code tidy (part 1)

This commit is contained in:
tenplus1 2022-09-27 19:26:58 +01:00
parent bfcf64ba24
commit c728e35050
8 changed files with 1621 additions and 1451 deletions

View File

@ -21,7 +21,7 @@ local function duck_explosion(pos)
maxsize = 6,
collisiondetection = false,
vertical = false,
texture = "duck_egg_fragments.png",
texture = "duck_egg_fragments.png"
})
core.after(0.4, function()
@ -45,7 +45,7 @@ local function duck_explosion(pos)
maxsize = 4,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
texture = "tnt_smoke.png"
})
minetest.add_entity(pos, "nssm:duck")
@ -53,6 +53,7 @@ local function duck_explosion(pos)
end)
end
-- arrow (duck_arrow)
mobs:register_arrow("nssm:duck_father", {
visual = "sprite",
@ -73,7 +74,7 @@ mobs:register_arrow("nssm:duck_father", {
hit_node = function(self, pos, node)
duck_explosion(pos)
end,
end
})
@ -99,6 +100,7 @@ local function ice_explosion(pos)
end
end
-- snow_arrow
mobs:register_arrow("nssm:snow_arrow", {
visual = "sprite",
@ -119,7 +121,7 @@ mobs:register_arrow("nssm:snow_arrow", {
hit_node = function(self, pos, node)
ice_explosion(pos)
end,
end
})
@ -134,14 +136,14 @@ mobs:register_arrow("nssm:spine", {
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
damage_groups = {fleshy = 2}
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
damage_groups = {fleshy = 2}
}, nil)
end,
@ -160,7 +162,7 @@ mobs:register_arrow("nssm:morarrow", {
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 3},
damage_groups = {fleshy = 3}
}, nil)
end,
@ -215,7 +217,7 @@ mobs:register_arrow("nssm:webball", {
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
damage_groups = {fleshy = 1}
}, nil)
end,
@ -254,6 +256,7 @@ function explosion_thickweb(pos)
end
end
-- thick_web arrow
mobs:register_arrow("nssm:thickwebball", {
visual = "sprite",
@ -270,7 +273,7 @@ mobs:register_arrow("nssm:thickwebball", {
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 6},
damage_groups = {fleshy = 6}
}, nil)
end,
@ -310,7 +313,7 @@ mobs:register_arrow("nssm:phoenix_arrow", {
self.object:remove()
end
if math.random(1, 2) == 2 then
if math.random(2) == 2 then
minetest.set_node(pos, {name = "nssm:phoenix_fire"})
end
@ -328,7 +331,7 @@ mobs:register_arrow("nssm:phoenix_arrow", {
minetest.set_node(p, {name = "nssm:phoenix_fire"})
end
end
end,
end
})
@ -358,6 +361,7 @@ function gas_explosion(pos)
end
end
mobs:register_arrow("nssm:super_gas", {
visual = "sprite",
visual_size = {x = 1, y = 1},
@ -419,7 +423,7 @@ mobs:register_arrow("nssm:roar_of_the_dragon", {
minetest.set_node(pos, {name = "air"})
if math.random(1, 2) == 1 then
if math.random(2) == 1 then
local p = {
x = pos.x + math.random(-1, 1),

View File

@ -1,8 +1,8 @@
local path = minetest.get_modpath("nssm")
nssm = {
mymapgenis = tonumber(minetest.settings:get('mymapgenis')) or 7,
multimobs = tonumber(minetest.settings:get('multimobs')) or 1000
mymapgenis = tonumber(minetest.settings:get("mymapgenis")) or 7,
multimobs = tonumber(minetest.settings:get("multimobs")) or 1000
}
-- Mobs
@ -79,4 +79,5 @@ end
--Spawn settings
dofile(path .. "/spawn.lua")
print("[MOD] NSSM loaded")

