add dummy implementations of all current API calls to fake player (#98)
* add dummy implementations of all current API calls to fake player * fakeplayer: move all stateless API into a metatable * correctly set metatable
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226
common.lua
226
common.lua
@ -248,6 +248,183 @@ local function get_set_wrap(name, is_dynamic)
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end)
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end
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local fake_player_metatable = {
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is_player = delay(true),
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is_fake_player = true,
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-- dummy implementation of the rest of the player API:
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add_player_velocity = delay(), -- deprecated
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add_velocity = delay(),
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get_acceleration = delay(), -- no-op for players
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get_animation = delay({x = 0, y = 0}, 0, 0, false),
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get_armor_groups = delay({}),
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get_attach = delay(),
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get_attribute = delay(), -- deprecated
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get_bone_position = delay(vector.zero(), vector.zero()),
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get_children = delay({}),
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get_clouds = delay({
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ambient = { r = 0, b = 0, g = 0, a = 0 },
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color = { r = 0, b = 0, g = 0, a = 0 },
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density = 0,
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height = 120,
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thickness = 10,
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speed = vector.zero(),
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}),
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get_day_night_ratio = delay(),
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get_entity_name = delay(),
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get_formspec_prepend = delay(""),
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get_fov = delay(0, false, 0),
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get_lighting = delay({
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exposure = {
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center_weight_power = 1,
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exposure_correction = 0,
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luminance_max = -3,
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luminance_min = -3,
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speed_bright_dark = 1000,
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speed_dark_bright = 1000,
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},
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saturation = 1,
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shadows = {
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intensity = .6212,
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},
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}),
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get_local_animation = delay({x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, 30),
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get_luaentity = delay(),
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get_meta = delay({
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contains = delay(false),
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get = delay(),
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set_string = delay(),
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get_string = delay(""),
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set_int = delay(),
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get_int = delay(0),
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set_float = delay(),
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get_float = delay(0),
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get_keys = delay({}),
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to_table = delay({fields = {}}),
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from_table = delay(false),
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equals = delay(false),
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}),
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get_moon = delay({
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scale = 1,
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texture = "",
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tonemap = "",
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visible = false,
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}),
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get_physics_override = delay({
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acceleration_air = 1,
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acceleration_default = 1,
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gravity = 1,
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jump = 1,
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liquid_fluidity = 1,
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liquid_fluidity_smooth = 1,
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liquid_sink = 1,
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new_move = true,
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sneak = true,
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sneak_glitch = false,
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speed = 1,
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speed_climb = 1,
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speed_crouch = 1,
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}),
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get_player_velocity = vector.zero, -- deprecated
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get_rotation = delay(), -- no-op for players
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get_sky = delay({ r = 0, g = 0, b = 0, a = 0 }, "regular", {}, true),
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get_sky_color = delay({
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dawn_horizon = { r = 0, g = 0, b = 0, a = 0 },
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dawn_sky = { r = 0, g = 0, b = 0, a = 0 },
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day_horizon = { r = 0, g = 0, b = 0, a = 0 },
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day_sky = { r = 0, g = 0, b = 0, a = 0 },
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fog_moon_tint = { r = 0, g = 0, b = 0, a = 0 },
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fog_sun_tint = { r = 0, g = 0, b = 0, a = 0 },
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fog_tint_type = "default",
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indoors = { r = 0, g = 0, b = 0, a = 0 },
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night_horizon = { r = 0, g = 0, b = 0, a = 0 },
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night_sky = { r = 0, g = 0, b = 0, a = 0 },
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}),
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get_stars = delay({
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count = 1000,
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day_opacity = 0,
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scale = 1,
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star_color = { r = 0, g = 0, b = 0, a = 0 },
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visible = true,
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}),
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get_sun = delay({
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scale = 1,
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sunrise = "",
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sunrise_visible = true,
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texture = "",
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tonemap = "",
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visible = true,
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}),
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get_texture_mod = delay(), -- no-op for players
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get_velocity = vector.zero,
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get_yaw = delay(), -- no-op for players
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getacceleration = delay(), -- backward compatibility
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getvelocity = vector.zero, -- backward compatibility
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getyaw = delay(), -- backward compatibility
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hud_add = delay(),
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hud_change = delay(),
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hud_get = delay(),
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hud_get_flags = delay({
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basic_debug = false,
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breathbar = false,
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chat = false,
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crosshair = false,
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healthbar = false,
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hotbar = false,
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minimap = false,
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minimap_radar = false,
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wielditem = false,
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}),
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hud_get_hotbar_image = delay(""),
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hud_get_hotbar_itemcount = delay(1),
