128 lines
2.5 KiB
Lua
128 lines
2.5 KiB
Lua
mobs:register_mob("nssm:mese_dragon", {
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type = "monster",
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hp_max = 666,
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hp_min = 666,
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collisionbox = {-1, 0, -1, 1, 5, 1},
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visual = "mesh",
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mesh = "mese_dragon.x",
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textures = {
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{"mese_dragon.png"}
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},
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visual_size = {x = 12, y = 12},
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makes_footstep_sound = true,
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view_range = 45,
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rotate = 270,
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fear_height = 5,
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walk_velocity = 2,
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run_velocity = 4,
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sounds = {
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shoot_attack = "mesed",
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attack = "mese_dragon",
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distance = 60,
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},
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damage = 18,
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jump = true,
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jump_height = 10,
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drops = {
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{name = "nssm:rainbow_staff", chance = 1, min = 1, max = 1},
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{name = "nssm:energy_globe", chance = 1, min = 99, max = 99},
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},
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armor = 30,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 0,
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fire_damage = 0,
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light_damage = 0,
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on_rightclick = nil,
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attack_type = "dogshoot",
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dogshoot_switch = true,
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blood_texture = "mese_blood.png",
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blood_amount = 30,
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stepheight = 3.1,
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knock_back = 0,
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jump_height = 12,
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dogshoot_count_max = 9,
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arrow = "nssm:roar_of_the_dragon",
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reach = 5,
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shoot_interval = 3,
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shoot_offset = -1,
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animation = {
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speed_normal = 15,
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speed_run = 25,
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stand_start = 60,
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stand_end = 120,
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walk_start = 161,
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walk_end = 205,
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run_start = 206,
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run_end = 242,
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punch_start = 242,
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punch_end = 275,
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punch2_start = 330,
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punch2_end = 370,
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dattack_start = 120,
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dattack_end = 160,
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},
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do_custom = function(self)
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midas_ability(self, "default:mese_block", self.run_velocity, 2, 3)
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end,
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custom_attack = function(self)
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if self.timer > 1 then
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self.timer = 0
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self.attack_rip = (self.attack_rip or 0) + 1
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local s = self.object:get_pos()
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if minetest.is_protected(s, "") then
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return
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end
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local p = self.attack:get_pos()
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p.y = p.y + 1.5
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s.y = s.y + 1.5
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if minetest.line_of_sight(p, s) == true then
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-- play attack sound
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if self.sounds.attack then
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minetest.sound_play(self.sounds.attack, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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})
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end
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-- punch player
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self.attack:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage}
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}, nil)
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end
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if self.attack_rip >= 8 then
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self.attack_rip = 0
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self:set_animation("punch1")
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for dx = -17, 17 do
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for dz = -17, 17 do
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local k = {x = s.x + dx, y = s.y + 20, z = s.z + dz}
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local n = minetest.get_node(k).name
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if n == "air" and math.random(1, 23) == 1 then
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minetest.set_node(k, {name="nssm:mese_meteor"})
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minetest.check_single_for_falling(k)
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end
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end
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end
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end
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end
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end
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})
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