give more possibilities to mods (#194)
* add owner to tubed items * allow custom inventories
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@ -156,7 +156,7 @@ local function grabAndFire(data,slotseq_mode,exmatch_mode,filtmeta,frominv,fromi
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end
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local pos = vector.add(frompos, vector.multiply(dir, 1.4))
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local start_pos = vector.add(frompos, dir)
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local item1 = pipeworks.tube_inject_item(pos, start_pos, dir, item)
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local item1 = pipeworks.tube_inject_item(pos, start_pos, dir, item, fakePlayer:get_player_name())
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return true-- only fire one item, please
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end
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end
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@ -317,8 +317,17 @@ local function punch_filter(data, filtpos, filtnode, msg)
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exact_match = filtmeta:get_int("exmatch_mode")
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end
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local frommeta = minetest.get_meta(frompos)
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local frominv = frommeta:get_inventory()
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local frominv
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if fromtube.return_input_invref then
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local pos = vector.add(filtpos, vector.multiply(dir, -1))
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frominv = fromtube.return_input_invref(pos, fromnode, dir, owner)
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if not frominv then
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return
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end
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else
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local frommeta = minetest.get_meta(frompos)
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frominv = frommeta:get_inventory()
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end
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if fromtube.before_filter then fromtube.before_filter(frompos) end
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for _, frominvname in ipairs(type(fromtube.input_inventory) == "table" and fromtube.input_inventory or {fromtube.input_inventory}) do
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local done = false
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@ -7,13 +7,14 @@ function pipeworks.tube_item(pos, item)
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error("obsolete pipeworks.tube_item() called; change caller to use pipeworks.tube_inject_item() instead")
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end
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function pipeworks.tube_inject_item(pos, start_pos, velocity, item)
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function pipeworks.tube_inject_item(pos, start_pos, velocity, item, owner)
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-- Take item in any format
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local stack = ItemStack(item)
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local obj = luaentity.add_entity(pos, "pipeworks:tubed_item")
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obj:set_item(stack:to_string())
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obj.start_pos = vector.new(start_pos)
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obj:setvelocity(velocity)
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obj.owner = owner
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--obj:set_color("red") -- todo: this is test-only code
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return obj
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end
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@ -49,7 +50,7 @@ minetest.register_globalstep(function(dtime)
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end
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end)
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local function go_next(pos, velocity, stack)
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local function go_next(pos, velocity, stack, owner)
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local next_positions = {}
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local max_priority = 0
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local cnode = minetest.get_node(pos)
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@ -84,7 +85,7 @@ local function go_next(pos, velocity, stack)
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local tube_priority = (tube_def and tube_def.priority) or 100
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if tubedevice > 0 and tube_priority >= max_priority then
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if not tube_def or not tube_def.can_insert or
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tube_def.can_insert(npos, node, stack, vect) then
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tube_def.can_insert(npos, node, stack, vect, owner) then
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if tube_priority > max_priority then
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max_priority = tube_priority
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next_positions = {}
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@ -260,7 +261,7 @@ luaentity.register_entity("pipeworks:tubed_item", {
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if moved and minetest.get_item_group(node.name, "tubedevice_receiver") == 1 then
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local leftover
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if minetest.registered_nodes[node.name].tube and minetest.registered_nodes[node.name].tube.insert_object then
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leftover = minetest.registered_nodes[node.name].tube.insert_object(self.start_pos, node, stack, vel)
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leftover = minetest.registered_nodes[node.name].tube.insert_object(self.start_pos, node, stack, vel, self.owner)
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else
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leftover = stack
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end
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@ -276,7 +277,7 @@ luaentity.register_entity("pipeworks:tubed_item", {
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end
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if moved then
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local found_next, new_velocity = go_next(self.start_pos, velocity, stack) -- todo: color
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local found_next, new_velocity = go_next(self.start_pos, velocity, stack, self.owner) -- todo: color
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local rev_vel = vector.multiply(velocity, -1)
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local rev_dir = vector.direction(self.start_pos,vector.add(self.start_pos,rev_vel))
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local rev_node = minetest.get_node(vector.round(vector.add(self.start_pos,rev_dir)))
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