Add a cooking system to the cauldron

This commit is contained in:
jp 2015-12-03 17:03:14 +01:00
parent 6062c3f5e0
commit df4158b1d3
12 changed files with 176 additions and 37 deletions

150
cooking.lua Normal file
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@ -0,0 +1,150 @@
local cauldron_model = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.3125},
{-0.5, -0.5, 0.3125, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.3125, 0.5, 0.5},
{0.3125, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5}
}
}
local cauldron_cbox = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5},
{-0.5, -0.5, 0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.5, 0.5, 0.5},
{0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, 0, 0.5}
}
}
minetest.register_alias("xdecor:cauldron", "xdecor:cauldron_empty")
xdecor.register("cauldron_empty", {
description = "Cauldron",
groups = {cracky=2, oddly_breakable_by_hand=1},
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.3125},
{-0.5, -0.5, 0.3125, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.3125, 0.5, 0.5},
{0.3125, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, -0.125, 0.5}
}
},
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}}
},
collision_box = cauldron_cbox,
on_rightclick = function(pos, node, clicker, itemstack, _)
if clicker:get_wielded_item():get_name() == "bucket:bucket_water" then
minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
itemstack:replace("bucket:bucket_empty")
end
end
})
xdecor.register("cauldron_idle", {
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
drop = "xdecor:cauldron_empty",
node_box = cauldron_model,
collision_box = cauldron_cbox,
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}}
}
})
xdecor.register("cauldron_boiling_water", {
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
drop = "xdecor:cauldron_empty",
tiles = {
{ name = "xdecor_cauldron_top_anim_boiling_water.png",
animation = {type="vertical_frames", length=3.0} },
"xdecor_cauldron_sides.png"
},
node_box = cauldron_model,
collision_box = cauldron_cbox,
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}}
},
infotext = "Drop some foods inside to make a soup"
})
xdecor.register("cauldron_soup", {
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
drop = "xdecor:cauldron_empty",
tiles = {
{ name = "xdecor_cauldron_top_anim_soup.png",
animation = {type="vertical_frames", length=3.0} },
"xdecor_cauldron_sides.png"
},
node_box = cauldron_model,
collision_box = cauldron_cbox,
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}}
},
infotext = "Your soup is ready, use an empty bowl to eat it",
on_rightclick = function(pos, node, clicker, itemstack, _)
local inv = clicker:get_inventory()
if clicker:get_wielded_item():get_name() == "xdecor:bowl" then
if inv:room_for_item("main", "xdecor:bowl_soup 1") then
itemstack:take_item()
inv:add_item("main", "xdecor:bowl_soup 1")
minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
else
minetest.chat_send_player(clicker:get_player_name(), "No room in your inventory to add a bowl of soup!")
end
return itemstack
end
end
})
minetest.register_abm({
nodenames = {"xdecor:cauldron_idle"},
interval = 15, chance = 1,
action = function(pos, node, _, _)
local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
if minetest.get_node(below_node).name:find("fire") then
minetest.set_node(pos, {name="xdecor:cauldron_boiling_water", param2=node.param2})
end
end
})
minetest.register_abm({
nodenames = {"xdecor:cauldron_boiling_water", "xdecor:cauldron_soup"},
interval = 3, chance = 1,
action = function(pos, node, _, _)
local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
if not minetest.get_node(below_node).name:find("fire") then
minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
end
end
})
local old_on_step = minetest.registered_entities["__builtin:item"].on_step
minetest.registered_entities["__builtin:item"].on_step = function(self, dtime)
if minetest.get_node(self.object:getpos()).name == "xdecor:cauldron_boiling_water" then
local itemname = self.object:get_luaentity().itemstring
if itemname:match("default:apple%s%d%d") or
itemname:match("flowers:mushroom_brown%s%d%d") then
self.object:remove()
minetest.set_node(vector.round(self.object:getpos()), {name="xdecor:cauldron_soup"})
end
end
old_on_step(self, dtime)
end

