todo: remove item for directionality code
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-- Directionality code (in progress)
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The flowable node class for directional nodes now exists and is hooked up in the code for determining valid neighbours in the flowable node ABM routines.
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Pumps have been converted to this as part of the testing.
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However, currently only the "raw" registration for this is available, and the pump definition registers it's own callback routines.
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Helpers need to be added to flowable_node_registry_install.lua to abstract away the expression of which nodes can flow which ways - valves, flow sensors, spigots and entry panels, for instance, all currently rotate the same way using an upwards facedir, so a helper for these nodes would prevent code duplication.
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-- (may not be possible) stop removing water nodes that were not placed by outputs when off
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-- (may not be possible) stop removing water nodes that were not placed by outputs when off
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In non-finite mode, spigots and fountainheads will vanish water sources in their output positions, even if those output nodes did not place them there.
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In non-finite mode, spigots and fountainheads will vanish water sources in their output positions, even if those output nodes did not place them there.
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This is annoying though not game-breaking in non-finite mode, where water sources can at least be easily replenished.
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This is annoying though not game-breaking in non-finite mode, where water sources can at least be easily replenished.
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