Slot sequencing modes for filter-injectors
The filter-injectors used to always prefer to take items from the beginning of the source inventory. Because items also tend to get placed at the beginning of an inventory, this could lead to a chest+injector buffer only passing through a trickle of one type of item, where other item types are flowing in and getting later inventory slots. So now, the sequencing of source inventory slots is configurable, per-injector, by form. In addition to the old priority mode, there's now a random mode and a rotation mode. Incidentally refactor the filter-injector code, to avoid duplication between the itemwise and stackwise variants.
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@ -38,19 +38,81 @@ end
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-- both optional w/ sensible defaults and fallback to normal allow_* function
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-- XXX: possibly change insert_object to insert_item
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-- sname = the current name to allow for, or nil if it allows anything
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local function set_filter_infotext(data, meta)
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local infotext = data.wise_desc.." Filter-Injector"
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if meta:get_int("slotseq_mode") == 2 then
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infotext = infotext .. " (slot #"..meta:get_int("slotseq_index").." next)"
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end
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meta:set_string("infotext", infotext)
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end
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local function grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir,all)
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local function set_filter_formspec(data, meta)
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local itemname = data.wise_desc.." Filter-Injector"
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local formspec = "size[8,8.5]"..
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"item_image[0,0;1,1;pipeworks:"..data.name.."]"..
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"label[1,0;"..minetest.formspec_escape(itemname).."]"..
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"label[0,1;Prefer item types:]"..
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"list[current_name;main;0,1.5;8,2;]"
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local slotseq_mode = meta:get_int("slotseq_mode")
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if slotseq_mode == 1 then
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formspec = formspec .. "button[0,3.5;4,1;slotseq_mode2;Sequence slots Randomly]"
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elseif slotseq_mode == 2 then
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formspec = formspec .. "button[0,3.5;4,1;slotseq_mode0;Sequence slots by Rotation]"
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else
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formspec = formspec .. "button[0,3.5;4,1;slotseq_mode1;Sequence slots by Priority]"
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end
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formspec = formspec .. "list[current_player;main;0,4.5;8,4;]"
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meta:set_string("formspec", formspec)
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end
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local function grabAndFire(data,slotseq_mode,filtmeta,frominv,frominvname,frompos,fromnode,filtername,fromtube,fromdef,dir,all)
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local sposes = {}
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for spos,stack in ipairs(frominv:get_list(frominvname)) do
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if (sname == nil and stack:get_name() ~= "") or stack:get_name() == sname then
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local matches
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if filtername == "" then
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matches = stack:get_name() ~= ""
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else
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matches = stack:get_name() == filtername
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end
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if matches then table.insert(sposes, spos) end
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end
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if #sposes == 0 then return false end
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if slotseq_mode == 1 then
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for i = #sposes, 2, -1 do
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local j = math.random(i)
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local t = sposes[j]
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sposes[j] = sposes[i]
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sposes[i] = t
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end
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elseif slotseq_mode == 2 then
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local headpos = filtmeta:get_int("slotseq_index")
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table.sort(sposes, function (a, b)
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if a >= headpos then
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if b < headpos then return true end
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else
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if b >= headpos then return false end
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end
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return a < b
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end)
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end
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for _, spos in ipairs(sposes) do
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local stack = frominv:get_stack(frominvname, spos)
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local doRemove = stack:get_count()
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if tube.can_remove then
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doRemove = tube.can_remove(frompos, fromnode, stack, dir)
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elseif idef.allow_metadata_inventory_take then
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doRemove = idef.allow_metadata_inventory_take(frompos, frominvname,spos, stack, fakePlayer)
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if fromtube.can_remove then
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doRemove = fromtube.can_remove(frompos, fromnode, stack, dir)
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elseif fromdef.allow_metadata_inventory_take then
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doRemove = fromdef.allow_metadata_inventory_take(frompos, frominvname,spos, stack, fakePlayer)
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end
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-- stupid lack of continue statements grumble
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if doRemove > 0 then
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if slotseq_mode == 2 then
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local nextpos = spos + 1
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if nextpos > frominv:get_size(frominvname) then
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nextpos = 1
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end
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filtmeta:set_int("slotseq_index", nextpos)
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set_filter_infotext(data, filtmeta)
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end
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local item
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local count
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if all then
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@ -58,14 +120,14 @@ local function grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,
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else
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count = 1
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end
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if tube.remove_items then
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if fromtube.remove_items then
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-- it could be the entire stack...
