2862 lines
85 KiB
Lua
2862 lines
85 KiB
Lua
local realchess = {}
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local S = minetest.get_translator("xdecor")
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local FS = function(...) return minetest.formspec_escape(S(...)) end
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local ALPHA_OPAQUE = minetest.features.use_texture_alpha_string_modes and "opaque" or false
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-- Note: Asterisks added to avoid confusion with a player name
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-- because asterisks are forbidden in player names.
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local BOT_NAME = "*"..S("Weak Computer").."*"
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local BOT_DELAY_MOVE = 1.0
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local BOT_DELAY_PROMOTE = 1.0
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screwdriver = screwdriver or {}
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-- Chess games are disabled because they are currently too broken.
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-- Set this to true to enable this again and try your luck.
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local ENABLE_CHESS_GAMES = true
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-- If true, will show some hidden state for debugging purposes
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local CHESS_DEBUG = false
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local function index_to_xy(idx)
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if not idx then
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return nil
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end
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idx = idx - 1
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local x = idx % 8
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local y = math.floor((idx - x) / 8)
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return x, y
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end
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local function xy_to_index(x, y)
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return x + y * 8 + 1
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end
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local function get_square(a, b)
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return (a * 8) - (8 - b)
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end
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-- Given a board index (1..64), returns the color of the square at
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-- this position: "light" or "dark".
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-- Undefined behavior if given an invalid board index
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function get_square_index_color(idx)
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local x, y = index_to_xy(idx)
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if not x then
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return nil
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end
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if x % 2 == 0 then
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if y % 2 == 0 then
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return "light"
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else
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return "dark"
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end
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else
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if y % 2 == 0 then
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return "dark"
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else
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return "light"
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end
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end
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end
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local chat_prefix = minetest.colorize("#FFFF00", "["..S("Chess").."] ")
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local chat_prefix_debug = minetest.colorize("#FFFF00", "["..S("Chess Debug").."] ")
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local letters = {'a','b','c','d','e','f','g','h'}
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local function index_to_notation(idx)
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local x, y = index_to_xy(idx)
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if not x or not y then
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return "??"
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end
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local xstr = letters[x+1] or "?"
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local ystr = tostring(9 - (y+1)) or "?"
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return xstr .. ystr
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end
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local function board_to_table(inv)
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local t = {}
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for i = 1, 64 do
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t[#t + 1] = inv:get_stack("board", i):get_name()
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end
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return t
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end
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local piece_values = {
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pawn = 10,
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knight = 30,
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bishop = 30,
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rook = 50,
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queen = 90,
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king = 900
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}
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local rowDirs = {-1, -1, -1, 0, 0, 1, 1, 1}
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local colDirs = {-1, 0, 1, -1, 1, -1, 0, 1}
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local rowDirsKnight = { 2, 1, 2, 1, -2, -1, -2, -1}
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local colDirsKnight = {-1, -2, 1, 2, 1, 2, -1, -2}
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local bishopThreats = {true, false, true, false, false, true, false, true}
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local rookThreats = {false, true, false, true, true, false, true, false}
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local queenThreats = {true, true, true, true, true, true, true, true}
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local kingThreats = {true, true, true, true, true, true, true, true}
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local function attacked(color, idx, board)
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local threatDetected = false
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local kill = color == "white"
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local pawnThreats = {kill, false, kill, false, false, not kill, false, not kill}
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for dir = 1, 8 do
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if not threatDetected then
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local col, row = index_to_xy(idx)
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col, row = col + 1, row + 1
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for step = 1, 8 do
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row = row + rowDirs[dir]
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col = col + colDirs[dir]
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if row >= 1 and row <= 8 and col >= 1 and col <= 8 then
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local square = get_square(row, col)
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local square_name = board[square]
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local piece, pieceColor = square_name:match(":(%w+)_(%w+)")
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if piece then
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if pieceColor ~= color then
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if piece == "bishop" and bishopThreats[dir] then
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threatDetected = true
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elseif piece == "rook" and rookThreats[dir] then
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threatDetected = true
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elseif piece == "queen" and queenThreats[dir] then
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threatDetected = true
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else
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if step == 1 then
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if piece == "pawn" and pawnThreats[dir] then
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threatDetected = true
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end
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if piece == "king" and kingThreats[dir] then
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threatDetected = true
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end
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end
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end
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end
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break
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end
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end
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end
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local colK, rowK = index_to_xy(idx)
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colK, rowK = colK + 1, rowK + 1
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rowK = rowK + rowDirsKnight[dir]
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colK = colK + colDirsKnight[dir]
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if rowK >= 1 and rowK <= 8 and colK >= 1 and colK <= 8 then
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local square = get_square(rowK, colK)
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local square_name = board[square]
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local piece, pieceColor = square_name:match(":(%w+)_(%w+)")
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if piece and pieceColor ~= color and piece == "knight" then
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threatDetected = true
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end
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end
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end
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end
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return threatDetected
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end
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local function get_current_halfmove(meta)
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local moves_raw = meta:get_string("moves_raw")
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local mrsplit = string.split(moves_raw, ";")
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return #mrsplit
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end
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local function get_current_fullmove(meta)
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local moves_raw = meta:get_string("moves_raw")
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local mrsplit = string.split(moves_raw, ";")
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return math.floor(#mrsplit / 2)
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end
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-- Returns a FEN-style string to represent castling rights
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-- Will return a sequence of K, Q, k and q, with each letter
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-- representing castling rights:
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-- * K: white kingside
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-- * Q: white queenside
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-- * k: black kingside
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-- * q: black queenside
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-- If all castling rights are gone, will return "-" instead.
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-- The 4 arguments are booleans for each possible castling,
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-- true means the castling is possible.
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local function castling_to_string(white_kingside, white_queenside, black_kingside, black_queenside)
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local s_castling = ""
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if white_kingside then
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s_castling = s_castling .. "K"
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end
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if white_queenside then
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s_castling = s_castling .. "Q"
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end
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if black_kingside then
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s_castling = s_castling .. "k"
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end
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if black_queenside then
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s_castling = s_castling .. "q"
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end
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if s_castling == "" then
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s_castling = "-"
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end
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return s_castling
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end
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-- Returns a FEN-style string to represent the state of a theoretically
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-- possible en passant capture on the board (even if no pawn can actually
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-- capture). If an en passant capture is possible, returns the square
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-- coordinates in algebraic notation of the square the vulnerable pawn
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-- has just crossed. If no en passant capture is possible, returns "-".
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-- double_step is the board index of the square the vulnerable
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-- pawn has just double-stepped to or 0 if there is no such pawn.
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local function en_passant_to_string(double_step)
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local s_en_passant = "-"
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if double_step ~= 0 and double_step ~= nil then
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-- write the square crossed by the pawn who made
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-- the double step
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local dsx, dsy = index_to_xy(double_step)
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if dsy == 3 then
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dsy = dsy - 1
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else
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dsy = dsy + 1
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end
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s_en_passant = index_to_notation(xy_to_index(dsx, dsy))
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end
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return s_en_passant
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end
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local function can_castle(meta, board, from_list, from_idx, to_idx)
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local from_x, from_y = index_to_xy(from_idx)
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local to_x, to_y = index_to_xy(to_idx)
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local inv = meta:get_inventory()
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local kingPiece = inv:get_stack(from_list, from_idx):get_name()
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local kingColor
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if kingPiece:find("black") then
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kingColor = "black"
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else
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kingColor = "white"
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end
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local possible_castles = {
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-- white queenside
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{ y = 7, to_x = 2, rook_idx = 57, rook_goal = 60, acheck_dir = -1, color = "white", meta = "castlingWhiteL", rook_id = 1 },
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-- white kingside
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{ y = 7, to_x = 6, rook_idx = 64, rook_goal = 62, acheck_dir = 1, color = "white", meta = "castlingWhiteR", rook_id = 2 },
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-- black queenside
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{ y = 0, to_x = 2, rook_idx = 1, rook_goal = 4, acheck_dir = -1, color = "black", meta = "castlingBlackL", rook_id = 1 },
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-- black kingside
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{ y = 0, to_x = 6, rook_idx = 8, rook_goal = 6, acheck_dir = 1, color = "black", meta = "castlingBlackR", rook_id = 2 },
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}
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for p=1, #possible_castles do
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local pc = possible_castles[p]
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if pc.color == kingColor and pc.to_x == to_x and to_y == pc.y and from_y == pc.y then
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local castlingMeta = meta:get_int(pc.meta)
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local rookPiece = inv:get_stack(from_list, pc.rook_idx):get_name()
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if castlingMeta == 1 and rookPiece == "realchess:rook_"..kingColor.."_"..pc.rook_id then
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-- Check if all squares between king and rook are empty
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local empty_start, empty_end
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if pc.acheck_dir == -1 then
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-- queenside
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empty_start = pc.rook_idx + 1
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empty_end = from_idx - 1
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else
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-- kingside
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empty_start = from_idx + 1
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empty_end = pc.rook_idx - 1
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end
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for i = empty_start, empty_end do
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if inv:get_stack(from_list, i):get_name() ~= "" then
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return false
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end
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end
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-- Check if square of king as well the squares that king must cross and reach
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-- are NOT attacked
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for i = from_idx, from_idx + 2 * pc.acheck_dir, pc.acheck_dir do
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if attacked(kingColor, i, board) then
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return false
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end
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end
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return true, pc.rook_idx, pc.rook_goal, "realchess:rook_"..kingColor.."_"..pc.rook_id
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end
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end
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end
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return false
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end
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-- Checks if a square to check if there is a piece that can be captured en passant. Returns true if this
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-- is the case, false otherwise.
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-- Parameters:
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-- * meta: chessboard node metadata
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-- * victim_color: color of the opponent to capture a piece from. "white" or "black". (so in White's turn, pass "black" here)
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-- * victim_index: board index of the square where you expect the victim to be
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local function can_capture_en_passant(meta, victim_color, victim_index)
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local inv = meta:get_inventory()
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local victimPiece = inv:get_stack("board", victim_index)
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local double_step_index = meta:get_int("prevDoublePawnStepTo")
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local victim_name = victimPiece:get_name()
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if double_step_index ~= 0 and double_step_index == victim_index and victim_name:find(victim_color) and victim_name:sub(11,14) == "pawn" then
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return true
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end
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return false
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end
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-- Returns all theoretically possible moves from a given
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-- square, according to the piece it occupies. Ignores restrictions like check, etc.
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-- If the square is empty, no moves are returned.
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-- Parameters:
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-- * board: chessboard table
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-- * from_idx:
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-- returns: table with the keys used as destination indices
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-- Any key with a numeric value is a possible destination.
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-- The numeric value is a move rating for the bot and is 0 by default.
