Put back collision boxes on cauldrons
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parent
d08db7dda3
commit
2d455515a3
35
cooking.lua
35
cooking.lua
@ -1,11 +1,22 @@
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minetest.register_alias("xdecor:cauldron", "xdecor:cauldron_empty")
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minetest.register_alias("xdecor:cauldron", "xdecor:cauldron_empty")
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local cauldron_cbox = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5},
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{-0.5, -0.5, 0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.5, 0.5, 0.5},
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{0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5}
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}
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}
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xdecor.register("cauldron_empty", {
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xdecor.register("cauldron_empty", {
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description = "Cauldron",
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description = "Cauldron",
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groups = {cracky=2, oddly_breakable_by_hand=1},
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groups = {cracky=2, oddly_breakable_by_hand=1},
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on_rotate = screwdriver.rotate_simple,
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on_rotate = screwdriver.rotate_simple,
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tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
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tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
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infotext = "Empty Cauldron",
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infotext = "Cauldron (empty)",
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on_rightclick = function(pos, node, clicker, itemstack, _)
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on_rightclick = function(pos, node, clicker, itemstack, _)
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local wield_item = clicker:get_wielded_item():get_name()
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local wield_item = clicker:get_wielded_item():get_name()
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if wield_item == "bucket:bucket_water" or
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if wield_item == "bucket:bucket_water" or
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@ -13,7 +24,8 @@ xdecor.register("cauldron_empty", {
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minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
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minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
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itemstack:replace("bucket:bucket_empty")
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itemstack:replace("bucket:bucket_empty")
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end
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end
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end
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end,
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collision_box = cauldron_cbox
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})
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})
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xdecor.register("cauldron_idle", {
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xdecor.register("cauldron_idle", {
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@ -22,42 +34,35 @@ xdecor.register("cauldron_idle", {
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tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
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tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
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drop = "xdecor:cauldron_empty",
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drop = "xdecor:cauldron_empty",
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infotext = "Cauldron (idle)",
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infotext = "Cauldron (idle)",
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collision_box = cauldron_cbox
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})
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})
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xdecor.register("cauldron_boiling_water", {
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xdecor.register("cauldron_boiling_water", {
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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on_rotate = screwdriver.rotate_simple,
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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drop = "xdecor:cauldron_empty",
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infotext = "Drop foods inside to make a soup",
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infotext = "Cauldron (active) - Drop foods inside to make a soup",
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damage_per_second = 2,
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damage_per_second = 2,
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tiles = {
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tiles = {
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{ name = "xdecor_cauldron_top_anim_boiling_water.png",
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{ name = "xdecor_cauldron_top_anim_boiling_water.png",
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animation = {type="vertical_frames", length=3.0} },
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animation = {type="vertical_frames", length=3.0} },
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"xdecor_cauldron_sides.png"
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"xdecor_cauldron_sides.png"
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},
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},
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collision_box = {
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collision_box = cauldron_cbox
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5},
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{-0.5, -0.5, 0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.5, 0.5, 0.5},
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{0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5}
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}
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}
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})
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})
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xdecor.register("cauldron_soup", {
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xdecor.register("cauldron_soup", {
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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on_rotate = screwdriver.rotate_simple,
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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drop = "xdecor:cauldron_empty",
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infotext = "The soup is ready, use a bowl to eat it",
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infotext = "Cauldron (active) - Use a bowl to eat the soup",
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damage_per_second = 2,
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damage_per_second = 2,
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tiles = {
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tiles = {
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{ name = "xdecor_cauldron_top_anim_soup.png",
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{ name = "xdecor_cauldron_top_anim_soup.png",
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animation = {type="vertical_frames", length=3.0} },
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animation = {type="vertical_frames", length=3.0} },
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"xdecor_cauldron_sides.png"
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"xdecor_cauldron_sides.png"
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},
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},
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collision_box = cauldron_cbox,
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on_rightclick = function(pos, node, clicker, itemstack, _)
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on_rightclick = function(pos, node, clicker, itemstack, _)
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local inv = clicker:get_inventory()
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local inv = clicker:get_inventory()
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if clicker:get_wielded_item():get_name() == "xdecor:bowl" then
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if clicker:get_wielded_item():get_name() == "xdecor:bowl" then
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@ -91,7 +96,7 @@ minetest.register_abm({
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action = function(pos, node, _, _)
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action = function(pos, node, _, _)
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local objs = nil
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local objs = nil
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local ingredients = {}
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local ingredients = {}
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objs = minetest.get_objects_inside_radius(pos, .5)
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objs = minetest.get_objects_inside_radius(pos, 0.5)
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if not objs then return end
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if not objs then return end
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for _, obj in pairs(objs) do
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for _, obj in pairs(objs) do
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@ -35,7 +35,7 @@ minetest.register_entity("xdecor:f_item", {
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local remove_item = function(pos, node)
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local remove_item = function(pos, node)
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local objs = nil
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local objs = nil
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objs = minetest.get_objects_inside_radius(pos, .5)
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objs = minetest.get_objects_inside_radius(pos, 0.5)
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if not objs then return end
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if not objs then return end
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for _, obj in pairs(objs) do
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for _, obj in pairs(objs) do
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