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item = tube.remove_items(frompos, fromnode, stack, dir, count)
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item = fromtube.remove_items(frompos, fromnode, stack, dir, count)
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else
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item = stack:take_item(count)
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frominv:set_stack(frominvname, spos, stack)
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if idef.on_metadata_inventory_take then
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idef.on_metadata_inventory_take(frompos, frominvname, spos, item, fakePlayer)
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if fromdef.on_metadata_inventory_take then
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fromdef.on_metadata_inventory_take(frompos, frominvname, spos, item, fakePlayer)
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end
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end
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local item1 = pipeworks.tube_item(vector.add(frompos, vector.multiply(dir, 1.4)), item)
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@ -74,184 +136,113 @@ local function grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,
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item1:setacceleration({x=0, y=0, z=0})
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return true-- only fire one item, please
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end
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end
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end
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return false
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end
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minetest.register_node("pipeworks:filter", {
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description = "Itemwise Filter-Injector",
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tiles = {"pipeworks_filter_top.png", "pipeworks_filter_top.png", "pipeworks_filter_output.png",
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"pipeworks_filter_input.png", "pipeworks_filter_side.png", "pipeworks_filter_top.png"},
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,mesecon=2},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"invsize[8,6.5;]"..
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"list[current_name;main;0,0;8,2;]"..
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"list[current_player;main;0,2.5;8,4;]")
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meta:set_string("infotext", "Itemwise Filter-Injector")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*2)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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after_place_node = function(pos)
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pipeworks.scan_for_tube_objects(pos)
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end,
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after_dig_node = function(pos)
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pipeworks.scan_for_tube_objects(pos)
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end,
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mesecons={effector={action_on=function(pos,node)
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minetest.registered_nodes[node.name].on_punch(pos,node,nil)
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end}},
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tube={connect_sides={right=1}},
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on_punch = function (pos, node, puncher)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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local dir = facedir_to_right_dir(node.param2)
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local frompos = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z}
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local fromnode=minetest.get_node(frompos)
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if not fromnode then return end
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local idef = minetest.registered_nodes[fromnode.name]
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-- assert(idef)
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local tube = idef.tube
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if not (tube and tube.input_inventory) then
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return
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end
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if tube.before_filter then
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tube.before_filter(frompos)
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end
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local frommeta = minetest.get_meta(frompos)
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local frominv = frommeta:get_inventory()
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local function from_inventory(frominvname)
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local sname
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for _,filter in ipairs(inv:get_list("main")) do
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sname = filter:get_name()
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if sname ~= "" then
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-- XXX: that's a lot of parameters
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if grabAndFire(frominv, frominvname, frompos, fromnode, sname, tube, idef, dir) then
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return true
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end
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end
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local function punch_filter(data, filtpos, filtnode)
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local filtmeta = minetest.get_meta(filtpos)
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local filtinv = filtmeta:get_inventory()
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local dir = facedir_to_right_dir(filtnode.param2)
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local frompos = {x=filtpos.x - dir.x, y=filtpos.y - dir.y, z=filtpos.z - dir.z}
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local fromnode = minetest.get_node(frompos)
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if not fromnode then return end
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local fromdef = minetest.registered_nodes[fromnode.name]
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if not fromdef then return end
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local fromtube = fromdef.tube
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if not (fromtube and fromtube.input_inventory) then return end
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local filters = {}
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for _, filterstack in ipairs(filtinv:get_list("main")) do
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local filtername = filterstack:get_name()
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if filtername ~= "" then table.insert(filters, filtername) end
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end
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if #filters == 0 then table.insert(filters, "") end
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local slotseq_mode = filtmeta:get_int("slotseq_mode")
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local frommeta = minetest.get_meta(frompos)
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local frominv = frommeta:get_inventory()
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if fromtube.before_filter then fromtube.before_filter(frompos) end
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for _, frominvname in ipairs(type(fromtube.input_inventory) == "table" and fromtube.input_inventory or {fromtube.input_inventory}) do
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local done = false
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for _, filtername in ipairs(filters) do
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if grabAndFire(data, slotseq_mode, filtmeta, frominv, frominvname, frompos, fromnode, filtername, fromtube, fromdef, dir, data.stackwise) then
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done = true
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break
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end
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if inv:is_empty("main") then
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if grabAndFire(frominv, frominvname, frompos, fromnode, nil, tube, idef, dir) then
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return true
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end
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end
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return false
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end
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if type(tube.input_inventory) == "table" then
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for _, i in ipairs(tube.input_inventory) do
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if from_inventory(i) then -- fired an item
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break
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end
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end
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else
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from_inventory(tube.input_inventory)
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end
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if tube.after_filter then
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tube.after_filter(frompos)
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end
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end,
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})
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if done then break end
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end
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if fromtube.after_filter then fromtube.after_filter(frompos) end
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end
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minetest.register_node("pipeworks:mese_filter", {
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description = "Stackwise Filter-Injector",
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tiles = {"pipeworks_mese_filter_top.png", "pipeworks_mese_filter_top.png", "pipeworks_mese_filter_output.png",
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"pipeworks_mese_filter_input.png", "pipeworks_mese_filter_side.png", "pipeworks_mese_filter_top.png"},
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,mesecon=2},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"invsize[8,6.5;]"..