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-- Example: { [4] = 0, [9] = 0 } -- can move to squares 4 and 9
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local function get_theoretical_moves_from(meta, board, from_idx)
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local piece, color = board[from_idx]:match(":(%w+)_(%w+)")
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if not piece then
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return {}
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end
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local moves = {}
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local from_x, from_y = index_to_xy(from_idx)
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for i = 1, 64 do
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local stack_name = board[i]
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if stack_name:find((color == "black" and "white" or "black")) or
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stack_name == "" then
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moves[i] = 0
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end
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end
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for to_idx in pairs(moves) do
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local pieceTo = board[to_idx]
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local to_x, to_y = index_to_xy(to_idx)
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-- PAWN
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if piece == "pawn" then
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if color == "white" then
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local pawnWhiteMove = board[xy_to_index(from_x, from_y - 1)]
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local en_passant = false
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-- white pawns can go up only
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if from_y - 1 == to_y then
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if from_x == to_x then
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if pieceTo ~= "" then
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moves[to_idx] = nil
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end
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elseif from_x - 1 == to_x or from_x + 1 == to_x then
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local can_capture = false
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if pieceTo:find("black") then
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can_capture = true
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else
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-- en passant
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if can_capture_en_passant(meta, "black", xy_to_index(to_x, from_y)) then
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can_capture = true
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en_passant = true
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end
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end
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if not can_capture then
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moves[to_idx] = nil
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end
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else
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moves[to_idx] = nil
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||
end
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||
elseif from_y - 2 == to_y then
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||
if pieceTo ~= "" or from_y < 6 or pawnWhiteMove ~= "" then
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||
moves[to_idx] = nil
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||
end
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||
else
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||
moves[to_idx] = nil
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||
end
|
||
|
||
--[[
|
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if x not changed
|
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ensure that destination cell is empty
|
||
elseif x changed one unit left or right
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ensure the pawn is killing opponent piece
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else
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move is not legal - abort
|
||
]]
|
||
|
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if from_x == to_x then
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if pieceTo ~= "" then
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moves[to_idx] = nil
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end
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elseif from_x - 1 == to_x or from_x + 1 == to_x then
|
||
if not pieceTo:find("black") and not en_passant then
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||
moves[to_idx] = nil
|
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end
|
||
else
|
||
moves[to_idx] = nil
|
||
end
|
||
|
||
elseif color == "black" then
|
||
local pawnBlackMove = board[xy_to_index(from_x, from_y + 1)]
|
||
local en_passant = false
|
||
-- black pawns can go down only
|
||
if from_y + 1 == to_y then
|
||
if from_x == to_x then
|
||
if pieceTo ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
elseif from_x - 1 == to_x or from_x + 1 == to_x then
|
||
local can_capture = false
|
||
if pieceTo:find("white") then
|
||
can_capture = true
|
||
else
|
||
-- en passant
|
||
if can_capture_en_passant(meta, "white", xy_to_index(to_x, from_y)) then
|
||
can_capture = true
|
||
en_passant = true
|
||
end
|
||
end
|
||
if not can_capture then
|
||
moves[to_idx] = nil
|
||
end
|
||
else
|
||
moves[to_idx] = nil
|
||
end
|
||
elseif from_y + 2 == to_y then
|
||
if pieceTo ~= "" or from_y > 1 or pawnBlackMove ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
else
|
||
moves[to_idx] = nil
|
||
end
|
||
|
||
--[[
|
||
if x not changed
|
||
ensure that destination cell is empty
|
||
elseif x changed one unit left or right
|
||
ensure the pawn is killing opponent piece
|
||
else
|
||
move is not legal - abort
|
||
]]
|
||
|
||
if from_x == to_x then
|
||
if pieceTo ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
elseif from_x - 1 == to_x or from_x + 1 == to_x then
|
||
if not pieceTo:find("white") and not en_passant then
|
||
moves[to_idx] = nil
|
||
end
|
||
else
|
||
moves[to_idx] = nil
|
||
end
|
||
else
|
||
moves[to_idx] = nil
|
||
end
|
||
|
||
-- ROOK
|
||
elseif piece == "rook" then
|
||
if from_x == to_x then
|
||
-- Moving vertically
|
||
if from_y < to_y then
|
||
-- Moving down
|
||
-- Ensure that no piece disturbs the way
|
||
for i = from_y + 1, to_y - 1 do
|
||
if board[xy_to_index(from_x, i)] ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
end
|
||
else
|
||
-- Moving up
|
||
-- Ensure that no piece disturbs the way
|
||
for i = to_y + 1, from_y - 1 do
|
||
if board[xy_to_index(from_x, i)] ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
end
|
||
end
|
||
elseif from_y == to_y then
|
||
-- Moving horizontally
|
||
if from_x < to_x then
|
||
-- moving right
|
||
-- ensure that no piece disturbs the way
|
||
for i = from_x + 1, to_x - 1 do
|
||
if board[xy_to_index(i, from_y)] ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
end
|
||
else
|
||
-- Moving left
|
||
-- Ensure that no piece disturbs the way
|
||
for i = to_x + 1, from_x - 1 do
|
||
if board[xy_to_index(i, from_y)] ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
end
|
||
end
|
||
else
|
||
-- Attempt to move arbitrarily -> abort
|
||
moves[to_idx] = nil
|
||
end
|
||
|
||
-- KNIGHT
|
||
elseif piece == "knight" then
|
||
-- Get relative pos
|
||
local dx = from_x - to_x
|
||
local dy = from_y - to_y
|
||
|
||
-- Get absolute values
|
||
if dx < 0 then
|
||
dx = -dx
|
||
end
|
||
|
||
if dy < 0 then
|
||
dy = -dy
|
||
end
|
||
|
||
-- Sort x and y
|
||
if dx > dy then
|
||
dx, dy = dy, dx
|
||
end
|
||
|
||
-- Ensure that dx == 1 and dy == 2
|
||
if dx ~= 1 or dy ~= 2 then
|
||
moves[to_idx] = nil
|
||
end
|
||
-- Just ensure that destination cell does not contain friend piece
|
||
-- ^ It was done already thus everything ok
|
||
|
||
-- BISHOP
|
||
elseif piece == "bishop" then
|
||
-- Get relative pos
|
||
local dx = from_x - to_x
|
||
local dy = from_y - to_y
|
||
|
||
-- Get absolute values
|
||
if dx < 0 then
|
||
dx = -dx
|
||
end
|
||
|
||
if dy < 0 then
|
||
dy = -dy
|
||
end
|
||
|
||
-- Ensure dx and dy are equal
|
||
if dx ~= dy then
|
||
moves[to_idx] = nil
|
||
end
|
||
|
||
if from_x < to_x then
|
||
if from_y < to_y then
|
||
-- Moving right-down
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if board[xy_to_index(from_x + i, from_y + i)] ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
end
|
||
else
|
||
-- Moving right-up
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if board[xy_to_index(from_x + i, from_y - i)] ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
end
|
||
end
|
||
else
|
||
if from_y < to_y then
|
||
-- Moving left-down
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if board[xy_to_index(from_x - i, from_y + i)] ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
end
|
||
else
|
||
-- Moving left-up
|
||
-- ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if board[xy_to_index(from_x - i, from_y - i)] ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
-- QUEEN
|
||
elseif piece == "queen" then
|
||
local dx = from_x - to_x
|
||
local dy = from_y - to_y
|
||
|
||
-- Get absolute values
|
||
if dx < 0 then
|
||
dx = -dx
|
||
end
|
||
|
||
if dy < 0 then
|
||
dy = -dy
|
||
end
|
||
|
||
-- Ensure valid relative move
|
||
if dx ~= 0 and dy ~= 0 and dx ~= dy then
|
||
moves[to_idx] = nil
|
||
end
|
||
|
||
if from_x == to_x then
|
||
-- Moving vertically
|
||
if from_y < to_y then
|
||
-- Moving down
|
||
-- Ensure that no piece disturbs the way
|
||
for i = from_y + 1, to_y - 1 do
|
||
if board[xy_to_index(from_x, i)] ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
end
|
||
else
|
||
-- Moving up
|
||
-- Ensure that no piece disturbs the way
|
||
for i = to_y + 1, from_y - 1 do
|
||
if board[xy_to_index(from_x, i)] ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
end
|
||
end
|
||
elseif from_x < to_x then
|
||
if from_y == to_y then
|
||
-- Goes right
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if board[xy_to_index(from_x + i, from_y)] ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
end
|
||
elseif from_y < to_y then
|
||
-- Goes right-down
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if board[xy_to_index(from_x + i, from_y + i)] ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
end
|
||
else
|
||
-- Goes right-up
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if board[xy_to_index(from_x + i, from_y - i)] ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
end
|
||
end
|
||
else
|
||
if from_y == to_y then
|
||
-- Moving horizontally
|
||
if from_x < to_x then
|
||
-- moving right
|
||
-- ensure that no piece disturbs the way
|
||
for i = from_x + 1, to_x - 1 do
|
||
if board[xy_to_index(i, from_y)] ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
end
|
||
else
|
||
-- Moving left
|
||
-- Ensure that no piece disturbs the way
|
||
for i = to_x + 1, from_x - 1 do
|
||
if board[xy_to_index(i, from_y)] ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
end
|
||
end
|
||
elseif from_y < to_y then
|
||
-- Goes left-down
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if board[xy_to_index(from_x - i, from_y + i)] ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
end
|
||
else
|
||
-- Goes left-up
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if board[xy_to_index(from_x - i, from_y - i)] ~= "" then
|
||
moves[to_idx] = nil
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
-- KING
|
||
elseif piece == "king" then
|
||
local inv = meta:get_inventory()
|
||
-- King can't move to any attacked square
|
||
-- king_board simulates the board with the king moved already.
|
||
-- Required for the attacked() check to work
|
||
local king_board = board_to_table(inv)
|
||
king_board[to_idx] = king_board[from_idx]
|
||
king_board[from_idx] = ""
|
||
if attacked(color, to_idx, king_board) then
|
||
moves[to_idx] = nil
|
||
else
|
||
local dx = from_x - to_x
|
||
local dy = from_y - to_y
|
||
|
||
if dx < 0 then
|
||
dx = -dx
|
||
end
|
||
|
||
if dy < 0 then
|
||
dy = -dy
|
||
end
|
||
|
||
if dx > 1 or dy > 1 then
|
||
local cc = can_castle(meta, board, "board", from_idx, to_idx)
|
||
if not cc then
|
||
moves[to_idx] = nil
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
if not next(moves) then
|
||
return {}
|
||
end
|
||
|
||
for i in pairs(moves) do
|
||
local stack_name = board[tonumber(i)]
|
||
if stack_name ~= "" then
|
||
for p, value in pairs(piece_values) do
|
||
if stack_name:find(p) then
|
||
moves[i] = value
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
return moves
|
||
end
|
||
|
||
-- returns all theoretically possible moves on the board for a player
|
||
-- Parameters:
|
||
-- * board: chessboard table
|
||
-- * player: "black" or "white"
|
||
-- returns: table of this format:
|
||
-- {
|
||
-- [origin_index_1] = { [destination_index_1] = r1, [destination_index_2] = r2 },
|
||
-- [origin_index_2] = { [destination_index_3] = r3 },
|
||
-- ...
|
||
-- }
|
||
-- origin_index is the board index for the square to start the piece from (as string)
|
||
-- and this is the key for a list of destination indixes.
|
||
-- r1, r2, r3 ... are numeric values (normally 0) to "rate" this square for the bot.
|
||
local function get_theoretical_moves_for(meta, board, player)
|
||
local moves = {}
|
||
for i = 1, 64 do
|
||
local possibleMoves = get_theoretical_moves_from(meta, board, i)
|
||
if next(possibleMoves) then
|
||
local stack_name = board[i]
|
||
if stack_name:find(player) then
|
||
moves[tostring(i)] = possibleMoves
|
||
end
|
||
end
|
||
end
|
||
return moves
|
||
end
|
||
|
||
local function best_move(moves)
|
||
local value, choices = 0, {}
|
||
|
||
for from, _ in pairs(moves) do
|
||
for to, val in pairs(_) do
|
||
if val > value then
|
||
value = val
|
||
choices = {{
|
||
from = from,
|
||
to = to
|
||
}}
|
||
elseif val == value then
|
||
choices[#choices + 1] = {
|
||
from = from,
|
||
to = to
|
||
}
|
||
end
|
||
end
|
||
end
|
||
|
||
if #choices == 0 then
|
||
return nil
|
||
end
|
||
local random = math.random(1, #choices)
|
||
local choice_from, choice_to = choices[random].from, choices[random].to
|
||
|
||
return tonumber(choice_from), choice_to
|
||
end
|
||
|
||
local function locate_kings(board)
|
||
local Bidx, Widx
|
||
for i = 1, 64 do
|
||
local piece, color = board[i]:match(":(%w+)_(%w+)")
|
||
if piece == "king" then
|
||
if color == "black" then
|
||
Bidx = i
|
||
else
|
||
Widx = i
|
||
end
|
||
end
|
||
end
|
||
|
||
return Bidx, Widx
|
||
end
|
||
|
||
-- Given a table of theoretical moves and the king of the player is attacked,
|
||
-- returns true if the player still has at least one move left,
|
||
-- return false otherwise.
|
||
-- 2nd return value ist table of save moves
|
||
-- * theoretical_moves: moves table returned by get_theoretical_moves_for()
|
||
-- * board: board table
|
||
-- * player: player color ("white" or "black")
|
||
local function has_king_safe_move(theoretical_moves, board, player)
|
||
local save_moves = {}
|
||
local s_board = table.copy(board)
|
||
for from_idx, _ in pairs(theoretical_moves) do
|
||
for to_idx, value in pairs(_) do
|
||
from_idx = tonumber(from_idx)
|
||
s_board[to_idx] = s_board[from_idx]
|
||
s_board[from_idx] = ""
|
||
local black_king_idx, white_king_idx = locate_kings(s_board)
|
||
local king_idx
|
||
if player == "black" then
|
||
king_idx = black_king_idx
|
||
else
|
||
king_idx = white_king_idx
|
||
end
|
||
if king_idx then
|
||
local playerAttacked = attacked(player, king_idx, s_board)
|
||
if not playerAttacked then
|
||
save_moves[from_idx] = save_moves[from_idx] or {}
|
||
save_moves[from_idx][to_idx] = value
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
if next(save_moves) then
|
||
return true, save_moves
|
||
else
|
||
return false
|
||
end
|
||
end
|
||
|
||
-- Given a chessboard, checks whether it is in a "dead position",
|
||
-- i.e. a position in which neither player would be able to checkmate.
|
||
-- This function does not cover all dead positions, but only
|
||
-- the most common ones.
|
||
-- NOT checked are dead posisions in which both sides can still move,
|
||
-- but cannot capture pieces or checkmate the king
|
||
-- Parameters
|
||
-- * board: Chessboard table
|
||
-- Returns true if the board is in a dead position, false otherwise.
|
||
local function is_dead_position(board)
|
||
-- Dead position by lack of material
|
||
local mat = {} -- material table to count pieces
|
||
-- white material
|
||
mat.w = {
|
||
-- piece counters
|
||
pawn = 0,
|
||
bishop = 0,
|
||
knight = 0,
|
||
rook = 0,
|
||
queen = 0,
|
||
-- for bishops, also record their square color
|
||
bishop_square_light = 0,
|
||
bishop_square_dark = 0,
|
||
}
|
||
-- black material
|
||
mat.b = table.copy(mat.w)
|
||
-- Count material for both players
|
||
for b=1, #board do
|
||
local piece = board[b]
|
||
if piece ~= "" then
|
||
local color
|
||
if piece:find("white") then
|
||
color = "w"
|
||
else
|
||
color = "b"
|
||
end
|
||
-- Count all pieces except kings because we can assume
|
||
-- the board always has 1 white and 1 black king
|
||
if piece:find("pawn") then
|
||
mat[color].pawn = mat[color].pawn + 1
|
||
elseif piece:find("bishop") then
|
||
mat[color].bishop = mat[color].bishop + 1
|
||
local sqcolor = get_square_index_color(b)
|
||
mat[color]["bishop_square_"..sqcolor] = mat[color]["bishop_square_"..sqcolor] + 1
|
||
elseif piece:find("knight") then
|
||
mat[color].knight = mat[color].knight + 1
|
||
elseif piece:find("rook") then
|
||
mat[color].rook = mat[color].rook + 1
|
||
elseif piece:find("queen") then
|
||
mat[color].queen = mat[color].queen + 1
|
||
end
|
||
end
|
||
end
|
||
-- Check well-known dead positions based on insufficient material.
