Merge pull request #202 from thetaepsilon-gamedev/master
start of new_flow_logic reimplementation
This commit is contained in:
commit
879b4489b2
@ -27,6 +27,8 @@ local settings = {
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drop_on_routing_fail = false,
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delete_item_on_clearobject = true,
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enable_new_flow_logic = false,
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}
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for name, value in pairs(settings) do
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21
devices.lua
21
devices.lua
@ -68,7 +68,7 @@ function pipeworks.rotate_on_place(itemstack, placer, pointed_thing)
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local placednode = string.gsub(itemstack:get_name(), "_loaded", "_empty")
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placednode = string.gsub(placednode, "_on", "_off")
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minetest.add_node(pos1, {name = placednode, param2 = fdir })
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minetest.swap_node(pos1, {name = placednode, param2 = fdir })
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pipeworks.scan_for_pipe_objects(pos1)
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if not pipeworks.expect_infinite_stacks then
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@ -149,16 +149,17 @@ for s in ipairs(states) do
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drop = "pipeworks:pump_off",
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mesecons = {effector = {
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action_on = function (pos, node)
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minetest.add_node(pos,{name="pipeworks:pump_on", param2 = node.param2})
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minetest.swap_node(pos,{name="pipeworks:pump_on", param2 = node.param2})
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end,
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action_off = function (pos, node)
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minetest.add_node(pos,{name="pipeworks:pump_off", param2 = node.param2})
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minetest.swap_node(pos,{name="pipeworks:pump_off", param2 = node.param2})
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end
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}},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local fdir = node.param2
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minetest.add_node(pos, { name = "pipeworks:pump_"..states[3-s], param2 = fdir })
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minetest.swap_node(pos, { name = "pipeworks:pump_"..states[3-s], param2 = fdir })
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end,
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-- FIXME - does this preserve metadata? need to look at this
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on_rotate = screwdriver.rotate_simple
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})
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@ -188,15 +189,15 @@ for s in ipairs(states) do
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drop = "pipeworks:valve_off_empty",
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mesecons = {effector = {
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action_on = function (pos, node)
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minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
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minetest.swap_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
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end,
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action_off = function (pos, node)
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minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
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minetest.swap_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
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end
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}},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local fdir = node.param2
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minetest.add_node(pos, { name = "pipeworks:valve_"..states[3-s].."_empty", param2 = fdir })
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minetest.swap_node(pos, { name = "pipeworks:valve_"..states[3-s].."_empty", param2 = fdir })
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end,
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on_rotate = pipeworks.fix_after_rotation
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})
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@ -228,15 +229,15 @@ minetest.register_node("pipeworks:valve_on_loaded", {
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drop = "pipeworks:valve_off_empty",
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mesecons = {effector = {
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action_on = function (pos, node)
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minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
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minetest.swap_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
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end,
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action_off = function (pos, node)
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minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
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minetest.swap_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
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end
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}},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local fdir = node.param2
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minetest.add_node(pos, { name = "pipeworks:valve_off_empty", param2 = fdir })
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minetest.swap_node(pos, { name = "pipeworks:valve_off_empty", param2 = fdir })
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end,
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on_rotate = pipeworks.fix_after_rotation
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})
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12
init.lua
12
init.lua
@ -14,14 +14,18 @@ pipeworks.worldpath = minetest.get_worldpath()
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pipeworks.modpath = minetest.get_modpath("pipeworks")
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dofile(pipeworks.modpath.."/default_settings.lua")
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-- Read the external config file if it exists.
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local worldsettingspath = pipeworks.worldpath.."/pipeworks_settings.txt"
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local worldsettingsfile = io.open(worldsettingspath, "r")
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if worldsettingsfile then
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worldsettingsfile:close()
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dofile(worldsettingspath)
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end
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if pipeworks.enable_new_flow_logic then
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minetest.log("warning", "pipeworks new_flow_logic is WIP and incomplete!")
