Fix node breaker crash.

This commit is contained in:
Novatux 2013-10-30 08:45:29 +01:00
parent dc1ef38a58
commit c7e9c7c160
2 changed files with 68 additions and 7 deletions

View File

@ -100,7 +100,7 @@ function hacky_swap_node(pos,name)
meta:from_table(meta0)
end
function delay(x)
local function delay(x)
return (function() return x end)
end
@ -121,7 +121,6 @@ deployer_on = function(pos, node)
local invlist = inv:get_list("main")
for i, stack in ipairs(invlist) do
if stack:get_name() ~= nil and stack:get_name() ~= "" and minetest.get_node(pos_under).name == "air" then --obtain the first non-empty item slot
local empty_function = function() return end
local pitch
local yaw
if dir.z < 0 then

View File

@ -118,8 +118,11 @@ node_breaker_off = function(pos, node)
end
end
local function delay(x)
return (function() return x end)
end
function break_node (pos, facedir)
--locate the outgoing velocity, front, and back of the node via facedir_to_dir
local vel = facedir_to_dir(facedir);
local front = {x=pos.x - vel.x, y=pos.y - vel.y, z=pos.z - vel.z}
@ -131,11 +134,58 @@ function break_node (pos, facedir)
elseif minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].liquidtype ~= "none" then
return nil
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_stack("pick", 1, ItemStack("default:pick_mese"))
local pitch
local yaw
if vel.z < 0 then
yaw = 0
pitch = 0
elseif vel.z > 0 then
yaw = math.pi
pitch = 0
elseif vel.x < 0 then
yaw = 3*math.pi/2
pitch = 0
elseif vel.x > 0 then
yaw = math.pi/2
pitch = 0
elseif vel.y > 0 then
yaw = 0
pitch = -math.pi/2
else
yaw = 0
pitch = math.pi/2
end
local digger = {
get_player_name = function() return "node_breaker" end,
getpos = function() return pos end,
get_player_control = function() return {jump=false,right=false,left=false,LMB=false,RMB=false,sneak=false,aux1=false,down=false,up=false} end,
get_inventory_formspec = delay(""),
get_look_dir = delay({x = -vel.x, y = -vel.y, z = -vel.z}),
get_look_pitch = delay(pitch),
get_look_yaw = delay(yaw),
get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false}),
get_player_control_bits = delay(0),
get_player_name = delay("node_breaker"),
is_player = delay(true),
set_inventory_formspec = delay(),
getpos = delay({x = pos.x, y = pos.y - 1.5, z = pos.z}), -- Player height
get_hp = delay(20),
get_inventory = delay(inv),
get_wielded_item = delay(ItemStack("default:pick_mese")),
get_wield_index = delay(1),
get_wield_list = delay("pick"),
moveto = delay(),
punch = delay(),
remove = delay(),
right_click = delay(),
setpos = delay(),
set_hp = delay(),
set_properties = delay(),
set_wielded_item = delay(),
set_animation = delay(),
set_attach = delay(),
set_detach = delay(),
set_bone_position = delay(),
}
--check node to make sure it is diggable
@ -182,6 +232,12 @@ minetest.register_node("pipeworks:nodebreaker_off", {
mesecons= {effector={rules=rules_all,action_on=node_breaker_on, action_off=node_breaker_off}},
sounds = default.node_sound_stone_defaults(),
tube = {connect_sides={back=1}},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("pick", 1)
inv:set_stack("pick", 1, ItemStack("default:pick_mese"))
end,
after_place_node = function (pos, placer)
tube_scanforobjects(pos, placer)
local placer_pos = placer:getpos()
@ -215,6 +271,12 @@ minetest.register_node("pipeworks:nodebreaker_on", {
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
tube = {connect_sides={back=1}},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("pick", 1)
inv:set_stack("pick", 1, ItemStack("default:pick_mese"))
end,
after_place_node = function (pos, placer)
tube_scanforobjects(pos, placer)
local placer_pos = placer:getpos()