2012-08-19 10:06:46 +04:00
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This simple mod uses nodeboxes to supply a complete set of 3D flanged pipes,
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along with "valve" and "pump" devices.
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2012-08-19 05:33:52 +04:00
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2012-08-19 10:06:46 +04:00
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Unlike the previous version of this mod, these pipes are rounded, and when
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placed, they'll automatically join together as needed. Pipes can go vertically
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or horizontally, and there are enough nodes defined to allow for all possible
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connections. Valves and pumps can only be placed horizontally, and will
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automatically rotate and join with neighboring pipes as objects are added, as
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well as joining with each other under certain circumstances.
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2012-08-19 05:33:52 +04:00
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Pipes come in two variants: one type bears one or more dark windows on each
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pipe, suggesting they're empty, while the other type bears green-tinted
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windows, as if full (the two colors should also be easy to select if you want
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to change them in a paint program). These windows only appear on straight
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2012-08-19 10:06:46 +04:00
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lengths and on certain junctions.
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2012-08-19 05:33:52 +04:00
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There are no crafting recipes, yet, but you can use /giveme as usual, namely
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2012-08-19 05:42:44 +04:00
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"/giveme pipeworks:pipe 999" or so, and then place them as needed. See
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2012-07-13 01:52:35 +04:00
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init.lua for more details.
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2012-08-19 05:33:52 +04:00
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This mod is intended to be used as a basis or at least as sort of a model for
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something else to build on (perhaps a nicer-looking oil mod?), and does not
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provide any of the code necessary to cause anything to flow through them. Like
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the pipes, the valve and pump don't do anything useful yet, but you can punch
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2012-08-19 10:06:46 +04:00
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them to turn them "on" and "off". Note that the valve and pump textures and
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shapes are not yet complete (hence their boxy appearance).
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2012-08-19 05:33:52 +04:00
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This mod is a work in progress.
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Please note that owing to the nature of this mod, I have opted to use 64px
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textures. Anything less just looks terrible.
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2012-08-19 05:40:45 +04:00
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If you don't need the old node names from the previous version of this mod,
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edit init.lua and comment-out the 'dofile' line at the top.
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