View File

@ -31,7 +31,7 @@ function drops(drop)
drop:setvelocity({
x = math.random(-10, 10) / 9,
y = 5,
z = math.random(-10, 10) / 9,
z = math.random(-10, 10) / 9
})
end
end
@ -67,7 +67,7 @@ function add_entity_and_particles(entity, pos, particles, multiplier)
maxsize = 5,
collisiondetection = false,
vertical = false,
texture = particles,
texture = particles
})
minetest.add_entity(pos, entity)
@ -114,10 +114,11 @@ function check_for_death_hydra(self)
self.health = hp
if self.sounds.damage ~= nil then
minetest.sound_play(self.sounds.damage,{
object = self.object,
max_hear_distance = self.sounds.distance
})
}, true)
end
return false
@ -127,10 +128,11 @@ function check_for_death_hydra(self)
local obj = nil
if self.sounds.death ~= nil then
minetest.sound_play(self.sounds.death,{
object = self.object,
max_hear_distance = self.sounds.distance
})
}, true)
end
self.object:remove()
@ -145,7 +147,9 @@ function round(n)
return n % 1 >= 0.5 and math.ceil(n) or math.floor(n)
else
n = -n
local t = n % 1 >= 0.5 and math.ceil(n) or math.floor(n)
return -t
end
end
@ -153,22 +157,22 @@ end
function explosion_particles(pos, exp_radius)
minetest.add_particlespawner(
100*exp_radius/2, --amount
0.1, --time
{x=pos.x-exp_radius, y=pos.y-exp_radius, z=pos.z-exp_radius}, --minpos
{x=pos.x+exp_radius, y=pos.y+exp_radius, z=pos.z+exp_radius}, --maxpos
{x=0, y=0, z=0}, --minvel
{x=0.1, y=0.3, z=0.1}, --maxvel
{x=-0.5,y=1,z=-0.5}, --minacc
{x=0.5,y=1,z=0.5}, --maxacc
0.1, --minexptime
4, --maxexptime
6, --minsize
12, --maxsize
false, --collisiondetection
"tnt_smoke.png" --texture
)
minetest.add_particlespawner({
amount = 100 * exp_radius / 2,
time = 0.1,
minpos = {x = pos.x - exp_radius, y = pos.y - exp_radius, z = pos.z - exp_radius},
maxpos = {x = pos.x + exp_radius, y = pos.y + exp_radius, z = pos.z + exp_radius},
minvel = {x = 0, y = 0, z = 0},
maxvel = {x = 0.1, y = 0.3, z = 0.1},
minacc = {x = -0.5, y = 1, z = -0.5},
maxacc = {x = 0.5, y = 1, z = 0.5},
minexptime = 0.1,
maxexptime = 4,
minsize = 6,
maxsize = 12,
collisiondetection = false,
texture = "tnt_smoke.png"
})
end
@ -209,7 +213,6 @@ function digging_attack(
--minetest.chat_send_all("pos2:"..minetest.pos_to_string(posp).." per.y= "..per.y)
local n = minetest.get_node(pos1).name
--local up = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
if group == nil then
@ -217,7 +220,6 @@ function digging_attack(
or minetest.is_protected(pos1, "")
or (n == "bones:bones" and not nssm:affectbones(self) ) then
else
--minetest.set_node(p, {name="air"})
minetest.remove_node(pos1)
end
else
@ -225,13 +227,13 @@ function digging_attack(
and (minetest.get_item_group(n, "unbreakable") ~= 1)
and (n ~= "bones:bones")
and not (minetest.is_protected(pos1, "")) ) then
--minetest.set_node(p, {name="air"})
minetest.remove_node(pos1)
end
end
pos1.y = pos1.y + 1
end
posp.y = s.y
posp = vector.add(posp,per)
--minetest.chat_send_all("pos3:"..minetest.pos_to_string(posp).." per.y= "..per.y)
@ -323,10 +325,10 @@ function webber_ability( --puts randomly around the block defined as w_block
local pos = self.object:get_pos()
if (math.random(1, 55) == 1) then
if (math.random(55) == 1) then
local dx = math.random(1, radius)
local dz = math.random(1, radius)
local dx = math.random(radius)
local dz = math.random(radius)
local p = {x = pos.x + dx, y = pos.y - 1, z = pos.z + dz}
local t = {x = pos.x + dx, y = pos.y, z = pos.z + dz}
local n = minetest.get_node(p).name
@ -400,7 +402,6 @@ function midas_ability( --ability to transform every blocks it touches in the m
end
-- NEW EXPLOSION FUNCTION
-- loss probabilities array (one in X will be lost)
@ -459,7 +460,7 @@ local function add_effects(pos, radius, drops)
size = radius * 10,
collisiondetection = false,
vertical = false,
texture = "tnt_boom.png",
texture = "tnt_boom.png"
})
minetest.add_particlespawner({
@ -475,7 +476,7 @@ local function add_effects(pos, radius, drops)
maxexptime = 2.5,
minsize = radius * 3,
maxsize = radius * 5,
texture = "tnt_smoke.png",
texture = "tnt_smoke.png"
})
-- we just dropped some items. Look at the items entities and pick
@ -513,7 +514,7 @@ local function add_effects(pos, radius, drops)
minsize = radius * 0.66,
maxsize = radius * 2,
texture = texture,
collisiondetection = true,
collisiondetection = true
})
end
@ -579,7 +580,7 @@ local function calc_velocity(pos1, pos2, old_vel, power)
vel = vector.add(vel, {
x = math.random() - 0.5,
y = math.random() - 0.5,
z = math.random() - 0.5,
z = math.random() - 0.5
})
-- Limit to terminal velocity
@ -650,7 +651,7 @@ local function entity_physics(pos, radius, drops)
obj:punch(obj, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage},
damage_groups = {fleshy = damage}
}, nil)
end
end
@ -683,7 +684,8 @@ local function add_drop(drops, item)
end
local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue,
ignore_protection, ignore_on_blast)
if not ignore_protection and minetest.is_protected(npos, "") then
return cid
@ -838,7 +840,9 @@ end
function tnt_boom_nssm(pos, def)
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
minetest.sound_play("tnt_explode", {
pos = pos, gain = 1.5, max_hear_distance = 2 * 64}, true)
minetest.set_node(pos, {name = "tnt:boom"})
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,

View File

@ -15,7 +15,7 @@ local stats = {