|
||
-- If there is any rook, queen or pawn on the board, the material is sufficient.
|
||
if mat.w.rook == 0 and mat.w.queen == 0 and mat.w.pawn == 0 and
|
||
mat.b.rook == 0 and mat.b.queen == 0 and mat.b.pawn == 0 then
|
||
-- King against king
|
||
if mat.w.knight == 0 and mat.w.bishop == 0 and mat.b.knight == 0 and mat.b.bishop == 0 then
|
||
return true
|
||
-- King against king and bishop
|
||
elseif mat.w.knight == 0 and mat.b.knight == 0 and
|
||
((mat.w.bishop == 1 and mat.b.bishop == 0) or
|
||
(mat.w.bishop == 0 and mat.b.bishop == 1)) then
|
||
return true
|
||
-- King against king and knight
|
||
elseif mat.w.bishop == 0 and mat.b.bishop == 0 and
|
||
((mat.w.knight == 1 and mat.b.knight == 0) or
|
||
(mat.w.knight == 0 and mat.b.knight == 1)) then
|
||
return true
|
||
-- King and bishop against king and bishop,
|
||
-- and both bishops are on squares of the same color
|
||
elseif mat.w.knight == 0 and mat.b.knight == 0 and
|
||
(mat.w.bishop == 1 and mat.b.bishop == 1) and
|
||
(mat.w.bishop_square_color_light == mat.b.bishop_square_color_light) and
|
||
(mat.w.bishop_square_color_dark == mat.b.bishop_square_color_dark) then
|
||
return true
|
||
end
|
||
end
|
||
|
||
return false
|
||
end
|
||
|
||
-- Base names of all Chess pieces (with color)
|
||
local pieces_basenames = {
|
||
"pawn_white",
|
||
"rook_white",
|
||
"knight_white",
|
||
"bishop_white",
|
||
"queen_white",
|
||
"king_white",
|
||
"pawn_black",
|
||
"rook_black",
|
||
"knight_black",
|
||
"bishop_black",
|
||
"queen_black",
|
||
"king_black",
|
||
}
|
||
|
||
-- Initial positions of the pieces on the chessboard.
|
||
-- The pieces are specified as item names.
|
||
-- It starts a8, continues with b8, c8, etc. then continues with a7, b7, etc. etc.
|
||
local starting_grid = {
|
||
-- rank '8'
|
||
"realchess:rook_black_1", -- a8
|
||
"realchess:knight_black_1", -- b8
|
||
"realchess:bishop_black_1", -- c8
|
||
"realchess:queen_black", -- ...
|
||
"realchess:king_black",
|
||
"realchess:bishop_black_2",
|
||
"realchess:knight_black_2",
|
||
"realchess:rook_black_2",
|
||
-- rank '8'
|
||
-- rank '7'
|
||
"realchess:pawn_black_1",
|
||
"realchess:pawn_black_2",
|
||
"realchess:pawn_black_3",
|
||
"realchess:pawn_black_4",
|
||
"realchess:pawn_black_5",
|
||
"realchess:pawn_black_6",
|
||
"realchess:pawn_black_7",
|
||
"realchess:pawn_black_8",
|
||
-- ranks '6' thru '3'
|
||
'','','','','','','','',
|
||
'','','','','','','','',
|
||
'','','','','','','','',
|
||
'','','','','','','','',
|
||
-- rank '2'
|
||
"realchess:pawn_white_1",
|
||
"realchess:pawn_white_2",
|
||
"realchess:pawn_white_3",
|
||
"realchess:pawn_white_4",
|
||
"realchess:pawn_white_5",
|
||
"realchess:pawn_white_6",
|
||
"realchess:pawn_white_7",
|
||
"realchess:pawn_white_8",
|
||
-- rank '1'
|
||
"realchess:rook_white_1",
|
||
"realchess:knight_white_1",
|
||
"realchess:bishop_white_1",
|
||
"realchess:queen_white",
|
||
"realchess:king_white",
|
||
"realchess:bishop_white_2",
|
||
"realchess:knight_white_2",
|
||
"realchess:rook_white_2"
|
||
}
|
||
|
||
-- Figurine image IDs and file names for the chess notation table.
|
||
-- Note: "figurine" refers to the chess notation icon, NOT the chess piece for playing.
|
||
local figurines_str = "", 0
|
||
local figurines_str_cnt = 0
|
||
local MOVES_LIST_SYMBOL_EMPTY = figurines_str_cnt
|
||
figurines_str = figurines_str .. MOVES_LIST_SYMBOL_EMPTY .. "=mailbox_blank16.png"
|
||
for i = 1, #pieces_basenames do
|
||
figurines_str_cnt = figurines_str_cnt + 1
|
||
local p = pieces_basenames[i]
|
||
figurines_str = figurines_str .. "," .. figurines_str_cnt .. "=chess_figurine_" .. p .. ".png"
|
||
end
|
||
|
||
local function get_figurine_id(piece_itemname)
|
||
local piece_s = piece_itemname:match(":(%w+_%w+)")
|
||
return figurines_str:match("(%d+)=chess_figurine_" .. piece_s)
|
||
end
|
||
|
||
|
||
local fs_init = [[
|
||
formspec_version[2]
|
||
size[16,10.7563;]
|
||
no_prepend[]
|
||
]]
|
||
.."bgcolor[#080808BB;true]"
|
||
.."background[0,0;16,10.7563;chess_bg.png;true]"
|
||
.."style_type[button,item_image_button;bgcolor=#8f3000]"
|
||
.."label[11.5,1.8;"..FS("Select a mode:").."]"
|
||
.."button[11.5,2.1;2.5,0.8;single_w;"..FS("Singleplayer (white)").."]"
|
||
.."button[11.5,2.95;2.5,0.8;single_b;"..FS("Singleplayer (black)").."]"
|
||
.."button[11.5,4.1;2.5,0.8;multi;"..FS("Multiplayer").."]"
|
||
.."label[2.2,0.652;"..minetest.colorize("#404040", FS("Select a game mode")).."]"
|
||
.."label[2.2,10.21;"..minetest.colorize("#404040", FS("Select a game mode")).."]"
|
||
|
||
local fs = [[
|
||
formspec_version[2]
|
||
size[16,10.7563;]
|
||
no_prepend[]
|
||
bgcolor[#080808BB;true]
|
||
background[0,0;16,10.7563;chess_bg.png;true]
|
||
style_type[button,item_image_button;bgcolor=#8f3000]
|
||
style_type[list;spacing=0.1;size=0.975]
|
||
listcolors[#00000000;#00000000;#00000000;#30434C;#FFF]
|
||
list[context;board;0.47,1.155;8,8;]
|
||
tableoptions[background=#00000000;highlight=#00000000;border=false]
|
||
]]
|
||
-- table columns for Chess notation.
|
||
-- Columns: move no.; white piece; white halfmove; white promotion; black piece; black halfmove; black promotion
|
||
.."tablecolumns[" ..
|
||
"text,align=right;"..
|
||
"image," .. figurines_str .. ";text;image," .. figurines_str .. ";" ..
|
||
--"image,0=mailbox_blank16.png;" ..
|
||
"image," .. figurines_str .. ";text;image," .. figurines_str .. "]"
|
||
|
||
local function add_move_to_moves_list(meta, pieceFrom, pieceTo, from_idx, to_idx, special)
|
||
local moves_raw = meta:get_string("moves_raw")
|
||
if moves_raw ~= "" then
|
||
moves_raw = moves_raw .. ";"
|
||
end
|
||
if not special then
|
||
special = ""
|
||
end
|
||
moves_raw = moves_raw .. pieceFrom .. "," .. pieceTo .. "," .. from_idx .. "," .. to_idx .. "," .. special
|
||
meta:set_string("moves_raw", moves_raw)
|
||
end
|
||
|
||
local function add_special_to_moves_list(meta, special)
|
||
add_move_to_moves_list(meta, "", "", "", "", special)
|
||
end
|
||
|
||
-- Returns a list of all positions so far, for the purposes
|
||
-- of determining position equality under the "same position
|
||
-- repeated X times" draw rule.
|
||
-- Each possible position is uniquely identified by a string
|
||
-- so equal positions have the same string and unequal positons
|
||
-- have a different string.
|
||
-- A position string containts the following data:
|
||
-- * position of pieces on the board
|
||
-- * current player
|
||
-- * castling rights
|
||
-- * target coords of the square crossed by the pawn who
|
||
-- made a double step in the prvious turn (if any)
|
||
--
|
||
-- Patemeter: meta is the node metadata of the chessboard
|
||
--
|
||
-- NOTE: The FIDE Laws of Chess (Jan 2023, article 9.2.3.1)
|
||
-- are somewhat unclear about en passant here ... Is it important
|
||
-- the pawn was only theoretically vulnerable to being
|
||
-- captured en passant without being actually threatened
|
||
-- that way, or does it only count if the pawn was actually
|
||
-- threatened by another pawn to be captured that way?
|
||
-- This mod currently interprets the rule in the former way,
|
||
-- i.e. a double step by a pawn
|
||
local function get_positions_history(meta)
|
||
-- Turns a board table to a string.
|
||
-- The syntax is inspired by FEN but not identical.
|
||
-- It iterates through the table from start
|
||
-- to finish and turns every square to a character,
|
||
-- representing a piece or an empty square.
|
||
local function board_to_string(board)
|
||
local str = ""
|
||
for b=1, #board do
|
||
local piece = board[b]
|
||
local append
|
||
if piece == "" then
|
||
str = str .. "."
|
||
elseif piece:find("white") then
|
||
if piece:find("pawn") then
|
||
str = str .. "P"
|
||
elseif piece:find("bishop") then
|
||
str = str .. "B"
|
||
elseif piece:find("knight") then
|
||
str = str .. "N"
|
||
elseif piece:find("rook") then
|
||
str = str .. "R"
|
||
elseif piece:find("queen") then
|
||
str = str .. "Q"
|
||
elseif piece:find("king") then
|
||
str = str .. "K"
|
||
end
|
||
elseif piece:find("black") then
|
||
if piece:find("pawn") then
|
||
str = str .. "p"
|
||
elseif piece:find("bishop") then
|
||
str = str .. "b"
|
||
elseif piece:find("knight") then
|
||
str = str .. "n"
|
||
elseif piece:find("rook") then
|
||
str = str .. "r"
|
||
elseif piece:find("queen") then
|
||
str = str .. "q"
|
||
elseif piece:find("king") then
|
||
str = str .. "k"
|
||
end
|
||
end
|
||
end
|
||
return str
|
||
end
|
||
|
||
local moves_raw = meta:get_string("moves_raw")
|
||
local moves_split = string.split(moves_raw, ";")
|
||
local positions_list = ""
|
||
local board = table.copy(starting_grid)
|
||
local castling_state = { true, true, true, true }
|
||
local castling_str = castling_to_string(unpack(castling_state))
|
||
positions_list = {}
|
||
|
||
local current_player = "w"
|
||
local position_string = board_to_string(board) .. " " ..
|
||
current_player .. " " ..
|
||
castling_str .. " " ..
|
||
en_passant_to_string(nil)
|
||
table.insert(positions_list, position_string)
|
||
for m=1, #moves_split do
|
||
local move_split = string.split(moves_split[m], ",", true)
|
||
local pieceFrom = move_split[1]
|
||
local pieceTo = move_split[2]
|
||
local from_idx = tonumber(move_split[3])
|
||
local to_idx = tonumber(move_split[4])
|
||
local special = move_split[5]
|
||
if special == "" or special:sub(1,7) == "promo__" then
|
||
|
||
if current_player == "w" then
|
||
current_player = "b"
|
||
else
|
||
current_player = "w"
|
||
end
|
||
-- Piece movement
|
||
board[to_idx] = board[from_idx]
|
||
board[from_idx] = ""
|
||
|
||
-- Pawn promotion
|
||
if special:sub(1, 7) == "promo__" then
|
||
local promoSym = special:sub(8)
|
||
board[to_idx] = promoSym
|
||
end
|
||
|
||
local from_x, from_y = index_to_xy(from_idx)
|
||
local to_x, to_y = index_to_xy(to_idx)
|
||
if pieceFrom:sub(11,14) == "king" then
|
||
-- Castling (move rook)
|
||
if (from_y == 7 and to_y == 7) then
|
||
if (from_x == 4 and to_x == 2) then
|
||
board[60] = board[57]
|
||
board[57] = ""
|
||
elseif (from_x == 4 and to_x == 6) then
|
||
board[62] = board[64]
|
||
board[64] = ""
|
||
end
|
||
elseif (from_y == 0 and to_y == 0) then
|
||
if (from_x == 4 and to_x == 2) then
|
||
board[4] = board[1]
|
||
board[1] = ""
|
||
elseif (from_x == 4 and to_x == 6) then
|
||
board[6] = board[8]
|
||
board[8] = ""
|
||
end
|
||
end
|
||
-- Lose castling rights on any king move
|
||
if pieceFrom:find("white") then
|
||
castling_state[1] = false
|
||
castling_state[2] = false
|
||
else
|
||
castling_state[3] = false
|
||
castling_state[4] = false
|
||
end
|
||
|
||
-- Lose castling rights on lone rook move
|
||
elseif pieceFrom:sub(11,14) == "rook" then
|
||
if from_idx == 57 then
|
||
-- white queenside
|
||
castling_state[2] = false
|
||
elseif from_idx == 64 then
|
||
-- white kingside
|
||
castling_state[1] = false
|
||
elseif from_idx == 1 then
|
||
-- black queenside
|
||
castling_state[4] = false
|
||
elseif from_idx == 8 then
|
||
-- black kingside
|
||
castling_state[3] = false
|
||
end
|
||
end
|
||
|
||
local pawn_double_step_index
|
||
if pieceTo == "" and pieceFrom:sub(11,14) == "pawn" then
|
||
-- En passant (remove captured pawn)
|
||
if from_x ~= to_x then
|
||
local epp_y
|
||
if pieceFrom:find("white") then
|
||
epp_y = to_y + 1
|
||
else
|
||
epp_y = to_y - 1
|
||
end
|
||
board[xy_to_index(to_x, epp_y)] = ""
|
||
-- Double pawn step (record positoin)
|
||
elseif math.abs(from_y-to_y) == 2 then
|
||
pawn_double_step_index = to_idx
|
||
end
|
||
end
|
||
|
||
castling_str = castling_to_string(unpack(castling_state))
|
||
local position_string = board_to_string(board) .. " " ..
