Chess: Rename "AI" to "bot"
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111
src/chess.lua
111
src/chess.lua
@ -3,9 +3,11 @@ local S = minetest.get_translator("xdecor")
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local FS = function(...) return minetest.formspec_escape(S(...)) end
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local ALPHA_OPAQUE = minetest.features.use_texture_alpha_string_modes and "opaque" or false
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local AI_NAME = S("Dumb AI")
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local AI_DELAY_MOVE = 1.0
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local AI_DELAY_PROMOTE = 1.0
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-- Note: Asterisks added to avoid confusion with a player name
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-- because asterisks are forbidden in player names.
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local BOT_NAME = "*"..S("Weak Computer").."*"
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local BOT_DELAY_MOVE = 1.0
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local BOT_DELAY_PROMOTE = 1.0
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screwdriver = screwdriver or {}
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@ -315,7 +317,7 @@ end
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-- * from_idx:
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-- returns: table with the keys used as destination indices
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-- Any key with a numeric value is a possible destination.
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-- The numeric value is a move rating for AI and is 0 by default.
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-- The numeric value is a move rating for the bot and is 0 by default.
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-- Example: { [4] = 0, [9] = 0 } -- can move to squares 4 and 9
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local function get_theoretical_moves_from(meta, board, from_idx)
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local piece, color = board[from_idx]:match(":(%w+)_(%w+)")
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@ -748,7 +750,7 @@ end
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-- }
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-- origin_index is the board index for the square to start the piece from (as string)
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-- and this is the key for a list of destination indixes.
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-- r1, r2, r3 ... are numeric values (normally 0) to "rate" this square for AI.
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-- r1, r2, r3 ... are numeric values (normally 0) to "rate" this square for the bot.
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local function get_theoretical_moves_for(meta, board, player)
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local moves = {}
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for i = 1, 64 do
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@ -1463,7 +1465,7 @@ local function update_formspec(meta)
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promotion = meta:get_string("promotionActive")
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end
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local promotion_formstring = ""
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local aiColor = meta:get_string("aiColor")
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local botColor = meta:get_string("botColor")
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-- Show promotion prompt to ask player to choose to which piece to promote a pawn to
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if promotion == "black" then
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@ -1471,7 +1473,7 @@ local function update_formspec(meta)
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promotion_formstring =
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"label[10.1,6.35;"..FS("PROMOTION\nFOR BLACK!").."]" ..
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"animated_image[10.05,7.2;2,2;p_img_white;pawn_black_promo_anim.png;5;100]"
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if aiColor ~= "black" then
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if botColor ~= "black" then
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-- Hide buttons if computer player promotes
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promotion_formstring = promotion_formstring ..
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"label[13.15,6.35;"..FS("Promote pawn to:").."]" ..
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@ -1486,7 +1488,7 @@ local function update_formspec(meta)
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promotion_formstring =
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"label[10.1,6.35;"..FS("PROMOTION\nFOR WHITE!").."]" ..
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"animated_image[10.05,7.2;2,2;p_img_white;pawn_white_promo_anim.png;5;100]"
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if aiColor ~= "white" then
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if botColor ~= "white" then
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-- Hide buttons if computer player promotes
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promotion_formstring = promotion_formstring ..
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"label[13.15,6.35;"..FS("Promote pawn to:").."]" ..
