Add a Chess Board with game in formspec
642
chess.lua
Normal file
@ -0,0 +1,642 @@
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-- See https://github.com/kilbith/realchess for the main repository
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local realchess = {}
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||||
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local function index_to_xy(index)
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||||
index = index - 1
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||||
local x = index % 8
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||||
local y = (index - x) / 8
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||||
return x, y
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||||
end
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||||
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||||
local function xy_to_index(x, y)
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||||
return x + y * 8 + 1
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||||
end
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||||
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||||
function realchess.init(pos)
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||||
local meta = minetest.get_meta(pos)
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||||
local inv = meta:get_inventory()
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||||
local slots = "listcolors[#00000000;#00000000;#00000000;#30434C;#FFF]"
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||||
local formspec
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||||
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||||
inv:set_size("board", 64)
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||||
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||||
meta:set_string("formspec",
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"size[8,8.6;]"..
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"bgcolor[#080808BB;true]"..
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"background[0,0;8,8;chess_bg.png]"..
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||||
"button[3.1,7.8;2,2;new;New game]"..
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||||
"list[context;board;0,0;8,8;]"..
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||||
slots)
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||||
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||||
meta:set_string("infotext", "Chess Board")
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||||
meta:set_string("playerBlack", "")
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||||
meta:set_string("playerWhite", "")
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||||
meta:set_string("lastMove", "")
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||||
meta:set_int("lastMoveTime", 0)
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||||
meta:set_string("winner", "")
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||||
meta:set_int("castlingBlackL", 1)
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||||
meta:set_int("castlingBlackR", 1)
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||||
meta:set_int("castlingWhiteL", 1)
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||||
meta:set_int("castlingWhiteR", 1)
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||||
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||||
inv:set_list("board", {
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||||
"realchess:rook_black_1",
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||||
"realchess:knight_black_1",
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||||
"realchess:bishop_black_1",
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||||
"realchess:queen_black",
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||||
"realchess:king_black",
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||||
"realchess:bishop_black_2",
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||||
"realchess:knight_black_2",
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||||
"realchess:rook_black_2",
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||||
"realchess:pawn_black_1",
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||||
"realchess:pawn_black_2",
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||||
"realchess:pawn_black_3",
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||||
"realchess:pawn_black_4",
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"realchess:pawn_black_5",
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"realchess:pawn_black_6",
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"realchess:pawn_black_7",
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"realchess:pawn_black_8",
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"", "", "", "", "", "", "", "",
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"", "", "", "", "", "", "", "",
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"", "", "", "", "", "", "", "",
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"", "", "", "", "", "", "", "",
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||||
"realchess:pawn_white_1",
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||||
"realchess:pawn_white_2",
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||||
"realchess:pawn_white_3",
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"realchess:pawn_white_4",
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"realchess:pawn_white_5",
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"realchess:pawn_white_6",
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"realchess:pawn_white_7",
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||||
"realchess:pawn_white_8",
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||||
"realchess:rook_white_1",
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||||
"realchess:knight_white_1",
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||||
"realchess:bishop_white_1",
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"realchess:queen_white",
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||||
"realchess:king_white",
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||||
"realchess:bishop_white_2",
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||||
"realchess:knight_white_2",
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||||
"realchess:rook_white_2"
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||||
})
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||||
end
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||||
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||||
function realchess.move(pos, from_list, from_index, to_list, to_index, count, player)
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||||
if from_list ~= "board" and to_list ~= "board" then
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||||
return 0
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||||
end
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||||
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||||
local playerName = player:get_player_name()
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||||
local meta = minetest.get_meta(pos)
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||||
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||||
if meta:get_string("winner") ~= "" then
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||||
minetest.chat_send_player(playerName, "This game is over.")
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||||
return 0
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||||
end
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local inv = meta:get_inventory()
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||||
local pieceFrom = inv:get_stack(from_list, from_index):get_name()
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||||
local pieceTo = inv:get_stack(to_list, to_index):get_name()
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||||
local lastMove = meta:get_string("lastMove")
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local thisMove -- will replace lastMove when move is legal
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||||
local playerWhite = meta:get_string("playerWhite")
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||||
local playerBlack = meta:get_string("playerBlack")
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if pieceFrom:find("white") then
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||||
if playerWhite ~= "" and playerWhite ~= playerName then
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||||
minetest.chat_send_player(playerName, "Someone else plays white pieces!")