|
||
current_player .. " " ..
|
||
castling_str .. " " ..
|
||
en_passant_to_string(pawn_double_step_index)
|
||
table.insert(positions_list, position_string)
|
||
end
|
||
end
|
||
local p=#positions_list
|
||
return positions_list
|
||
end
|
||
|
||
-- Create the full formspec string for the sequence of moves.
|
||
-- Uses Figurine Algebraic Notation.
|
||
local function get_moves_formstring(meta)
|
||
local moves_raw = meta:get_string("moves_raw")
|
||
if moves_raw == "" then
|
||
return "", 1
|
||
end
|
||
|
||
local moves_split = string.split(moves_raw, ";")
|
||
local moves_out = ""
|
||
local move_no = 0
|
||
for m=1, #moves_split do
|
||
local move_split = string.split(moves_split[m], ",", true)
|
||
local pieceFrom = move_split[1]
|
||
local pieceTo = move_split[2]
|
||
local from_idx = tonumber(move_split[3])
|
||
local to_idx = tonumber(move_split[4])
|
||
local special = move_split[5]
|
||
|
||
-- true if White plays, false if Black plays
|
||
local curPlayerIsWhite = m % 2 == 1
|
||
|
||
if special == "whiteWon" or special == "blackWon" or special == "draw" then
|
||
if not curPlayerIsWhite then
|
||
moves_out = moves_out .. ""..MOVES_LIST_SYMBOL_EMPTY..",," .. MOVES_LIST_SYMBOL_EMPTY .. ","
|
||
end
|
||
end
|
||
if special == "whiteWon" then
|
||
moves_out = moves_out .. ","..MOVES_LIST_SYMBOL_EMPTY..",1–0,"..MOVES_LIST_SYMBOL_EMPTY
|
||
move_no = move_no + 1
|
||
elseif special == "blackWon" then
|
||
moves_out = moves_out .. ","..MOVES_LIST_SYMBOL_EMPTY..",0–1,"..MOVES_LIST_SYMBOL_EMPTY
|
||
move_no = move_no + 1
|
||
elseif special == "draw" then
|
||
moves_out = moves_out .. ","..MOVES_LIST_SYMBOL_EMPTY..",½–½,"..MOVES_LIST_SYMBOL_EMPTY
|
||
move_no = move_no + 1
|
||
else
|
||
local from_x, from_y = index_to_xy(from_idx)
|
||
local to_x, to_y = index_to_xy(to_idx)
|
||
local pieceFrom_si_id
|
||
-- Show no piece icon for pawn
|
||
if pieceFrom:sub(11,14) == "pawn" then
|
||
pieceFrom_si_id = MOVES_LIST_SYMBOL_EMPTY
|
||
else
|
||
pieceFrom_si_id = get_figurine_id(pieceFrom)
|
||
end
|
||
local pieceTo_si_id = pieceTo ~= "" and get_figurine_id(pieceTo)
|
||
|
||
local coordFrom = index_to_notation(from_idx)
|
||
local coordTo = index_to_notation(to_idx)
|
||
|
||
if curPlayerIsWhite then
|
||
move_no = move_no + 1
|
||
-- Add move number (e.g. "3.")
|
||
moves_out = moves_out .. string.format("%d.", move_no) .. ","
|
||
end
|
||
local betweenCoordsSymbol = "–" -- to be inserted between source and destination coords
|
||
-- dash for normal moves, × for capturing moves
|
||
local enPassantSymbol = "" -- symbol for en passant captures
|
||
if pieceTo ~= "" then
|
||
-- normal capture
|
||
betweenCoordsSymbol = "×"
|
||
elseif pieceTo == "" and pieceFrom:sub(11,14) == "pawn" and from_x ~= to_x then
|
||
-- 'en passant' capture
|
||
betweenCoordsSymbol = "×"
|
||
enPassantSymbol = " e.p."
|
||
end
|
||
|
||
---- Add halfmove of current player
|
||
-- Castling
|
||
local castling = false
|
||
if pieceFrom:sub(11,14) == "king" and ((curPlayerIsWhite and from_y == 7 and to_y == 7) or (not curPlayerIsWhite and from_y == 0 and to_y == 0)) then
|
||
-- queenside castling
|
||
if from_x == 4 and to_x == 2 then
|
||
-- write "0–0–0"
|
||
moves_out = moves_out .. MOVES_LIST_SYMBOL_EMPTY .. ",0–0–0," .. MOVES_LIST_SYMBOL_EMPTY
|
||
castling = true
|
||
-- kingside castling
|
||
elseif from_x == 4 and to_x == 6 then
|
||
-- write "0–0"
|
||
moves_out = moves_out .. MOVES_LIST_SYMBOL_EMPTY .. ",0–0," .. MOVES_LIST_SYMBOL_EMPTY
|
||
castling = true
|
||
end
|
||
end
|
||
-- Normal halfmove
|
||
if not castling then
|
||
moves_out = moves_out ..
|
||
pieceFrom_si_id .. "," .. -- piece image ID
|
||
coordFrom .. betweenCoordsSymbol .. coordTo .. -- coords in long algebraic notation, e.g. "e2e3"
|
||
enPassantSymbol .. "," -- written in case of an 'en passant' capture
|
||
|
||
-- Promotion?
|
||
if special:sub(1, 7) == "promo__" then
|
||
local promoSym = special:sub(8)
|
||
moves_out = moves_out .. get_figurine_id(promoSym)
|
||
else
|
||
moves_out = moves_out .. MOVES_LIST_SYMBOL_EMPTY
|
||
end
|
||
end
|
||
|
||
-- If White moved, fill up the rest of the row with empty space.
|
||
-- Required for validity of the table
|
||
if curPlayerIsWhite and m == #moves_split then
|
||
moves_out = moves_out .. "," .. MOVES_LIST_SYMBOL_EMPTY .. ",," .. MOVES_LIST_SYMBOL_EMPTY
|
||
end
|
||
end
|
||
|
||
if m ~= #moves_split then
|
||
moves_out = moves_out .. ","
|
||
end
|
||
end
|
||
return moves_out, move_no
|
||
end
|
||
|
||
local function add_to_eaten_list(meta, pieceTo)
|
||
local eaten = meta:get_string("eaten")
|
||
if pieceTo ~= "" then
|
||
local pieceTo_s = pieceTo:match(":(%w+_%w+)") or ""
|
||
eaten = eaten .. pieceTo_s .. ","
|
||
end
|
||
meta:set_string("eaten", eaten)
|
||
end
|
||
|
||
local function get_eaten_formstring(meta)
|
||
local eaten = meta:get_string("eaten")
|
||
local eaten_t = string.split(eaten, ",")
|
||
local eaten_img = ""
|
||
local a, b = 0, 0
|
||
for i = 1, #eaten_t do
|
||
local is_white = eaten_t[i]:sub(-5,-1) == "white"
|
||
local X = (is_white and a or b) % 4
|
||
local Y = ((is_white and a or b) % 16 - X) / 4
|
||
|
||
if is_white then
|
||
a = a + 1
|
||
else
|
||
b = b + 1
|
||
end
|
||
|
||
eaten_img = eaten_img ..
|
||
"image[" .. ((X + (is_white and 12.82 or 9.72)) - (X * 0.44)) .. "," ..
|
||
((Y + 6) - (Y * 0.12)) .. ";1,1;" .. eaten_t[i] .. ".png]"
|
||
end
|
||
return eaten_img
|
||
end
|
||
|
||
local function update_formspec(meta)
|
||
local black_king_attacked = meta:get_string("blackAttacked") == "true"
|
||
local white_king_attacked = meta:get_string("whiteAttacked") == "true"
|
||
|
||
local playerWhite = meta:get_string("playerWhite")
|
||
local playerBlack = meta:get_string("playerBlack")
|
||
|
||
local moves_raw = meta:get_string("moves_raw")
|
||
local moves, mlistlen = get_moves_formstring(meta)
|
||
local eaten_img = get_eaten_formstring(meta)
|
||
local lastMove = meta:get_string("lastMove")
|
||
local gameResult = meta:get_string("gameResult")
|
||
local grReason = meta:get_string("gameResultReason")
|
||
|
||
-- arrow to show whose turn it is
|
||
local blackArr = (gameResult == "" and lastMove == "white" and "image[1.2,0.252;0.7,0.7;chess_turn_black.png]") or ""
|
||
local whiteArr = (gameResult == "" and (lastMove == "" or lastMove == "black") and "image[1.2,9.81;0.7,0.7;chess_turn_white.png]") or ""
|
||
local turnBlack = minetest.colorize("#000001", playerBlack)
|
||
local turnWhite = minetest.colorize("#000001", playerWhite)
|
||
|
||
-- several status words for the player
|
||
-- player is in check
|
||
local check_s = minetest.colorize("#FF8000", "["..S("check").."]")
|
||
-- player has been checkmated
|
||
local mate_s = minetest.colorize("#FF0000", "["..S("checkmate").."]")
|
||
-- player has resigned
|
||
local resign_s = minetest.colorize("#FF0000", "["..S("resigned").."]")
|
||
-- player has won
|
||
local win_s = minetest.colorize("#26AB2B", "["..S("winner").."]")
|
||
-- player has lost
|
||
local lose_s = minetest.colorize("#FF0000", "["..S("loser").."]")
|
||
-- player has a draw
|
||
local draw_s = minetest.colorize("#FF00FF", "["..S("draw").."]")
|
||
|
||
local status_black = ""
|
||
local status_white = ""
|
||
if gameResult == "blackWon" then
|
||
if grReason == "resign" then
|
||
status_white = " " .. resign_s
|
||
elseif grReason == "checkmate" then
|
||
status_white = " " .. mate_s
|
||
else
|
||
status_white = " " .. lose_s
|
||
end
|
||
status_black = " " .. win_s
|
||
elseif gameResult == "draw" then
|
||
status_black = " " .. draw_s
|
||
status_white = " " .. draw_s
|
||
elseif gameResult == "whiteWon" then
|
||
if grReason == "resign" then
|
||
status_black = " " .. resign_s
|
||
elseif grReason == "checkmate" then
|
||
status_black = " " .. mate_s
|
||
else
|
||
status_black = " " .. lose_s
|
||
end
|
||
status_white = " " .. win_s
|
||
else
|
||
if black_king_attacked then
|
||
status_black = " " .. check_s
|
||
end
|
||
if white_king_attacked then
|
||
status_white = " " .. check_s
|
||
end
|
||
end
|
||
|
||
local promotion = ""
|
||
if gameResult == "" then
|
||
promotion = meta:get_string("promotionActive")
|
||
end
|
||
local promotion_formstring = ""
|
||
local botColor = meta:get_string("botColor")
|
||
|
||
-- Show promotion prompt to ask player to choose to which piece to promote a pawn to
|
||
if promotion == "black" then
|
||
eaten_img = ""
|
||
promotion_formstring =
|
||
"label[10.1,6.35;"..FS("PROMOTION\nFOR BLACK!").."]" ..
|
||
"animated_image[10.05,7.2;2,2;p_img_white;pawn_black_promo_anim.png;5;100]"
|
||
if botColor ~= "black" then
|
||
-- Hide buttons if computer player promotes
|
||
promotion_formstring = promotion_formstring ..
|
||
"label[13.15,6.35;"..FS("Promote pawn to:").."]" ..
|
||
"item_image_button[13.15,7.2;1,1;realchess:queen_black;p_queen_black;]" ..
|
||
"item_image_button[14.15,7.2;1,1;realchess:rook_black_1;p_rook_black;]" ..
|
||
"item_image_button[13.15,8.2;1,1;realchess:bishop_black_1;p_bishop_black;]" ..
|
||
"item_image_button[14.15,8.2;1,1;realchess:knight_black_1;p_knight_black;]"
|
||
end
|
||
|
||
elseif promotion == "white" then
|
||
eaten_img = ""
|
||
promotion_formstring =
|
||
"label[10.1,6.35;"..FS("PROMOTION\nFOR WHITE!").."]" ..
