simplify autocrafter code a bit
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161
autocrafter.lua
161
autocrafter.lua
@ -13,11 +13,6 @@ local function count_index(invlist)
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return index
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end
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local function set_infotext(pos, text)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", text or "unconfigured Autocrafter")
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end
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local function get_craft(pos, inventory, hash)
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local hash = hash or minetest.hash_node_position(pos)
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local craft = autocrafterCache[hash]
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@ -30,56 +25,6 @@ local function get_craft(pos, inventory, hash)
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return craft
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end
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local function start_crafter(pos)
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local meta = minetest.get_meta(pos)
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if meta:get_int("enabled") == 1 then
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local timer = minetest.get_node_timer(pos)
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if not timer:is_started() then
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timer:start(craft_time)
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end
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end
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end
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-- note, that this function assumes allready being updated to virtual items
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-- and doesn't handle recipes with stacksizes > 1
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local function after_recipe_change(pos, inventory)
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-- if we emptied the grid, there's no point in keeping it running or cached
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if inventory:is_empty("recipe") then
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minetest.get_node_timer(pos):stop()
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autocrafterCache[minetest.hash_node_position(pos)] = nil
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set_infotext(pos, nil)
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return
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end
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local recipe_changed = false
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local recipe = inventory:get_list("recipe")
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local hash = minetest.hash_node_position(pos)
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local craft = autocrafterCache[hash]
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if craft then
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-- check if it changed
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local cached_recipe = craft.recipe
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for i = 1, 9 do
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if recipe[i]:get_name() ~= cached_recipe[i]:get_name() then
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autocrafterCache[hash] = nil -- invalidate recipe
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craft = nil
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break
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end
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end
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end
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craft = craft or get_craft(pos, inventory, hash)
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local output_item = craft.output.item
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set_infotext(pos, "Autocrafter: " .. output_item:get_name())
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inventory:set_stack("output", 1, output_item)
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start_crafter(pos)
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end
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local function after_inventory_change(pos, inventory)
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start_crafter(pos)
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end
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local function autocraft(inventory, craft)
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if not craft then return false end
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local output_item = craft.output.item
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@ -116,7 +61,7 @@ local function run_autocrafter(pos, elapsed)
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-- only use crafts that have an actual result
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if craft.output.item:is_empty() then
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set_infotext(pos, "Autocrafter: unknown recipe")
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meta:set_string("infotext", text or "Autocrafter: unknown recipe")
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return false
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end
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@ -127,6 +72,70 @@ local function run_autocrafter(pos, elapsed)
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return true
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end
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local function start_crafter(pos)
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local meta = minetest.get_meta(pos)
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if meta:get_int("enabled") == 1 then
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local timer = minetest.get_node_timer(pos)
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if not timer:is_started() then
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timer:start(craft_time)
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end
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end
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end
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local function after_inventory_change(pos)
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start_crafter(pos)
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end
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-- note, that this function assumes allready being updated to virtual items
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-- and doesn't handle recipes with stacksizes > 1
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local function after_recipe_change(pos, inventory)
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local meta = minetest.get_meta(pos)
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-- if we emptied the grid, there's no point in keeping it running or cached
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if inventory:is_empty("recipe") then
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minetest.get_node_timer(pos):stop()
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autocrafterCache[minetest.hash_node_position(pos)] = nil
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meta:set_string("infotext", "unconfigured Autocrafter")
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return
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end
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local recipe_changed = false
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local recipe = inventory:get_list("recipe")
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local hash = minetest.hash_node_position(pos)
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local craft = autocrafterCache[hash]
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if craft then
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-- check if it changed
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local cached_recipe = craft.recipe
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for i = 1, 9 do
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if recipe[i]:get_name() ~= cached_recipe[i]:get_name() then
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autocrafterCache[hash] = nil -- invalidate recipe
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craft = nil
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break
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end
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end
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end
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craft = craft or get_craft(pos, inventory, hash)
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local output_item = craft.output.item
