Use node texture colorization
for priority tube, instead of [colorize (except for inv image). Saves a tiny bit of RAM.
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@ -14,13 +14,14 @@ minetest.register_craft( {
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-- without doing actual sorting, like at outputs of tubedevices that might both accept and eject items
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if pipeworks.enable_priority_tube then
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local color = "#ff3030:128"
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local nodecolor = 0xffff3030
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pipeworks.register_tube("pipeworks:priority_tube", {
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description = "High Priority Tube Segment",
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inventory_image = "pipeworks_tube_inv.png^[colorize:" .. color,
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plain = { "pipeworks_tube_plain.png^[colorize:" .. color },
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noctr = { "pipeworks_tube_noctr.png^[colorize:" .. color },
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ends = { "pipeworks_tube_end.png^[colorize:" .. color },
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short = "pipeworks_tube_short.png^[colorize:" .. color,
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plain = { { name = "pipeworks_tube_plain.png", color = nodecolor } },
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noctr = { { name = "pipeworks_tube_noctr.png", color = nodecolor } },
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ends = { { name = "pipeworks_tube_end.png", color = nodecolor } },
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short = { name = "pipeworks_tube_short.png", color = nodecolor },
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node_def = {
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tube = { priority = 150 } -- higher than tubedevices (100)
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},
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