|
||
"animated_image[10.05,7.2;2,2;p_img_white;pawn_white_promo_anim.png;5;100]"
|
||
if botColor ~= "white" then
|
||
-- Hide buttons if computer player promotes
|
||
promotion_formstring = promotion_formstring ..
|
||
"label[13.15,6.35;"..FS("Promote pawn to:").."]" ..
|
||
"item_image_button[13.15,7.2;1,1;realchess:queen_white;p_queen_white;]" ..
|
||
"item_image_button[14.15,7.2;1,1;realchess:rook_white_1;p_rook_white;]" ..
|
||
"item_image_button[13.15,8.2;1,1;realchess:bishop_white_1;p_bishop_white;]" ..
|
||
"item_image_button[14.15,8.2;1,1;realchess:knight_white_1;p_knight_white;]"
|
||
end
|
||
end
|
||
|
||
local game_buttons
|
||
if gameResult == "" and (playerWhite ~= "" and playerBlack ~= "") then
|
||
game_buttons = "button[13.36,0.26;2,0.8;resign;"..FS("Resign").."]"
|
||
else
|
||
game_buttons = "button[13.36,0.26;2,0.8;new;"..FS("New game").."]"
|
||
end
|
||
|
||
local debug_formstring = ""
|
||
if CHESS_DEBUG then
|
||
-- Write a debug string in the formspec based on FEN
|
||
-- to show some hidden state.
|
||
-- It uses FEN syntax but without the piece positions
|
||
|
||
-- current player: b or w
|
||
local d_turn = "-"
|
||
if lastMove == "white" then
|
||
d_turn = "b"
|
||
elseif lastMove == "black" or lastMove == "" then
|
||
d_turn = "w"
|
||
end
|
||
-- castling rights
|
||
local d_castling = castling_to_string(
|
||
meta:get_int("castlingWhiteR") == 1,
|
||
meta:get_int("castlingWhiteL") == 1,
|
||
meta:get_int("castlingBlackR") == 1,
|
||
meta:get_int("castlingBlackL") == 1)
|
||
-- en passant possible?
|
||
local double_step = meta:get_int("prevDoublePawnStepTo")
|
||
local d_en_passant = en_passant_to_string(double_step)
|
||
|
||
-- The halfmove clock counts for how many consecutive halfmoves
|
||
-- have been made with no pawn advancing and no piece being captured
|
||
local d_halfmove_clock = meta:get_int("halfmoveClock")
|
||
|
||
-- fullmove starts at 1 and should count up every time black moves
|
||
local d_fullmove = tostring(get_current_fullmove(meta) + 1)
|
||
|
||
local debug_str = d_turn .. " " .. d_castling .. " " .. d_en_passant .. " " .. d_halfmove_clock .. " " .. d_fullmove
|
||
debug_formstring = "label[9.9,10.2;DEBUG: "..debug_str.."]"
|
||
end
|
||
|
||
local formspec = fs ..
|
||
"label[2.2,0.652;" .. turnBlack .. minetest.formspec_escape(status_black) .. "]" ..
|
||
blackArr ..
|
||
"label[2.2,10.21;" .. turnWhite .. minetest.formspec_escape(status_white) .. "]" ..
|
||
whiteArr ..
|
||
"table[9.9,1.25;5.45,4;moves;" .. moves .. ";"..mlistlen.."]" ..
|
||
promotion_formstring ..
|
||
eaten_img ..
|
||
game_buttons ..
|
||
debug_formstring
|
||
|
||
meta:set_string("formspec", formspec)
|
||
end
|
||
|
||
local function update_game_result(meta)
|
||
local inv = meta:get_inventory()
|
||
local board_t = board_to_table(inv)
|
||
|
||
local playerWhite = meta:get_string("playerWhite")
|
||
local playerBlack = meta:get_string("playerBlack")
|
||
|
||
update_formspec(meta)
|
||
local blackCanMove = false
|
||
local whiteCanMove = false
|
||
|
||
local blackMoves = get_theoretical_moves_for(meta, board_t, "black")
|
||
local whiteMoves = get_theoretical_moves_for(meta, board_t, "white")
|
||
local b = 0
|
||
for k,v in pairs(blackMoves) do
|
||
blackCanMove = true
|
||
b = b+1
|
||
end
|
||
b = 0
|
||
for k,v in pairs(whiteMoves) do
|
||
whiteCanMove = true
|
||
b = b+1
|
||
end
|
||
|
||
-- assume lastMove was updated *after* the player moved
|
||
local lastMove = meta:get_string("lastMove")
|
||
|
||
local black_king_idx, white_king_idx = locate_kings(board_t)
|
||
if not black_king_idx or not white_king_idx then
|
||
return
|
||
end
|
||
|
||
local checkPlayer, king_idx, checkMoves
|
||
if lastMove == "white" then
|
||
checkPlayer = "black"
|
||
checkMoves = blackMoves
|
||
king_idx = black_king_idx
|
||
else
|
||
checkPlayer = "white"
|
||
checkMoves = whiteMoves
|
||
king_idx = white_king_idx
|
||
end
|
||
|
||
-- King attacked? This reduces the list of available moves,
|
||
-- so remove these, too and check if there are still any left.
|
||
local isKingAttacked = attacked(checkPlayer, king_idx, board_t)
|
||
if isKingAttacked then
|
||
meta:set_string(checkPlayer.."Attacked", "true")
|
||
local is_safe = has_king_safe_move(checkMoves, board_t, checkPlayer)
|
||
-- If not safe moves left, player can't move
|
||
if not is_safe then
|
||
if checkPlayer == "black" then
|
||
blackCanMove = false
|
||
else
|
||
whiteCanMove = false
|
||
end
|
||
end
|
||
end
|
||
|
||
if lastMove == "white" and not blackCanMove then
|
||
if meta:get_string("blackAttacked") == "true" then
|
||
-- black was checkmated
|
||
meta:set_string("gameResult", "whiteWon")
|
||
meta:set_string("gameResultReason", "checkmate")
|
||
add_special_to_moves_list(meta, "whiteWon")
|
||
minetest.chat_send_player(playerWhite, chat_prefix .. S("You have checkmated @1. You win!", playerBlack))
|
||
minetest.chat_send_player(playerBlack, chat_prefix .. S("You were checkmated by @1. You lose!", playerWhite))
|
||
minetest.log("action", "[xdecor] Chess: "..playerWhite.." won against "..playerBlack.." by checkmate")
|
||
return
|
||
else
|
||
-- stalemate
|
||
meta:set_string("gameResult", "draw")
|
||
meta:set_string("gameResultReason", "stalemate")
|
||
add_special_to_moves_list(meta, "draw")
|
||
minetest.chat_send_player(playerWhite, chat_prefix .. S("The game ended up in a stalemate! It's a draw!"))
|
||
if playerWhite ~= playerBlack then
|
||
minetest.chat_send_player(playerBlack, chat_prefix .. S("The game ended up in a stalemate! It's a draw!"))
|
||
end
|
||
minetest.log("action", "[xdecor] Chess: A game between "..playerWhite.." and "..playerBlack.." ended in a draw by stalemate")
|
||
return
|
||
end
|
||
end
|
||
if lastMove == "black" and not whiteCanMove then
|
||
if meta:get_string("whiteAttacked") == "true" then
|
||
-- white was checkmated
|
||
meta:set_string("gameResult", "blackWon")
|
||
meta:set_string("gameResultReason", "checkmate")
|
||
add_special_to_moves_list(meta, "blackWon")
|
||
minetest.chat_send_player(playerBlack, chat_prefix .. S("You have checkmated @1. You win!", playerWhite))
|
||
minetest.chat_send_player(playerWhite, chat_prefix .. S("You were checkmated by @1. You lose!", playerBlack))
|
||
minetest.log("action", "[xdecor] Chess: "..playerBlack .." won against "..playerWhite.." by checkmate")
|
||
return
|
||
else
|
||
-- stalemate
|
||
meta:set_string("gameResult", "draw")
|
||
meta:set_string("gameResultReason", "stalemate")
|
||
add_special_to_moves_list(meta, "draw")
|
||
minetest.chat_send_player(playerWhite, chat_prefix .. S("The game ended up in a stalemate! It's a draw!"))
|
||
if playerWhite ~= playerBlack then
|
||
minetest.chat_send_player(playerBlack, chat_prefix .. S("The game ended up in a stalemate! It's a draw!"))
|
||
end
|
||
minetest.log("action", "[xdecor] Chess: A game between "..playerWhite.." and "..playerBlack.." ended in a draw by stalemate")
|
||
return
|
||
end
|
||
end
|
||
|
||
-- Is this a dead position?
|
||
if is_dead_position(board_t) then
|
||
meta:set_string("gameResult", "draw")
|
||
meta:set_string("gameResultReason", "dead_position")
|
||
add_special_to_moves_list(meta, "draw")
|
||
minetest.chat_send_player(playerWhite, chat_prefix .. S("The game ended up in a dead position! It's a draw!"))
|
||
if playerWhite ~= playerBlack then
|
||
minetest.chat_send_player(playerBlack, chat_prefix .. S("The game ended up in dead position! It's a draw!"))
|
||
end
|
||
minetest.log("action", "[xdecor] Chess: A game between "..playerWhite.." and "..playerBlack.." ended in a draw by dead position")
|
||
end
|
||
|
||
-- 75-moves rule. Automatically draw game if the last 75 moves of EACH player (thus 150 halfmoves)
|
||
-- neither moved a pawn or captured a piece.
|
||
-- Important: This rule MUST be checked AFTER checkmate because checkmate takes precedence.
|
||
if meta:get_int("halfmoveClock") >= 150 then
|
||
meta:set_string("gameResult", "draw")
|
||
meta:set_string("gameResultReason", "75_moves_rule")
|
||
add_special_to_moves_list(meta, "draw")
|
||
local msg = S("No piece was captured and no pawn was moved for 75 consecutive moves of each player. It's a draw!")
|
||
minetest.chat_send_player(playerWhite, chat_prefix .. msg)
|
||
if playerWhite ~= playerBlack then
|
||
minetest.chat_send_player(playerBlack, chat_prefix .. msg)
|
||
end
|
||
minetest.log("action", "[xdecor] Chess: A game between "..playerWhite.." and "..playerBlack.." ended in a draw via the 75-move rule")
|
||
end
|
||
|
||
local repetitionDraw = false
|
||
local positions = get_positions_history(meta)
|
||
local positions_counter = {}
|
||
for p = 1, #positions do
|
||
local position = positions[p]
|
||
if positions_counter[position] == nil then
|
||
positions_counter[position] = 1
|
||
else
|
||
positions_counter[position] = positions_counter[position] + 1
|
||
end
|
||
|
||
if CHESS_DEBUG and p == #positions then
|
||
local msg = chat_prefix_debug .. "Current position: \"" .. position .. "\""
|
||
if positions_counter[position] > 1 then
|
||
msg = msg .. " (occurred "..positions_counter[position].." times)"
|
||
end
|
||
minetest.chat_send_player(playerWhite, msg)
|
||
if playerWhite ~= playerBlack then
|
||
minetest.chat_send_player(playerBlack, msg)
|
||
end
|
||
end
|
||
|
||
if positions_counter[position] == 5 then
|
||
repetitionDraw = true
|
||
break
|
||
end
|
||
end
|
||
|
||
if repetitionDraw then
|
||
meta:set_string("gameResult", "draw")
|
||
meta:set_string("gameResultReason", "same_position_5")
|
||
add_special_to_moves_list(meta, "draw")
|
||
local msg = S("The exact same position has occured 5 times. It's a draw!")
|
||
minetest.chat_send_player(playerWhite, chat_prefix .. msg)
|
||
if playerWhite ~= playerBlack then
|
||
minetest.chat_send_player(playerBlack, chat_prefix .. msg)
|
||
end
|
||
minetest.log("action", "[xdecor] Chess: A game between "..playerWhite.." and "..playerBlack.." ended in a draw because the same position has appeared 5 times")
|
||
end
|
||
end
|
||
|
||
|
||
function realchess.init(pos)
|
||
local meta = minetest.get_meta(pos)
|
||
local inv = meta:get_inventory()
|
||
|
||
meta:set_string("formspec", fs_init)
|
||
meta:set_string("infotext", S("Chess Board"))
|
||
meta:set_string("playerBlack", "")
|
||
meta:set_string("playerWhite", "")
|
||
meta:set_string("botColor", "")
|
||
meta:set_string("lastMove", "")
|
||
meta:set_string("gameResult", "")
|
||
meta:set_string("gameResultReason", "")
|
||
meta:set_string("blackAttacked", "")
|
||
meta:set_string("whiteAttacked", "")
|
||
meta:set_string("promotionActive", "")
|
||
|
||
meta:set_int("lastMoveTime", 0)
|
||
meta:set_int("castlingBlackL", 1)
|
||
meta:set_int("castlingBlackR", 1)
|
||
meta:set_int("castlingWhiteL", 1)
|
||
meta:set_int("castlingWhiteR", 1)
|
||
meta:set_int("promotionPawnFromIdx", 0)
|
||
meta:set_int("promotionPawnToIdx", 0)
|
||
meta:set_int("prevDoublePawnStepTo", 0)
|
||
meta:set_int("halfmoveClock", 0)
|
||
|
||
meta:set_string("moves_raw", "")
|
||
meta:set_string("eaten", "")
|
||
meta:set_string("mode", "")
|
||
|
||
inv:set_list("board", starting_grid)
|
||
inv:set_size("board", 64)
|
||
|
||
-- Clear legacy metadata
|
||
meta:set_string("moves", "")
|
||
meta:set_string("eaten_img", "")
|
||
end
|
||
|
||
-- The move logic of Chess.