sandworm = {name = "Sandworm", armor = 3.4, heal = 0, use = 400},
sandbloco = {name = "Sand Bloco", armor = 3.2, heal = 0, use = 500},
web = {name = "Cobweb String", armor = 2.4, heal = 0, use = 900},
denseweb = {name="Dense Cobweb String", armor=3.5, heal=0, use=400},
denseweb = {name = "Dense Cobweb String", armor = 3.5, heal = 0, use = 400}
}
local materials = {
@ -34,7 +34,7 @@ local materials = {
sandworm = "nssm:sandworm_skin",
sky = "nssm:sky_iron",
web = "nssm:web_string",
denseweb="nssm:dense_web_string",
denseweb = "nssm:dense_web_string"
}
for k, v in pairs(stats) do
@ -42,29 +42,45 @@ for k, v in pairs(stats) do
minetest.register_tool("nssm:helmet_" .. k, {
description = v.name .. " Helmet",
inventory_image = "inv_helmet_" .. k .. ".png",
groups = {armor_head=math.floor(4*v.armor), armor_heal=v.heal, armor_use=v.use},
wear = 0,
groups = {
armor_head = math.floor(4 * v.armor),
armor_heal = v.heal,
armor_use = v.use
},
wear = 0
})
minetest.register_tool("nssm:chestplate_" .. k, {
description = v.name .. " Chestplate",
inventory_image = "inv_chestplate_" .. k .. ".png",
groups = {armor_torso=math.floor(6*v.armor), armor_heal=v.heal, armor_use=v.use},
wear = 0,
groups = {
armor_torso = math.floor(6 * v.armor),
armor_heal = v.heal,
armor_use = v.use
},
wear = 0
})
minetest.register_tool("nssm:leggings_" .. k, {
description = v.name .. " Leggings",
inventory_image = "inv_leggings_" .. k .. ".png",
groups = {armor_legs=math.floor(5*v.armor), armor_heal=v.heal, armor_use=v.use},
wear = 0,
groups = {
armor_legs = math.floor(5 * v.armor),
armor_heal = v.heal,
armor_use = v.use
},
wear = 0
})
minetest.register_tool("nssm:boots_" .. k, {
description = v.name .. " Boots",
inventory_image = "inv_boots_" .. k .. ".png",
groups = {armor_feet=math.floor(3*v.armor), armor_heal=v.heal, armor_use=v.use},
wear = 0,
groups = {
armor_feet = math.floor(3 * v.armor),
armor_heal = v.heal,
armor_use = v.use
},
wear = 0
})
end
@ -75,8 +91,8 @@ for k, v in pairs(materials) do
recipe = {
{v, v, v},
{v, "", v},
{"", "", ""},
},
{"", "", ""}
}
})
minetest.register_craft({
@ -84,8 +100,8 @@ for k, v in pairs(materials) do
recipe = {
{v, "", v},
{v, v, v},
{v, v, v},
},
{v, v, v}
}
})
minetest.register_craft({
@ -93,16 +109,16 @@ for k, v in pairs(materials) do
recipe = {
{v, v, v},
{v, "", v},
{v, "", v},
},
{v, "", v}
}
})
minetest.register_craft({
output = "nssm:boots_" .. k,
recipe = {
{v, "", v},
{v, "", v},
},
{v, "", v}
}
})
end
@ -114,7 +130,7 @@ if minetest.get_modpath("shields") then
ice = {name = "Ice Teeth", armor = 3.5, heal = 0, use = 600},
mor = {name = "Morlu", armor = 5, use = 100},
masticone = {name = "Masticone", armor = 4.5, use = 300},
mantis ={name="Mantis", armor=3, use=500},
mantis = {name = "Mantis", armor = 3, use = 500}
}
local materials = {
@ -122,7 +138,7 @@ if minetest.get_modpath("shields") then
ice = "nssm:little_ice_tooth",
mor = "nssm:lustful_moranga",
masticone = "nssm:masticone_skull_fragments",
mantis="nssm:mantis_skin",
mantis = "nssm:mantis_skin"
}
for k, v in pairs(stats) do
@ -130,8 +146,12 @@ if minetest.get_modpath("shields") then
minetest.register_tool("nssm:shield_" .. k, {
description = v.name .. " Shield",
inventory_image = "inv_shield_" .. k .. ".png",
groups = {armor_head=math.floor(5*v.armor), armor_heal=v.heal, armor_use=v.use},
wear = 0,
groups = {
armor_head = math.floor(5 * v.armor),
armor_heal = v.heal,
armor_use = v.use
},
wear = 0
})
local m = materials[k]
@ -141,12 +161,13 @@ if minetest.get_modpath("shields") then
recipe = {
{m, m, m},
{m, m, m},
{"", m, ""},
},
{"", m, ""}
}
})
end
end
--Special objects (pumpking helmet, masticone helmet, crowned masticone helmet, crown,)
local stats = {
pumpking = {name = "Pumpking Head", armor = 4, heal = 0, use = 100},
@ -160,25 +181,29 @@ for k, v in pairs(stats) do
minetest.register_tool("nssm:helmet_" .. k, {
description = v.name .. " ",
inventory_image ="inv_helmet_" .. k .. ".png",
groups = {armor_shield=math.floor(5*v.armor), armor_heal=v.heal, armor_use=v.use},
wear = 0,
groups = {
armor_shield = math.floor(5 * v.armor),
armor_heal = v.heal,
armor_use = v.use
},
wear = 0
})
end
minetest.register_tool("nssm:chestplate_snake", {
description = "Snake Scute Chestplate",
inventory_image ="inv_chestplate_snake.png",
groups = {armor_torso = 40, armor_heal = 0, armor_use = 100},
wear = 0,
wear = 0
})
end
minetest.register_craft({
output = "nssm:chestplate_snake",
recipe = {
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "nssm:snake_scute", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
}
})
minetest.register_craft({
@ -186,8 +211,8 @@ minetest.register_craft({
recipe = {
{"nssm:masticone_skull_fragments", "nssm:masticone_skull_fragments", "nssm:masticone_skull_fragments"},
{"nssm:masticone_skull_fragments", "nssm:masticone_skull_fragments", "nssm:masticone_skull_fragments"},
{"nssm:masticone_skull_fragments", "nssm:masticone_skull_fragments", "nssm:masticone_skull_fragments"},
},
{"nssm:masticone_skull_fragments", "nssm:masticone_skull_fragments", "nssm:masticone_skull_fragments"}
}
})
minetest.register_craft({
@ -195,6 +220,6 @@ minetest.register_craft({
recipe = {
{"", "nssm:helmet_crown", ""},
{"", "nssm:helmet_masticone", ""},
{"", "", ""},
},
{"", "", ""}
}
})