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||||
return 0
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||||
end
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if lastMove ~= "" and lastMove ~= "black" then
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||||
minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.")
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||||
return 0
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||||
end
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if pieceTo:find("white") then
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||||
-- Don't replace pieces of same color
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||||
return 0
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||||
end
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playerWhite = playerName
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||||
thisMove = "white"
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elseif pieceFrom:find("black") then
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||||
if playerBlack ~= "" and playerBlack ~= playerName then
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||||
minetest.chat_send_player(playerName, "Someone else plays black pieces!")
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||||
return 0
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end
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if lastMove ~= "" and lastMove ~= "white" then
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||||
minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.")
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||||
return 0
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end
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if pieceTo:find("black") then
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-- Don't replace pieces of same color
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return 0
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end
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playerBlack = playerName
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thisMove = "black"
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end
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-- DETERMINISTIC MOVING
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local from_x, from_y = index_to_xy(from_index)
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local to_x, to_y = index_to_xy(to_index)
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if pieceFrom:find("pawn") then
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if thisMove == "white" then
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-- white pawns can go up only
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if from_y - 1 == to_y then
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if from_x == to_x then
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if pieceTo ~= "" then
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return 0
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elseif to_index >= 1 and to_index <= 8 then
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inv:set_stack(from_list, from_index, "realchess:queen_white")
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end
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elseif from_x - 1 == to_x or from_x + 1 == to_x then
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if not pieceTo:find("black") then
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||||
return 0
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end
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else
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return 0
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end
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elseif from_y - 2 == to_y then
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if pieceTo ~= "" or from_y < 6 or inv:get_stack(from_list, xy_to_index(from_x, from_y - 1)):get_name() ~= "" then
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return 0
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end
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else
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return 0
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||||
end
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elseif thisMove == "black" then
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-- black pawns can go down only
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||||
if from_y + 1 == to_y then
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||||
if from_x == to_x then
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||||
if pieceTo ~= "" then
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||||
return 0
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||||
elseif to_index >= 57 and to_index <= 64 then
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||||
inv:set_stack(from_list, from_index, "realchess:queen_black")
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||||
end
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elseif from_x - 1 == to_x or from_x + 1 == to_x then
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if not pieceTo:find("white") then
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||||
return 0
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||||
end
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||||
else
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||||
return 0
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||||
end
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||||
elseif from_y + 2 == to_y then
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if pieceTo ~= "" or from_y > 1 or inv:get_stack(from_list, xy_to_index(from_x, from_y + 1)):get_name() ~= "" then
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||||
return 0
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||||
end
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else
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||||
return 0
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||||
end
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-- if x not changed,
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-- ensure that destination cell is empty
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-- elseif x changed one unit left or right
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||||
-- ensure the pawn is killing opponent piece
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-- else
