fix mese dragon bugs
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6df04e3a3e
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633fc46e31
@ -107,7 +107,7 @@ mobs:register_mob("nssm:mese_dragon", {
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self.attack_rip = 0
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mobs:set_animation("punch1")
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self:set_animation("punch1")
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for dx = -17, 17 do
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for dz = -17, 17 do
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@ -117,7 +117,7 @@ mobs:register_mob("nssm:mese_dragon", {
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if n == "air" and math.random(1, 23) == 1 then
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minetest.set_node(k, {name="nssm:mese_meteor"})
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nodeupdate(k)
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minetest.check_single_for_falling(k)
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end
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end
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end
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