|
||
-- This is meant to be called when a player *ATTEMPTS* to move a piece
|
||
-- from one slot of the inventory to another one and reacts accordingly.
|
||
-- If the move is valid, the inventory is changed to reflect the new
|
||
-- situation, and the game state and UI is upated as well and true
|
||
-- is returned.
|
||
-- If the move is invalid, nothing happens and false is returned.
|
||
-- Note: The move can also be done by a computer player.
|
||
--
|
||
-- * meta: Chessboard node metadata
|
||
-- * from_list: Inventory list of source square
|
||
-- * from_index: Inventory index of source square
|
||
-- * to_list: Inventory list of destination square
|
||
-- * to_index: Inventory list of destination square
|
||
-- * playerName: Name of player to move
|
||
function realchess.move(meta, from_list, from_index, to_list, to_index, playerName)
|
||
if from_list ~= "board" and to_list ~= "board" then
|
||
return false
|
||
end
|
||
|
||
local promo = meta:get_string("promotionActive")
|
||
if promo ~= "" then
|
||
-- Can't move when waiting for selecting a pawn promotion
|
||
return false
|
||
end
|
||
local gameResult = meta:get_string("gameResult")
|
||
if gameResult ~= "" then
|
||
-- No moves if game is over
|
||
return false
|
||
end
|
||
|
||
local inv = meta:get_inventory()
|
||
local pieceFrom = inv:get_stack(from_list, from_index):get_name()
|
||
local pieceTo = inv:get_stack(to_list, to_index):get_name()
|
||
local lastMove = meta:get_string("lastMove")
|
||
local playerWhite = meta:get_string("playerWhite")
|
||
local playerBlack = meta:get_string("playerBlack")
|
||
local kingMoved = false
|
||
local thisMove -- Will replace lastMove when move is legal
|
||
|
||
if pieceFrom:find("white") then
|
||
if pieceTo:find("white") then
|
||
-- Don't replace pieces of same color
|
||
return false
|
||
end
|
||
|
||
if lastMove == "white" then
|
||
-- let the other invocation decide in case of a capture
|
||
return pieceTo == "" and 0 or 1
|
||
end
|
||
|
||
if playerWhite ~= "" and playerWhite ~= playerName then
|
||
minetest.chat_send_player(playerName, chat_prefix .. S("Someone else plays white pieces!"))
|
||
return false
|
||
end
|
||
|
||
playerWhite = playerName
|
||
thisMove = "white"
|
||
|
||
elseif pieceFrom:find("black") then
|
||
if pieceTo:find("black") then
|
||
-- Don't replace pieces of same color
|
||
return false
|
||
end
|
||
|
||
if lastMove == "black" then
|
||
-- let the other invocation decide in case of a capture
|
||
return false
|
||
end
|
||
|
||
if playerBlack ~= "" and playerBlack ~= playerName then
|
||
minetest.chat_send_player(playerName, chat_prefix .. S("Someone else plays black pieces!"))
|
||
return false
|
||
end
|
||
|
||
if lastMove == "" then
|
||
-- Nobody has moved yet, and Black cannot move first
|
||
return false
|
||
end
|
||
|
||
playerBlack = playerName
|
||
thisMove = "black"
|
||
end
|
||
|
||
-- MOVE LOGIC
|
||
|
||
local from_x, from_y = index_to_xy(from_index)
|
||
local to_x, to_y = index_to_xy(to_index)
|
||
|
||
local promotion = false
|
||
local doublePawnStep = nil
|
||
local en_passant_target = nil
|
||
local lostCastlingRightRook = nil
|
||
local resetHalfmoveClock = false
|
||
|
||
-- PAWN
|
||
if pieceFrom:sub(11,14) == "pawn" then
|
||
if thisMove == "white" then
|
||
local pawnWhiteMove = inv:get_stack(from_list, xy_to_index(from_x, from_y - 1)):get_name()
|
||
-- white pawns can go up only
|
||
if from_y - 1 == to_y then
|
||
-- single step
|
||
if from_x == to_x then
|
||
if pieceTo ~= "" then
|
||
return false
|
||
elseif to_index >= 1 and to_index <= 8 then
|
||
-- activate promotion
|
||
promotion = true
|
||
end
|
||
resetHalfmoveClock = true
|
||
elseif from_x - 1 == to_x or from_x + 1 == to_x then
|
||
if to_index >= 1 and to_index <= 8 and pieceTo:find("black") then
|
||
-- activate promotion
|
||
promotion = true
|
||
end
|
||
resetHalfmoveClock = true
|
||
else
|
||
return false
|
||
end
|
||
elseif from_y - 2 == to_y then
|
||
-- double step
|
||
if pieceTo ~= "" or from_y < 6 or pawnWhiteMove ~= "" then
|
||
return false
|
||
end
|
||
-- store the destination of this double step in meta (needed for en passant check)
|
||
doublePawnStep = to_index
|
||
resetHalfmoveClock = true
|
||
else
|
||
return false
|
||
end
|
||
|
||
--[[
|
||
if x not changed
|
||
ensure that destination cell is empty
|
||
elseif x changed one unit left or right
|
||
ensure the pawn is killing opponent piece
|
||
else
|
||
move is not legal - abort
|
||
]]
|
||
|
||
if from_x == to_x then
|
||
if pieceTo ~= "" then
|
||
return false
|
||
end
|
||
elseif from_x - 1 == to_x or from_x + 1 == to_x then
|
||
-- capture
|
||
local can_capture = false
|
||
if pieceTo:find("black") then
|
||
-- normal capture
|
||
can_capture = true
|
||
else
|
||
-- en passant
|
||
if can_capture_en_passant(meta, "black", xy_to_index(to_x, from_y)) then
|
||
can_capture = true
|
||
en_passant_target = xy_to_index(to_x, from_y)
|
||
end
|
||
end
|
||
if not can_capture then
|
||
return false
|
||
end
|
||
resetHalfmoveClock = true
|
||
else
|
||
return false
|
||
end
|
||
|
||
elseif thisMove == "black" then
|
||
local pawnBlackMove = inv:get_stack(from_list, xy_to_index(from_x, from_y + 1)):get_name()
|
||
-- black pawns can go down only
|
||
if from_y + 1 == to_y then
|
||
-- single step
|
||
if from_x == to_x then
|
||
if pieceTo ~= "" then
|
||
return false
|
||
elseif to_index >= 57 and to_index <= 64 then
|
||
-- activate promotion
|
||
promotion = true
|
||
end
|
||
resetHalfmoveClock = true
|
||
elseif from_x - 1 == to_x or from_x + 1 == to_x then
|
||
if to_index >= 57 and to_index <= 64 and pieceTo:find("white") then
|
||
-- activate promotion
|
||
promotion = true
|
||
end
|
||
resetHalfmoveClock = true
|
||
else
|
||
return false
|
||
end
|
||
elseif from_y + 2 == to_y then
|
||
-- double step
|
||
if pieceTo ~= "" or from_y > 1 or pawnBlackMove ~= "" then
|
||
return false
|
||
end
|
||
-- store the destination of this double step in meta (needed for en passant check)
|
||
doublePawnStep = to_index
|
||
resetHalfmoveClock = true
|
||
else
|
||
return false
|
||
end
|
||
|
||
--[[
|
||
if x not changed
|
||
ensure that destination cell is empty
|
||
elseif x changed one unit left or right
|
||
ensure the pawn is killing opponent piece
|
||
else
|
||
move is not legal - abort
|
||
]]
|
||
|
||
if from_x == to_x then
|
||
if pieceTo ~= "" then
|
||
return false
|
||
end
|
||
elseif from_x - 1 == to_x or from_x + 1 == to_x then
|
||
-- capture
|
||
local can_capture = false
|
||
if pieceTo:find("white") then
|
||
-- normal capture
|
||
can_capture = true
|
||
else
|
||
-- en passant
|
||
if can_capture_en_passant(meta, "white", xy_to_index(to_x, from_y)) then
|
||
can_capture = true
|
||
en_passant_target = xy_to_index(to_x, from_y)
|
||
end
|
||
end
|
||
if not can_capture then
|
||
return false
|
||
end
|
||
resetHalfmoveClock = true
|
||
else
|
||
return false
|
||
end
|
||
else
|
||
return false
|
||
end
|
||
|
||
-- ROOK
|
||
elseif pieceFrom:sub(11,14) == "rook" then
|
||
if from_x == to_x then
|
||
-- Moving vertically
|
||
if from_y < to_y then
|
||
-- Moving down
|
||
-- Ensure that no piece disturbs the way
|
||
for i = from_y + 1, to_y - 1 do
|
||
if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
|
||
return false
|
||
end
|
||
end
|
||
else
|
||
-- Moving up
|
||
-- Ensure that no piece disturbs the way
|
||
for i = to_y + 1, from_y - 1 do
|
||
if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
|
||
return false
|
||
end
|
||
end
|
||
end
|
||
elseif from_y == to_y then
|
||
-- Moving horizontally
|
||
if from_x < to_x then
|
||
-- moving right
|
||
-- ensure that no piece disturbs the way
|
||
for i = from_x + 1, to_x - 1 do
|
||
if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
|
||
return false
|
||
end
|
||
end
|
||
else
|
||
-- Moving left
|
||
-- Ensure that no piece disturbs the way
|
||
for i = to_x + 1, from_x - 1 do
|
||
if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
|
||
return false
|
||
end
|
||
end
|
||
end
|
||
else
|
||
-- Attempt to move arbitrarily -> abort
|
||
return false
|
||
end
|
||
|
||
-- Lose castling right when moving rook
|
||
if thisMove == "white" then
|
||
if from_index == 57 then
|
||
-- queenside white rook
|
||
lostCastlingRightRook = "castlingWhiteL"
|
||
elseif from_index == 64 then
|
||
-- kingside white rook
|
||
lostCastlingRightRook = "castlingWhiteR"
|
||
end
|
||
elseif thisMove == "black" then
|
||
if from_index == 1 then
|
||
-- queenside black rook
|
||
lostCastlingRightRook = "castlingBlackL"
|
||
elseif from_index == 8 then
|
||
-- kingside black rook
|
||
lostCastlingRightRook = "castlingBlackR"
|
||
end
|
||
end
|
||
|
||
-- KNIGHT
|
||
elseif pieceFrom:sub(11,16) == "knight" then
|
||
-- Get relative pos
|
||
local dx = from_x - to_x
|
||
local dy = from_y - to_y
|
||
|
||
-- Get absolute values
|
||
if dx < 0 then dx = -dx end
|
||
if dy < 0 then dy = -dy end
|
||
|
||
-- Sort x and y
|
||
if dx > dy then dx, dy = dy, dx end
|
||
|
||
-- Ensure that dx == 1 and dy == 2
|
||
if dx ~= 1 or dy ~= 2 then
|
||
return false
|
||
end
|
||
-- Just ensure that destination cell does not contain friend piece
|
||
-- ^ It was done already thus everything ok
|
||
|
||
-- BISHOP
|
||
elseif pieceFrom:sub(11,16) == "bishop" then
|
||
-- Get relative pos
|
||
local dx = from_x - to_x
|
||
local dy = from_y - to_y
|
||
|
||
-- Get absolute values
|
||
if dx < 0 then dx = -dx end
|
||
if dy < 0 then dy = -dy end
|
||
|
||
-- Ensure dx and dy are equal
|
||
if dx ~= dy then return false end
|
||
|
||
if from_x < to_x then
|
||
if from_y < to_y then
|
||
-- Moving right-down
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if inv:get_stack(
|
||
from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
|
||
return false
|
||
end
|
||
end
|
||
else
|
||
-- Moving right-up
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if inv:get_stack(
|
||
from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
|
||
return false
|
||
end
|
||
end
|
||
end
|
||
else
|
||
if from_y < to_y then
|
||
-- Moving left-down
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if inv:get_stack(
|
||
from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
|
||
return false
|
||
end
|
||
end
|
||
else
|
||
-- Moving left-up
|
||
-- ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if inv:get_stack(
|
||
from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
|
||
return false
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
-- QUEEN
|
||
elseif pieceFrom:sub(11,15) == "queen" then
|
||
local dx = from_x - to_x
|
||
local dy = from_y - to_y
|
||
|
||
-- Get absolute values
|
||
if dx < 0 then dx = -dx end
|
||
if dy < 0 then dy = -dy end
|
||
|
||
-- Ensure valid relative move
|
||
if dx ~= 0 and dy ~= 0 and dx ~= dy then
|
||
return false
|
||
end
|
||
|
||
if from_x == to_x then
|
||
if from_y < to_y then
|
||
-- Goes down
|
||
-- Ensure that no piece disturbs the way
|
||
for i = from_y + 1, to_y - 1 do
|
||
if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
|
||
return false
|
||
end
|
||
end
|
||
else
|
||
-- Goes up
|
||
-- Ensure that no piece disturbs the way
|
||
for i = to_y + 1, from_y - 1 do
|
||
if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
|
||
return false
|
||
end
|
||
end
|
||
end
|
||
elseif from_x < to_x then
|
||
if from_y == to_y then
|
||
-- Goes right
|
||
-- Ensure that no piece disturbs the way
|
||
for i = from_x + 1, to_x - 1 do
|
||
if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
|
||
return false
|
||
end
|
||
end
|
||
elseif from_y < to_y then
|
||
-- Goes right-down
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if inv:get_stack(
|
||
from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
|
||
return false
|
||
end
|
||
end
|
||
else
|
||
-- Goes right-up
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if inv:get_stack(
|
||
from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
|
||
return false
|
||
end
|
||
end
|
||
end
|
||
else
|
||
if from_y == to_y then
|
||
-- Goes left
|
||
-- Ensure that no piece disturbs the way and destination cell does
|
||
for i = to_x + 1, from_x - 1 do
|
||
if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
|
||
return false
|
||
end
|
||
end
|
||
elseif from_y < to_y then
|
||
-- Goes left-down
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if inv:get_stack(
|
||
from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
|
||
return false
|
||
end
|
||
end
|
||
else
|
||
-- Goes left-up
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if inv:get_stack(
|
||
from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
|
||
return false
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
-- KING
|
||
elseif pieceFrom:sub(11,14) == "king" then
|
||
local dx = from_x - to_x
|
||
local dy = from_y - to_y
|
||
local check = true
|
||
local inv = meta:get_inventory()
|
||
local board = board_to_table(inv)
|
||
|
||
-- Castling
|
||
local cc, rook_start, rook_goal, rook_name = can_castle(meta, board, from_list, from_index, to_index)
|
||
if cc then
|
||
inv:set_stack(from_list, rook_goal, rook_name)
|
||
inv:set_stack(from_list, rook_start, "")
|
||
check = false
|
||
kingMoved = true
|
||
end
|
||
|
||
if check then
|
||
if dx < 0 then
|
||
dx = -dx
|
||
end
|
||
|
||
if dy < 0 then
|
||
dy = -dy
|
||
end
|
||
|
||
if dx > 1 or dy > 1 then
|
||
return false
|
||
end
|
||
end
|
||
kingMoved = true
|
||
|
||
end
|
||
|
||
local board = board_to_table(inv)
|
||
board[to_index] = board[from_index]
|
||
board[from_index] = ""
|
||
|
||
local black_king_idx, white_king_idx = locate_kings(board)
|
||
if not black_king_idx or not white_king_idx then
|
||
return false
|
||
end
|
||
local blackAttacked = attacked("black", black_king_idx, board)
|
||
local whiteAttacked = attacked("white", white_king_idx, board)
|
||
|
||
-- Refuse to move if it would put or leave the own king
|
||
-- under attack
|
||
if blackAttacked and thisMove == "black" then
|
||
return false
|
||
end
|
||
if whiteAttacked and thisMove == "white" then
|
||
return false
|
||
end
|
||
|
||
if pieceTo ~= "" then
|
||
resetHalfmoveClock = true
|
||
end
|
||
-- The halfmove clock counts the number of consecutive halfmoves
|
||
-- in which neither a pawn was moved nor a piece was captured.