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hud_get_hotbar_selected_image = delay(""),
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hud_remove = delay(),
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hud_set_flags = delay(),
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hud_set_hotbar_image = delay(),
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hud_set_hotbar_itemcount = delay(),
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hud_set_hotbar_selected_image = delay(),
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override_day_night_ratio = delay(),
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punch = delay(),
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remove = delay(),
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respawn = delay(),
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right_click = delay(),
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send_mapblock = delay(),
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set_acceleration = delay(),
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set_animation = delay(),
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set_animation_frame_speed = delay(),
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set_armor_groups = delay(),
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set_attach = delay(),
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set_attribute = delay(), -- deprecated
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set_bone_position = delay(),
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set_clouds = delay(),
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set_detach = delay(),
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set_formspec_prepend = delay(),
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set_fov = delay(),
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set_lighting = delay(),
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set_local_animation = delay(),
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set_look_horizontal = delay(),
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set_look_pitch = delay(),
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set_look_vertical = delay(),
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set_look_yaw = delay(),
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set_minimap_modes = delay(),
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set_moon = delay(),
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set_nametag_attributes = delay(),
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set_physics_override = delay(),
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set_rotation = delay(), -- no-op for players
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set_sky = delay(),
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set_sprite = delay(), -- no-op for players
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set_stars = delay(),
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set_sun = delay(),
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set_texture_mod = delay(), -- no-op for players
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set_velocity = delay(), -- no-op for players
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set_yaw = delay(), -- no-op for players
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setacceleration = delay(), -- backward compatibility
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setsprite = delay(), -- backward compatibility
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settexturemod = delay(), -- backward compatibility
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setvelocity = delay(), -- backward compatibility
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setyaw = delay(), -- backward compatibility
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}
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function pipeworks.create_fake_player(def, is_dynamic)
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local wielded_item = ItemStack("")
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if def.inventory and def.wield_list then
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@ -255,8 +432,6 @@ function pipeworks.create_fake_player(def, is_dynamic)
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end
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local p = {
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get_player_name = delay(def.name),
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is_player = delay(true),
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is_fake_player = true,
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_formspec = def.formspec or "",
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_hp = def.hp or 20,
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@ -277,12 +452,11 @@ function pipeworks.create_fake_player(def, is_dynamic)
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get_eye_offset = function(self)
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return self._eye_offset1, self._eye_offset3
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end,
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get_look_dir = delay(def.look_dir or {x=0, y=0, z=1}),
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get_look_dir = delay(def.look_dir or vector.new()),
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get_look_pitch = delay(def.look_pitch or 0),
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get_look_yaw = delay(def.look_yaw or 0),
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get_look_horizontal = delay(def.look_yaw or 0),
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get_look_vertical = delay(-(def.look_pitch or 0)),
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set_animation = delay(),
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-- Controls
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get_player_control = delay({
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@ -308,14 +482,11 @@ function pipeworks.create_fake_player(def, is_dynamic)
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return ItemStack(self._wielded_item)
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end,
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get_wield_list = delay(def.wield_list),
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punch = delay(),
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remove = delay(),
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right_click = delay(),
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set_attach = delay(),
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set_detach = delay(),
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set_bone_position = delay(),
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hud_change = delay(),
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get_nametag_attributes = delay({
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bgcolor = false,
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color = { r = 0, g = 0, b = 0, a = 0 },
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text = def.name,
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}),
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}
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-- Getter & setter functions
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p.get_inventory_formspec, p.set_inventory_formspec
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@ -329,37 +500,10 @@ function pipeworks.create_fake_player(def, is_dynamic)
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-- For players, move_to and get_pos do the same
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p.move_to = p.get_pos
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-- Backwards compatibilty
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-- Backwards compatibility
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p.getpos = p.get_pos
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p.setpos = p.set_pos
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p.moveto = p.move_to
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-- TODO "implement" all these
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-- set_armor_groups
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-- get_armor_groups
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-- get_animation
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-- get_bone_position
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-- get_player_velocity
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-- set_look_pitch
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-- set_look_yaw
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-- set_physics_override
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-- get_physics_override
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-- hud_add
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-- hud_remove
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-- hud_get
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-- hud_set_flags
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-- hud_get_flags
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-- hud_set_hotbar_itemcount
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-- hud_get_hotbar_itemcount
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-- hud_set_hotbar_image
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-- hud_get_hotbar_image
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-- hud_set_hotbar_selected_image
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-- hud_get_hotbar_selected_image
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-- hud_replace_builtin
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-- set_sky
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-- get_sky
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-- override_day_night_ratio
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-- get_day_night_ratio
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-- set_local_animation
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setmetatable(p, { __index = fake_player_metatable })
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return p
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end
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