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-- move is not legal - abort
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if from_x == to_x then
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if pieceTo ~= "" then
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return 0
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end
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elseif from_x - 1 == to_x or from_x + 1 == to_x then
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if not pieceTo:find("white") then
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||||
return 0
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||||
end
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else
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return 0
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end
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else
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return 0
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end
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elseif pieceFrom:find("rook") then
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if from_x == to_x then
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-- moving vertically
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if from_y < to_y then
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-- moving down
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-- ensure that no piece disturbs the way
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for i = from_y + 1, to_y - 1 do
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if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
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return 0
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end
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end
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else
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-- mocing up
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-- ensure that no piece disturbs the way
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for i = to_y + 1, from_y - 1 do
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if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
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return 0
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end
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end
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end
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elseif from_y == to_y then
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-- mocing horizontally
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if from_x < to_x then
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-- mocing right
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-- ensure that no piece disturbs the way
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for i = from_x + 1, to_x - 1 do
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if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
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return 0
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end
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end
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else
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-- mocing left
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-- ensure that no piece disturbs the way
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for i = to_x + 1, from_x - 1 do
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if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
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return 0
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||||
end
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end
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end
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else
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-- attempt to move arbitrarily -> abort
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||||
return 0
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||||
end
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if thisMove == "white" then
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if pieceFrom:find("1") then
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||||
meta:set_int("castlingWhiteL", 0)
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||||
elseif pieceFrom:find("2") then
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||||
meta:set_int("castlingWhiteR", 0)
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end
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elseif thisMove == "black" then
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if pieceFrom:find("1") then
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||||
meta:set_int("castlingWhiteL", 0)
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||||
elseif pieceFrom:find("2") then
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||||
meta:set_int("castlingWhiteR", 0)
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||||
end
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end
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||||
elseif pieceFrom:find("knight") then
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-- get relative pos
|
||||
local dx = from_x - to_x
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||||
local dy = from_y - to_y
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||||
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||||
-- get absolute values
|
||||
if dx < 0 then
|
||||
dx = -dx
|
||||
end
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||||
if dy < 0 then
|
||||
dy = -dy
|
||||
end
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||||
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||||
-- sort x and y
|
||||
if dx > dy then
|
||||
dx, dy = dy, dx
|
||||
end
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||||
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||||
-- ensure that dx == 1 and dy == 2
|
||||
if dx ~= 1 or dy ~= 2 then
|
||||
return 0
|
||||
end
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||||
-- just ensure that destination cell does not contain friend piece
|
||||
-- ^ it was done already thus everything ok
|
||||
|
||||
elseif pieceFrom:find("bishop") then
|
||||
-- get relative pos
|
||||
local dx = from_x - to_x
|
||||
local dy = from_y - to_y
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||||
|
||||
-- get absolute values
|
||||
if dx < 0 then
|
||||
