Fix #66
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@ -147,9 +147,13 @@ local function break_node (pos, facedir)
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setpos = delay(),
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set_hp = delay(),
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set_properties = delay(),
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set_wielded_item = function(stack)
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inv:add_item("main", stack)
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inv:set_stack(pick_inv, 1, ItemStack(""))
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set_wielded_item = function(self, stack)
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if stack:get_name() == pick:get_name() then
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inv:set_stack(pick_inv, 1, stack)
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else
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inv:add_item("main", stack)
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inv:set_stack(pick_inv, 1, ItemStack(""))
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end
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end,
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set_animation = delay(),
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set_attach = delay(),
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@ -160,7 +164,6 @@ local function break_node (pos, facedir)
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if pick_inv == "pick" and minetest.registered_items[pick:get_name()] and minetest.registered_items[pick:get_name()].on_use then
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local pos_under, pos_above = {x = pos.x - vel.x, y = pos.y - vel.y, z = pos.z - vel.z}, {x = pos.x - 2*vel.x, y = pos.y - 2*vel.y, z = pos.z - 2*vel.z}
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local pointed_thing = {type="node", under=pos_under, above=pos_above}
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--print(dump(minetest.get_node(pos_under)))
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inv:set_stack(pick_inv, 1, minetest.registered_items[pick:get_name()].on_use(pick, digger, pointed_thing) or pick)
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else
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minetest.node_dig(front, node, digger)
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