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meta:set_string("infotext", "Autocrafter: " .. output_item:get_name())
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inventory:set_stack("output", 1, output_item)
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after_inventory_change(pos)
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end
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local function on_output_change(pos, inventory, stack)
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if not stack then
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inventory:set_list("output", {})
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inventory:set_list("recipe", {})
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else
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local input = minetest.get_craft_recipe(stack:get_name())
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if not input.items or input.type ~= "normal" then return end
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inventory:set_list("recipe", input.items)
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-- we'll set the output slot in after_recipe_change to the actual result of the new recipe
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end
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after_recipe_change(pos, inventory)
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end
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local function update_autocrafter(pos)
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local meta = minetest.get_meta(pos)
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if meta:get_string("virtual_items") == "" then
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@ -159,25 +168,6 @@ local function set_formspec(meta, enabled)
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"list[current_player;main;0,7;8,4;]")
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end
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local function add_virtual_item(inv, listname, index, stack)
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local stack_copy = ItemStack(stack)
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stack_copy:set_count(1)
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inv:set_stack(listname, index, stack_copy)
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end
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local function on_output_change(pos, inventory, stack)
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if not stack then
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inventory:set_list("output", {})
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inventory:set_list("recipe", {})
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else
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local input = minetest.get_craft_recipe(stack:get_name())
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if not input.items or input.type ~= "normal" then return end
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inventory:set_list("recipe", input.items)
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add_virtual_item(inventory, "output", 1, stack)
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end
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after_recipe_change(pos, inventory)
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end
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minetest.register_node("pipeworks:autocrafter", {
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description = "Autocrafter",
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drawtype = "normal",
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@ -187,7 +177,7 @@ minetest.register_node("pipeworks:autocrafter", {
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local added = inv:add_item("src", stack)
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after_inventory_change(pos, inv)
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after_inventory_change(pos)
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return added
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end,
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can_insert = function(pos, node, stack, direction)
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@ -230,9 +220,7 @@ minetest.register_node("pipeworks:autocrafter", {
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local inv = meta:get_inventory()
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return (inv:is_empty("src") and inv:is_empty("dst"))
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end,
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after_place_node = function(pos)
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pipeworks.scan_for_tube_objects(pos)
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end,
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after_place_node = pipeworks.scan_for_tube_objects,
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after_dig_node = function(pos)
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pipeworks.scan_for_tube_objects(pos)
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autocrafterCache[minetest.hash_node_position(pos)] = nil
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@ -241,14 +229,15 @@ minetest.register_node("pipeworks:autocrafter", {
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update_autocrafter(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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if listname == "recipe" then
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add_virtual_item(inv, listname, index, stack)
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stack:set_count(1)
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inv:set_stack(listname, index, stack)
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after_recipe_change(pos, inv)
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return 0
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elseif listname == "output" then
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on_output_change(pos, inv, stack)
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return 0
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end
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after_inventory_change(pos, inv)
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after_inventory_change(pos)
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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@ -262,14 +251,13 @@ minetest.register_node("pipeworks:autocrafter", {
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on_output_change(pos, inv, nil)
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return 0
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end
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after_inventory_change(pos, inv)
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after_inventory_change(pos)
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return stack:get_count()
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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update_autocrafter(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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stack:set_count(count)
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if to_list == "output" then
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on_output_change(pos, inv, stack)
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@ -283,15 +271,16 @@ minetest.register_node("pipeworks:autocrafter", {
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inv:set_stack(from_list, from_index, ItemStack(""))
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end
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if to_list == "recipe" then
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add_virtual_item(inv, to_list, to_index, stack)
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stack:set_count(1)
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inv:set_stack(to_list, to_index, stack)
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end
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if from_list == "recipe" or to_list == "recipe" then
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after_recipe_change(pos, inv)
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return 0
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end
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after_inventory_change(pos, inv)
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return stack:get_count()
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after_inventory_change(pos)
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return count
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end,
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on_timer = run_autocrafter
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})
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