vote/init.lua

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vote = {
active = {},
queue = {}
}
function vote.new_vote(creator, voteset)
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local max_votes = tonumber(minetest.setting_get("vote.maximum_active")) or 1
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if #vote.active < max_votes then
vote.start_vote(voteset)
else
table.insert(vote.queue, voteset)
if creator then
minetest.chat_send_player(creator,
"Vote queued until there is less then " .. max_votes ..
" votes active.")
end
end
end
function vote.start_vote(voteset)
minetest.log("action", "Vote started: " .. voteset.description)
table.insert(vote.active, voteset)
-- Build results table
voteset.results = {
abstain = {},
voted = {}
}
if voteset.options then
for _, option in pairs(voteset.options) do
voteset.results[option] = {}
print(" - " .. option)
end
else
voteset.results.yes = {}
voteset.results.no = {}
end
-- Run start callback
if voteset.on_start then
voteset:on_start()
end
-- Timer for end
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if voteset.duration or voteset.time then
minetest.after(voteset.duration + 0.1, function()
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vote.end_vote(voteset)
end)
end
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-- Show HUD a.s.a.p.
vote.update_all_hud()
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end
function vote.end_vote(voteset)
local removed = false
for i, voteset2 in pairs(vote.active) do
if voteset == voteset2 then
table.remove(vote.active, i, 1)
removed = true
end
end
if not removed then
return
end
local result = nil
if voteset.on_decide then
result = voteset:on_decide(voteset.results)
elseif voteset.results.yes and voteset.results.no then
local total = #voteset.results.yes + #voteset.results.no
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local perc_needed = voteset.perc_needed or 0.5
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if #voteset.results.yes / total > perc_needed then
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result = "yes"
else
result = "no"
end
end
minetest.log("action", "Vote '" .. voteset.description ..
"' ended with result '" .. result .. "'.")
if voteset.on_result then
voteset:on_result(result, voteset.results)
end
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local max_votes = tonumber(minetest.setting_get("vote.maximum_active")) or 1
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if #vote.active < max_votes and #vote.queue > 0 then
local nextvote = table.remove(vote.queue, 1)
vote.start_vote(nextvote)
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else
-- Update HUD a.s.a.p.
vote.update_all_hud()
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end
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end
function vote.get_next_vote(name)
for _, voteset in pairs(vote.active) do
if not voteset.results.voted[name] then
return voteset
end
end
return nil
end
function vote.check_vote(voteset)
local all_players_voted = true
local players = minetest.get_connected_players()
for _, player in pairs(players) do
local name = player:get_player_name()
if not voteset.results.voted[name] then
all_players_voted = false
break
end
end
if all_players_voted then
vote.end_vote(voteset)
end
end
function vote.vote(voteset, name, value)
if not voteset.results[value] then
return
end
minetest.log("action", name .. " voted '" .. value .. "' to '"
.. voteset.description .. "'")
table.insert(voteset.results[value], name)
voteset.results.voted[name] = true
if voteset.on_vote then
voteset:on_vote(name, value)
end
vote.check_vote(voteset)
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end
local hudkit = dofile(minetest.get_modpath("vote") .. "/hudkit.lua")
vote.hud = hudkit()
function vote.update_hud(player)
local name = player:get_player_name()
local voteset = vote.get_next_vote(name)
if not voteset then
vote.hud:remove(player, "vote:desc")
vote.hud:remove(player, "vote:bg")
vote.hud:remove(player, "vote:help")
return
end
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if not vote.hud:exists(player, "vote:bg") then
vote.hud:add(player, "vote:bg", {
hud_elem_type = "image",
position = {x = 1, y = 0.5},
scale = {x = 1, y = 1},
text = "vote_background.png",
offset = {x=-100, y = 10},
number = 0xFFFFFF
})
end
if vote.hud:exists(player, "vote:desc") then
vote.hud:change(player, "vote:desc", "text", voteset.description .. "?")
else
vote.hud:add(player, "vote:desc", {
hud_elem_type = "text",
position = {x = 1, y = 0.5},
scale = {x = 100, y = 100},
text = voteset.description .. "?",
offset = {x=-100, y = 0},
number = 0xFFFFFF
})
end
if voteset.help then
if vote.hud:exists(player, "vote:help") then
vote.hud:change(player, "vote:help", "text", voteset.help)
else
vote.hud:add(player, "vote:help", {
hud_elem_type = "text",
position = {x = 1, y = 0.5},
scale = {x = 100, y = 100},
text = voteset.help,
offset = {x=-100, y = 20},
number = 0xFFFFFF
})
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end
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else
vote.hud:remove(player, "vote:help")
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end
end
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minetest.register_on_leaveplayer(function(player)
vote.hud.players[player:get_player_name()] = nil
end)
function vote.update_all_hud()
local players = minetest.get_connected_players()
for _, player in pairs(players) do
vote.update_hud(player)
end
minetest.after(5, vote.update_all_hud)
end
minetest.after(5, vote.update_all_hud)
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minetest.register_chatcommand("yes", {
privs = {
interact = true
},
func = function(name, params)
local voteset = vote.get_next_vote(name)
if not voteset then
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minetest.chat_send_player(name,
"There is no vote currently running!")
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return
elseif not voteset.results.yes then
minetest.chat_send_player(name, "The vote is not a yes/no one.")
return
elseif voteset.can_vote and not voteset:can_vote(name) then
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minetest.chat_send_player(name,
"You can't vote in the currently active vote!")
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return
end
vote.vote(voteset, name, "yes")
end
})
minetest.register_chatcommand("no", {
privs = {
interact = true
},
func = function(name, params)
local voteset = vote.get_next_vote(name)
if not voteset then
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minetest.chat_send_player(name,
"There is no vote currently running!")
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return
elseif not voteset.results.no then
minetest.chat_send_player(name, "The vote is not a yes/no one.")
return
elseif voteset.can_vote and not voteset:can_vote(name) then
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minetest.chat_send_player(name,
"You can't vote in the currently active vote!")
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return
end
vote.vote(voteset, name, "no")
end
})
minetest.register_chatcommand("abstain", {
privs = {
interact = true
},
func = function(name, params)
local voteset = vote.get_next_vote(name)
if not voteset then
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minetest.chat_send_player(name,
"There is no vote currently running!")
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return
elseif voteset.can_vote and not voteset:can_vote(name) then
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minetest.chat_send_player(name,
"You can't vote in the currently active vote!")
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return
end
table.insert(voteset.results.abstain, name)
voteset.results.voted[name] = true
if voteset.on_abstain then
voteset:on_abstain(name)
end
vote.check_vote(voteset)
end
})
minetest.register_chatcommand("vote_kick", {
privs = {
interact = true
},
func = function(name, param)
if not minetest.get_player_by_name(param) then
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minetest.chat_send_player(name, "There is no player called '" ..
param .. "'")
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return
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end
vote.new_vote(name, {
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description = "Kick " .. param,
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help = "/yes, /no or /abstain",
name = param,
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duration = 60,
perc_needed = 0.8,
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on_result = function(self, result, results)
if result == "yes" then
minetest.chat_send_all("Vote passed, " ..
#results.yes .. " to " .. #results.no .. ", " ..
self.name .. " will be kicked.")
minetest.kick_player(self.name, "The vote to kick you passed")
else
minetest.chat_send_all("Vote failed, " ..
#results.yes .. " to " .. #results.no .. ", " ..
self.name .. " remains ingame.")
end
end,
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on_vote = function(self, name, value)
minetest.chat_send_all(name .. " voted " .. value .. " to '" ..
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self.description .. "'")
end
})
end
})