fix wielder mixing up above and under, which had for example an effect on the deployer trying to place seeds
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@ -43,8 +43,8 @@ local function wielder_on(data, wielder_pos, wielder_node)
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wieldstack = inv:get_stack(wield_inv_name, 1)
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end
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local dir = minetest.facedir_to_dir(wielder_node.param2)
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local under_pos = vector.subtract(wielder_pos, dir)
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local above_pos = vector.subtract(under_pos, dir)
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local above_pos = vector.subtract(wielder_pos, dir)
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local under_pos = vector.subtract(above_pos, dir)
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local pitch
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local yaw
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if dir.z < 0 then
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