dx = -dx
|
||||
end
|
||||
if dy < 0 then
|
||||
dy = -dy
|
||||
end
|
||||
|
||||
-- ensure dx and dy are equal
|
||||
if dx ~= dy then
|
||||
return 0
|
||||
end
|
||||
|
||||
if from_x < to_x then
|
||||
if from_y < to_y then
|
||||
-- moving right-down
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
else
|
||||
-- moving right-up
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if from_y < to_y then
|
||||
-- moving left-down
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
else
|
||||
-- moving left-up
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif pieceFrom:find("queen") then
|
||||
local dx = from_x - to_x
|
||||
local dy = from_y - to_y
|
||||
|
||||
-- get absolute values
|
||||
if dx < 0 then
|
||||
dx = -dx
|
||||
end
|
||||
if dy < 0 then
|
||||
dy = -dy
|
||||
end
|
||||
|
||||
-- ensure valid relative move
|
||||
if dx ~= 0 and dy ~= 0 and dx ~= dy then
|
||||
return 0
|
||||
end
|
||||
|
||||
if from_x == to_x then
|
||||
if from_y < to_y then
|
||||
-- goes down
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
else
|
||||
-- goes up
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif from_x < to_x then
|
||||
if from_y == to_y then
|
||||
-- goes right
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
elseif from_y < to_y then
|
||||
-- goes right-down
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
else
|
||||
-- goes right-up
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if from_y == to_y then
|
||||
-- goes left
|
||||
-- ensure that no piece disturbs the way and destination cell does
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
elseif from_y < to_y then
|
||||
-- goes left-down
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
else
|
||||
-- goes left-up
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif pieceFrom:find("king") then
|
||||
local dx = from_x - to_x
|
||||
local dy = from_y - to_y
|
||||
local check = true
|
||||
|
||||
if thisMove == "white" then
|
||||
if from_y == 7 and to_y == 7 then
|
||||
if to_x == 1 then
|
||||
if meta:get_int("castlingWhiteL") == 1 and inv:get_stack(from_list, 57):get_name() == "realchess:rook_white_1" then
|
||||
for i = 58, from_index - 1 do
|
||||
if inv:get_stack(from_list, i):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
inv:set_stack(from_list, 57, "")
|
||||
inv:set_stack(from_list, 59, "realchess:rook_white_1")
|
||||
check = false
|
||||
end
|
||||
elseif to_x == 6 then
|
||||
if meta:get_int("castlingWhiteR") == 1 and inv:get_stack(from_list, 64):get_name() == "realchess:rook_white_2" then
|
||||
for i = from_index + 1, 63 do
|
||||
if inv:get_stack(from_list, i):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
inv:set_stack(from_list, 62, "realchess:rook_white_2")
|
||||
inv:set_stack(from_list, 64, "")
|
||||
check = false
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif thisMove == "black" then
|
||||
if from_y == 0 and to_y == 0 then
|
||||
if to_x == 1 then
|
||||
if meta:get_int("castlingBlackL") == 1 and inv:get_stack(from_list, 1):get_name() == "realchess:rook_black_1" then
|
||||
for i = 2, from_index - 1 do
|
||||
if inv:get_stack(from_list, i):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
inv:set_stack(from_list, 1, "")
|
||||
inv:set_stack(from_list, 3, "realchess:rook_black_1")
|
||||
check = false
|
||||
end
|
||||
elseif to_x == 6 then
|
||||
if meta:get_int("castlingBlackR") == 1 and inv:get_stack(from_list, 8):get_name() == "realchess:rook_black_2" then
|
||||
for i = from_index + 1, 7 do
|
||||
if inv:get_stack(from_list, i):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
inv:set_stack(from_list, 6, "realchess:rook_black_2")
|
||||
inv:set_stack(from_list, 8, "")
|
||||
check = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if check then
|
||||
if dx < 0 then
|
||||
dx = -dx
|
||||
end
|
||||
if dy < 0 then
|
||||
dy = -dy
|
||||
end
|
||||
|
||||
if dx > 1 or dy > 1 then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
if thisMove == "white" then
|
||||
meta:set_int("castlingWhiteL", 0)
|
||||
meta:set_int("castlingWhiteR", 0)
|
||||
elseif thisMove == "black" then
|
||||
meta:set_int("castlingBlackL", 0)
|
||||
meta:set_int("castlingBlackR", 0)
|
||||
end
|
||||
end
|
||||
|
||||
meta:set_string("playerWhite", playerWhite)
|
||||
meta:set_string("playerBlack", playerBlack)
|
||||
meta:set_string("lastMove", thisMove)
|
||||
meta:set_int("lastMoveTime", minetest.get_gametime())
|
||||
|
||||
if meta:get_string("lastMove") == "black" then
|
||||
minetest.chat_send_player(playerWhite, playerName.." has moved a "..pieceFrom:match("%a+:(%a+)")..", it's now your turn.")
|
||||
elseif meta:get_string("lastMove") == "white" then
|
||||
minetest.chat_send_player(playerBlack, playerName.." has moved a "..pieceFrom:match("%a+:(%a+)")..", it's now your turn.")
|
||||
end
|
||||
|
||||
if pieceTo:find("king") then
|
||||
minetest.chat_send_player(playerBlack, playerName.." won the game.")
|
||||
minetest.chat_send_player(playerWhite, playerName.." won the game.")
|
||||
meta:set_string("winner", thisMove)
|
||||
end
|
||||
|
||||
return 1
|
||||
end
|
||||
|
||||
function realchess.fields(pos, formname, fields, sender)
|
||||
local playerName = sender:get_player_name()
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if fields.quit then return end
|
||||
|
||||
-- the chess can't be reset during a started game unless if nobody has played during a while (~5 min. by default)
|
||||
if fields.new and (meta:get_string("playerWhite") == playerName or
|
||||
meta:get_string("playerBlack") == playerName) then
|
||||
realchess.init(pos)
|
||||
elseif fields.new and meta:get_int("lastMoveTime") ~= 0 and
|
||||
minetest.get_gametime() >= meta:get_int("lastMoveTime") + 250 and
|
||||
(meta:get_string("playerWhite") ~= playerName or
|
||||
meta:get_string("playerBlack") ~= playerName) then
|
||||
realchess.init(pos)
|
||||
else
|
||||
minetest.chat_send_player(playerName, "You can't reset the chessboard, a game has been started.\nIf you are not a current player, try again after a while.")
|
||||
end
|
||||
end
|
||||
|
||||
function realchess.dig(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local playerName = player:get_player_name()
|
||||
|
||||
-- the chess can't be dug during a started game unless if nobody has played during a while (~5 min. by default)
|
||||
if meta:get_int("lastMoveTime") ~= 0 and
|
||||
minetest.get_gametime() <= meta:get_int("lastMoveTime") + 250 then
|
||||
minetest.chat_send_player(playerName, "You can't dig the chessboard, a game has been started.\nReset it first if you're a current player, or try digging again after a while.")
