinder2.png^techage_frame_ta#.png",
}
tiles.act = {
-- up, down, right, left, back, front
{
name = "techage_appl_grinder4.png^techage_frame4_ta#_top.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 1.0,
},
},
"techage_filling_ta#.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
"techage_filling_ta#.png^techage_appl_grinder2.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_appl_grinder2.png^techage_frame_ta#.png",
}
local tubing = {
on_pull_item = function(pos, in_dir, num)
local meta = minetest.get_meta(pos)
if meta:get_int("pull_dir") == in_dir then
local inv = M(pos):get_inventory()
return techage.get_items(pos, inv, "dst", num)
end
end,
on_push_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
if meta:get_int("push_dir") == in_dir or in_dir == 5 then
local inv = M(pos):get_inventory()
--CRD(pos).State:start_if_standby(pos) -- would need power!
return techage.put_items(inv, "src", stack)
end
end,
on_unpull_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
if meta:get_int("pull_dir") == in_dir then
local inv = M(pos):get_inventory()
return techage.put_items(inv, "dst", stack)
end
end,
on_recv_message = function(pos, src, topic, payload)
return CRD(pos).State:on_receive_message(pos, topic, payload)
end,
on_beduino_receive_cmnd = function(pos, src, topic, payload)
return CRD(pos).State:on_beduino_receive_cmnd(pos, topic, payload)
end,
on_beduino_request_data = function(pos, src, topic, payload)
return CRD(pos).State:on_beduino_request_data(pos, topic, payload)
end,
on_node_load = function(pos)
CRD(pos).State:on_node_load(pos)
end,
}
local node_name_ta2, node_name_ta3, node_name_ta4 =
techage.register_consumer("grinder", S("Grinder"), tiles, {
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, 8/16, -6/16},
{-8/16, -8/16, 6/16, 8/16, 8/16, 8/16},
{-8/16, -8/16, -8/16, -6/16, 8/16, 8/16},
{ 6/16, -8/16, -8/16, 8/16, 8/16, 8/16},
{-6/16, -8/16, -6/16, 6/16, 6/16, 6/16},
},
},
selection_box = {
type = "fixed",
fixed = {-8/16, -8/16, -8/16, 8/16, 8/16, 8/16},
},
cycle_time = CYCLE_TIME,
standby_ticks = STANDBY_TICKS,
formspec = formspec,
tubing = tubing,
after_place_node = function(pos, placer)
local inv = M(pos):get_inventory()
inv:set_size('src', 9)
inv:set_size('dst', 9)
end,
can_dig = can_dig,
node_timer = keep_running,
on_receive_fields = on_receive_fields,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
groups = {choppy=2, cracky=2, crumbly=2},
sounds = default.node_sound_wood_defaults(),
num_items = {0,1,2,4},
power_consumption = {0,4,6,9},
tube_sides = {L=1, R=1, U=1},
})
-------------------------------------------------------------------------------
-- TA1 Mill (watermill)
-------------------------------------------------------------------------------
local formspecStr = "size[8,8]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;src;1,1;1,1;]"..
"item_image[1,1;1,1;farming:wheat]"..
"image[1,1;1,1;techage_form_mask.png]"..
"image[3.5,1;1,1;techage_form_arrow.png]"..
"list[context;dst;6,1;1,1;]"..
"item_image[6,1;1,1;farming:flour]"..
"image[6,1;1,1;techage_form_mask.png]"..