File diff suppressed because it is too large Load Diff

View File

@ -4,7 +4,11 @@
local function spears_shot (itemstack, player)
local spear = itemstack:get_name() .. '_entity'
local playerpos = player:get_pos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, spear)
local obj = minetest.add_entity({
x = playerpos.x,
y = playerpos.y + 1.5,
z = playerpos.z
}, spear)
local dir = player:get_look_dir()
if spear == "nssm:spear_of_peace_entity" then
sp = 32
@ -17,7 +21,7 @@ local function spears_shot (itemstack, player)
obj:set_velocity({x = dir.x * sp, y = dir.y * sp, z = dir.z * sp})
obj:set_acceleration({x = -dir.x * dr, y = -gravity, z = -dir.z * dr})
obj:set_yaw(player:get_look_yaw() + math.pi)
minetest.sound_play("spears_sound", {pos=playerpos})
minetest.sound_play("spears_sound", {pos = playerpos}, true)
obj:get_luaentity().wear = itemstack:get_wear()
return true
end
@ -35,7 +39,10 @@ local function spears_set_entity(kind, eq, toughness)
on_punch = function(self, puncher)
if puncher then
if puncher:is_player() then
local stack = {name='nssm:spear_' .. kind, wear=self.wear+65535/toughness}
local stack = {
name = "nssm:spear_" .. kind,
wear = self.wear + 65535 / toughness
}
local inv = puncher:get_inventory()
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
@ -43,7 +50,7 @@ local function spears_set_entity(kind, eq, toughness)
end
end
end
end,
end
}
SPEAR_ENTITY.on_step = function(self, dtime)
@ -55,25 +62,37 @@ local function spears_set_entity(kind, eq, toughness)
return
end
if self.lastpos.x~=nil then
if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
if node.name ~= "air"
and not (string.find(node.name, "grass")
and not string.find(node.name, "dirt"))
and not string.find(node.name, "flowers:")
and not string.find(node.name, "farming:") then
self.object:remove()
if self.wear + 65535 / toughness < 65535 then
minetest.add_item(self.lastpos, {name='nssm:spear_' .. kind, wear=self.wear+65535/toughness})
minetest.add_item(self.lastpos, {
name = "nssm:spear_" .. kind,
wear = self.wear + 65535 / toughness
})
end
elseif self.timer > 0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
local objs = minetest.get_objects_inside_radius({
x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "nssm:spear_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if obj:get_luaentity().name ~= "nssm:spear_" .. kind .. "_entity"
and obj:get_luaentity().name ~= "__builtin:item" then
local speed = vector.length(self.object:get_velocity())
local damage = (speed + eq) ^ 1.12 - 20
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups={fleshy=damage},
damage_groups={fleshy = damage}
}, nil)
self.object:remove()
if self.wear + 65535 / toughness < 65535 then
minetest.add_item(self.lastpos, {name='nssm:spear_' .. kind, wear=self.wear+65535/toughness})
minetest.add_item(self.lastpos, {
name = "nssm:spear_" .. kind,
wear = self.wear + 65535 / toughness
})
end
end
end
@ -112,9 +131,10 @@ local function spears_register_spear(kind, desc, eq, toughness, material)
full_punch_interval = 1.3,
max_drop_level = 1,
groupcaps = {
snappy = {times={[3]=0.2, [2]=0.2, [1]=0.2}, uses=toughness, maxlevel=1},
snappy = {times = {[3]=0.2, [2]=0.2, [1]=0.2},
uses = toughness, maxlevel = 1},
},
damage_groups = {fleshy=eq},
damage_groups = {fleshy = eq}
}
})
@ -123,34 +143,34 @@ local function spears_register_spear(kind, desc, eq, toughness, material)
minetest.register_entity("nssm:spear_" .. kind .. "_entity", SPEAR_ENTITY)
minetest.register_craft({
output = 'nssm:spear_' .. kind,
output = "nssm:spear_" .. kind,
recipe = {
{'group:wood', 'group:wood', material},
{"group:wood", "group:wood", material}
}
})
minetest.register_craft({
output = 'nssm:spear_' .. kind,
output = "nssm:spear_" .. kind,
recipe = {
{material, 'group:wood', 'group:wood'},
{material, "group:wood", "group:wood"}
}
})
end
spears_register_spear('ant', 'Ant', 6, 25, 'nssm:ant_mandible')
spears_register_spear("ant", "Ant", 6, 25, "nssm:ant_mandible")
spears_register_spear('mantis', 'Mantis', 6, 10, 'nssm:mantis_claw')
spears_register_spear("mantis", "Mantis", 6, 10, "nssm:mantis_claw")
spears_register_spear('manticore', 'Manticore', 8, 8, 'nssm:manticore_spine')
spears_register_spear("manticore", "Manticore", 8, 8, "nssm:manticore_spine")
spears_register_spear('ice_tooth', 'Ice Tooth', 16, 200, 'nssm:ice_tooth')
spears_register_spear("ice_tooth", "Ice Tooth", 16, 200, "nssm:ice_tooth")
spears_register_spear('little_ice_tooth', 'Little Ice Tooth', 7, 10, 'nssm:little_ice_tooth')
spears_register_spear("little_ice_tooth", "Little Ice Tooth", 7, 10, "nssm:little_ice_tooth")
spears_register_spear('duck_beak', 'Duck Beak', 5, 6, 'nssm:duck_beak')
spears_register_spear("duck_beak", "Duck Beak", 5, 6, "nssm:duck_beak")
spears_register_spear('felucco_horn', 'Felucco Horn', 7, 9, 'nssm:felucco_horn')
spears_register_spear("felucco_horn", "Felucco Horn", 7, 9, "nssm:felucco_horn")
--Spear of peace
@ -177,9 +197,9 @@ minetest.register_tool("nssm:spear_of_peace", {
full_punch_interval = 0.7,
max_drop_level = 1,
groupcaps = {
snappy = {times={[3]=0.2, [2]=0.2, [1]=0.2}, uses=500, maxlevel=1},
snappy = {times = {[3]=0.2, [2]=0.2, [1]=0.2}, uses = 500, maxlevel = 1}
},
damage_groups = {fleshy=18},
damage_groups = {fleshy = 18}
}
})
@ -195,7 +215,10 @@ local function spears_set_sentity(kind, eq, toughness)
on_punch = function(self, puncher)
if puncher then
if puncher:is_player() then
local stack = {name='nssm:spear_' .. kind, wear=self.wear+65535/toughness}
local stack = {
name = "nssm:spear_" .. kind,
wear = self.wear + 65535 / toughness
}
local inv = puncher:get_inventory()
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
@ -203,7 +226,7 @@ local function spears_set_sentity(kind, eq, toughness)
end
end
end
end,
end
}
SUPERSPEAR_ENTITY.on_step = function(self, dtime)
@ -215,26 +238,38 @@ local function spears_set_sentity(kind, eq, toughness)
return
end
if self.lastpos.x ~= nil then
if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
if node.name ~= "air"
and not (string.find(node.name, "grass")
and not string.find(node.name, "dirt"))
and not string.find(node.name, "flowers:")
and not string.find(node.name, "farming:") then
self.object:remove()
if self.wear + 65535 / toughness < 65535 then
minetest.add_item(self.lastpos, {name='nssm:spear_' .. kind, wear=self.wear+65535/toughness})
minetest.add_item(self.lastpos, {
name = "nssm:spear_" .. kind,
wear = self.wear + 65535 / toughness
})
end
elseif self.timer > 0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
local objs = minetest.get_objects_inside_radius({
x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "nssm:spear_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if obj:get_luaentity().name ~= "nssm:spear_" .. kind .. "_entity"
and obj:get_luaentity().name ~= "__builtin:item" then
local speed = vector.length(self.object:get_velocity())
--minetest.chat_send_all(speed)
local damage = (speed + eq) ^ 1.12 - 20
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups={fleshy=damage},
damage_groups={fleshy = damage}
}, nil)
self.object:remove()
if self.wear + 65535 / toughness < 65535 then
minetest.add_item(self.lastpos, {name='nssm:spear_' .. kind, wear=self.wear+65535/toughness})
minetest.add_item(self.lastpos, {
name = "nssm:spear_" .. kind,
wear = self.wear + 65535 / toughness
})
end
end
end
@ -251,8 +286,8 @@ SUPERSPEAR_ENTITY=spears_set_sentity("of_peace", 30, 300)
minetest.register_entity("nssm:spear_of_peace_entity", SUPERSPEAR_ENTITY)
minetest.register_craft({
output = 'nssm:spear_of_peace',
output = "nssm:spear_of_peace",
recipe = {
{'nssm:wrathful_moranga', 'group:wood', 'group:wood'},
{"nssm:wrathful_moranga", "group:wood", "group:wood"}
}
})