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function realchess.on_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
inv:set_stack(from_list, from_index, '')
|
||||
return false
|
||||
end
|
||||
|
||||
function realchess.take(pos, listname, index, stack, player)
|
||||
return 0
|
||||
end
|
||||
|
||||
minetest.register_node(":realchess:chessboard", {
|
||||
description = "Chess Board",
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
inventory_image = "chessboard_top.png",
|
||||
wield_image = "chessboard_top.png",
|
||||
tiles = {"chessboard_top.png", "chessboard_top.png",
|
||||
"chessboard_sides.png", "chessboard_sides.png",
|
||||
"chessboard_top.png", "chessboard_top.png"},
|
||||
groups = {choppy=3, flammable=3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}},
|
||||
sunlight_propagates = true,
|
||||
can_dig = realchess.dig,
|
||||
on_construct = realchess.init,
|
||||
on_receive_fields = realchess.fields,
|
||||
allow_metadata_inventory_move = realchess.move,
|
||||
on_metadata_inventory_move = realchess.on_move,
|
||||
allow_metadata_inventory_take = realchess.take
|
||||
})
|
||||
|
||||
local function register_piece(name, count)
|
||||
for _, color in pairs({"black", "white"}) do
|
||||
if not count then
|
||||
minetest.register_craftitem(":realchess:"..name.."_"..color, {
|
||||
description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
|
||||
inventory_image = name.."_"..color..".png",
|
||||
stack_max = 1,
|
||||
groups = {not_in_creative_inventory=1}
|
||||
})
|
||||
else
|
||||
for i = 1, count do
|
||||
minetest.register_craftitem(":realchess:"..name.."_"..color.."_"..i, {
|
||||
description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
|
||||
inventory_image = name.."_"..color..".png",
|
||||
stack_max = 1,
|
||||
groups = {not_in_creative_inventory=1}
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
register_piece("pawn", 8)
|
||||
register_piece("rook", 2)
|
||||
register_piece("knight", 2)
|
||||
register_piece("bishop", 2)
|
||||
register_piece("queen")
|
||||
register_piece("king")
|
||||
|
||||
minetest.register_craft({
|
||||
output = "realchess:chessboard",
|
||||
recipe = {
|
||||
{"dye:black", "dye:white", "dye:black"},
|
||||
{"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"}
|
||||
}
|
||||
})
|
||||
|
1
init.lua
@ -4,6 +4,7 @@ local modpath = minetest.get_modpath("xdecor")
|
||||
dofile(modpath.."/handlers/nodeboxes.lua")
|
||||
dofile(modpath.."/handlers/registration.lua")
|
||||
dofile(modpath.."/aliases.lua")
|
||||
dofile(modpath.."/chess.lua")
|
||||
dofile(modpath.."/crafts.lua")
|
||||
dofile(modpath.."/enchanting.lua")
|
||||
dofile(modpath.."/hive.lua")
|
||||
|
BIN
textures/bishop_black.png
Normal file
After Width: | Height: | Size: 170 B |
BIN
textures/bishop_white.png
Normal file
After Width: | Height: | Size: 175 B |
BIN
textures/chess_bg.png
Normal file
After Width: | Height: | Size: 848 B |
BIN
textures/chessboard_sides.png
Normal file
After Width: | Height: | Size: 195 B |
BIN
textures/chessboard_top.png
Normal file
After Width: | Height: | Size: 286 B |
BIN
textures/king_black.png
Normal file
After Width: | Height: | Size: 238 B |
BIN
textures/king_white.png
Normal file
After Width: | Height: | Size: 188 B |
BIN
textures/knight_black.png
Normal file
After Width: | Height: | Size: 231 B |
BIN
textures/knight_white.png
Normal file
After Width: | Height: | Size: 235 B |
BIN
textures/pawn_black.png
Normal file
After Width: | Height: | Size: 166 B |
BIN
textures/pawn_white.png
Normal file
After Width: | Height: | Size: 166 B |
BIN
textures/queen_black.png
Normal file
After Width: | Height: | Size: 247 B |
BIN
textures/queen_white.png
Normal file
After Width: | Height: | Size: 194 B |
BIN
textures/rook_black.png
Normal file
After Width: | Height: | Size: 172 B |
BIN
textures/rook_white.png
Normal file
After Width: | Height: | Size: 178 B |