Replace deprecated Lua function calls
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1a396c707c
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92a55c3985
@ -13,7 +13,7 @@ function pipeworks.tube_inject_item(pos, start_pos, velocity, item, owner)
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local obj = luaentity.add_entity(pos, "pipeworks:tubed_item")
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obj:set_item(stack:to_string())
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obj.start_pos = vector.new(start_pos)
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obj:setvelocity(velocity)
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obj:set_velocity(velocity)
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obj.owner = owner
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--obj:set_color("red") -- todo: this is test-only code
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return obj
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@ -207,7 +207,7 @@ minetest.register_entity("pipeworks:tubed_item", {
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textures = {stack:get_name()}
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})
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local def = stack:get_definition()
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self.object:setyaw((def and def.type == "node") and 0 or math.pi * 0.25)
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self.object:set_yaw((def and def.type == "node") and 0 or math.pi * 0.25)
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end,
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get_staticdata = luaentity.get_staticdata,
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@ -220,7 +220,7 @@ minetest.register_entity("pipeworks:tubed_item", {
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return
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end
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local item = minetest.deserialize(staticdata)
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pipeworks.tube_inject_item(self.object:getpos(), item.start_pos, item.velocity, item.itemstring)
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pipeworks.tube_inject_item(self.object:get_pos(), item.start_pos, item.velocity, item.itemstring)
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self.object:remove()
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end,
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})
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@ -293,15 +293,15 @@ luaentity.register_entity("pipeworks:tubed_item", {
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end,
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on_step = function(self, dtime)
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local pos = self:getpos()
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local pos = self:get_pos()
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if self.start_pos == nil then
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self.start_pos = vector.round(pos)
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self:setpos(pos)
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self:set_pos(pos)
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end
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local stack = ItemStack(self.itemstring)
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local velocity = self:getvelocity()
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local velocity = self:get_velocity()
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local moved = false
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local speed = math.abs(velocity.x + velocity.y + velocity.z)
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@ -331,8 +331,8 @@ luaentity.register_entity("pipeworks:tubed_item", {
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return
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end
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velocity = vector.multiply(velocity, -1)
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self:setpos(vector.subtract(self.start_pos, vector.multiply(vel, moved_by - 1)))
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self:setvelocity(velocity)
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self:set_pos(vector.subtract(self.start_pos, vector.multiply(vel, moved_by - 1)))
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self:set_velocity(velocity)
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self:set_item(leftover:to_string())
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return
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end
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@ -350,13 +350,13 @@ luaentity.register_entity("pipeworks:tubed_item", {
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-- compatible with Minetest 0.4.13.
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-- Using item_drop here makes Minetest 0.4.13 crash.
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local dropped_item = minetest.add_item(self.start_pos, stack)
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dropped_item:setvelocity(vector.multiply(velocity, 5))
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dropped_item:set_velocity(vector.multiply(velocity, 5))
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self:remove()
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return
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else
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velocity = vector.multiply(velocity, -1)
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self:setpos(vector.subtract(self.start_pos, vector.multiply(vel, moved_by - 1)))
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self:setvelocity(velocity)
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self:set_pos(vector.subtract(self.start_pos, vector.multiply(vel, moved_by - 1)))
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self:set_velocity(velocity)
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end
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elseif is_multimode(multimode) then
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-- create new stacks according to returned data.
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@ -371,8 +371,8 @@ luaentity.register_entity("pipeworks:tubed_item", {
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if new_velocity and not vector.equals(velocity, new_velocity) then
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local nvelr = math.abs(new_velocity.x + new_velocity.y + new_velocity.z)
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self:setpos(vector.add(self.start_pos, vector.multiply(new_velocity, (moved_by - 1) / nvelr)))
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self:setvelocity(new_velocity)
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self:set_pos(vector.add(self.start_pos, vector.multiply(new_velocity, (moved_by - 1) / nvelr)))
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self:set_velocity(new_velocity)
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end
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end
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end
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@ -388,11 +388,11 @@ if minetest.get_modpath("mesecons_mvps") then
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end
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for id, entity in pairs(luaentity.entities) do
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if entity.name == "pipeworks:tubed_item" then
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local pos = entity:getpos()
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local pos = entity:get_pos()
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local rpos = vector.round(pos)
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local dir = moved[minetest.hash_node_position(rpos)]
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if dir then
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entity:setpos(vector.add(pos, dir))
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entity:set_pos(vector.add(pos, dir))
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entity.start_pos = vector.add(entity.start_pos, dir)
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end
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end
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@ -36,7 +36,7 @@ if not minetest.get_modpath("auto_tree_tap") and
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end,
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after_place_node = function (pos, placer)
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pipeworks.scan_for_tube_objects(pos, placer)
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local placer_pos = placer:getpos()
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local placer_pos = placer:get_pos()
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--correct for the player's height
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if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
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@ -74,7 +74,7 @@ local move_entities_globalstep_part1 = function(dtime)
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local active_block_range = tonumber(minetest.settings:get("active_block_range")) or 2
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local new_active_blocks = {}
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for _, player in ipairs(minetest.get_connected_players()) do
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local blockpos = get_blockpos(player:getpos())
