techage/ta2_energy_storage/ta2_weight_chest.lua
2022-01-03 21:40:31 +01:00

138 lines
3.7 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019-2021 Joachim Stolberg
GPL v3
See LICENSE.txt for more information
Chest for TA2 gravity-based energy storage
]]--
-- for lazy programmers
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local S2P = minetest.string_to_pos
local M = minetest.get_meta
local S = techage.S
local function valid_weight_items(stack)
local name = stack:get_name()
local ndef = minetest.registered_nodes[name]
if ndef then
if minetest.get_item_group(name, "stone") > 0 then
return true
end
if minetest.get_item_group(name, "cobble") > 0 then
return true
end
if minetest.get_item_group(name, "gravel") > 0 then
return true
end
if minetest.get_item_group(name, "sand") > 0 then
return true
end
end
end
minetest.register_entity("techage:ta2_weight_chest_entity", {
initial_properties = {
physical = true,
pointable = false,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "wielditem",
textures = {"techage:ta2_weight_chest"},
visual_size = {x=0.66, y=0.66, z=0.66},
static_save = false,
},
})
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
if not valid_weight_items(stack) then
return 0
end
return stack:get_count()
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function can_dig(pos, player)
if minetest.is_protected(pos, player:get_player_name()) then
return false
end
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("main")
end
local function after_dig_node(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos, oldnode, oldmetadata)
end
local function formspec()
return "size[8,6.7]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;main;1.5,0.2;5,2;]"..
"list[current_player;main;0,3;8,4;]"..
"listring[context;main]"..
"listring[current_player;main]"
end
minetest.register_node("techage:ta2_weight_chest", {
description = S("TA2 Weight Chest"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta2.png^techage_frame_ta2.png^techage_weight_bottom.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_weight_bottom.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png^techage_weight_side.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png^techage_weight_side.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png^techage_weight_side.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png^techage_weight_side.png",
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('main', 10)
end,
after_place_node = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec())
end,
techage_set_numbers = function(pos, numbers, player_name)
return techage.logic.set_numbers(pos, numbers, player_name, S("TA2 Weight Chest"))
end,
can_dig = can_dig,
after_dig_node = after_dig_node,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "techage:ta2_weight_chest",
recipe = {
{"", "", ""},
{"basic_materials:steel_strip", "techage:chest_ta2", "basic_materials:steel_strip"},
{"", "", ""},
},
})