techage/logic/player_detector.lua
2022-12-10 12:38:15 +01:00

383 lines
10 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2017-2022 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA3 & TA4 Player Detector
]]--
-- for lazy programmers
local M = minetest.get_meta
local S = techage.S
local NDEF = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}) end
local logic = techage.logic
local CYCLE_TIME = 1
local WRENCH_MENU = {
{
type = "dropdown",
choices = "1,2,3,4,5,6,7,8",
name = "radius",
label = S("Radius"),
tooltip = S("Search radius"),
default = "4",
},
{
type = "numbers",
name = "numbers",
label = S("Number"),
tooltip = S("Destination block number"),
default = "",
check = techage.check_numbers,
},
{
type = "ascii",
name = "command1",
label = "On " .. S("Command"),
tooltip = S("Command to send when player is detected"),
default = "on",
},
{
type = "ascii",
name = "command2",
label = "Off " .. S("Command"),
tooltip = S("Command to send when player moves away"),
default = "off",
},
}
local function switch_on(pos, stage)
if logic.swap_node(pos, "techage:ta"..stage.."_playerdetector_on") then
logic.send_cmnd(pos, "command1", "on")
end
end
local function switch_off(pos, stage)
if logic.swap_node(pos, "techage:ta"..stage.."_playerdetector_off") then
logic.send_cmnd(pos, "command2", "off")
end
end
local function scan_for_player(pos)
local nvm = techage.get_nvm(pos)
local meta = minetest.get_meta(pos)
local names = meta:get_string("names") or ""
local radius = meta:contains("radius") and meta:get_int("radius") or 4
for _, object in pairs(minetest.get_objects_inside_radius(pos, radius)) do
if object:is_player() then
if names == "" then
nvm.player_name = object:get_player_name()
return true
end
for _,name in ipairs(string.split(names, " ")) do
if object:get_player_name() == name then
nvm.player_name = name
return true
end
end
end
end
nvm.player_name = nil
return false
end
local function formspec_help()
return "size[8,6]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"label[3,0;Player Detector Help]"..
"label[0,1;Input the number(s) of the destination node(s).\n"..
"Separate numbers via blanks, like '123 234'.\n\n"..
"Input the player name(s) separated by blanks,\nor empty for all players.]"..
"button_exit[3,5;2,1;exit;close]"
end
local function formspec(meta)
local numbers = meta:get_string("numbers") or ""
local names = meta:get_string("names") or ""
return "size[7,4]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"field[0.3,0.6;7,1;numbers;"..S("Insert destination node number(s)")..";"..numbers.."]" ..
"field[0.3,2;7,1;names;Insert player name(s) (optional):;"..names.."]" ..
"button[0.9,3;2.5,1;help;help]"..
"button_exit[3.5,3;2.5,1;exit;Save]"
end
local function on_receive_fields(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local meta = minetest.get_meta(pos)
if fields.exit == "Save" then
if techage.check_numbers(fields.numbers, player:get_player_name()) then
meta:set_string("numbers", fields.numbers)
logic.infotext(M(pos), NDEF(pos).description)
end
meta:set_string("names", fields.names)
meta:set_string("formspec", formspec(meta))
elseif fields.help ~= nil then
meta:set_string("formspec", formspec_help())
elseif fields.exit == "close" then
meta:set_string("formspec", formspec(meta))
end
end
minetest.register_node("techage:ta3_playerdetector_off", {
description = S("TA3 Player Detector"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta3.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_playerdetector.png",
},
after_place_node = function(pos, placer)
local meta = M(pos)
logic.after_place_node(pos, placer, "techage:ta3_playerdetector_off", S("TA3 Player Detector"))
logic.infotext(meta, S("TA3 Player Detector"))
meta:set_string("formspec", formspec(meta))
minetest.get_node_timer(pos):start(CYCLE_TIME)
end,
on_receive_fields = on_receive_fields,
on_timer = function (pos, elapsed)
if scan_for_player(pos) then
switch_on(pos, 3)
end
return true
end,
techage_set_numbers = function(pos, numbers, player_name)
local meta = M(pos)
local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Player Detector"))
meta:set_string("formspec", formspec(meta))
return res
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos, oldnode, oldmetadata)
techage.del_mem(pos)
end,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("techage:ta3_playerdetector_on", {
description = "TA3 Player Detector",