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end
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-- Random variables
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@ -114,6 +118,12 @@ dofile(pipeworks.modpath.."/wielder.lua")
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if pipeworks.enable_pipes then dofile(pipeworks.modpath.."/pipes.lua") end
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if pipeworks.enable_teleport_tube then dofile(pipeworks.modpath.."/teleport_tube.lua") end
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if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua") end
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-- individual enable flags also checked in register_flow_logic.lua
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if pipeworks.enable_new_flow_logic then
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dofile(pipeworks.modpath.."/new_flow_logic.lua")
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dofile(pipeworks.modpath.."/register_flow_logic.lua")
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end
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if pipeworks.enable_redefines then
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dofile(pipeworks.modpath.."/compat-chests.lua")
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dofile(pipeworks.modpath.."/compat-furnaces.lua")
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121
new_flow_logic.lua
Normal file
121
new_flow_logic.lua
Normal file
@ -0,0 +1,121 @@
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-- reimplementation of new_flow_logic branch: processing functions
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-- written 2017 by thetaepsilon
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-- global values and thresholds for water behaviour
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-- TODO: add some way of setting this per-world
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local thresholds = {}
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-- limit on pump pressure - will not absorb more than can be taken
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thresholds.pump_pressure = 2
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-- borrowed from above: might be useable to replace the above coords tables
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local make_coords_offsets = function(pos, include_base)
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local coords = {
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{x=pos.x,y=pos.y-1,z=pos.z},
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{x=pos.x,y=pos.y+1,z=pos.z},
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{x=pos.x-1,y=pos.y,z=pos.z},
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{x=pos.x+1,y=pos.y,z=pos.z},
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{x=pos.x,y=pos.y,z=pos.z-1},
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{x=pos.x,y=pos.y,z=pos.z+1},
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}
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if include_base then table.insert(coords, pos) end
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return coords
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end
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-- local debuglog = function(msg) print("## "..msg) end
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-- new version of liquid check
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-- accepts a limit parameter to only delete water blocks that the receptacle can accept,
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-- and returns it so that the receptacle can update it's pressure values.
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-- this should ensure that water blocks aren't vanished from existance.
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-- will take care of zero or negative-valued limits.
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pipeworks.check_for_liquids_v2 = function(pos, limit)
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if not limit then
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limit = 6
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end
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local coords = make_coords_offsets(pos, false)
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local total = 0
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for index, tpos in ipairs(coords) do
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if total >= limit then break end
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local name = minetest.get_node(tpos).name
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if name == "default:water_source" then
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minetest.remove_node(tpos)
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total = total + 1
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end
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end
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return total
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end
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local label_pressure = "pipeworks.water_pressure"
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local label_haspressure = "pipeworks.is_pressure_node"
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pipeworks.balance_pressure = function(pos, node)
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-- debuglog("balance_pressure() "..node.name.." at "..pos.x.." "..pos.y.." "..pos.z)
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-- check the pressure of all nearby nodes, and average it out.
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-- for the moment, only balance neighbour nodes if it already has a pressure value.
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-- XXX: maybe this could be used to add fluid behaviour to other mod's nodes too?
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-- unconditionally include self in nodes to average over
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local meta = minetest.get_meta(pos)
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local currentpressure = meta:get_float(label_pressure)
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meta:set_int(label_haspressure, 1)
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local connections = { meta }
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local totalv = currentpressure
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local totalc = 1
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-- then handle neighbours, but if not a pressure node don't consider them at all
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for _, npos in ipairs(make_coords_offsets(pos, false)) do
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local neighbour = minetest.get_meta(npos)
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local haspressure = (neighbour:get_int(label_haspressure) ~= 0)
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if haspressure then
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local n = neighbour:get_float(label_pressure)
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table.insert(connections, neighbour)
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totalv = totalv + n
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totalc = totalc + 1
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end
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end
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local average = totalv / totalc
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for _, targetmeta in ipairs(connections) do
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targetmeta:set_float(label_pressure, average)
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end
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end
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pipeworks.run_pump_intake = function(pos, node)
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-- try to absorb nearby water nodes, but only up to limit.