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@ -1735,7 +1737,7 @@ function realchess.init(pos)
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meta:set_string("infotext", S("Chess Board"))
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meta:set_string("playerBlack", "")
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meta:set_string("playerWhite", "")
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meta:set_string("aiColor", "")
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meta:set_string("botColor", "")
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meta:set_string("lastMove", "")
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meta:set_string("gameResult", "")
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meta:set_string("gameResultReason", "")
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@ -2334,24 +2336,24 @@ function realchess.move(meta, from_list, from_index, to_list, to_index, playerNa
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return true
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end
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local function ai_move(inv, meta)
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local function bot_move(inv, meta)
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local board_t = board_to_table(inv)
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local lastMove = meta:get_string("lastMove")
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local gameResult = meta:get_string("gameResult")
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local aiColor = meta:get_string("aiColor")
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if aiColor == "" then
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aiColor = "black"
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local botColor = meta:get_string("botColor")
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if botColor == "" then
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botColor = "black"
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end
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local opponentColor
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if aiColor == "black" then
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if botColor == "black" then
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opponentColor = "white"
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else
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opponentColor = "black"
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end
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if (lastMove == opponentColor or (aiColor == "white" and lastMove == "")) and gameResult == "" then
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if (lastMove == opponentColor or (botColor == "white" and lastMove == "")) and gameResult == "" then
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update_formspec(meta)
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local moves = get_theoretical_moves_for(meta, board_t, aiColor)
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local moves = get_theoretical_moves_for(meta, board_t, botColor)
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local choice_from, choice_to = best_move(moves)
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if choice_from == nil then
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@ -2364,26 +2366,26 @@ local function ai_move(inv, meta)
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local board = board_to_table(inv)
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local black_king_idx, white_king_idx = locate_kings(board)
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local ai_king_idx
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if aiColor == "black" then
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ai_king_idx = black_king_idx
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local bot_king_idx
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if botColor == "black" then
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bot_king_idx = black_king_idx
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else
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ai_king_idx = white_king_idx
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bot_king_idx = white_king_idx
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end
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local aiAttacked = attacked(aiColor, ai_king_idx, board)
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local botAttacked = attacked(botColor, bot_king_idx, board)
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local kingSafe = true
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local bestMoveSaveFrom, bestMoveSaveTo
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if aiAttacked then
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if botAttacked then
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kingSafe = false
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meta:set_string(aiColor.."Attacked", "true")
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local is_safe, safe_moves = has_king_safe_move(moves, board, aiColor)
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meta:set_string(botColor.."Attacked", "true")
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local is_safe, safe_moves = has_king_safe_move(moves, board, botColor)
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if is_safe then
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bestMoveSaveFrom, bestMoveSaveTo = best_move(safe_moves)
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end
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end
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minetest.after(AI_DELAY_MOVE, function()
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minetest.after(BOT_DELAY_MOVE, function()
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local gameResult = meta:get_string("gameResult")
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if gameResult ~= "" then
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return
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@ -2391,18 +2393,18 @@ local function ai_move(inv, meta)
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local lastMove = meta:get_string("lastMove")
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local lastMoveTime = meta:get_int("lastMoveTime")
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if lastMoveTime > 0 or lastMove == "" then
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if aiColor == "black" and meta:get_string("playerBlack") == "" then
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meta:set_string("playerBlack", AI_NAME)
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elseif aiColor == "white" and meta:get_string("playerWhite") == "" then
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meta:set_string("playerWhite", AI_NAME)
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if botColor == "black" and meta:get_string("playerBlack") == "" then
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meta:set_string("playerBlack", BOT_NAME)
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elseif botColor == "white" and meta:get_string("playerWhite") == "" then
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meta:set_string("playerWhite", BOT_NAME)
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end
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local moveOK = false
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if not kingSafe then
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-- Make a move to put the king out of check
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if bestMoveSaveTo ~= nil then
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moveOK = realchess.move(meta, "board", bestMoveSaveFrom, "board", bestMoveSaveTo, AI_NAME)
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moveOK = realchess.move(meta, "board", bestMoveSaveFrom, "board", bestMoveSaveTo, BOT_NAME)
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if not moveOK then
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minetest.log("error", "[xdecor] Chess: AI tried to make an invalid move (to protect the king) from "..
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minetest.log("error", "[xdecor] Chess: Bot tried to make an invalid move (to protect the king) from "..
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index_to_notation(bestMoveSaveFrom).." to "..index_to_notation(bestMoveSaveTo))
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end
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else
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@ -2410,16 +2412,16 @@ local function ai_move(inv, meta)
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end
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else
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-- Make a regular move
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moveOK = realchess.move(meta, "board", choice_from, "board", choice_to, AI_NAME)
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moveOK = realchess.move(meta, "board", choice_from, "board", choice_to, BOT_NAME)
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if not moveOK then
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minetest.log("error", "[xdecor] Chess: AI tried to make an invalid move from "..