View File

@ -5,7 +5,11 @@ local default_dir = {x = 1, y = 1, z = 1}
local function weapons_shot(itemstack, placer, pointed_thing, velocity, name)
local dir = placer:get_look_dir();
local playerpos = placer:get_pos();
local obj = minetest.add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "nssm:"..name)
local obj = minetest.add_entity({
x = playerpos.x + dir.x,
y = playerpos.y + 2 + dir.y,
z = playerpos.z + dir.z
}, "nssm:" .. name)
local vec = {x = dir.x * velocity, y = dir.y * velocity, z = dir.z * velocity}
obj:set_velocity(vec)
return itemstack
@ -22,7 +26,8 @@ local function activate_balls(pos)
local radius = 50
local objects = minetest.get_objects_inside_radius(pos, radius)
for _,obj in ipairs(objects) do
if (obj:get_luaentity() and obj:get_luaentity().name == "nssm:hellzone_grenade") then
if obj:get_luaentity()
and obj:get_luaentity().name == "nssm:hellzone_grenade" then
obj:get_luaentity().move = 1
end
end
@ -54,7 +59,9 @@ local function search_on_step2(
local vec_min = nil
for _,obj in ipairs(objects) do
if (obj:is_player()) then
elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item" and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
elseif (obj:get_luaentity()
and obj:get_luaentity().name ~= "__builtin:item"
and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
obj_p = obj:get_pos()
local vec = {x = obj_p.x - pos.x, y = obj_p.y - pos.y, z = obj_p.z - pos.z}
local dist = (vec.x ^ 2 + vec.y ^ 2 + vec.z ^ 2) ^ 0.5
@ -136,11 +143,13 @@ local function search_on_step(
local vec_min = nil
for _,obj in ipairs(objects) do
if (obj:is_player()) then
elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item" and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
elseif (obj:get_luaentity()
and obj:get_luaentity().name ~= "__builtin:item"
and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
obj_p = obj:get_pos()
local vec = {x = obj_p.x - pos.x, y = obj_p.y - pos.y, z = obj_p.z - pos.z}
local dist = (vec.x ^ 2 + vec.y ^ 2 + vec.z ^ 2) ^ 0.5
if (dist<min_dist) then
if dist < min_dist then
min_dist = dist
obj_min = obj
vec_min = vec
@ -229,7 +238,6 @@ local function default_on_step(
and obj:get_luaentity().name ~= self.object:get_luaentity().name
and obj:get_luaentity().name ~= "__builtin:item" then
if obj:is_player() then
obj:set_hp(obj:get_hp()-damage)
elseif obj:get_luaentity().health then
@ -297,7 +305,8 @@ local function default_on_step(
for dy= -j,j do
for dz = -k,k do
local p = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(p, "") or not minetest.get_item_group(n, "unbreakable") == 1 then
if not minetest.is_protected(p, "")
or not minetest.get_item_group(n, "unbreakable") == 1 then
minetest.remove_node(p)
end
end
@ -327,7 +336,7 @@ local function nssm_register_weapon(name, def)
move = def.move,
life_time = 0,
timer = 0,
custom_timer = 0,
custom_timer = 0
})
minetest.register_craftitem("nssm:"..name.."_hand", {
@ -339,16 +348,16 @@ local function nssm_register_weapon(name, def)
return itemstack
end,
on_drop = def.on_drop or function(itemstack, user, pointed_thing)
end,
end
})
minetest.register_craft({
output = 'nssm:'..name.."_hand 23",
output = "nssm:" .. name .. "_hand 23",
recipe = {
{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'},
{'nssm:great_energy_globe', def.material, 'nssm:great_energy_globe'},
{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'}
{"nssm:great_energy_globe", "nssm:great_energy_globe", "nssm:great_energy_globe"},
{"nssm:great_energy_globe", def.material, "nssm:great_energy_globe"},
{"nssm:great_energy_globe", "nssm:great_energy_globe", "nssm:great_energy_globe"}
}
})
@ -364,8 +373,7 @@ nssm_register_weapon("kamehameha", {
tnt.boom(pos, {damage_radius = 10, radius = 6, ignore_protection = false})
end,
material = "default:diamondblock",
description = "Kamehameha from DragonBall",
description = "Kamehameha from DragonBall"
})
nssm_register_weapon("kienzan", {
@ -376,7 +384,7 @@ nssm_register_weapon("kienzan", {
hit_node = function(self, pos, node)
end,
material = "default:bronzeblock",
description = "Kienzan from DragonBall",
description = "Kienzan from DragonBall"
})
nssm_register_weapon("spirit_ball", {
@ -388,9 +396,8 @@ nssm_register_weapon("spirit_ball", {
hit_node = function(self, pos, node)
tnt.boom(pos, {damage_radius = 8, radius = 4, ignore_protection = false})
end,
material = "default:goldblock",
description = "Spirit Ball from DragonBall",
description = "Spirit Ball from DragonBall"
})
nssm_register_weapon("hellzone_grenade", {
@ -408,7 +415,7 @@ nssm_register_weapon("hellzone_grenade", {
activate_balls(pos)
end,
material = "default:mese",
description = "Hellzone grenade (Press q to activate)",
description = "Hellzone grenade (Press q to activate)"
})
--[[nssm_register_weapon("particles_ball", {
@ -645,17 +652,21 @@ local function nssm_register_throwitem(name, descr, def)
on_use = function(itemstack, placer, pointed_thing)
--weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
local velocity = 15
local dir = placer:get_look_dir();
local playerpos = placer:get_pos();
local dir = placer:get_look_dir()
local playerpos = placer:get_pos()
posthrow = playerpos
local obj = minetest.add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "nssm:"..name.."_bomb_flying")
local obj = minetest.add_entity({
x = playerpos.x + dir.x,
y = playerpos.y + 2 + dir.y,
z = playerpos.z + dir.z
}, "nssm:" .. name .. "_bomb_flying")
local vec = {x = dir.x * velocity, y = dir.y * velocity, z = dir.z * velocity}
local acc = {x = 0, y = -9.8, z = 0}
obj:set_velocity(vec)
obj:set_acceleration(acc)
itemstack:take_item()
return itemstack
end,
end
})
minetest.register_entity("nssm:" .. name .. "_bomb_flying", {
@ -670,7 +681,7 @@ local function nssm_register_throwitem(name, descr, def)
def.hit_node(self, pos)
self.object:remove()
end
end,
end
})
end
@ -680,7 +691,9 @@ nssm_register_throwitem("cobweb", "Cobweb Bomb", {
for dy = -1, 1 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="nssm:web"})
end
end
@ -690,11 +703,11 @@ nssm_register_throwitem("cobweb", "Cobweb Bomb", {
})
minetest.register_craft({
output = 'nssm:cobweb_bomb 8',
output = "nssm:cobweb_bomb 8",
recipe = {
{'nssm:silk_gland', 'nssm:black_powder', 'nssm:silk_gland'},
