let tubes break if they're "over-pressure"
that is, if there are more than X number of items in a tube. Default is 40 in a tube, but breaking is also disabled by default. (original framework by Novatux, with changes by VanessaE)
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@ -1,4 +1,8 @@
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local luaentity = pipeworks.luaentity
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local enable_max_limit = minetest.setting_get("pipeworks_enable_items_per_tube_limit")
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local max_tube_limit = minetest.setting_get("pipeworks_max_items_per_tube") or 40
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pipeworks.tube_item_count = {}
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function pipeworks.tube_item(pos, item)
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error("obsolete pipeworks.tube_item() called; change caller to use pipeworks.tube_inject_item() instead")
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@ -77,6 +81,21 @@ local function go_next(pos, velocity, stack)
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end
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end
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if enable_max_limit then
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local itemcount = #minetest.get_objects_inside_radius(pos, 0.5)
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local h = minetest.hash_node_position(pos)
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if itemcount > max_tube_limit then
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cmeta:set_string("the_tube_was", minetest.serialize(cnode))
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print("[Pipeworks] Warning - a tube at "..minetest.pos_to_string(pos).." broke due to too many items ("..itemcount..")")
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minetest.swap_node(pos, {name = "pipeworks:broken_tube_1"})
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pipeworks.scan_for_tube_objects(pos)
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pipeworks.tube_item_count[h] = 0
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else
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pipeworks.tube_item_count[h] = itemcount
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end
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end
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if not next_positions[1] then
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return false, nil
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end
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@ -1,3 +1,4 @@
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-- the default tube and default textures
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pipeworks.register_tube("pipeworks:tube", "Pneumatic tube segment")
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minetest.register_craft( {
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@ -9,6 +10,28 @@ minetest.register_craft( {
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},
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})
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pipeworks.register_tube("pipeworks:broken_tube", {
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description = "Broken Tube (you hacker you)",
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plain = { { name = "pipeworks_broken_tube_plain.png", backface_culling = false, color = nodecolor } },
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noctr = { { name = "pipeworks_broken_tube_plain.png", backface_culling = false, color = nodecolor } },
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ends = { { name = "pipeworks_broken_tube_end.png", color = nodecolor } },
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short = { name = "pipeworks_broken_tube_short.png", color = nodecolor },
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node_def = {
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drop = "pipeworks:tube_1",
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groups = {not_in_creative_inventory = 1, tubedevice_receiver = 1},
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tube = {
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insert_object = function(pos, node, stack, direction)
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minetest.item_drop(stack, nil, pos)
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return ItemStack("")
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end,
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can_insert = function(pos,node,stack,direction)
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return true
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end,
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priority = 50,
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}
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}
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})
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-- the high priority tube is a low-cpu replacement for sorting tubes in situations
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-- where players would use them for simple routing (turning off paths)
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-- without doing actual sorting, like at outputs of tubedevices that might both accept and eject items
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BIN
textures/pipeworks_broken_tube_end.png
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textures/pipeworks_broken_tube_end.png
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After Width: | Height: | Size: 1.5 KiB |
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textures/pipeworks_broken_tube_inv.png
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textures/pipeworks_broken_tube_inv.png
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After Width: | Height: | Size: 923 B |
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textures/pipeworks_broken_tube_noctr.png
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textures/pipeworks_broken_tube_noctr.png
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After Width: | Height: | Size: 1.5 KiB |
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textures/pipeworks_broken_tube_plain.png
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textures/pipeworks_broken_tube_plain.png
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After Width: | Height: | Size: 1.8 KiB |
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textures/pipeworks_broken_tube_short.png
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textures/pipeworks_broken_tube_short.png
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After Width: | Height: | Size: 830 B |
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