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta3.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_playerdetector_on.png",
},
on_receive_fields = on_receive_fields,
on_timer = function (pos, elapsed)
if not scan_for_player(pos) then
switch_off(pos, 3)
end
return true
end,
techage_set_numbers = function(pos, numbers, player_name)
local meta = M(pos)
local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Player Detector"))
meta:set_string("formspec", formspec(meta))
return res
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos, oldnode, oldmetadata)
techage.del_mem(pos)
end,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
drop = "techage:ta3_playerdetector_off"
})
minetest.register_node("techage:ta4_playerdetector_off", {
description = S("TA4 Player Detector"),
inventory_image = 'techage_smartline_detector_inv.png',
tiles = {
-- up, down, right, left, back, front
"techage_smartline.png",
"techage_smartline.png",
"techage_smartline.png",
"techage_smartline.png",
"techage_smartline.png",
"techage_smartline.png^techage_smartline_detector.png",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -6/32, -6/32, 14/32, 6/32, 6/32, 16/32},
},
},
after_place_node = function(pos, placer)
local meta = M(pos)
logic.after_place_node(pos, placer, "techage:ta4_playerdetector_off", S("TA4 Player Detector"))
logic.infotext(meta, S("TA4 Player Detector"))
meta:set_string("formspec", formspec(meta))
minetest.get_node_timer(pos):start(CYCLE_TIME)
end,
on_receive_fields = on_receive_fields,
on_timer = function (pos, elapsed)
if scan_for_player(pos) then
switch_on(pos, 4)
end
return true
end,
techage_set_numbers = function(pos, numbers, player_name)
local meta = M(pos)
local res = logic.set_numbers(pos, numbers, player_name, S("TA4 Player Detector"))
meta:set_string("formspec", formspec(meta))
return res
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos, oldnode, oldmetadata)
techage.del_mem(pos)
end,
ta4_formspec = WRENCH_MENU,
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("techage:ta4_playerdetector_on", {
description = "TA4 Player Detector",
inventory_image = 'techage_smartline_detector_inv.png',
tiles = {
-- up, down, right, left, back, front
"techage_smartline.png",
"techage_smartline.png",
"techage_smartline.png",
"techage_smartline.png",
"techage_smartline.png",
"techage_smartline.png^techage_smartline_detector_on.png",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -6/32, -6/32, 14/32, 6/32, 6/32, 16/32},
},
},
on_receive_fields = on_receive_fields,
on_timer = function (pos, elapsed)
if not scan_for_player(pos) then
switch_off(pos, 4)
end
return true
end,
techage_set_numbers = function(pos, numbers, player_name)
local meta = M(pos)
local res = logic.set_numbers(pos, numbers, player_name, S("TA4 Player Detector"))
meta:set_string("formspec", formspec(meta))
return res
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos, oldnode, oldmetadata)
techage.del_mem(pos)
end,
ta4_formspec = WRENCH_MENU,
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
drop = "techage:ta4_playerdetector_off"
})
minetest.register_craft({
output = "techage:ta3_playerdetector_off",
recipe = {
{"", "group:wood", "default:mese_crystal"},
{"", "default:copper_ingot", "techage:vacuum_tube"},
{"", "group:wood", ""},
},
})
minetest.register_craft({
output = "techage:ta4_playerdetector_off",
recipe = {
{"", "techage:aluminum", "dye:blue"},
{"", "default:copper_ingot", "techage:ta4_wlanchip"},
},
})
techage.register_node({
"techage:ta3_playerdetector_off", "techage:ta3_playerdetector_on",
"techage:ta4_playerdetector_off", "techage:ta4_playerdetector_on"
}, {
on_recv_message = function(pos, src, topic, payload)
if topic == "name" then
local nvm = techage.get_nvm(pos)
return nvm.player_name or ""
elseif topic == "state" then
local node = techage.get_node_lvm(pos)
if node.name == "techage:ta3_playerdetector_on" or
node.name == "techage:ta4_playerdetector_on" then
return "on"
else
return "off"
end
else
return "unsupported"
end
end,
on_beduino_request_data = function(pos, src, topic, payload)
if topic == 144 then -- Player Name
local nvm = techage.get_nvm(pos)
return 0, nvm.player_name or ""
elseif topic == 142 then -- Binary State
local node = techage.get_node_lvm(pos)
if node.name == "techage:ta3_playerdetector_on" or
node.name == "techage:ta4_playerdetector_on" then
return 0, {1}
else
return 0, {0}
end
else
return 2, ""
end
end,
on_node_load = function(pos)
minetest.get_node_timer(pos):start(CYCLE_TIME)
end,
}
)