Merge branch 'm_unused_code_removal' into 'master'
Remove or comment unused code and declare some variables local See merge request VanessaE/pipeworks!33
This commit is contained in:
commit
2294a23582
@ -106,7 +106,6 @@ local function after_recipe_change(pos, inventory)
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inventory:set_stack("output", 1, "")
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return
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end
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local recipe_changed = false
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local recipe = inventory:get_list("recipe")
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local hash = minetest.hash_node_position(pos)
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@ -7,7 +7,7 @@ local DS = minetest.get_translator("default")
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local fs_helpers = pipeworks.fs_helpers
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tube_entry = "^pipeworks_tube_connection_stony.png"
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local tube_entry = "^pipeworks_tube_connection_stony.png"
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local function active_formspec(fuel_percent, item_percent, pos, meta)
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local formspec =
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18
devices.lua
18
devices.lua
@ -10,7 +10,7 @@ function pipeworks.fix_after_rotation(pos, node, user, mode, new_param2)
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if string.find(node.name, "spigot") then new_param2 = new_param2 % 4 end
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newnode = string.gsub(node.name, "_on", "_off")
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local newnode = string.gsub(node.name, "_on", "_off")
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minetest.swap_node(pos, { name = newnode, param2 = new_param2 })
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pipeworks.scan_for_pipe_objects(pos)
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@ -20,7 +20,7 @@ end
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function pipeworks.rotate_on_place(itemstack, placer, pointed_thing)
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local playername = placer:get_player_name()
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if not minetest.is_protected(pointed_thing.under, playername)
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if not minetest.is_protected(pointed_thing.under, playername)
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and not minetest.is_protected(pointed_thing.above, playername) then
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local node = minetest.get_node(pointed_thing.under)
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@ -36,9 +36,7 @@ function pipeworks.rotate_on_place(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local undernode = minetest.get_node(under)
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local abovenode = minetest.get_node(above)
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local uname = undernode.name
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local aname = abovenode.name
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local isabove = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
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local pos1 = above
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@ -105,6 +103,7 @@ if minetest.get_modpath("mesecons") then
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}
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end
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--[[
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local pipes_devicelist = {
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"pump",
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"valve",
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@ -120,14 +119,15 @@ local pipes_devicelist = {
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"storage_tank_9",
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"storage_tank_10"
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}
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--]]
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-- Now define the nodes.
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local states = { "on", "off" }
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local dgroups = ""
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for s in ipairs(states) do
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local dgroups
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if states[s] == "off" then
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dgroups = {snappy=3, pipe=1}
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else
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@ -465,7 +465,7 @@ minetest.register_node(nodename_sensor_empty, {
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end,
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on_construct = function(pos)
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if mesecon then
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mesecon.receptor_off(pos, rules)
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mesecon.receptor_off(pos, rules)
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end
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end,
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selection_box = {
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@ -504,7 +504,7 @@ minetest.register_node(nodename_sensor_loaded, {
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end,
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on_construct = function(pos)
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if mesecon then
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mesecon.receptor_on(pos, rules)
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mesecon.receptor_on(pos, rules)
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end
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end,
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selection_box = {
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@ -626,7 +626,7 @@ minetest.register_node(nodename_fountain_empty, {
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end,
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on_construct = function(pos)
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if mesecon then
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mesecon.receptor_on(pos, rules)
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mesecon.receptor_on(pos, rules)
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end
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end,
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selection_box = {
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@ -661,7 +661,7 @@ minetest.register_node(nodename_fountain_loaded, {
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end,
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on_construct = function(pos)
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if mesecon then
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mesecon.receptor_on(pos, rules)
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mesecon.receptor_on(pos, rules)
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end
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end,
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selection_box = {
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@ -1,10 +1,6 @@
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local S = minetest.get_translator("pipeworks")
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local fs_helpers = pipeworks.fs_helpers
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local function delay(x)
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return (function() return x end)
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end
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local function set_filter_infotext(data, meta)
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local infotext = S("@1 Filter-Injector", data.wise_desc)
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if meta:get_int("slotseq_mode") == 2 then
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2
init.lua
2
init.lua
@ -6,8 +6,6 @@
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pipeworks = {}
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local DEBUG = false
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pipeworks.worldpath = minetest.get_worldpath()
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pipeworks.modpath = minetest.get_modpath("pipeworks")
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local S = minetest.get_translator("pipeworks")
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@ -194,6 +194,7 @@ minetest.register_entity("pipeworks:tubed_item", {
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from_data = function(self, itemstring)
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local stack = ItemStack(itemstring)
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--[[
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local itemtable = stack:to_table()
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local itemname = nil
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if itemtable then
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@ -205,6 +206,7 @@ minetest.register_entity("pipeworks:tubed_item", {
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item_texture = minetest.registered_items[itemname].inventory_image
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item_type = minetest.registered_items[itemname].type
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end
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--]]
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self.object:set_properties({
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is_visible = true,
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textures = {stack:get_name()}
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20
pipes.lua
20
pipes.lua
@ -11,11 +11,11 @@ local new_flow_logic_register = pipeworks.flowables.register
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local polys = ""
