Try to fix some bugs that happen on server restart
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@ -353,15 +353,16 @@ minetest.register_entity("pipeworks:tubed_item", {
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hp_max = 1,
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physical = false,
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-- collisionbox = {0,0,0,0,0,0},
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collisionbox = {0.1,0.1,0.1,0.1,0.1,0.1},
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collisionbox = {0.1, 0.1, 0.1, 0.1, 0.1, 0.1},
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visual = "sprite",
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visual_size = {x=0.5, y=0.5},
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visual_size = {x = 0.5, y = 0.5},
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textures = {""},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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spritediv = {x = 1, y = 1},
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initial_sprite_basepos = {x = 0, y = 0},
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is_visible = false,
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start_pos={},
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route={}
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start_pos = {},
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route = {},
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removed = false
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},
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itemstring = '',
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@ -389,23 +390,25 @@ minetest.register_entity("pipeworks:tubed_item", {
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if item_texture and item_texture ~= "" then
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prop.visual = "sprite"
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prop.textures = {item_texture}
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prop.visual_size = {x=0.3, y=0.3}
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prop.visual_size = {x = 0.3, y = 0.3}
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else
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prop.visual = "wielditem"
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prop.textures = {itemname}
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prop.visual_size = {x=0.15, y=0.15}
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prop.visual_size = {x = 0.15, y = 0.15}
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end
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self.object:set_properties(prop)
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end,
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get_staticdata = function(self)
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if self.start_pos==nil then return end
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local velocity=self.object:getvelocity()
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if self.start_pos == nil or self.removed then
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return
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end
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local velocity = self.object:getvelocity()
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self.object:setpos(self.start_pos)
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return minetest.serialize({
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itemstring=self.itemstring,
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velocity=velocity,
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start_pos=self.start_pos
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itemstring = self.itemstring,
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velocity = velocity,
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start_pos = self.start_pos
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})
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end,
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@ -427,11 +430,20 @@ minetest.register_entity("pipeworks:tubed_item", {
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end
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self:set_item(item.itemstring)
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end,
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remove = function(self)
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self.object:remove()
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self.removed = true
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self.itemstring = ''
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end,
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on_step = function(self, dtime)
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if self.start_pos==nil then
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if self.removed then
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return
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end
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if self.start_pos == nil then
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local pos = self.object:getpos()
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self.start_pos=roundpos(pos)
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self.start_pos = roundpos(pos)
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end
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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@ -440,32 +452,32 @@ minetest.register_entity("pipeworks:tubed_item", {
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local stack = ItemStack(self.itemstring)
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local drop_pos = nil
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local velocity=self.object:getvelocity()
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local velocity = self.object:getvelocity()
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if velocity == nil then return end
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local velocitycopy = {x = velocity.x, y = velocity.y, z = velocity.z}
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local moved = false
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local speed = math.abs(velocity.x+velocity.y+velocity.z)
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local vel = {x = velocity.x/speed, y = velocity.y/speed, z = velocity.z/speed, speed = speed}
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local speed = math.abs(velocity.x + velocity.y + velocity.z)
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local vel = {x = velocity.x / speed, y = velocity.y / speed, z = velocity.z / speed, speed = speed}
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if math.abs(vel.x) == 1 then
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local next_node = math.abs(pos.x-self.start_pos.x)
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local next_node = math.abs(pos.x - self.start_pos.x)
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if next_node >= 1 then
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self.start_pos.x = self.start_pos.x+vel.x
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self.start_pos.x = self.start_pos.x + vel.x
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moved = true
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end
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elseif math.abs(vel.y) == 1 then
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local next_node = math.abs(pos.y-self.start_pos.y)
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if next_node >= 1 then
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self.start_pos.y = self.start_pos.y+vel.y
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moved = true
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end
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elseif math.abs(vel.z) == 1 then
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local next_node = math.abs(pos.z-self.start_pos.z)
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local next_node = math.abs(pos.y - self.start_pos.y)
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if next_node >= 1 then
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self.start_pos.z = self.start_pos.z+vel.z
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self.start_pos.y = self.start_pos.y + vel.y
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moved = true
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end
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elseif math.abs(vel.z) == 1 then
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local next_node = math.abs(pos.z - self.start_pos.z)
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if next_node >= 1 then
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self.start_pos.z = self.start_pos.z + vel.z
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moved = true
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end
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end
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@ -481,7 +493,7 @@ minetest.register_entity("pipeworks:tubed_item", {
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leftover = stack
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end
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if leftover:is_empty() then
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self.object:remove()
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self:remove()
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return
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end
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velocity.x = -velocity.x
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@ -497,7 +509,7 @@ minetest.register_entity("pipeworks:tubed_item", {
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drop_pos = minetest.find_node_near(vector.add(self.start_pos, velocity), 1, "air")
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if drop_pos then
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minetest.item_drop(stack, "", drop_pos)
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self.object:remove()
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self:remove()
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end
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end
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end
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