Fix missing cauldron infotext + soup sound

This commit is contained in:
Wuzzy 2023-06-30 13:42:48 +02:00
parent c165353480
commit e419652846

View File

@ -1,6 +1,11 @@
local cauldron, sounds = {}, {}
local S = minetest.get_translator("xdecor")
local infotext_empty = S("Cauldron (empty)")
local infotext_idle = S("Cauldron (idle)")
local infotext_boiling = S("Cauldron (active) - Drop foods inside to make a soup")
local infotext_soup = S("Cauldron (active) - Use a bowl to eat the soup")
-- Add more ingredients here that make a soup.
local ingredients_list = {
"apple", "mushroom", "honey", "pumpkin", "egg", "bread", "meat",
@ -56,6 +61,8 @@ end
function cauldron.idle_construct(pos)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", infotext_idle)
timer:start(10.0)
cauldron.stop_sound(pos)
end
@ -64,7 +71,7 @@ function cauldron.boiling_construct(pos)
cauldron.start_sound(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Cauldron (active) - Drop foods inside to make a soup"))
meta:set_string("infotext", infotext_boiling)
local timer = minetest.get_node_timer(pos)
timer:start(5.0)
@ -216,10 +223,12 @@ xdecor.register("cauldron_empty", {
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
sounds = default.node_sound_metal_defaults(),
infotext = S("Cauldron (empty)"),
infotext = infotext_empty,
collision_box = xdecor.pixelbox(16, cauldron.cbox),
on_rightclick = cauldron.filling,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", infotext_empty)
cauldron.stop_sound(pos)
end,
})
@ -231,7 +240,7 @@ xdecor.register("cauldron_idle", {
tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
sounds = default.node_sound_metal_defaults(),
drop = "xdecor:cauldron_empty",
infotext = S("Cauldron (idle)"),
infotext = infotext_idle,
collision_box = xdecor.pixelbox(16, cauldron.cbox),
on_rightclick = cauldron.filling,
on_construct = cauldron.idle_construct,
@ -245,7 +254,7 @@ xdecor.register("cauldron_idle_river_water", {
tiles = {"xdecor_cauldron_top_idle_river_water.png", "xdecor_cauldron_sides.png"},
sounds = default.node_sound_metal_defaults(),
drop = "xdecor:cauldron_empty",
infotext = S("Cauldron (idle)"),
infotext = infotext_idle,
collision_box = xdecor.pixelbox(16, cauldron.cbox),
on_rightclick = cauldron.filling,
on_construct = cauldron.idle_construct,
@ -257,7 +266,7 @@ xdecor.register("cauldron_boiling", {
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
drop = "xdecor:cauldron_empty",
infotext = S("Cauldron (active) - Drop foods inside to make a soup"),
infotext = infotext_boiling,
damage_per_second = 2,
tiles = {
{
@ -281,7 +290,7 @@ xdecor.register("cauldron_boiling_river_water", {
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
drop = "xdecor:cauldron_empty",
infotext = S("Cauldron (active) - Drop foods inside to make a soup"),
infotext = infotext_boiling,
damage_per_second = 2,
tiles = {
{
@ -307,7 +316,7 @@ xdecor.register("cauldron_soup", {
groups = {cracky = 2, oddly_breakable_by_hand = 1, not_in_creative_inventory = 1},
on_rotate = screwdriver.rotate_simple,
drop = "xdecor:cauldron_empty",
infotext = S("Cauldron (active) - Use a bowl to eat the soup"),
infotext = infotext_soup,
damage_per_second = 2,
tiles = {
{
@ -318,6 +327,11 @@ xdecor.register("cauldron_soup", {
},
sounds = default.node_sound_metal_defaults(),
collision_box = xdecor.pixelbox(16, cauldron.cbox),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", infotext_soup)
cauldron.start_sound(pos)
end,
on_rightclick = cauldron.take_soup,
on_destruct = function(pos)
cauldron.stop_sound(pos)
@ -364,7 +378,7 @@ minetest.register_craft({
minetest.register_lbm({
label = "Restart boiling cauldron sounds",
name = "xdecor:restart_boiling_cauldron_sounds",
nodenames = {"xdecor:cauldron_boiling", "xdecor:cauldron_boiling_river_water"},
nodenames = {"xdecor:cauldron_boiling", "xdecor:cauldron_boiling_river_water", "xdecor:cauldron_soup"},
run_at_every_load = true,
action = function(pos, node)
cauldron.start_sound(pos)