|
||
if resetHalfmoveClock then
|
||
meta:set_int("halfmoveClock", 0)
|
||
else
|
||
meta:set_int("halfmoveClock", meta:get_int("halfmoveClock") + 1)
|
||
end
|
||
|
||
if en_passant_target then
|
||
inv:set_stack(to_list, en_passant_target, "")
|
||
end
|
||
|
||
if kingMoved and thisMove == "white" then
|
||
meta:set_int("castlingWhiteL", 0)
|
||
meta:set_int("castlingWhiteR", 0)
|
||
elseif kingMoved and thisMove == "black" then
|
||
meta:set_int("castlingBlackL", 0)
|
||
meta:set_int("castlingBlackR", 0)
|
||
elseif lostCastlingRightRook then
|
||
meta:set_int(lostCastlingRightRook, 0)
|
||
end
|
||
|
||
if promotion then
|
||
meta:set_string("promotionActive", thisMove)
|
||
meta:set_int("promotionPawnFromIdx", from_index)
|
||
meta:set_int("promotionPawnToIdx", to_index)
|
||
else
|
||
realchess.update_state(meta, from_index, to_index, thisMove)
|
||
end
|
||
|
||
if doublePawnStep then
|
||
meta:set_int("prevDoublePawnStepTo", doublePawnStep)
|
||
else
|
||
meta:set_int("prevDoublePawnStepTo", 0)
|
||
end
|
||
|
||
if meta:get_string("playerWhite") == "" then
|
||
meta:set_string("playerWhite", playerWhite)
|
||
elseif meta:get_string("playerBlack") == "" then
|
||
meta:set_string("playerBlack", playerBlack)
|
||
end
|
||
|
||
realchess.move_piece(meta, pieceFrom, from_list, from_index, to_list, to_index)
|
||
|
||
return true
|
||
end
|
||
|
||
local function bot_move(inv, meta)
|
||
local board_t = board_to_table(inv)
|
||
local lastMove = meta:get_string("lastMove")
|
||
local gameResult = meta:get_string("gameResult")
|
||
local botColor = meta:get_string("botColor")
|
||
if botColor == "" then
|
||
botColor = "black"
|
||
end
|
||
local opponentColor
|
||
if botColor == "black" then
|
||
opponentColor = "white"
|
||
else
|
||
opponentColor = "black"
|
||
end
|
||
if (lastMove == opponentColor or (botColor == "white" and lastMove == "")) and gameResult == "" then
|
||
update_formspec(meta)
|
||
|
||
local moves = get_theoretical_moves_for(meta, board_t, botColor)
|
||
|
||
local choice_from, choice_to = best_move(moves)
|
||
if choice_from == nil then
|
||
-- No best move: stalemate or checkmate
|
||
return
|
||
end
|
||
|
||
local pieceFrom = inv:get_stack("board", choice_from):get_name()
|
||
local pieceTo = inv:get_stack("board", choice_to):get_name()
|
||
|
||
local board = board_to_table(inv)
|
||
local black_king_idx, white_king_idx = locate_kings(board)
|
||
local bot_king_idx
|
||
if botColor == "black" then
|
||
bot_king_idx = black_king_idx
|
||
else
|
||
bot_king_idx = white_king_idx
|
||
end
|
||
local botAttacked = attacked(botColor, bot_king_idx, board)
|
||
local kingSafe = true
|
||
local bestMoveSaveFrom, bestMoveSaveTo
|
||
|
||
if botAttacked then
|
||
kingSafe = false
|
||
meta:set_string(botColor.."Attacked", "true")
|
||
local is_safe, safe_moves = has_king_safe_move(moves, board, botColor)
|
||
if is_safe then
|
||
bestMoveSaveFrom, bestMoveSaveTo = best_move(safe_moves)
|
||
end
|
||
end
|
||
|
||
minetest.after(BOT_DELAY_MOVE, function()
|
||
local gameResult = meta:get_string("gameResult")
|
||
if gameResult ~= "" then
|
||
return
|
||
end
|
||
local lastMove = meta:get_string("lastMove")
|
||
local lastMoveTime = meta:get_int("lastMoveTime")
|
||
if lastMoveTime > 0 or lastMove == "" then
|
||
if botColor == "black" and meta:get_string("playerBlack") == "" then
|
||
meta:set_string("playerBlack", BOT_NAME)
|
||
elseif botColor == "white" and meta:get_string("playerWhite") == "" then
|
||
meta:set_string("playerWhite", BOT_NAME)
|
||
end
|
||
local moveOK = false
|
||
if not kingSafe then
|
||
-- Make a move to put the king out of check
|
||
if bestMoveSaveTo ~= nil then
|
||
moveOK = realchess.move(meta, "board", bestMoveSaveFrom, "board", bestMoveSaveTo, BOT_NAME)
|
||
if not moveOK then
|
||
minetest.log("error", "[xdecor] Chess: Bot tried to make an invalid move (to protect the king) from "..
|
||
index_to_notation(bestMoveSaveFrom).." to "..index_to_notation(bestMoveSaveTo))
|
||
end
|
||
else
|
||
return
|
||
end
|
||
else
|
||
-- Make a regular move
|
||
moveOK = realchess.move(meta, "board", choice_from, "board", choice_to, BOT_NAME)
|
||
if not moveOK then
|
||
minetest.log("error", "[xdecor] Chess: Bot tried to make an invalid move from "..
|
||
index_to_notation(choice_from).." to "..index_to_notation(choice_to))
|
||
end
|
||
end
|
||
-- Bot resigns if it made an incorrect move
|
||
if not moveOK then
|
||
meta:set_string("gameResultReason", "resign")
|
||
if botColor == "black" then
|
||
meta:set_string("gameResult", "whiteWon")
|
||
add_special_to_moves_list(meta, "whiteWon")
|
||
else
|
||
meta:set_string("gameResult", "blackWon")
|
||
add_special_to_moves_list(meta, "blackWon")
|
||
end
|
||
update_formspec(meta)
|
||
end
|
||
end
|
||
end)
|
||
else
|
||
update_formspec(meta)
|
||
end
|
||
end
|
||
|
||
local function bot_promote(inv, meta, pawnIndex)
|
||
minetest.after(BOT_DELAY_MOVE, function()
|
||
local botColor = meta:get_string("botColor")
|
||
-- Always promote to queen
|
||
realchess.promote_pawn(meta, botColor, "queen")
|
||
end)
|
||
end
|
||
|
||
local function timeout_format(timeout_limit)
|
||
local time_remaining = timeout_limit - minetest.get_gametime()
|
||
local minutes = math.floor(time_remaining / 60)
|
||
local seconds = time_remaining % 60
|
||
|
||
if minutes == 0 then
|
||
-- number of seconds
|
||
return S("@1 s", seconds)
|
||
end
|
||
|
||
-- number of minutes and seconds
|
||
return S("@1 min @2 s", minutes, seconds)
|
||
end
|
||
|
||
function realchess.fields(pos, _, fields, sender)
|
||
local playerName = sender:get_player_name()
|
||
local meta = minetest.get_meta(pos)
|
||
local timeout_limit = meta:get_int("lastMoveTime") + 300
|
||
local playerWhite = meta:get_string("playerWhite")
|
||
local playerBlack = meta:get_string("playerBlack")
|
||
local lastMoveTime = meta:get_int("lastMoveTime")
|
||
local gameResult = meta:get_int("gameResult")
|
||
if fields.quit then return end
|
||
|
||
if fields.single_w or fields.single_b or fields.multi then
|
||
meta:set_string("mode", ((fields.single_w or fields.single_b) and "single" or "multi"))
|
||
if fields.single_w then
|
||
meta:set_string("botColor", "black")
|
||
meta:set_string("playerBlack", BOT_NAME)
|
||
elseif fields.single_b then
|
||
meta:set_string("botColor", "white")
|
||
meta:set_string("playerWhite", BOT_NAME)
|
||
local inv = meta:get_inventory()
|
||
bot_move(inv, meta)
|
||
end
|
||
update_formspec(meta)
|
||
return
|
||
end
|
||
|
||
-- Timeout is 5 min. by default for resetting the game (non-players only)
|
||
-- Also allow instant reset before White and Black moved
|
||
if fields.new then
|
||
if (playerWhite == playerName or playerBlack == playerName or playerWhite == "" or playerBlack == "") then
|
||
realchess.init(pos)
|
||
|
||
elseif lastMoveTime > 0 then
|
||
if minetest.get_gametime() >= timeout_limit and
|
||
(playerWhite ~= playerName or playerBlack ~= playerName) then
|
||
realchess.init(pos)
|
||
else
|
||
minetest.chat_send_player(playerName, chat_prefix ..
|
||
S("You can't reset the chessboard, a game has been started. Try again in @1.",
|
||
timeout_format(timeout_limit)))
|
||
end
|
||
end
|
||
return
|
||
end
|
||
|
||
if fields.resign then
|
||
local lastMove = meta:get_string("lastMove")
|
||
if playerWhite == "" and playerBlack == "" or lastMove == "" then
|
||
minetest.chat_send_player(playerName, chat_prefix .. S("Resigning is not possible yet."))
|
||
return
|
||
end
|
||
local winner, loser, whiteWon
|
||
if playerWhite == playerBlack and playerWhite == playerName and playerWhite ~= "" then
|
||
if lastMove == "black" then
|
||
winner = playerBlack
|
||
loser = playerWhite
|
||
whiteWon = false
|
||
else
|
||
winner = playerWhite
|
||
loser = playerBlack
|
||
whiteWon = true
|
||
end
|
||
elseif playerName == playerWhite and playerWhite ~= "" then
|
||
winner = playerBlack
|
||
loser = playerWhite
|
||
whiteWon = false
|
||
elseif playerName == playerBlack and playerBlack ~= "" then
|
||
winner = playerWhite
|
||
loser = playerBlack
|
||
whiteWon = true
|
||
end
|
||
if winner and loser then
|
||
meta:set_string("gameResultReason", "resign")
|
||
if whiteWon then
|
||
meta:set_string("gameResult", "whiteWon")
|
||
add_special_to_moves_list(meta, "whiteWon")
|
||
else
|
||
meta:set_string("gameResult", "blackWon")
|
||
add_special_to_moves_list(meta, "blackWon")
|
||
end
|
||
|
||
minetest.chat_send_player(loser, chat_prefix .. S("You have resigned."))