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-- NB: check_for_liquids_v2 handles zero or negative from the following subtraction
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local meta = minetest.get_meta(pos)
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local currentpressure = meta:get_float(label_pressure)
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local intake_limit = thresholds.pump_pressure - currentpressure
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local actual_intake = pipeworks.check_for_liquids_v2(pos, intake_limit)
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local newpressure = actual_intake + currentpressure
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-- debuglog("oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake.." newpressure "..newpressure)
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meta:set_float(label_pressure, newpressure)
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end
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pipeworks.run_spigot_output = function(pos, node)
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-- try to output a water source node if there's enough pressure and space below.
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local meta = minetest.get_meta(pos)
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local currentpressure = meta:get_float(label_pressure)
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if currentpressure > 1 then
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local name = minetest.get_node(below).name
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if (name == "air") or (name == "default:water_flowing") then
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minetest.set_node(below, {name="default:water_source"})
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meta:set_float(label_pressure, currentpressure - 1)
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end
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end
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end
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13
pipes.lua
13
pipes.lua
@ -191,6 +191,16 @@ table.insert(pipes_full_nodenames,"pipeworks:valve_on_loaded")
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table.insert(pipes_full_nodenames,"pipeworks:entry_panel_loaded")
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table.insert(pipes_full_nodenames,"pipeworks:flow_sensor_loaded")
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pipeworks.pipes_full_nodenames = pipes_full_nodenames
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pipeworks.pipes_empty_nodenames = pipes_empty_nodenames
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if not pipeworks.enable_new_flow_logic then
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-- sorry, no indents... it messes with the patchlogs too much
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minetest.register_abm({
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nodenames = pipes_empty_nodenames,
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interval = 1,
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@ -227,3 +237,6 @@ minetest.register_abm({
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end
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})
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end
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58
register_flow_logic.lua
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58
register_flow_logic.lua
Normal file
@ -0,0 +1,58 @@
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-- register new flow logic ABMs
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-- written 2017 by thetaepsilon
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local pipes_full_nodenames = pipeworks.pipes_full_nodenames
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local pipes_empty_nodenames = pipeworks.pipes_empty_nodenames
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-- run pressure balancing ABM over all water-moving nodes
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-- FIXME: DRY principle, get this from elsewhere in the code
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local pump_on = "pipeworks:pump_on"
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local pump_off = "pipeworks:pump_off"
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local spigot_off = "pipeworks:spigot"
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local spigot_on = "pipeworks:spigot_pouring"
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local pipes_all_nodenames = pipes_full_nodenames
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for _, pipe in ipairs(pipes_empty_nodenames) do
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table.insert(pipes_all_nodenames, pipe)
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end
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if pipeworks.enable_pipe_devices then
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table.insert(pipes_all_nodenames, pump_off)
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table.insert(pipes_all_nodenames, pump_on)
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table.insert(pipes_all_nodenames, spigot_on)
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table.insert(pipes_all_nodenames, spigot_off)
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end
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if pipeworks.enable_pipes then
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minetest.register_abm({
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nodenames = pipes_all_nodenames,
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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pipeworks.balance_pressure(pos, node)
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end
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})
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end
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if pipeworks.enable_pipe_devices then
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-- absorb water into pumps if it'll fit
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minetest.register_abm({
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nodenames = { pump_on },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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pipeworks.run_pump_intake(pos, node)
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end
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})
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-- output water from spigots
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-- add both "on/off" spigots so one can be used to indicate a certain level of fluid.
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minetest.register_abm({
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nodenames = { spigot_on, spigot_off },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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pipeworks.run_spigot_output(pos, node)
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end
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})
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end
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