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"list[current_name;main;0,0;8,2;]"..
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"list[current_player;main;0,2.5;8,4;]")
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meta:set_string("infotext", "Stackwise Filter-Injector")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*2)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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after_place_node = function(pos)
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pipeworks.scan_for_tube_objects(pos)
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end,
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after_dig_node = function(pos)
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pipeworks.scan_for_tube_objects(pos)
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end,
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mesecons={effector={action_on=function(pos,node)
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minetest.registered_nodes[node.name].on_punch(pos,node,nil)
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end}},
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tube={connect_sides={right=1}},
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on_punch = function (pos, node, puncher)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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local dir = facedir_to_right_dir(node.param2)
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local frompos = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z}
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local fromnode=minetest.get_node(frompos)
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local idef = minetest.registered_nodes[fromnode.name]
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-- assert(idef)
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local tube = idef.tube
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if not (tube and tube.input_inventory) then
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return
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end
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if tube.before_filter then
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tube.before_filter(frompos)
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end
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local frommeta = minetest.get_meta(frompos)
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local frominv = frommeta:get_inventory()
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local function from_inventory(frominvname)
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local sname
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for _,filter in ipairs(inv:get_list("main")) do
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sname = filter:get_name()
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if sname ~= "" then
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-- XXX: that's a lot of parameters
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if grabAndFire(frominv, frominvname, frompos, fromnode, sname, tube, idef, dir, true) then
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return true
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end
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for _, data in ipairs({
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{
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name = "filter",
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wise_desc = "Itemwise",
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stackwise = false,
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},
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{
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name = "mese_filter",
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wise_desc = "Stackwise",
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stackwise = true,
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},
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}) do
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minetest.register_node("pipeworks:"..data.name, {
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description = data.wise_desc.." Filter-Injector",
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tiles = {
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"pipeworks_"..data.name.."_top.png",
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"pipeworks_"..data.name.."_top.png",
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"pipeworks_"..data.name.."_output.png",
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"pipeworks_"..data.name.."_input.png",
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"pipeworks_"..data.name.."_side.png",
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"pipeworks_"..data.name.."_top.png",
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},
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,mesecon=2},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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set_filter_formspec(data, meta)
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set_filter_infotext(data, meta)
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local inv = meta:get_inventory()
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inv:set_size("main", 8*2)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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for k, _ in pairs(fields) do
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if k:sub(1, 12) == "slotseq_mode" then
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local mode = tonumber(k:sub(13, 13))
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meta:set_int("slotseq_mode", mode)
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meta:set_int("slotseq_index", mode == 2 and 1 or 0)
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end
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end
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if inv:is_empty("main") then
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if grabAndFire(frominv, frominvname, frompos, fromnode, nil, tube, idef, dir, true) then
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return true
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end
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end
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return false
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end
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if type(tube.input_inventory) == "table" then
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for _, i in ipairs(tube.input_inventory) do
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if from_inventory(i) then -- fired an item
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break
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end
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end
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else
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from_inventory(tube.input_inventory)
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end
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if tube.after_filter then
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tube.after_filter(frompos)
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end
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end,
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})
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set_filter_formspec(data, meta)
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set_filter_infotext(data, meta)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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after_place_node = function(pos)
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pipeworks.scan_for_tube_objects(pos)
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end,
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after_dig_node = function(pos)
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pipeworks.scan_for_tube_objects(pos)
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end,
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mesecons = {
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effector = {
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action_on = function(pos, node)
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punch_filter(data, pos, node)
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end,
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},
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},
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tube={connect_sides={right=1}},
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on_punch = function (pos, node, puncher)
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punch_filter(data, pos, node)
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end,
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})
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end
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local function roundpos(pos)
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return {x=math.floor(pos.x+0.5),y=math.floor(pos.y+0.5),z=math.floor(pos.z+0.5)}
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