|
||
if playerWhite ~= playerBlack then
|
||
minetest.chat_send_player(winner, chat_prefix .. S("@1 has resigned. You win!", loser))
|
||
end
|
||
minetest.log("action", "[xdecor] Chess: "..loser.." has resigned from the game against "..winner)
|
||
update_formspec(meta)
|
||
else
|
||
minetest.chat_send_player(playerName, chat_prefix .. S("You can't resign, you're not playing in this game."))
|
||
end
|
||
return
|
||
end
|
||
|
||
local promotions = {
|
||
"queen_white", "rook_white", "bishop_white", "knight_white",
|
||
"queen_black", "rook_black", "bishop_black", "knight_black",
|
||
}
|
||
for p=1, #promotions do
|
||
local gameResult = meta:get_string("gameResult")
|
||
if gameResult ~= "" then
|
||
return
|
||
end
|
||
local promo = promotions[p]
|
||
if fields["p_"..promo] then
|
||
if not (playerName == playerWhite or playerName == playerBlack) then
|
||
minetest.chat_send_player(playerName, chat_prefix ..
|
||
S("You're only a spectator in this game of Chess."))
|
||
return
|
||
end
|
||
local pcolor = promo:sub(-5)
|
||
local activePromo = meta:get_string("promotionActive")
|
||
if activePromo == "" then
|
||
minetest.chat_send_player(playerName, chat_prefix ..
|
||
S("This isn't the time for promotion."))
|
||
return
|
||
elseif activePromo ~= pcolor then
|
||
minetest.chat_send_player(playerName, chat_prefix ..
|
||
S("It's not your turn! This promotion is meant for the other player."))
|
||
return
|
||
end
|
||
if pcolor == "white" and playerName == playerWhite or pcolor == "black" and playerName == playerBlack then
|
||
realchess.promote_pawn(meta, pcolor, promo:sub(1, -7))
|
||
return
|
||
else
|
||
minetest.chat_send_player(playerName, chat_prefix ..
|
||
S("It's not your turn! This promotion is meant for the other player."))
|
||
return
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function realchess.dig(pos, player)
|
||
if not player then
|
||
return false
|
||
end
|
||
|
||
local meta = minetest.get_meta(pos)
|
||
local playerName = player:get_player_name()
|
||
local timeout_limit = meta:get_int("lastMoveTime") + 300
|
||
local lastMoveTime = meta:get_int("lastMoveTime")
|
||
local playerWhite = meta:get_string("playerWhite")
|
||
local playerBlack = meta:get_string("playerBlack")
|
||
|
||
-- Timeout is 5 min. by default for digging the chessboard (non-players only)
|
||
if (lastMoveTime == 0 and minetest.get_gametime() > timeout_limit) then
|
||
return true
|
||
else
|
||
if playerName == playerWhite or playerName == playerBlack then
|
||
minetest.chat_send_player(playerName, chat_prefix ..
|
||
S("You can't dig the chessboard, a game has been started. " ..
|
||
"Reset it first or dig it again in @1.",
|
||
timeout_format(timeout_limit)))
|
||
else
|
||
minetest.chat_send_player(playerName, chat_prefix ..
|
||
S("You can't dig the chessboard, a game has been started. " ..
|
||
"Try it again in @1.",
|
||
timeout_format(timeout_limit)))
|
||
end
|
||
return false
|
||
end
|
||
end
|
||
|
||
-- Helper function for realchess.move.
|
||
-- To be called when a valid normal move should be taken.
|
||
-- Will also update the state for the Chessboard.
|
||
function realchess.move_piece(meta, pieceFrom, from_list, from_index, to_list, to_index)
|
||
local inv = meta:get_inventory()
|
||
inv:set_stack(from_list, from_index, "")
|
||
inv:set_stack(to_list, to_index, pieceFrom)
|
||
|
||
local promo = meta:get_string("promotionActive") ~= ""
|
||
if not promo then
|
||
update_game_result(meta)
|
||
end
|
||
update_formspec(meta)
|
||
|
||
local botColor = meta:get_string("botColor")
|
||
if botColor == "" then botColor = "black" end
|
||
local lastMove = meta:get_string("lastMove")
|
||
if lastMove == "" then lastMove = "black" end
|
||
-- Let the bot play when it its turn
|
||
if meta:get_string("mode") == "single" and lastMove ~= botColor and meta:get_string("gameResult") == "" then
|
||
if not promo then
|
||
bot_move(inv, meta)
|
||
else
|
||
bot_promote(inv, meta, to_index)
|
||
end
|
||
end
|
||
end
|
||
|
||
function realchess.update_state(meta, from_index, to_index, thisMove, promoteFrom, promoteTo)
|
||
local inv = meta:get_inventory()
|
||
local board = board_to_table(inv)
|
||
local pieceTo = board[to_index]
|
||
local pieceFrom = promoteFrom or board[from_index]
|
||
|
||
if not promoteFrom then
|
||
board[to_index] = board[from_index]
|
||
board[from_index] = ""
|
||
end
|
||
|
||
local black_king_idx, white_king_idx = locate_kings(board)
|
||
if not black_king_idx or not white_king_idx then
|
||
return
|
||
end
|
||
local blackAttacked = attacked("black", black_king_idx, board)
|
||
local whiteAttacked = attacked("white", white_king_idx, board)
|
||
|
||
if blackAttacked then
|
||
meta:set_string("blackAttacked", "true")
|
||
else
|
||
meta:set_string("blackAttacked", "")
|
||
end
|
||
|
||
if whiteAttacked then
|
||
meta:set_string("whiteAttacked", "true")
|
||
else
|
||
meta:set_string("whiteAttacked", "")
|
||
end
|
||
|
||
local lastMove = thisMove
|
||
meta:set_string("lastMove", lastMove)
|
||
meta:set_int("lastMoveTime", minetest.get_gametime())
|
||
|
||
local special
|
||
if promoteTo then
|
||
special = "promo__"..promoteTo
|
||
end
|
||
add_move_to_moves_list(meta, pieceFrom, pieceTo, from_index, to_index, special)
|
||
add_to_eaten_list(meta, pieceTo)
|
||
end
|
||
|
||
function realchess.promote_pawn(meta, color, promoteTo)
|
||
local inv = meta:get_inventory()
|
||
local pstr = promoteTo .. "_" .. color
|
||
local promoted = false
|
||
local to_idx = meta:get_int("promotionPawnToIdx")
|
||
local from_idx = meta:get_int("promotionPawnFromIdx")
|
||
if to_idx < 1 or from_idx < 1 then
|
||
return
|
||
end
|
||
if promoteTo ~= "queen" then
|
||
pstr = pstr .. "_1"
|
||
end
|
||
pstr = "realchess:" .. pstr
|
||
|
||
local promoteFrom
|
||
if color == "white" then
|
||
promoteFrom = inv:get_stack("board", to_idx)
|
||
if promoteFrom:get_name():sub(11,14) == "pawn" then
|
||
inv:set_stack("board", to_idx, pstr)
|
||
promoted = true
|
||
end
|
||
elseif color == "black" then
|
||
promoteFrom = inv:get_stack("board", to_idx)
|
||
if promoteFrom:get_name():sub(11,14) == "pawn" then
|
||
inv:set_stack("board", to_idx, pstr)
|
||
promoted = true
|
||
end
|
||
end
|
||
if promoted then
|
||
meta:set_string("promotionActive", "")
|
||
meta:set_int("promotionPawnFromIdx", 0)
|
||
meta:set_int("promotionPawnToIdx", 0)
|
||
realchess.update_state(meta, from_idx, to_idx, color, promoteFrom:get_name(), pstr)
|
||
update_formspec(meta)
|
||
|
||
local botColor = meta:get_string("botColor")
|
||
if botColor == "" then botColor = "black" end
|
||
local lastMove = meta:get_string("lastMove")
|
||
if lastMove == "" then lastMove = "black" end
|
||
if meta:get_string("mode") == "single" and lastMove ~= botColor and meta:get_string("gameResult") == "" then
|
||
bot_move(inv, meta)
|
||
end
|
||
else
|
||
minetest.log("error", "[xdecor] Chess: Could not find pawn to promote!")
|
||
end
|
||
end
|
||
|
||
function realchess.blast(pos)
|
||
minetest.remove_node(pos)
|
||
end
|
||
|
||
local chessboarddef = {
|
||
description = S("Chess Board"),
|
||
drawtype = "nodebox",
|
||
paramtype = "light",
|
||
paramtype2 = "facedir",
|
||
inventory_image = "chessboard_top.png",
|
||
wield_image = "chessboard_top.png",
|
||
tiles = {"chessboard_top.png", "chessboard_top.png", "chessboard_sides.png"},
|
||
use_texture_alpha = ALPHA_OPAQUE,
|
||
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
|
||
sounds = default.node_sound_wood_defaults(),
|
||
node_box = {type = "fixed", fixed = {-.375, -.5, -.375, .375, -.4375, .375}},
|
||
sunlight_propagates = true,
|
||
on_rotate = screwdriver.rotate_simple,
|
||
}
|
||
if ENABLE_CHESS_GAMES then
|
||
-- Extend chess board node definition if chess games are enabled
|
||
chessboarddef._tt_help = S("Play a game of Chess against another player or the computer")
|
||
chessboarddef.on_blast = realchess.blast
|
||
chessboarddef.can_dig = realchess.dig
|
||
chessboarddef.on_construct = realchess.init
|
||
chessboarddef.on_receive_fields = realchess.fields
|
||
-- The move logic of Chess is here (at least for players)
|
||
chessboarddef.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, _, player)
|
||
-- Normally, the allow function is meant to just check if an inventory move
|
||
-- is allowed but instead we abuse it to detect where the player is *attempting*
|
||
-- to move pieces to.
|
||
-- This function may manipulate the inventory. This is a bit dirty
|
||
-- because this is not really what the allow function is meant to do.
|
||
local meta = minetest.get_meta(pos)
|
||
local playerName
|
||
if player and player:is_player() then
|
||
playerName = player:get_player_name()
|
||
else
|
||
playerName = "<UNKNOWN PLAYER>"
|
||
minetest.log("error", "[xdecor] Chess: An unknown player tried to move a piece in the chessboard inventory")
|
||
end
|
||
realchess.move(meta, from_list, from_index, to_list, to_index, playerName)
|
||
-- We always return 0 to disable all *builtin* inventory moves, since
|
||
-- we do it ourselves. This should be fine because there shouldn't be a
|
||
-- conflict between this mod and Minetest then.
|
||
return 0
|
||
end
|
||
chessboarddef.allow_metadata_inventory_take = function() return 0 end
|
||
chessboarddef.allow_metadata_inventory_put = function() return 0 end
|
||
-- Note: There is no on_move function because we put the entire move handling
|
||
-- into the allow function above. The reason for this is of Minetest's
|
||
-- awkward behavior when swapping items.
|
||
|
||
minetest.register_lbm({
|
||
label = "Re-initialize chessboard (enable Chess games)",
|
||
name = "xdecor:chessboard_reinit",
|
||
nodenames = {"realchess:chessboard"},
|
||
run_at_every_load = true,
|
||
action = function(pos, node)
|
||
-- Init chessboard only if neccessary
|
||
local meta = minetest.get_meta(pos)
|
||
if meta:get_string("formspec", "") then
|
||
realchess.init(pos)
|
||
end
|
||
end,
|
||
})
|
||
else
|
||
minetest.register_lbm({
|
||
label = "Clear chessboard formspec+infotext+inventory (disable Chess games)",
|
||
name = "xdecor:chessboard_clear",
|
||
nodenames = {"realchess:chessboard"},
|
||
run_at_every_load = true,
|
||
action = function(pos, node)
|
||
local meta = minetest.get_meta(pos)
|
||
meta:set_string("formspec", "")
|
||
meta:set_string("infotext", "")
|
||
local inv = meta:get_inventory()
|
||
inv:set_size("board", 0)
|
||
end,
|
||
})
|
||
end
|
||
minetest.register_node(":realchess:chessboard", chessboarddef)
|
||
|
||
local function register_piece(name, white_desc, black_desc, count)
|
||
for _, color in pairs({"black", "white"}) do
|
||
if not count then
|
||
minetest.register_craftitem(":realchess:" .. name .. "_" .. color, {
|
||
description = (color == "black") and black_desc or white_desc,
|
||
inventory_image = name .. "_" .. color .. ".png",
|
||
stack_max = 1,
|
||
groups = {not_in_creative_inventory=1}
|
||
})
|
||
else
|
||
for i = 1, count do
|
||
minetest.register_craftitem(":realchess:" .. name .. "_" .. color .. "_" .. i, {
|
||
description = (color == "black") and black_desc or white_desc,
|
||
inventory_image = name .. "_" .. color .. ".png",
|
||
stack_max = 1,
|
||
groups = {not_in_creative_inventory=1}
|
||
})
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
register_piece("pawn", S("White Pawn"), S("Black Pawn"), 8)
|
||
register_piece("rook", S("White Rook"), S("Black Rook"), 2)
|
||
register_piece("knight", S("White Knight"), S("Black Knight"), 2)
|
||
register_piece("bishop", S("White Bishop"), S("Black Bishop"), 2)
|
||
register_piece("queen", S("White Queen"), S("Black Queen"))
|
||
register_piece("king", S("White King"), S("Black King"))
|
||
|
||
-- Recipes
|
||
|
||
minetest.register_craft({
|
||
output = "realchess:chessboard",
|
||
recipe = {
|
||
{"dye:black", "dye:white", "dye:black"},
|
||
{"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"}
|
||
}
|
||
})
|