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@ -16,6 +16,26 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = "xdecor:bowl 3",
recipe = {
{"group:wood", "", "group:wood"},
{"", "group:wood", ""}
}
})
minetest.register_craftitem("xdecor:bowl", {
description = "Bowl",
inventory_image = "xdecor_bowl.png"
})
minetest.register_craftitem("xdecor:bowl_soup", {
description = "Bowl of soup",
inventory_image = "xdecor_bowl_soup.png",
groups = {not_in_creative_inventory = 1},
on_use = minetest.item_eat(30)
})
minetest.register_craft({ minetest.register_craft({
output = "xdecor:candle", output = "xdecor:candle",
recipe = { recipe = {
@ -47,10 +67,10 @@ minetest.register_craft({
}) })
minetest.register_craft({ minetest.register_craft({
output = "xdecor:cauldron", output = "xdecor:cauldron_empty",
recipe = { recipe = {
{"default:iron_lump", "bucket:bucket_water", "default:iron_lump"}, {"default:iron_lump", "", "default:iron_lump"},
{"default:iron_lump", "bucket:bucket_water", "default:iron_lump"}, {"default:iron_lump", "", "default:iron_lump"},
{"default:iron_lump", "default:iron_lump", "default:iron_lump"} {"default:iron_lump", "default:iron_lump", "default:iron_lump"}
} }
}) })

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@ -4,6 +4,7 @@ local modpath = minetest.get_modpath("xdecor")
dofile(modpath.."/handlers/nodeboxes.lua") dofile(modpath.."/handlers/nodeboxes.lua")
dofile(modpath.."/handlers/registration.lua") dofile(modpath.."/handlers/registration.lua")
dofile(modpath.."/chess.lua") dofile(modpath.."/chess.lua")
dofile(modpath.."/cooking.lua")
dofile(modpath.."/crafts.lua") dofile(modpath.."/crafts.lua")
dofile(modpath.."/enchanting.lua") dofile(modpath.."/enchanting.lua")
dofile(modpath.."/hive.lua") dofile(modpath.."/hive.lua")

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@ -123,38 +123,6 @@ xdecor.register("candle", {
} }
}) })
xdecor.register("cauldron", {
description = "Cauldron",
groups = {cracky=2, oddly_breakable_by_hand=1},
on_rotate = screwdriver.rotate_simple,
tiles = {
{ name = "xdecor_cauldron_top_anim.png",
animation = {type="vertical_frames", length=3.0} },
"xdecor_cauldron_sides.png"
}
})
if minetest.get_modpath("bucket") then
local original_bucket_on_use = minetest.registered_items["bucket:bucket_empty"].on_use
minetest.override_item("bucket:bucket_empty", {
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
if pointed_thing.type == "node" and minetest.get_node(pointed_thing.under).name == "xdecor:cauldron" then
if inv:room_for_item("main", "bucket:bucket_water 1") then
itemstack:take_item()
inv:add_item("main", "bucket:bucket_water 1")
else
minetest.chat_send_player(user:get_player_name(), "No room in your inventory to add a filled bucket!")
end
return itemstack
else if original_bucket_on_use then
return original_bucket_on_use(itemstack, user, pointed_thing)
end
end
end
})
end
xpanes.register_pane("chainlink", { xpanes.register_pane("chainlink", {
description = "Chain Link", description = "Chain Link",
tiles = {"xdecor_chainlink.png"}, tiles = {"xdecor_chainlink.png"},
@ -492,7 +460,7 @@ xdecor.register("painting_1", {
legacy_wallmounted = true, legacy_wallmounted = true,
walkable = false, walkable = false,
on_rotate = screwdriver.rotate_simple, on_rotate = screwdriver.rotate_simple,
wield_image = "xdecor_painting_1.png", wield_image = "xdecor_painting_empty.png",
selection_box = {type="wallmounted"}, selection_box = {type="wallmounted"},
groups = {dig_immediate=3, flammable=3, attached_node=1}, groups = {dig_immediate=3, flammable=3, attached_node=1},
after_place_node = function(pos, _, _, _) after_place_node = function(pos, _, _, _)

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