Add enchanted hammers

This commit is contained in:
Wuzzy 2024-12-02 01:45:02 +01:00
parent 2a2cfa4113
commit 4832eb0470
2 changed files with 83 additions and 12 deletions

View File

@ -1,5 +1,7 @@
-- Register enchanted tools.
local S = minetest.get_translator("xdecor")
-- Number of uses for the (normal) steel hoe from Minetest Game (as of 01/12/20224)
-- This is technically redundant because we cannot access that number
-- directly, but it's unlikely to change in future because Minetest Game is
@ -9,6 +11,13 @@ local STEEL_HOE_USES = 500
-- Modifier of the steel hoe uses for the enchanted steel hoe
local STEEL_HOE_USES_MODIFIER = 3
-- Multiplies by much faster the fast hammer repairs
local HAMMER_FAST_MODIFIER = 1.3
-- Reduces the wear taken by the hammer for a single repair step
-- (absolute value)
local HAMMER_DURABLE_MODIFIER = 100
-- Register enchantments for default tools from Minetest Game
local materials = {"steel", "bronze", "mese", "diamond"}
local tooltypes = {
@ -48,3 +57,47 @@ if farming.register_hoe then
durable = "farming:enchanted_hoe_steel_durable",
})
end
-- Register enchanted hammer (more durbility and efficiency)
local hammerdef = minetest.registered_items["xdecor:hammer"]
if hammerdef then
local hitem = ItemStack("xdecor:hammer")
local hdesc = hitem:get_short_description() or "xdecor:hammer"
local repair = hammerdef._xdecor_hammer_repair
local repair_cost = hammerdef._xdecor_hammer_repair_cost
-- Durable hammer (reduces wear taken by each repair step)
local d_repair_cost_modified = repair_cost - HAMMER_DURABLE_MODIFIER
local d_percent = math.round(100 - d_repair_cost_modified/repair_cost * 100)
local d_ehdesc, d_ehsdesc = xdecor.enchant_description(hdesc, "durable", d_percent)
xdecor.register_hammer("xdecor:enchanted_hammer_durable", {
description = d_ehdesc,
short_description = d_ehsdesc,
image = xdecor.enchant_texture("xdecor_hammer.png"),
repair_cost = d_repair_cost_modified,
groups = {repair_hammer = 1, not_in_creative_inventory = 1}
})
-- Fast hammer (increases both repair amount and repair cost per
-- repair step by an equal amount)
local f_repair_modified = math.round(repair * HAMMER_FAST_MODIFIER)
local repair_diff = f_repair_modified - repair
local f_repair_cost_modified = repair_cost + repair_diff
local f_percent = math.round(HAMMER_FAST_MODIFIER * 100 - 100)
local f_ehdesc, f_ehsdesc = xdecor.enchant_description(hdesc, "fast", f_percent)
xdecor.register_hammer("xdecor:enchanted_hammer_fast", {
description = f_ehdesc,
short_description = f_ehsdesc,
image = xdecor.enchant_texture("xdecor_hammer.png"),
repair = f_repair_modified,
repair_cost = f_repair_cost_modified,
groups = {repair_hammer = 1, not_in_creative_inventory = 1}
})
xdecor.register_custom_enchantable_tool("xdecor:hammer", {
durable = "xdecor:enchanted_hammer_durable",
fast = "xdecor:enchanted_hammer_fast",
})
end

View File

@ -7,6 +7,9 @@ local min, ceil = math.min, math.ceil
local S = minetest.get_translator("xdecor")
local FS = function(...) return minetest.formspec_escape(S(...)) end
local DEFAULT_HAMMER_REPAIR = 500
local DEFAULT_HAMMER_REPAIR_COST = 700
-- Nodeboxes definitions
workbench.defs = {
@ -211,9 +214,11 @@ function workbench.timer(pos)
return
end
local hammerdef = hammer:get_definition()
-- Tool's wearing range: 0-65535; 0 = new condition
tool:add_wear(-500)
hammer:add_wear(700)
tool:add_wear(-hammerdef._xdecor_hammer_repair or DEFAULT_HAMMER_REPAIR)
hammer:add_wear(hammerdef._xdecor_hammer_repair_cost or DEFAULT_HAMMER_REPAIR_COST)
inv:set_stack("tool", 1, tool)
inv:set_stack("hammer", 1, hammer)
@ -225,7 +230,7 @@ function workbench.allow_put(pos, listname, index, stack, player)
local stackname = stack:get_name()
if (listname == "tool" and workbench:repairable(stackname)) or
(listname == "input" and workbench:cuttable(stackname)) or
(listname == "hammer" and stackname == "xdecor:hammer") or
(listname == "hammer" and minetest.get_item_group(stackname, "repair_hammer") == 1) or
listname == "storage" then
return stack:get_count()
end
@ -250,7 +255,7 @@ function workbench.allow_move(pos, from_list, from_index, to_list, to_index, cou
elseif (to_list == "hammer" and from_list == "tool") or (to_list == "tool" and from_list == "hammer") then
local inv = minetest.get_inventory({type="node", pos=pos})
local stack = inv:get_stack(from_list, from_index)
if stack:get_name() == "xdecor:hammer" then
if minetest.get_item_group(stack:get_name(), "repair_hammer") == 1 then
return count
end
end
@ -463,16 +468,29 @@ function workbench:register_special_cut(nodename, cutlist)
special_cuts[nodename] = cutlist
end
-- Craft items
-- Register hammer
minetest.register_tool("xdecor:hammer", {
function xdecor.register_hammer(name, def)
minetest.register_tool(name, {
description = def.description,
_tt_help = S("Repairs tools at the work bench"),
inventory_image = def.image,
wield_image = def.image,
on_use = function() do
return end
end,
groups = def.groups,
_xdecor_hammer_repair = def.repair or DEFAULT_HAMMER_REPAIR,
_xdecor_hammer_repair_cost = def.repair_cost or DEFAULT_HAMMER_REPAIR_COST,
})
end
xdecor.register_hammer("xdecor:hammer", {
description = S("Hammer"),
_tt_help = S("Repairs tools at the work bench"),
inventory_image = "xdecor_hammer.png",
wield_image = "xdecor_hammer.png",
on_use = function() do
return end
end
image = "xdecor_hammer.png",
groups = { repair_hammer = 1 },
repair = DEFAULT_HAMMER_REPAIR,
repair_cost = DEFAULT_HAMMER_REPAIR_COST,
})
-- Recipes