Fix missing cauldron infotext + soup sound
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c165353480
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@ -1,6 +1,11 @@
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local cauldron, sounds = {}, {}
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local S = minetest.get_translator("xdecor")
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local infotext_empty = S("Cauldron (empty)")
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local infotext_idle = S("Cauldron (idle)")
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local infotext_boiling = S("Cauldron (active) - Drop foods inside to make a soup")
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local infotext_soup = S("Cauldron (active) - Use a bowl to eat the soup")
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-- Add more ingredients here that make a soup.
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local ingredients_list = {
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"apple", "mushroom", "honey", "pumpkin", "egg", "bread", "meat",
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@ -56,6 +61,8 @@ end
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function cauldron.idle_construct(pos)
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local timer = minetest.get_node_timer(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", infotext_idle)
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timer:start(10.0)
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cauldron.stop_sound(pos)
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end
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@ -64,7 +71,7 @@ function cauldron.boiling_construct(pos)
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cauldron.start_sound(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", S("Cauldron (active) - Drop foods inside to make a soup"))
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meta:set_string("infotext", infotext_boiling)
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local timer = minetest.get_node_timer(pos)
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timer:start(5.0)
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@ -216,10 +223,12 @@ xdecor.register("cauldron_empty", {
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on_rotate = screwdriver.rotate_simple,
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tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
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sounds = default.node_sound_metal_defaults(),
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infotext = S("Cauldron (empty)"),
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infotext = infotext_empty,
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collision_box = xdecor.pixelbox(16, cauldron.cbox),
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on_rightclick = cauldron.filling,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", infotext_empty)
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cauldron.stop_sound(pos)
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end,
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})
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@ -231,7 +240,7 @@ xdecor.register("cauldron_idle", {
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tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
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sounds = default.node_sound_metal_defaults(),
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drop = "xdecor:cauldron_empty",
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infotext = S("Cauldron (idle)"),
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infotext = infotext_idle,
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collision_box = xdecor.pixelbox(16, cauldron.cbox),
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on_rightclick = cauldron.filling,
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on_construct = cauldron.idle_construct,
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@ -245,7 +254,7 @@ xdecor.register("cauldron_idle_river_water", {
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tiles = {"xdecor_cauldron_top_idle_river_water.png", "xdecor_cauldron_sides.png"},
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sounds = default.node_sound_metal_defaults(),
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drop = "xdecor:cauldron_empty",
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infotext = S("Cauldron (idle)"),
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infotext = infotext_idle,
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collision_box = xdecor.pixelbox(16, cauldron.cbox),
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on_rightclick = cauldron.filling,
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on_construct = cauldron.idle_construct,
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@ -257,7 +266,7 @@ xdecor.register("cauldron_boiling", {
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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infotext = S("Cauldron (active) - Drop foods inside to make a soup"),
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infotext = infotext_boiling,
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damage_per_second = 2,
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tiles = {
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{
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@ -281,7 +290,7 @@ xdecor.register("cauldron_boiling_river_water", {
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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infotext = S("Cauldron (active) - Drop foods inside to make a soup"),
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infotext = infotext_boiling,
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damage_per_second = 2,
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tiles = {
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{
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@ -307,7 +316,7 @@ xdecor.register("cauldron_soup", {
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groups = {cracky = 2, oddly_breakable_by_hand = 1, not_in_creative_inventory = 1},
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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infotext = S("Cauldron (active) - Use a bowl to eat the soup"),
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infotext = infotext_soup,
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damage_per_second = 2,
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tiles = {
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{
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@ -318,6 +327,11 @@ xdecor.register("cauldron_soup", {
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},
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sounds = default.node_sound_metal_defaults(),
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collision_box = xdecor.pixelbox(16, cauldron.cbox),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", infotext_soup)
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cauldron.start_sound(pos)
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end,
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on_rightclick = cauldron.take_soup,
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on_destruct = function(pos)
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cauldron.stop_sound(pos)
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@ -364,7 +378,7 @@ minetest.register_craft({
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minetest.register_lbm({
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label = "Restart boiling cauldron sounds",
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name = "xdecor:restart_boiling_cauldron_sounds",
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nodenames = {"xdecor:cauldron_boiling", "xdecor:cauldron_boiling_river_water"},
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nodenames = {"xdecor:cauldron_boiling", "xdecor:cauldron_boiling_river_water", "xdecor:cauldron_soup"},
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run_at_every_load = true,
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action = function(pos, node)
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cauldron.start_sound(pos)
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