11 KiB
I decided to write a longer post describing the game to encourage the undecided. I am not native in English, so forgive me for mistakes.
I had a very nice time playing with a mod called Tech Age. There are some things that annoy me and not everything seems well balanced, but basically it's a very cool and complex tech mod. The gameplay can be fun, relaxing and challenging. If you are concerned about communication difficulties, don't be afraid ;-) Although the server is oriented to the German language, and in the crafting guide the names of the objects are in German, you know most of these objects from other minetest games and all admins/mods also speak English, so there is no problem communicating in that language. (I do not speak German and can play there - it is possible). They are all nice and friendly people there!
The new player starts the game with Construction Board in his or her inventory - instructions describing the next steps of technological development. This information is very useful and is written in both German and English. The player also has the ability to easily craft more of this objects and place them where they need them.This guide also includes illustrations of how to assemble and connect something to build a working device.
Traditionally, at the begining you need to find free land and build some kind of food farm. In this case, however, it is good to find a place far away from other players, because as time goes on, you will need more space in your base, and it would be bad when other players with their structures will stop your progress. You should think about place/sapace management in advance, because as you progress, you may have a lot of objects that will be difficult for you to move to a new place if you eventually will need to move. It seems that it is best not to move at all and have good opportunities to expand your base from the very beginning, both on the surface and underground.
At the beginning, you need to have good access to wheat, from which you will produce lighter blocks, and to trees (the best is to build a tree farm), from which you will produce charcoal blocks. Charcoal is a fuel for smelting ores into usable ingots on the early technological level. You make charcoal in a some kind of furnace, self-builded from dirt blocks, in which you put several wood planks and single lighter. You melt the ingots in a pot on a tall tower of cobbles. That tower need a hole inside, where you drop charcoal blocks, one on another, which will then burn. You make lighter block on fire with flint-and-iron item. Sounds cool? Oh yeah, it's a lot of fun with that!
Another basic technology is getting ores from regular cobble with Gravel Sieve. This process produces gravel from cobble, but such gravel can also be passed through a sieve for more ores! You can mine ores in the traditional way too, but there is at least one element that cannot be obtained otherwise than by sieving: usmium nuggets. And you need that item to make further progress. With chests and hoppers you can make sieving somehow automated. I put all of these on the screenshot. On the picture [1] below you can see the Charcoal Burner (surrounded with iron bars), top part of Melting Furnace (as other part is underground), and the Gravel Sieve with chests and hopper attached to the wall of Melting Furnace.
In this game you can also build a beautiful and animated (!) mill, in which the falling water power grinding the wheat into seeds, and hopper is then sending theese seeds into a regular furnace for bread making [2]. Thanks to the later progress in the game, an electrically powered robot takes care of harvesting my wheat [3]. I hit the button in the game, the robot appears, takes the wheat and sows the seeds, then places the harvested stuff in the mill. In the meantime I am either watching it or doing something else. I have a old-school coal furnace there, but I could put an electric cable over there and out an an industrial electric furnace. Alternatively I can program the same robot to refill coal in coal powered furnace which I already have right now. The player can easily program robots using commands such as "turn right", "turn left", "harvest", "sow_seed", "go forward" or "put what you have into the chest". The player put a command sign in front of the robot, writes a set of commands in the right order on the sign, and then robot can read the entire program and executes it. It is pretty easy! [4]
Picture 5 show you next level of automation of sieving process, thanks to the steam engine (top left). The engine is powered by coal and boiling water. When the stored water reaches a high temperature, the steam drives an axle, and the axle drives machines: Grinder, Gravel Sieve and Gravel Rinser.
Cobble is transported from the chest to Grinder using a device called Pusher that does not need to be powered. Then another Pusher takes the grinded stuff from the Grinder to a Distributor device, which sorts and sends sorted items into one of its outputs. Distributor also not need to be powered. This Distributor pass the gravel to the Gravel Sieve and anything else to the chest. Gravel Sieve produces ores that need to be send to the chest, gravel that need to be send back to the input of Gravel Sieve, and sieved gravel, that need to be send to the Gravel Rinser.
Gravel Rinser produces sand and ores. It produces sand inside itself, so sand can be picked up by a pusher and then transported with tubes to the chest. But ores are produced outside, ores appear dropped above the Gravel Rinser, and this is why there is a water. The flowing water pushes the dropped ores to the hopper placed one or two blocks away. Hopper take it and put into a chest.