{'nssm:black_powder', 'nssm:black_powder', 'nssm:black_powder'},
{'nssm:silk_gland', 'nssm:black_powder', 'nssm:silk_gland'},
{"nssm:silk_gland", "nssm:black_powder", "nssm:silk_gland"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"nssm:silk_gland", "nssm:black_powder", "nssm:silk_gland"}
}
})
@ -706,7 +719,9 @@ nssm_register_throwitem("ice", "Ice Bomb", {
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
local pos2 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos3 = {x = pos.x, y = pos.y + 2, z = pos.z}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="default:ice"})
minetest.set_node(pos2, {name="air"})
minetest.set_node(pos3, {name="air"})
@ -714,15 +729,15 @@ nssm_register_throwitem("ice", "Ice Bomb", {
end
end
end
end,
end
})
minetest.register_craft({
output = 'nssm:ice_bomb 8',
output = "nssm:ice_bomb 8",
recipe = {
{'nssm:frosted_amphibian_heart', 'nssm:black_powder', 'nssm:frosted_amphibian_heart'},
{'nssm:black_powder', 'nssm:black_powder', 'nssm:black_powder'},
{'nssm:frosted_amphibian_heart', 'nssm:black_powder', 'nssm:frosted_amphibian_heart'},
{"nssm:frosted_amphibian_heart", "nssm:black_powder", "nssm:frosted_amphibian_heart"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"nssm:frosted_amphibian_heart", "nssm:black_powder", "nssm:frosted_amphibian_heart"}
}
})
if minetest.get_modpath("nssb") then
@ -734,7 +749,9 @@ if minetest.get_modpath("nssb") then
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
local pos2 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos3 = {x = pos.x, y = pos.y + 2, z = pos.z}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="nssb:hardened_mantis_clay"})
minetest.set_node(pos2, {name="air"})
minetest.set_node(pos3, {name="air"})
@ -742,15 +759,15 @@ if minetest.get_modpath("nssb") then
end
end
end
end,
end
})
minetest.register_craft({
output = 'nssm:mantis_bomb 8',
output = "nssm:mantis_bomb 8",
recipe = {
{'nssm:mantis_meat', 'nssm:black_powder', 'nssm:mantis_meat'},
{'nssm:black_powder', 'nssb:hardened_mantis_clay', 'nssm:black_powder'},
{'nssm:mantis_meat', 'nssm:black_powder', 'nssm:mantis_meat'},
{"nssm:mantis_meat", "nssm:black_powder", "nssm:mantis_meat"},
{"nssm:black_powder", "nssb:hardened_mantis_clay", "nssm:black_powder"},
{"nssm:mantis_meat", "nssm:black_powder", "nssm:mantis_meat"}
}
})
end
@ -761,21 +778,23 @@ nssm_register_throwitem("lava", "Lava Bomb", {
for dy = -1, 0 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="default:lava_source"})
end
end
end
end
end,
end
})
minetest.register_craft({
output = 'nssm:lava_bomb 12',
output = "nssm:lava_bomb 12",
recipe = {
{'bucket:bucket_lava', 'nssm:black_powder', 'bucket:bucket_lava'},
{'nssm:black_powder', 'nssm:lava_titan_eye', 'nssm:black_powder'},
{'bucket:bucket_lava', 'nssm:black_powder', 'bucket:bucket_lava'},
{"bucket:bucket_lava", "nssm:black_powder", "bucket:bucket_lava"},
{"nssm:black_powder", "nssm:lava_titan_eye", "nssm:black_powder"},
{"bucket:bucket_lava", "nssm:black_powder", "bucket:bucket_lava"}
}
})
@ -785,21 +804,23 @@ nssm_register_throwitem("water", "Water Bomb", {
for dy = -1, 0 do
for dz = -2, 2 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="default:water_source"})
end
end
end
end
end,
end
})
minetest.register_craft({
output = 'nssm:water_bomb 10',
output = "nssm:water_bomb 10",
recipe = {
{'bucket:bucket_water', 'nssm:black_powder', 'bucket:bucket_water'},
{'nssm:black_powder', 'nssm:tentacle_curly', 'nssm:black_powder'},
{'bucket:bucket_water', 'nssm:black_powder', 'bucket:bucket_water'},
{"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"},
{"nssm:black_powder", "nssm:tentacle_curly", "nssm:black_powder"},
{"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"}
}
})
@ -809,21 +830,23 @@ nssm_register_throwitem("fire", "Fire Bomb", {
for dy = 1, 1 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="fire:basic_flame"})
end
end
end
end
end,
end
})
minetest.register_craft({
output = 'nssm:fire_bomb 6',
output = "nssm:fire_bomb 6",
recipe = {
{'fire:flint_and_steel', 'nssm:black_powder', 'fire:flint_and_steel'},
{'nssm:black_powder', 'nssm:black_powder', 'nssm:black_powder'},
{'fire:flint_and_steel', 'nssm:black_powder', 'fire:flint_and_steel'},
{"fire:flint_and_steel", "nssm:black_powder", "fire:flint_and_steel"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"fire:flint_and_steel", "nssm:black_powder", "fire:flint_and_steel"}
}
})
@ -834,21 +857,23 @@ if minetest.get_modpath("nssb") then
for dy = 1, 1 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="nssb:mornar"})
end
end
end
end
end,
end
})
minetest.register_craft({
output = 'nssm:mornar_bomb 6',
output = "nssm:mornar_bomb 6",
recipe = {
{'nssm:wrathful_soul_fragment', 'nssm:black_powder', 'nssm:wrathful_soul_fragment'},
{'nssm:black_powder', 'nssm:wrathful_soul_fragment', 'nssm:black_powder'},
{'nssm:wrathful_soul_fragment', 'nssm:black_powder', 'nssm:wrathful_soul_fragment'},
{"nssm:wrathful_soul_fragment", "nssm:black_powder", "nssm:wrathful_soul_fragment"},
{"nssm:black_powder", "nssm:wrathful_soul_fragment", "nssm:black_powder"},
{"nssm:wrathful_soul_fragment", "nssm:black_powder", "nssm:wrathful_soul_fragment"}
}
})
end
@ -859,21 +884,23 @@ nssm_register_throwitem("hole", "Hole Bomb", {
for dy = -10, 0 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="air"})
end
end
end
end
end,
end
})
minetest.register_craft({
output = 'nssm:hole_bomb 10',
output = "nssm:hole_bomb 10",
recipe = {
{'nssm:black_powder', 'nssm:black_powder', 'nssm:black_powder'},
{'nssm:black_powder', 'nssm:digested_sand', 'nssm:black_powder'},
{'nssm:black_powder', 'nssm:black_powder', 'nssm:black_powder'},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"nssm:black_powder", "nssm:digested_sand", "nssm:black_powder"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}
}
})
@ -883,22 +910,24 @@ nssm_register_throwitem("food", "Food Bomb", {
for dy = -1, 1 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="air"})
minetest.add_item(pos1, "nssm:roasted_duck_legs")
end
end
end
end
end,
end
})
minetest.register_craft({
output = 'nssm:food_bomb 8',
output = "nssm:food_bomb 8",
recipe = {
{'nssm:gluttonous_soul_fragment', 'nssm:black_powder', 'nssm:gluttonous_soul_fragment'},