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minetest.log("error", "[xdecor] Chess: Bot tried to make an invalid move from "..
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index_to_notation(choice_from).." to "..index_to_notation(choice_to))
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end
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end
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-- AI resigns if it made an incorrect move
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-- Bot resigns if it made an incorrect move
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if not moveOK then
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meta:set_string("gameResultReason", "resign")
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if aiColor == "black" then
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if botColor == "black" then
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meta:set_string("gameResult", "whiteWon")
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add_special_to_moves_list(meta, "whiteWon")
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else
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@ -2435,11 +2437,11 @@ local function ai_move(inv, meta)
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end
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end
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local function ai_promote(inv, meta, pawnIndex)
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minetest.after(AI_DELAY_MOVE, function()
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local aiColor = meta:get_string("aiColor")
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local function bot_promote(inv, meta, pawnIndex)
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minetest.after(BOT_DELAY_MOVE, function()
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local botColor = meta:get_string("botColor")
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-- Always promote to queen
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realchess.promote_pawn(meta, aiColor, "queen")
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realchess.promote_pawn(meta, botColor, "queen")
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end)
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end
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@ -2470,13 +2472,13 @@ function realchess.fields(pos, _, fields, sender)
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if fields.single_w or fields.single_b or fields.multi then
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meta:set_string("mode", ((fields.single_w or fields.single_b) and "single" or "multi"))
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if fields.single_w then
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meta:set_string("aiColor", "black")
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meta:set_string("playerBlack", AI_NAME)
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meta:set_string("botColor", "black")
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meta:set_string("playerBlack", BOT_NAME)
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elseif fields.single_b then
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meta:set_string("aiColor", "white")
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meta:set_string("playerWhite", AI_NAME)
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meta:set_string("botColor", "white")
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meta:set_string("playerWhite", BOT_NAME)
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local inv = meta:get_inventory()
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ai_move(inv, meta)
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bot_move(inv, meta)
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end
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update_formspec(meta)
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return
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@ -2633,17 +2635,16 @@ function realchess.move_piece(meta, pieceFrom, from_list, from_index, to_list, t
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end
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update_formspec(meta)
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local aiColor = meta:get_string("aiColor")
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if aiColor == "" then aiColor = "black" end
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local botColor = meta:get_string("botColor")
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if botColor == "" then botColor = "black" end
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local lastMove = meta:get_string("lastMove")
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if lastMove == "" then lastMove = "black" end
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-- The AI always plays black; make sure it doesn't move twice in the case of a swap:
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-- Only let it play if it didn't already play.
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if meta:get_string("mode") == "single" and lastMove ~= aiColor and meta:get_string("gameResult") == "" then
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-- Let the bot play when it its turn
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if meta:get_string("mode") == "single" and lastMove ~= botColor and meta:get_string("gameResult") == "" then
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if not promo then
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ai_move(inv, meta)
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bot_move(inv, meta)
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else
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ai_promote(inv, meta, to_index)
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bot_promote(inv, meta, to_index)
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end
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end
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end
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@ -2725,12 +2726,12 @@ function realchess.promote_pawn(meta, color, promoteTo)
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realchess.update_state(meta, from_idx, to_idx, color, promoteFrom:get_name(), pstr)
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update_formspec(meta)
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local aiColor = meta:get_string("aiColor")
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if aiColor == "" then aiColor = "black" end
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local botColor = meta:get_string("botColor")
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if botColor == "" then botColor = "black" end
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local lastMove = meta:get_string("lastMove")
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if lastMove == "" then lastMove = "black" end
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if meta:get_string("mode") == "single" and lastMove ~= aiColor and meta:get_string("gameResult") == "" then
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ai_move(inv, meta)
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if meta:get_string("mode") == "single" and lastMove ~= botColor and meta:get_string("gameResult") == "" then
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bot_move(inv, meta)
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end
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else
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minetest.log("error", "[xdecor] Chess: Could not find pawn to promote!")
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