Work Table : modify nodes array to string
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@ -139,7 +139,7 @@ enchanting.speed = 0.2
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enchanting.jump = 0.2
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local tools = {
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--[[ Registration format :
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--[[ Registration format:
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[Mod name] = {
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{materials},
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{tool name, tool group, {enchantments}}
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@ -1,29 +1,29 @@
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local worktable = {}
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screwdriver = screwdriver or {}
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local nodes = { -- Nodes allowed to be cut. Mod name = {node name}.
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["default"] = {
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"wood", "tree", "cobble", "desert_stone",
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"junglewood", "jungletree", "mossycobble", "stonebrick",
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"pine_wood", "pine_tree", "desert_cobble", "sandstonebrick",
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"acacia_wood", "acacia_tree", "stone", "desert_stonebrick",
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"aspen_wood", "aspen_tree", "sandstone", "obsidianbrick",
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local nodes = { -- Nodes allowed to be cut. Registration format: [mod name] = [[ node names ]].
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["default"] = [[
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wood tree cobble desert_stone
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junglewood jungletree mossycobble stonebrick
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pine_wood pine_tree desert_cobble sandstonebrick
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acacia_wood acacia_tree stone desert_stonebrick
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aspen_wood aspen_tree sandstone obsidianbrick
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"coalblock", "mese", "obsidian",
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"copperblock", "brick", "obsidian_glass",
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"steelblock", "cactus",
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"goldblock", "ice",
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"bronzeblock", "meselamp",
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"diamondblock", "glass",
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},
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coalblock mese obsidian
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copperblock brick obsidian_glass
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steelblock cactus
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goldblock ice
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bronzeblock meselamp
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diamondblock glass
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]],
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["xdecor"] = {
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"coalstone_tile", "hard_clay",
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"desertstone_tile", "packed_ice",
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"stone_rune", "moonbrick",
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"stone_tile", "woodframed_glass",
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"cactusbrick", "wood_tile",
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},
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["xdecor"] = [[
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coalstone_tile hard_clay
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desertstone_tile packed_ice
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stone_rune moonbrick
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stone_tile woodframed_glass
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cactusbrick wood_tile
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]],
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}
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local def = { -- Nodebox name, yield, definition.
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@ -274,7 +274,7 @@ end
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function worktable.allowed(mod, node)
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if not mod then return end
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for _, it in pairs(mod) do
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for it in mod:gmatch("[%w_]+") do
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if it == node then return true end
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end
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return false
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@ -384,7 +384,7 @@ xdecor.register("worktable", {
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for _, d in pairs(def) do
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for mod, n in pairs(nodes) do
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for _, name in pairs(n) do
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for name in n:gmatch("[%w_]+") do
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local ndef = minetest.registered_nodes[mod..":"..name]
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if ndef then
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local groups, tiles, light = {}, {}
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