{'nssm:black_powder', 'nssm:gluttonous_soul_fragment', 'nssm:black_powder'},
{'nssm:gluttonous_soul_fragment', 'nssm:black_powder', 'nssm:gluttonous_soul_fragment'},
{"nssm:gluttonous_soul_fragment", "nssm:black_powder", "nssm:gluttonous_soul_fragment"},
{"nssm:black_powder", "nssm:gluttonous_soul_fragment", "nssm:black_powder"},
{"nssm:gluttonous_soul_fragment", "nssm:black_powder", "nssm:gluttonous_soul_fragment"}
}
})
@ -908,39 +937,43 @@ nssm_register_throwitem("phoenix_fire", "Phoenix Fire Bomb", {
for dy = 0, 1 do
for dz = -2, 2 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="nssm:phoenix_fire"})
end
end
end
end
end,
end
})
minetest.register_craft({
output = 'nssm:phoenix_fire_bomb 10',
output = "nssm:phoenix_fire_bomb 10",
recipe = {
{'nssm:black_powder', 'nssm:black_powder', 'nssm:black_powder'},
{'nssm:black_powder', 'nssm:sun_feather', 'nssm:black_powder'},
{'nssm:black_powder', 'nssm:black_powder', 'nssm:black_powder'},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"nssm:black_powder", "nssm:sun_feather", "nssm:black_powder"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}
}
})
nssm_register_throwitem("kaboom", "Explosive Bomb", {
hit_node = function(self,pos)
local pos1 = {x = pos.x, y = pos.y, z = pos.z}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
tnt.boom(pos1, {damage_radius=3,radius=2,ignore_protection=false})
end
end,
end
})
minetest.register_craft({
output = 'nssm:kaboom_bomb 3',
output = "nssm:kaboom_bomb 3",
recipe = {
{'nssm:black_powder', 'nssm:black_powder', 'nssm:black_powder'},
{'nssm:black_powder', 'nssm:black_powder', 'nssm:black_powder'},
{'nssm:black_powder', 'nssm:black_powder', 'nssm:black_powder'},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}
}
})
@ -948,7 +981,9 @@ nssm_register_throwitem("teleport", "Teleport Bomb", {
hit_node = function(self,pos,placer)
local pos1 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos2 = {x = pos.x, y = pos.y + 2, z = pos.z}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
for _,obj in ipairs(minetest.get_objects_inside_radius(posthrow, 2)) do
if obj:is_player() then
obj:set_pos(pos1)
@ -957,33 +992,35 @@ nssm_register_throwitem("teleport", "Teleport Bomb", {
end
end
end
end,
end
})
minetest.register_craft({
output = 'nssm:teleport_bomb 10',
output = "nssm:teleport_bomb 10",
recipe = {
{'nssm:slothful_soul_fragment', 'nssm:black_powder', 'nssm:slothful_soul_fragment'},
{'nssm:black_powder', 'nssm:slothful_soul_fragment', 'nssm:black_powder'},
{'nssm:slothful_soul_fragment', 'nssm:black_powder', 'nssm:slothful_soul_fragment'},
{"nssm:slothful_soul_fragment", "nssm:black_powder", "nssm:slothful_soul_fragment"},
{"nssm:black_powder", "nssm:slothful_soul_fragment", "nssm:black_powder"},
{"nssm:slothful_soul_fragment", "nssm:black_powder", "nssm:slothful_soul_fragment"}
}
})
nssm_register_throwitem("boom", "Boom Bomb", {
hit_node = function(self,pos)
local pos1 = {x = pos.x, y = pos.y, z = pos.z}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
tnt.boom(pos1, {damage_radius = 4, radius = 3, ignore_protection = false})
end
end,
end
})
minetest.register_craft({
output = 'nssm:boom_bomb 10',
output = "nssm:boom_bomb 10",
recipe = {
{'nssm:greedy_soul_fragment', 'nssm:black_powder', 'nssm:greedy_soul_fragment'},
{'nssm:black_powder', 'nssm:greedy_soul_fragment', 'nssm:black_powder'},
{'nssm:greedy_soul_fragment', 'nssm:black_powder', 'nssm:greedy_soul_fragment'},
{"nssm:greedy_soul_fragment", "nssm:black_powder", "nssm:greedy_soul_fragment"},
{"nssm:black_powder", "nssm:greedy_soul_fragment", "nssm:black_powder"},
{"nssm:greedy_soul_fragment", "nssm:black_powder", "nssm:greedy_soul_fragment"}
}
})
@ -1005,16 +1042,17 @@ nssm_register_throwitem("smoke", "Smoke Bomb", {
maxsize = 12,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",})
end,
texture = "tnt_smoke.png"
})
end
})
minetest.register_craft({
output = 'nssm:smoke_bomb 6',
output = "nssm:smoke_bomb 6",
recipe = {
{'nssm:proud_soul_fragment', 'nssm:black_powder', 'nssm:proud_soul_fragment'},
{'nssm:black_powder', 'nssm:proud_soul_fragment', 'nssm:black_powder'},
{'nssm:proud_soul_fragment', 'nssm:black_powder', 'nssm:proud_soul_fragment'},
{"nssm:proud_soul_fragment", "'nssm:black_powder", "nssm:proud_soul_fragment"},
{"nssm:black_powder", "nssm:proud_soul_fragment", "nssm:black_powder"},
{"nssm:proud_soul_fragment", "nssm:black_powder", "nssm:proud_soul_fragment"},
}
})
@ -1022,19 +1060,21 @@ nssm_register_throwitem("thick_web", "Thick Web Bomb", {
hit_node = function(self,pos)
local pos1 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos2 = {x = pos.x, y = pos.y + 2, z = pos.z}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="nssm:thick_web"})
minetest.set_node(pos2, {name="nssm:thick_web"})
end
end,
end
})
minetest.register_craft({
output = 'nssm:thick_web_bomb 12',
output = "nssm:thick_web_bomb 12",
recipe = {
{'nssm:super_silk_gland', 'nssm:black_powder', 'nssm:super_silk_gland'},
{'nssm:black_powder', 'nssm:black_powder', 'nssm:black_powder'},
{'nssm:super_silk_gland', 'nssm:black_powder', 'nssm:super_silk_gland'},
{"nssm:super_silk_gland", "nssm:black_powder", "nssm:super_silk_gland"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"nssm:super_silk_gland", "nssm:black_powder", "nssm:super_silk_gland"}
}
})
@ -1044,21 +1084,23 @@ nssm_register_throwitem("poison", "Poison Bomb", {
for dy = 1, 3 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="nssm:venomous_gas"})
end
end
end
end
end,
end
})
minetest.register_craft({
output = 'nssm:poison_bomb 10',
output = "nssm:poison_bomb 10",
recipe = {
{'nssm:black_powder', 'nssm:black_powder', 'nssm:black_powder'},
{'nssm:black_powder', 'nssm:snake_scute', 'nssm:black_powder'},
{'nssm:black_powder', 'nssm:black_powder', 'nssm:black_powder'},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"nssm:black_powder", "nssm:snake_scute", "nssm:black_powder"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}
}
})
@ -1068,21 +1110,23 @@ nssm_register_throwitem("stone", "Cobblestone Bomb", {
for dy = 1, 3 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="default:cobble"})
end
end
end
end
end,
end
})
minetest.register_craft({
output = 'nssm:stone_bomb 6',
output = "nssm:stone_bomb 6",
