* restructure avoiding excessive indentation * possibly fix #124 * async race condition fix
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@ -47,21 +47,27 @@ if minetest.get_modpath("default") then
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-- get the fields from the chest formspec, we can do this bc. newest functions are called first
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-- https://github.com/minetest/minetest/blob/d4b10db998ebeb689b3d27368e30952a42169d03/doc/lua_api.md?plain=1#L5840
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "default:chest" then
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local pn = player:get_player_name()
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local pos = default.chest.open_chests[pn].pos
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local chest = pos and minetest.get_node(pos)
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local is_pipeworks_chest = chest and pipeworks.chests[chest]
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if is_pipeworks_chest and not fields.quit and pipeworks.may_configure(pos, player) then
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-- Pipeworks Switch
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fs_helpers.on_receive_fields(pos, fields)
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minetest.show_formspec(player:get_player_name(),
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"default:chest",
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default.chest.get_chest_formspec(pos))
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end
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-- Do NOT return true here, the callback from default still needs to run
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return false
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if fields.quit or formname ~= "default:chest" then
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return
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end
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local pn = player:get_player_name()
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local chest_open = default.chest.open_chests[pn]
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if not chest_open then
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-- chest already closed before formspec
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return
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end
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local pos = chest_open.pos
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local chest = pos and minetest.get_node(pos)
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local is_pipeworks_chest = chest and pipeworks.chests[chest]
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if is_pipeworks_chest and pipeworks.may_configure(pos, player) then
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-- Pipeworks Switch
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fs_helpers.on_receive_fields(pos, fields)
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minetest.show_formspec(pn,
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"default:chest",
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default.chest.get_chest_formspec(pos))
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end
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-- Do NOT return true here, the callback from default still needs to run
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return false
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end)
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local connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
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@ -152,17 +158,18 @@ elseif minetest.get_modpath("hades_chests") then
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-- get the fields from the chest formspec, we can do this bc. newest functions are called first
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-- https://github.com/minetest/minetest/blob/d4b10db998ebeb689b3d27368e30952a42169d03/doc/lua_api.md?plain=1#L5840
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "hades_chests:chest_locked" then
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local pn = player:get_player_name()
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local pos = open_chests[pn]
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if not fields.quit and pos and pipeworks.may_configure(pos, player) then
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-- Pipeworks Switch
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fs_helpers.on_receive_fields(pos, fields)
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minetest.show_formspec(pn, "hades_chests:chest_locked", get_locked_chest_formspec(pos))
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end
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-- Do NOT return true here, the callback from hades still needs to run (if they add one)
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return false
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if fields.quit or formname ~= "hades_chests:chest_locked" then
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return
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end
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local pn = player:get_player_name()
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local pos = open_chests[pn]
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if pos and pipeworks.may_configure(pos, player) then
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-- Pipeworks Switch
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fs_helpers.on_receive_fields(pos, fields)
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minetest.show_formspec(pn, "hades_chests:chest_locked", get_locked_chest_formspec(pos))
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end
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-- Do NOT return true here, the callback from hades still needs to run (if they add one)
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return false
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end)
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local connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
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@ -175,4 +182,4 @@ elseif minetest.get_modpath("mcl_barrels") then
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local connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1}
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pipeworks.override_chest("mcl_barrels:barrel_closed", {}, connect_sides)
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pipeworks.override_chest("mcl_barrels:barrel_open", {}, connect_sides)
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end
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end
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