Add enchanted hammers
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@ -1,5 +1,7 @@
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-- Register enchanted tools.
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local S = minetest.get_translator("xdecor")
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-- Number of uses for the (normal) steel hoe from Minetest Game (as of 01/12/20224)
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-- This is technically redundant because we cannot access that number
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-- directly, but it's unlikely to change in future because Minetest Game is
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@ -9,6 +11,13 @@ local STEEL_HOE_USES = 500
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-- Modifier of the steel hoe uses for the enchanted steel hoe
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local STEEL_HOE_USES_MODIFIER = 3
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-- Multiplies by much faster the fast hammer repairs
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local HAMMER_FAST_MODIFIER = 1.3
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-- Reduces the wear taken by the hammer for a single repair step
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-- (absolute value)
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local HAMMER_DURABLE_MODIFIER = 100
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-- Register enchantments for default tools from Minetest Game
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local materials = {"steel", "bronze", "mese", "diamond"}
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local tooltypes = {
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@ -48,3 +57,47 @@ if farming.register_hoe then
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durable = "farming:enchanted_hoe_steel_durable",
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})
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end
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-- Register enchanted hammer (more durbility and efficiency)
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local hammerdef = minetest.registered_items["xdecor:hammer"]
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if hammerdef then
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local hitem = ItemStack("xdecor:hammer")
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local hdesc = hitem:get_short_description() or "xdecor:hammer"
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local repair = hammerdef._xdecor_hammer_repair
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local repair_cost = hammerdef._xdecor_hammer_repair_cost
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-- Durable hammer (reduces wear taken by each repair step)
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local d_repair_cost_modified = repair_cost - HAMMER_DURABLE_MODIFIER
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local d_percent = math.round(100 - d_repair_cost_modified/repair_cost * 100)
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local d_ehdesc, d_ehsdesc = xdecor.enchant_description(hdesc, "durable", d_percent)
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xdecor.register_hammer("xdecor:enchanted_hammer_durable", {
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description = d_ehdesc,
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short_description = d_ehsdesc,
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image = xdecor.enchant_texture("xdecor_hammer.png"),
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repair_cost = d_repair_cost_modified,
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groups = {repair_hammer = 1, not_in_creative_inventory = 1}
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})
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-- Fast hammer (increases both repair amount and repair cost per
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-- repair step by an equal amount)
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local f_repair_modified = math.round(repair * HAMMER_FAST_MODIFIER)
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local repair_diff = f_repair_modified - repair
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local f_repair_cost_modified = repair_cost + repair_diff
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local f_percent = math.round(HAMMER_FAST_MODIFIER * 100 - 100)
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local f_ehdesc, f_ehsdesc = xdecor.enchant_description(hdesc, "fast", f_percent)
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xdecor.register_hammer("xdecor:enchanted_hammer_fast", {
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description = f_ehdesc,
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short_description = f_ehsdesc,
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image = xdecor.enchant_texture("xdecor_hammer.png"),
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repair = f_repair_modified,
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repair_cost = f_repair_cost_modified,
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groups = {repair_hammer = 1, not_in_creative_inventory = 1}
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})
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xdecor.register_custom_enchantable_tool("xdecor:hammer", {
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durable = "xdecor:enchanted_hammer_durable",
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fast = "xdecor:enchanted_hammer_fast",
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})
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end
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@ -7,6 +7,9 @@ local min, ceil = math.min, math.ceil
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local S = minetest.get_translator("xdecor")
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local FS = function(...) return minetest.formspec_escape(S(...)) end
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local DEFAULT_HAMMER_REPAIR = 500
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local DEFAULT_HAMMER_REPAIR_COST = 700
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-- Nodeboxes definitions
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workbench.defs = {
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@ -211,9 +214,11 @@ function workbench.timer(pos)
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return
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end
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local hammerdef = hammer:get_definition()
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-- Tool's wearing range: 0-65535; 0 = new condition
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tool:add_wear(-500)
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hammer:add_wear(700)
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tool:add_wear(-hammerdef._xdecor_hammer_repair or DEFAULT_HAMMER_REPAIR)
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hammer:add_wear(hammerdef._xdecor_hammer_repair_cost or DEFAULT_HAMMER_REPAIR_COST)
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inv:set_stack("tool", 1, tool)
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inv:set_stack("hammer", 1, hammer)
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@ -225,7 +230,7 @@ function workbench.allow_put(pos, listname, index, stack, player)
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local stackname = stack:get_name()
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if (listname == "tool" and workbench:repairable(stackname)) or
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(listname == "input" and workbench:cuttable(stackname)) or
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(listname == "hammer" and stackname == "xdecor:hammer") or
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(listname == "hammer" and minetest.get_item_group(stackname, "repair_hammer") == 1) or
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listname == "storage" then
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return stack:get_count()
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end
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@ -250,7 +255,7 @@ function workbench.allow_move(pos, from_list, from_index, to_list, to_index, cou
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elseif (to_list == "hammer" and from_list == "tool") or (to_list == "tool" and from_list == "hammer") then
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local inv = minetest.get_inventory({type="node", pos=pos})
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local stack = inv:get_stack(from_list, from_index)
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if stack:get_name() == "xdecor:hammer" then
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if minetest.get_item_group(stack:get_name(), "repair_hammer") == 1 then
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return count
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end
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end
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@ -463,16 +468,29 @@ function workbench:register_special_cut(nodename, cutlist)
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special_cuts[nodename] = cutlist
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end
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-- Craft items
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-- Register hammer
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minetest.register_tool("xdecor:hammer", {
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description = S("Hammer"),
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function xdecor.register_hammer(name, def)
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minetest.register_tool(name, {
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description = def.description,
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_tt_help = S("Repairs tools at the work bench"),
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inventory_image = "xdecor_hammer.png",
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wield_image = "xdecor_hammer.png",
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inventory_image = def.image,
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wield_image = def.image,
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on_use = function() do
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return end
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end
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end,
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groups = def.groups,
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_xdecor_hammer_repair = def.repair or DEFAULT_HAMMER_REPAIR,
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_xdecor_hammer_repair_cost = def.repair_cost or DEFAULT_HAMMER_REPAIR_COST,
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})
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end
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xdecor.register_hammer("xdecor:hammer", {
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description = S("Hammer"),
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image = "xdecor_hammer.png",
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groups = { repair_hammer = 1 },
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repair = DEFAULT_HAMMER_REPAIR,
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repair_cost = DEFAULT_HAMMER_REPAIR_COST,
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})
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-- Recipes
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