recipe = {
{'default:stone', 'nssm:black_powder', 'default:stone'},
{'nssm:black_powder', 'nssm:black_powder', 'nssm:black_powder'},
{'default:stone', 'nssm:black_powder', 'default:stone'},
{"default:stone", "nssm:black_powder", "default:stone"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"default:stone", "nssm:black_powder", "default:stone"}
}
})
@ -1092,7 +1136,9 @@ nssm_register_throwitem("fire_ring", "Fire Ring Bomb", {
for dy = 1, 2 do
for dz = -2, 2 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="fire:basic_flame"})
for dx = -1, 1 do
for dy = 1, 2 do
@ -1106,15 +1152,15 @@ nssm_register_throwitem("fire_ring", "Fire Ring Bomb", {
end
end
end
end,
end
})
minetest.register_craft({
output = 'nssm:fire_ring_bomb 3',
output = "nssm:fire_ring_bomb 3",
recipe = {
{'fire:flint_and_steel', 'fire:flint_and_steel', 'fire:flint_and_steel'},
{'fire:flint_and_steel', 'nssm:black_powder', 'fire:flint_and_steel'},
{'fire:flint_and_steel', 'fire:flint_and_steel', 'fire:flint_and_steel'},
{"fire:flint_and_steel", "fire:flint_and_steel", "fire:flint_and_steel"},
{"fire:flint_and_steel", "nssm:black_powder", "fire:flint_and_steel"},
{"fire:flint_and_steel", "fire:flint_and_steel", "fire:flint_and_steel"}
}
})
@ -1125,7 +1171,9 @@ if minetest.get_modpath("nssb") then
for dy = 0, 3 do
for dz = -2, 2 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="nssb:morentir"})
for dx = -1, 1 do
for dy = 1, 2 do
@ -1139,15 +1187,15 @@ if minetest.get_modpath("nssb") then
end
end
end
end,
end
})
minetest.register_craft({
output = 'nssm:cage_bomb 10',
output = "nssm:cage_bomb 10",
recipe = {
{'nssm:lustful_soul_fragment', 'nssm:black_powder', 'nssm:lustful_soul_fragment'},
{'nssm:black_powder', 'nssm:lustful_soul_fragment', 'nssm:black_powder'},
{'nssm:lustful_soul_fragment', 'nssm:black_powder', 'nssm:lustful_soul_fragment'},
{"nssm:lustful_soul_fragment", "nssm:black_powder", "nssm:lustful_soul_fragment"},
{"nssm:black_powder", "nssm:lustful_soul_fragment", "nssm:black_powder"},
{"nssm:lustful_soul_fragment", "nssm:black_powder", "nssm:lustful_soul_fragment"}
}
})
end
@ -1158,30 +1206,32 @@ nssm_register_throwitem("water_column", "Water Column Bomb", {
for dy = 1, 10 do
for dz = 0, 0 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="default:water_source"})
end
end
end
end
end,
end
})
minetest.register_craft({
output = 'nssm:water_column_bomb 6',
output = "nssm:water_column_bomb 6",
recipe = {
{'bucket:bucket_water', 'nssm:black_powder', 'bucket:bucket_water'},
{'bucket:bucket_water', 'nssm:black_powder', 'bucket:bucket_water'},
{'bucket:bucket_water', 'nssm:black_powder', 'bucket:bucket_water'},
{"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"},
{"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"},
{"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"}
}
})
minetest.register_craft({
output = 'nssm:empty_evocation_bomb 10',
output = "nssm:empty_evocation_bomb 10",
recipe = {
{'nssm:envious_soul_fragment', 'nssm:black_powder', 'nssm:envious_soul_fragment'},
{'nssm:black_powder', 'nssm:envious_soul_fragment', 'nssm:black_powder'},
{'nssm:envious_soul_fragment', 'nssm:black_powder', 'nssm:envious_soul_fragment'},
{"nssm:envious_soul_fragment", "nssm:black_powder", "nssm:envious_soul_fragment"},
{"nssm:black_powder", "nssm:envious_soul_fragment", "nssm:black_powder"},
{"nssm:envious_soul_fragment", "nssm:black_powder", "nssm:envious_soul_fragment"}
}
})
@ -1193,16 +1243,20 @@ local function nssm_register_throwegg(name, descr, def)
on_use = function(itemstack, placer, pointed_thing)
--weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
local velocity = 15
local dir = placer:get_look_dir();
local playerpos = placer:get_pos();
local obj = minetest.add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "nssm:"..name.."_bomb_flying")
local dir = placer:get_look_dir()
local playerpos = placer:get_pos()
local obj = minetest.add_entity({
x = playerpos.x + dir.x,
y = playerpos.y + 2 + dir.y,
z = playerpos.z + dir.z
}, "nssm:" .. name .. "_bomb_flying")
local vec = {x = dir.x * velocity, y = dir.y * velocity, z = dir.z * velocity}
local acc = {x = 0, y = -9.8, z = 0}
obj:set_velocity(vec)
obj:set_acceleration(acc)
itemstack:take_item()
return itemstack
end,
end
})
minetest.register_entity("nssm:" .. name .. "_bomb_flying",{
@ -1215,7 +1269,7 @@ local function nssm_register_throwegg(name, descr, def)
def.hit_node(self, pos)
self.object:remove()
end
end,
end
})
end
@ -1224,24 +1278,26 @@ local function nssm_register_evocation (evomob, evodescr, numbe)
nssm_register_throwegg(evomob, evodescr .. " Bomb", {
hit_node = function(self, pos)
local pos1 = {x = pos.x, y = pos.y + 1, z = pos.z}
if not minetest.is_protected(pos1, "") or not minetest.get_item_group(minetest.get_node(pos1).name, "unbreakable") == 1 then
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
for n = 1, numbe do
minetest.add_entity(pos1, "nssm:" .. evomob)
end
end
end,
end
})
minetest.register_craft({
output = 'nssm:'..evomob.."_bomb",
output = "nssm:" .. evomob .. "_bomb",
type = "shapeless",
recipe = {'nssm:empty_evocation_bomb', 'nssm:'..evomob},
recipe = {"nssm:empty_evocation_bomb", "nssm:" .. evomob}
})
minetest.register_craft({
output = 'nssm:duckking_bomb',
output = "nssm:duckking_bomb",
type = "shapeless",
recipe = {'nssm:empty_evocation_bomb', 'nssm:duckking_egg'},
recipe = {"nssm:empty_evocation_bomb", "nssm:duckking_egg"}
})
end

View File

@ -1,4 +1,3 @@
--rainbow!
minetest.register_entity("nssm:rainbow", {
@ -37,12 +36,16 @@ minetest.register_tool("nssm:rainbow_staff", {
description = "Rainbow Staff",
inventory_image = "rainbow_staff.png",
on_use = function(itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local playerpos = placer:get_pos();
local obj = minetest.add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "nssm:rainbow")
local dir = placer:get_look_dir()
local playerpos = placer:get_pos()
local obj = minetest.add_entity({
x = playerpos.x + dir.x,
y = playerpos.y + 2 + dir.y,
z = playerpos.z + dir.z
}, "nssm:rainbow")
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
obj:set_velocity(vec)
return itemstack
end,
groups = {not_in_creative_inventory=1,}
groups = {not_in_creative_inventory = 1}
})