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local blockpos = get_blockpos(player:get_pos())
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local minp = vector.subtract(blockpos, active_block_range)
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local maxp = vector.add(blockpos, active_block_range)
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@ -114,9 +114,9 @@ local entitydef_default = {
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if not def.entity then
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return
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end
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def.entity:setpos(vector.add(self._pos, def.offset))
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def.entity:setvelocity(self._velocity)
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def.entity:setacceleration(self._acceleration)
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def.entity:set_pos(vector.add(self._pos, def.offset))
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def.entity:set_velocity(self._velocity)
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def.entity:set_acceleration(self._acceleration)
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end,
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_attach_all = function(self)
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local master = self._attached_entities_master
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@ -196,13 +196,13 @@ local entitydef_default = {
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self._pos = vector.new(pos)
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--for _, entity in pairs(self._attached_entities) do
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-- if entity.entity then
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-- entity.entity:setpos(vector.add(self._pos, entity.offset))
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-- entity.entity:set_pos(vector.add(self._pos, entity.offset))
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-- end
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--end
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local master = self._attached_entities_master
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if master then
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local master_def = self._attached_entities[master]
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master_def.entity:setpos(vector.add(self._pos, master_def.offset))
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master_def.entity:set_pos(vector.add(self._pos, master_def.offset))
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end
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end,
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getvelocity = function(self)
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@ -212,7 +212,7 @@ local entitydef_default = {
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self._velocity = vector.new(velocity)
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local master = self._attached_entities_master
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if master then
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self._attached_entities[master].entity:setvelocity(self._velocity)
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self._attached_entities[master].entity:set_velocity(self._velocity)
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end
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end,
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getacceleration = function(self)
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@ -222,7 +222,7 @@ local entitydef_default = {
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self._acceleration = vector.new(acceleration)
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local master = self._attached_entities_master
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if master then
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self._attached_entities[master].entity:setacceleration(self._acceleration)
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self._attached_entities[master].entity:set_acceleration(self._acceleration)
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end
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end,
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remove = function(self)
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@ -314,7 +314,7 @@ function luaentity.get_objects_inside_radius(pos, radius)
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local objects = {}
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local index = 1
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for id, entity in pairs(luaentity.entities) do
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if vector.distance(pos, entity:getpos()) <= radius then
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if vector.distance(pos, entity:get_pos()) <= radius then
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objects[index] = entity
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index = index + 1
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end
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@ -329,11 +329,11 @@ local move_entities_globalstep_part2 = function(dtime)
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local master = entity._attached_entities_master
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local master_def = master and entity._attached_entities[master]
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local master_entity = master_def and master_def.entity
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local master_entity_pos = master_entity and master_entity:getpos()
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local master_entity_pos = master_entity and master_entity:get_pos()
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if master_entity_pos then
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entity._pos = vector.subtract(master_entity_pos, master_def.offset)
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entity._velocity = master_entity:getvelocity()
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entity._acceleration = master_entity:getacceleration()
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entity._velocity = master_entity:get_velocity()
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entity._acceleration = master_entity:get_acceleration()
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else
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entity._pos = vector.add(vector.add(
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entity._pos,
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@ -87,7 +87,7 @@ local function vacuum(pos, radius)
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for _, object in pairs(minetest.get_objects_inside_radius(pos, math.sqrt(3) * radius)) do
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local lua_entity = object:get_luaentity()
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if not object:is_player() and lua_entity and lua_entity.name == "__builtin:item" then
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local obj_pos = object:getpos()
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local obj_pos = object:get_pos()
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local minpos = vector.subtract(pos, radius)
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local maxpos = vector.add(pos, radius)
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if obj_pos.x >= minpos.x and obj_pos.x <= maxpos.x
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@ -258,7 +258,7 @@ local function register_wielder(data)
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end,
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after_place_node = function (pos, placer)
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pipeworks.scan_for_tube_objects(pos)
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local placer_pos = placer:getpos()
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local placer_pos = placer:get_pos()
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if placer_pos and placer:is_player() then placer_pos = vector.add(placer_pos, assumed_eye_pos) end
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if placer_pos then
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local dir = vector.subtract(pos, placer_pos)
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@ -495,7 +495,9 @@ if pipeworks.enable_dispenser then
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sneak = true,
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act = function(virtplayer, pointed_thing)
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local wieldstack = virtplayer:get_wielded_item()
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virtplayer:set_wielded_item((minetest.registered_items[wieldstack:get_name()] or {on_drop=minetest.item_drop}).on_drop(wieldstack, virtplayer, virtplayer:getpos()) or wieldstack)
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virtplayer:set_wielded_item((minetest.registered_items[wieldstack:get_name()] or
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{on_drop=minetest.item_drop}).on_drop(wieldstack, virtplayer, virtplayer:get_pos()) or
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wieldstack)
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end,
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eject_drops = false,
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})
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