This is more or less how the process of sieving and obtaining ores looks like. Of course, nothing prevents you from going to the mine with a pickaxe or digtron and obtaining ores in the traditional way. But even if you do so, this process can utilize all of that cobbles that come from pick, digtron or quarry mining, additionally producing the necessary usmium, which otherwise cannot be obtained.
Later in the game, better versions of some machines, powered by electricity, become available. You will need a power generator driven by a steam turbine, which can be powered by a coal or gasoline firebox. Then you also have to build a network of electric cables that will connect the power source with the machines. Cables don't connect to each other by themselves, but the game provide an additional block that allows you to create a junction for splitting one line into two, three or four.
Most importantly, electric lines can be placed like any other block in the game, but also can be placed inside other blocks! Thanks to a special tool, TechAge Trowel, you can put a whole line through your base, and then cover the electric cables with decorative bricks that is often use to build floors, walls or ceilings. I think this feature of Tech Age is awesome!
As I progressed on the server, one electricity generator was no longer enough for me and I needed three coal-fired generators [6] I also experimented with wind and solar generators, all of them together gave me a lot of energy, but it was still not enough. Finally, when I built a thermonuclear plant,two Fusion Reactors [7], I stopped complaining about power drops and the need to turn on only selected processes in a given time.
Tech Age mod is very computerized. Even too much! The player has the ability to control various devices and processes remotely. The game provides programmable buttons and "computers", with which you can turn something on, off, or check their status. Each machine has its own unique number, so that is how you identify them, when you need to program their external control. I have put in one place buttons that I can use to open or close the entrances to the building, start or stop oil processing, or turn on or off power generators [8]. With the help of control monitors, I can check the level of various substances in tanks, the status of selected machines [9] and even the amount of electricity needed by running machines and generated by generators [10]. There are also items that you can use to program in-game objects using Lua and even something like assembler language.
In this game you can search for crude oil on a map, then build drilling wells and transport oil in carts or with pipes to refineries. Oil distillation produces bitumen, fuel oil, naphta, gasoline, and propane [11]. You can collect all that stuff in tanks and process it later. You can use bitumen to make an asphalt roads (you can move faster on them), fuel oil to create vulcanized rubber items, naphta to get epoxide resin, gasoline to generate electricity or power cars that drive on asphalt roads, and propane to make isobutane. You can process one petroleum material into another, so you can even all your crude oil turn into a gasoline (or bitumen). Oil distillation need electric power.
Tech Age provide a chemical reactors, which are an alternative type of crafting workshop. Thanks to these reactors, you can convert the initial objects into other objects. You can change water with usmium powder into lye liquid, and then lye with bauxite powder into gibbsite. Smelted gibbsite turn into an aluminium, which is important material later in the game. You can have one chemical reactor and changing its connection with different tanks, choosing different recipie when needed, or you can build many chemical reactors, with fixed set up to produce one specific thing. I choose that second solution, with fixed production line [12]. Chemical reactors need electric power.
In the picture [13, 14, 15] you can see my final version of the process of obtaining ores by sieving. Nothing has changed in the idea of this process, described earlier. Just the whole thing is built with faster and more efficient machines, powered by electricity. And there are 3 lines of sieving. The initial cobbles are split into three loads, each of which goes to a separate line of transporting through the Grinder, Gravel Sieve and Gravel Rinser. The output is sorted to the final chests, and the ores are melted immediately into ingots. 3 parallel production lines ensure faster acquisition of end products.
At one point in my game, I was running out of electricity and the challenge was to move to the next technological level. When I started the Hardon Collider [16, 17], it needed a lot of energy, but I needed the points it generated to build fusion reactors. I managed this somehow. The fusion reactor needs electricity too, it consumes half of what it produces. But with two of them, I have now even too much electricity! ;-)
So if you are looking for a quiet game for a long time, where instead of fighting a monster you want to build machines, improve your factories, create accelerators and fusion reactors, plan technical puzzles, this can be for you. You don't have to worry, that you probably you do not know evrything in this game. It is natural that you will face a questions: what next, how to build it, how to achieve it? You will discover it all. By experimenting and asking the right questions, you solve all the challenges!
And finallyt, I would like to thank the creator of Tech Age and the people who maintain the server. It's great entertainment!