Do the same on ench. table code

This commit is contained in:
kilbith 2016-01-15 16:47:12 +01:00
parent f1ff9b6e0c
commit b194e5f7a7

View File

@ -36,12 +36,12 @@ end
function enchanting.on_put(pos, listname, _, stack)
if listname == "tool" then
local tools_cat = {
["tool"] = {"pick", "axe", "shovel"},
["armor"] = {"chestplate", "leggings", "helmet"},
["sword"] = {"sword"}, ["boots"] = {"boots"} }
["tool"] = "pick, axe, shovel",
["armor"] = "chestplate, leggings, helmet",
["sword"] = "sword", ["boots"] = "boots" }
for cat, name in pairs(tools_cat) do
for _, n in pairs(name) do
for n in name:gmatch("[%w_]+") do
if stack:get_name():find(n) then
enchanting.formspec(pos, cat)
end
@ -141,31 +141,31 @@ enchanting.jump = 0.2
local tools = {
--[[ Registration format:
[Mod name] = {
{materials},
{tool name, tool group, {enchantments}}
materials,
{tool name, tool group, enchantments}
}
--]]
["default"] = {
{"steel", "bronze", "mese", "diamond"},
{"axe", "choppy", {"durable", "fast"}},
{"pick", "cracky", {"durable", "fast"}},
{"shovel", "crumbly", {"durable", "fast"}},
{"sword", "fleshy", {"sharp"}}
"steel, bronze, mese, diamond",
{"axe", "choppy", "durable, fast"},
{"pick", "cracky", "durable, fast"},
{"shovel", "crumbly", "durable, fast"},
{"sword", "fleshy", "sharp"}
},
["3d_armor"] = {
{"steel", "bronze", "gold", "diamond"},
{"boots", nil, {"strong", "speed"}},
{"chestplate", nil, {"strong"}},
{"helmet", nil, {"strong"}},
{"leggings", nil, {"strong"}}
"steel, bronze, gold, diamond",
{"boots", nil, "strong, speed"},
{"chestplate", nil, "strong"},
{"helmet", nil, "strong"},
{"leggings", nil, "strong"}
}
}
for mod, defs in pairs(tools) do
for _, mat in pairs(defs[1]) do
for material in defs[1]:gmatch("[%w_]+") do
for _, tooldef in next, defs, 1 do
for _, ench in pairs(tooldef[3]) do
local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench
for enchant in tooldef[3]:gmatch("[%w_]+") do
local tool, group = tooldef[1], tooldef[2]
local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
if original_tool then
@ -191,7 +191,7 @@ for _, ench in pairs(tooldef[3]) do
description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
wield_image = original_tool.wield_image,
groups = {not_in_creative_inventory=1},
groups = {not_in_creative_inventory=0},
tool_capabilities = {
groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
full_punch_interval = full_punch_interval, max_drop_level = max_drop_level