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if pipeworks.enable_lowpoly then polys = "_lowpoly" end
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local vti = {4, 3, 2, 1, 6, 5}
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--~ local vti = {4, 3, 2, 1, 6, 5}
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local cconnects = {{}, {1}, {1, 2}, {1, 3}, {1, 3, 5}, {1, 2, 3}, {1, 2, 3, 5}, {1, 2, 3, 4}, {1, 2, 3, 4, 5}, {1, 2, 3, 4, 5, 6}}
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for index, connects in ipairs(cconnects) do
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local outsel = {}
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local jx = 0
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local jy = 0
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local jz = 0
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@ -30,11 +30,13 @@ for index, connects in ipairs(cconnects) do
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table.insert(outsel, pipeworks.pipe_selectboxes[v])
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end
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--[[
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if #connects == 1 then
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local v = connects[1]
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v = v-1 + 2*(v%2) -- Opposite side
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end
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--]]
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local pgroups = {snappy = 3, pipe = 1, not_in_creative_inventory = 1}
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local pipedesc = S("Pipe Segment").." "..dump(connects)
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@ -42,11 +44,11 @@ for index, connects in ipairs(cconnects) do
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pgroups = {snappy = 3, tube = 1}
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pipedesc = S("Pipe Segment")
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end
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local outimg_e = { "pipeworks_pipe_plain.png" }
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local outimg_l = { "pipeworks_pipe_plain.png" }
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if index == 3 then
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if index == 3 then
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outimg_e = { "pipeworks_pipe_3_empty.png" }
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outimg_l = { "pipeworks_pipe_3_loaded.png" }
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end
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@ -88,7 +90,7 @@ for index, connects in ipairs(cconnects) do
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check_for_horiz_pole = pipeworks.check_for_horiz_pipe,
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pipenumber = index
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})
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local pgroups = {snappy = 3, pipe = 1, not_in_creative_inventory = 1}
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minetest.register_node("pipeworks:pipe_"..index.."_loaded", {
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@ -123,7 +125,7 @@ for index, connects in ipairs(cconnects) do
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check_for_horiz_pole = pipeworks.check_for_horiz_pipe,
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pipenumber = index
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})
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local emptypipe = "pipeworks:pipe_"..index.."_empty"
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local fullpipe = "pipeworks:pipe_"..index.."_loaded"
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table.insert(pipes_empty_nodenames, emptypipe)
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@ -239,7 +241,7 @@ minetest.register_abm({
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nodenames = {"pipeworks:spigot","pipeworks:spigot_pouring"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node, active_object_count, active_object_count_wider)
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pipeworks.spigot_check(pos,node)
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end
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})
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@ -248,7 +250,7 @@ minetest.register_abm({
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nodenames = {"pipeworks:fountainhead","pipeworks:fountainhead_pouring"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node, active_object_count, active_object_count_wider)
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pipeworks.fountainhead_check(pos,node)
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end
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})
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@ -29,7 +29,7 @@ end
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local formatvec = function(vec) local sep="," return "("..tostring(vec.x)..sep..tostring(vec.y)..sep..tostring(vec.z)..")" end
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--~ local formatvec = function(vec) local sep="," return "("..tostring(vec.x)..sep..tostring(vec.y)..sep..tostring(vec.z)..")" end
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@ -69,11 +69,13 @@ end
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-- logging is unreliable when something is crashing...
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--[[
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local nilexplode = function(caller, label, value)
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if value == nil then
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error(caller..": "..label.." was nil")
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end
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end
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--]]
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@ -185,13 +187,12 @@ flowlogic.balance_pressure = function(pos, node, currentpressure)
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-- local dname = "flowlogic.balance_pressure()@"..formatvec(pos).." "
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-- check the pressure of all nearby flowable nodes, and average it out.
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-- pressure handles to average over
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local connections = {}
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-- unconditionally include self in nodes to average over.
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-- result of averaging will be returned as new pressure for main flow logic callback
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local totalv = currentpressure
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local totalc = 1
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-- pressure handles to average over
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local connections = get_neighbour_positions(pos, node)
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-- for each neighbour, add neighbour's pressure to the total to balance out
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@ -287,7 +288,7 @@ flowlogic.run_output = function(pos, node, currentpressure, oldpressure, outputd
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local upper = outputdef.upper
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local lower = outputdef.lower
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local result = currentpressure
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local threshold = nil
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local threshold
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if finitemode then threshold = lower else threshold = upper end
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if currentpressure > threshold then
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local takenpressure = outputdef.outputfn(pos, node, currentpressure, finitemode)
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@ -26,8 +26,8 @@ local insertbase = function(nodename)
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end
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local regwarning = function(kind, nodename)
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local tail = ""
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if pipeworks.toggles.pipe_mode ~= "pressure" then tail = " but pressure logic not enabled" end
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--~ local tail = ""
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--~ if pipeworks.toggles.pipe_mode ~= "pressure" then tail = " but pressure logic not enabled" end
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--pipeworks.logger(kind.." flow logic registry requested for "..nodename..tail)
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end
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@ -1,10 +1,6 @@
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local S = minetest.get_translator("pipeworks")
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local assumed_eye_pos = vector.new(0, 1.5, 0)
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local function vector_copy(v)
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return { x = v.x, y = v.y, z = v.z }
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end
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local function delay(x)
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return (function() return x end)
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end
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@ -353,7 +349,7 @@ if pipeworks.enable_node_breaker then
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{pos=pointed_thing.under, gain=sound.gain})
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end
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wieldstack = virtplayer:get_wielded_item()
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else
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--~ else
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--pipeworks.logger(dname.."couldn't dig node!")
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end
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end
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