xdecor-libre/itemframe.lua

155 lines
4.1 KiB
Lua

local itemframe, tmp = {}, {}
screwdriver = screwdriver or {}
local function remove_item(pos, node)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if not objs then return end
for _, obj in pairs(objs) do
if obj and obj:get_luaentity() and
obj:get_luaentity().name == "xdecor:f_item" then
obj:remove() break
end
end
end
local facedir = {
[0] = {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=-1}, {x=-1, y=0, z=0}
}
local function update_item(pos, node)
remove_item(pos, node)
local meta = minetest.get_meta(pos)
local itemstring = meta:get_string("item")
local posad = facedir[node.param2]
if not posad or itemstring == "" then return end
pos = vector.add(pos, vector.multiply(posad, 6.5/16))
tmp.nodename = node.name
tmp.texture = ItemStack(itemstring):get_name()
local entity = minetest.add_entity(pos, "xdecor:f_item")
local yaw = math.pi*2 - node.param2 * math.pi/2
entity:setyaw(yaw)
local timer = minetest.get_node_timer(pos)
timer:start(15.0)
end
local function drop_item(pos, node)
local meta = minetest.get_meta(pos)
local item = meta:get_string("item")
if item == "" then return end
minetest.add_item(pos, item)
meta:set_string("item", "")
remove_item(pos, node)
local timer = minetest.get_node_timer(pos)
timer:stop()
end
function itemframe.after_place(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
local name = placer:get_player_name()
meta:set_string("owner", name)
meta:set_string("infotext", "Item Frame (owned by "..name..")")
end
function itemframe.timer(pos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local num = #minetest.get_objects_inside_radius(pos, 0.5)
if num == 0 and meta:get_string("item") ~= "" then
update_item(pos, node)
end
return true
end
function itemframe.rightclick(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
local player = clicker:get_player_name()
local owner = meta:get_string("owner")
if player ~= owner or not itemstack then return end
drop_item(pos, node)
local itemstring = itemstack:take_item():to_string()
meta:set_string("item", itemstring)
update_item(pos, node)
return itemstack
end
function itemframe.punch(pos, node, puncher)
local meta = minetest.get_meta(pos)
local player = puncher:get_player_name()
local owner = meta:get_string("owner")
if player ~= owner then return end
drop_item(pos, node)
end
function itemframe.dig(pos, player)
local meta = minetest.get_meta(pos)
local pname = player:get_player_name()
local owner = meta:get_string("owner")
return player and pname == owner
end
xdecor.register("itemframe", {
description = "Item Frame",
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
sunlight_propagates = true,
inventory_image = "xdecor_itemframe.png",
node_box = xdecor.nodebox.slab_z(0.9375),
tiles = {"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
"xdecor_wood.png", "xdecor_wood.png", "xdecor_itemframe.png"},
after_place_node = itemframe.after_place,
on_timer = itemframe.timer,
on_rightclick = itemframe.rightclick,
on_punch = itemframe.punch,
can_dig = itemframe.dig,
after_destruct = remove_item
})
minetest.register_entity("xdecor:f_item", {
visual = "wielditem",
visual_size = {x=0.33, y=0.33},
collisionbox = {0},
physical = false,
textures = {"air"},
on_activate = function(self, staticdata)
local pos = self.object:getpos()
if minetest.get_node(pos).name ~= "xdecor:itemframe" then
self.object:remove()
end
if tmp.nodename and tmp.texture then
self.nodename = tmp.nodename
tmp.nodename = nil
self.texture = tmp.texture
tmp.texture = nil
elseif staticdata and staticdata ~= "" then
local data = staticdata:split(";")
if data and data[1] and data[2] then
self.nodename = data[1]
self.texture = data[2]
end
end
if self.texture then
self.object:set_properties({textures={self.texture}})
end
end,
get_staticdata = function(self)
if self.nodename and self.texture then
return self.nodename..";"..self.texture
end
return ""
end
})