"list[current_player;main;0,4;8,4;]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4)
local function node_timer(pos, elapsed)
if techage.ta1_mill_has_power(pos, 2) then
local inv = M(pos):get_inventory()
local stack = inv:get_stack("src", 1)
if not stack:is_empty() then
local name = stack:get_name()
if RecipesTa1[name] then
local recipe = RecipesTa1[name]
src_to_dst(stack, 1, name, 1, recipe.inp_num, inv, recipe.output)
end
end
end
return true
end
minetest.register_node("techage:ta1_mill_base", {
description = S("TA1 Mill Base"),
tiles = {
"techage_mill_base.png",
"default_stone_brick.png",
},
after_place_node = function(pos, placer)
M(pos):set_string("formspec", formspecStr)
local inv = M(pos):get_inventory()
inv:set_size('src', 1)
inv:set_size('dst', 1)
minetest.get_node_timer(pos):start(4)
end,
can_dig = can_dig,
on_timer = node_timer,
allow_metadata_inventory_put = allow_metadata_inventory_take,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
is_ground_content = false,
groups = {cracky = 2, crumbly = 2, choppy = 2},
})
techage.register_node({"techage:ta1_mill_base"}, {
on_node_load = function(pos, node)
minetest.get_node_timer(pos):start(4)
end,
})
minetest.register_craft({
output = "techage:ta1_mill_base",
recipe = {
{"default:stonebrick", "", "default:stonebrick"},
{"", "techage:iron_ingot", ""},
{"default:stonebrick", "", "default:stonebrick"},
},
})
minetest.register_craft({
output = node_name_ta2,
recipe = {
{"group:wood", "default:mese_crystal", "group:wood"},
{"techage:tubeS", "techage:hammer_steel", "techage:tubeS"},
{"group:wood", "techage:iron_ingot", "group:wood"},
},
})
minetest.register_craft({
output = node_name_ta3,
recipe = {
{"", "default:mese_crystal", ""},
{"", node_name_ta2, ""},
{"", "techage:vacuum_tube", ""},
},
})
minetest.register_craft({
output = node_name_ta4,
recipe = {
{"", "default:mese_crystal", ""},
{"", node_name_ta3, ""},
{"", "techage:ta4_wlanchip", ""},
},
})
techage.recipes.register_craft_type("grinding", {
description = S("Grinding"),
icon = 'techage_appl_grinder.png',
width = 2,
height = 2,
})
techage.recipes.register_craft_type("milling", {
description = S("Milling"),
icon = 'techage_mill_inv.png',
width = 2,
height = 2,
})
function techage.add_grinder_recipe(recipe, ta1_permitted)
local name, num = unpack(string.split(recipe.input, " ", false, 1))
if minetest.registered_items[name] then
if ta1_permitted then
RecipesTa1[name] = {input = name,inp_num = tonumber(num) or 1, output = recipe.output}
recipe.items = {recipe.input}
recipe.type = "milling"
techage.recipes.register_craft(table.copy(recipe))
end
Recipes[name] = {input = name,inp_num = tonumber(num) or 1, output = recipe.output}
recipe.items = {recipe.input}
recipe.type = "grinding"
techage.recipes.register_craft(recipe)
end
end
techage.add_grinder_recipe({input="default:cobble", output="default:gravel"})
techage.add_grinder_recipe({input="default:desert_cobble", output="default:gravel"})
techage.add_grinder_recipe({input="default:mossycobble", output="default:gravel"})
techage.add_grinder_recipe({input="default:gravel", output="default:sand"})
techage.add_grinder_recipe({input="techage:sieved_gravel", output="default:sand"})
techage.add_grinder_recipe({input="default:coral_skeleton", output="default:silver_sand"})
if minetest.global_exists("skytest") then
techage.add_grinder_recipe({input="default:desert_sand", output="skytest:dust"})
techage.add_grinder_recipe({input="default:silver_sand", output="skytest:dust"})
techage.add_grinder_recipe({input="default:sand", output="skytest:dust"})
else
techage.add_grinder_recipe({input="default:desert_sand", output="default:clay"})
techage.add_grinder_recipe({input="default:silver_sand", output="default:clay"})
techage.add_grinder_recipe({input="default:sand", output="default:clay"})
end
techage.add_grinder_recipe({input="default:sandstone", output="default:sand 4"})
techage.add_grinder_recipe({input="default:desert_sandstone", output="default:desert_sand 4"})
techage.add_grinder_recipe({input="default:silver_sandstone", output="default:silver_sand 4"})
techage.add_grinder_recipe({input="default:tree", output="default:leaves 8"})
techage.add_grinder_recipe({input="default:jungletree", output="default:jungleleaves 8"})
techage.add_grinder_recipe({input="default:pine_tree", output="default:pine_needles 8"})
techage.add_grinder_recipe({input="default:acacia_tree", output="default:acacia_leaves 8"})
techage.add_grinder_recipe({input="default:aspen_tree", output="default:aspen_leaves 8"})
if minetest.global_exists("farming") then
techage.add_grinder_recipe({input="farming:wheat 3", output="farming:flour"}, true)
techage.add_grinder_recipe({input="farming:seed_wheat 6", output="farming:flour"}, true)
techage.add_grinder_recipe({input="farming:barley 3", output="farming:flour"}, true)
techage.add_grinder_recipe({input="farming:seed_barley 6", output="farming:flour"}, true)
techage.add_grinder_recipe({input="farming:rye 3", output="farming:flour"}, true)
techage.add_grinder_recipe({input="farming:seed_rye 6", output="farming:flour"}, true)
techage.add_grinder_recipe({input="farming:rice 3", output="farming:rice_flour"}, true)
techage.add_grinder_recipe({input="farming:seed_rice 6", output="farming:rice_flour"}, true)
techage.add_grinder_recipe({input="farming:oat 3", output="farming:flour"}, true)
techage.add_grinder_recipe({input="farming:seed_oat 6", output="farming:flour"}, true)
techage.add_grinder_recipe({input="farming:seed_cotton 3", output="basic_materials:oil_extract"}, true)
end